
Prometheus is the Titan of Foresight, a fire fighter who literally dodges your biggest hits with a Dodged prompt.
Prometheus is the rare Hades 2 boss who punishes burst damage instead of rewarding it, dodging out of the way the moment a big hit is about to land.
He is the Titan of Foresight, the Guardian of Mount Olympus on the Surface route, and the Titan who once stole fire for mortalkind. His whole kit is fire: enhanced kicks, fireballs, erupting rings, and arena-wide Flame Strikes.
The Dodged passive is what sets him apart. When an incoming attack would deal heavy damage, he cancels his action and sidesteps it with a Dodged prompt, negating the hit entirely. That single trait flips the usual build advice on its head.
This guide covers who Prometheus is, his two-phase fire kit, why sustained damage beats burst here, the Flame Strike timing, and the mistakes that get runs ended on Olympus.
Prometheus, Titan of Foresight, a 33,000-health fire boss who dodges your biggest single hits.Prometheus is the Titan of Foresight, the one who stole fire for mortalkind, and the Guardian who blocks Mount Olympus on the Surface route.
The wiki recounts his myth in full: he sided with the gods in the Titan War, then stole fire and gave it to humanity, for which Zeus
bound him to a rock and set an eagle to eat his liver daily until Heracles
freed him. That punishment soured him on the Olympians, and he now stands with Chronos
for revenge.
He is the elder twin of Epimetheus and the brother-in-law of Pandora, with the eagle Aetos as his companion. The wiki paints him as wise, kind, and genuinely sympathetic; even some Olympians admit his grudge is earned. He sees multiple futures and fights to postpone his own defeat against Melinoe
. He is voiced by Ben Starr as of patch v1.0.
Prometheus is the third Guardian of the Surface route, fought after Polyphemus and Eris and before Typhon at the Summit. His foresight is not just lore; it is a literal combat mechanic.
Prometheus has 33,000 health across two phases, built around four core fire moves that each gain an Enhanced version as the fight escalates.
His base kit is Kicks, Barrage, Screw Upper, and Nova Strike, and the wiki notes that below 66% health every attack becomes Enhanced and he starts chaining three moves at a time with a fast dash between them. Mixed in are two wide hazards, Eruption and Ring of Fire, both of which leave fire burning on the ground for a long time.
| Element | What it does |
|---|---|
| Core moves | Kicks, Barrage, Screw Upper, and Nova Strike. Enhanced versions add fire waves, tracking fireballs, a pulling tornado, and an igniting ring. |
| Eruption / Ring of Fire | A telegraphed forward blast and a closing ring around Melinoe. Both leave persistent flames, so aim them away from your space. |
| Dodged passive | When a high-damage hit is about to land, Prometheus cancels and sidesteps it with a Dodged prompt, negating it entirely on a short cooldown. |
| Flame Strike | Used exactly at 66% and 33% health. He leaps to the foreground and sends massive fire waves across the arena in the pattern he telegraphs (3 sets at 66%, 5 at 33%). |
If you raise the Vow of Rivals to Tier 3 or above, Heracles joins the fight and you must beat both. Heracles brings club swings, shockwaves, and his own Enhanced combos once he drops below 50%, turning a single-target fight into a two-front brawl.
Drop the burst-damage habit. Prometheus rewards steady multi-hit damage because his Dodged passive negates exactly the kind of big single nuke that ends other Guardians fast.
The wiki explains that when an incoming attack would deal high damage, he cancels his move and dodges it for zero damage, with only a short cooldown before he can do it again. A build that lands many smaller hits keeps chipping him while the dodge is on cooldown, whereas a one-big-hit build watches that damage vanish. Steady Attack pressure, damage-over-time effects, and rapid Special hits all outperform a single Omega nuke here.
Survival is about the fire. Eruption and Ring of Fire leave flames burning for a long time, so bait them toward the arena edges and keep the center clear. Flame Strike at 66% and 33% is the big test: he telegraphs the rows before the waves sweep across, so read the indicators and stand in the safe gaps. A Hephaestus
or Athena
defensive boon helps you eat the chip damage from his persistent flames.
Damage-over-time is your friend against Prometheus. Effects that tick (Scorch, Weak, Hitch, poison-style boons) keep dealing damage without triggering the Dodged cancel, since the passive reacts to big incoming hits rather than lingering status. Stack a DoT and let it work while you dodge his fire.
Lean into sustained damage and status effects, not burst, because the Dodged passive is built to eat your single biggest hit.
Ares
and his Wounds, or any source of stacking damage-over-time, keep ticking through the Dodged cooldown. Fast multi-hit Attack boons from Apollo
or a rapid Special also work well, since each individual hit is small enough not to trip the dodge while the total adds up. Fire resistance and a dash defense matter more than raw power here thanks to the lingering flames.
For keepsakes, the Knuckle Bones from Odysseus still trims Guardian HP and incoming damage, which is always welcome on a long fight. A defensive keepsake or a Hecate
Silver Wheel Magick boost both help, the latter feeding a steady Cast that pins him in place. Avoid building your whole run around one Omega nuke for this Guardian specifically.
Think small and frequent. The ideal Prometheus build lands a dozen little hits a second rather than one huge one. If your run is a single-nuke build, swap to a steadier damage plan for this fight or expect to watch a lot of Dodged prompts.
Prometheus is the Titan of Foresight, the one who stole fire for mortalkind and was punished by Zeus for it. In Hades 2 he has allied with Chronos out of revenge against the Olympians, and he is the Guardian of Mount Olympus on the Surface route.
Use sustained, multi-hit damage and damage-over-time instead of one big nuke, because his Dodged passive negates high single hits. Bait his Eruption and Ring of Fire toward the edges, and read the Flame Strike indicators at 66% and 33% health to stand in the safe gaps.
Prometheus has a Dodged passive. When an incoming attack would deal a high amount of damage, he cancels his current move and sidesteps it, negating the hit entirely, with a short cooldown between dodges. It is why burst builds struggle against him and steady damage wins.
Prometheus has 33,000 health in a normal run, rising to 36,000 in the Unrivaled version. The fight has two phases, with Flame Strike triggering at the 66% and 33% health thresholds.
Sustained damage and status effects. Damage-over-time like Ares's Wounds, fast multi-hit Attacks from Apollo, and rapid Special hits all keep chipping him through the Dodged cooldown. Pair them with fire resistance and a dash defense for the persistent flames.
Flame Strike is used exactly twice, at 66% and 33% health. Prometheus leaps into the foreground, telegraphs rows of indicators, then sends massive fire waves sweeping across the arena in that pattern. There are 3 sets at 66% and 5 at 33%.
Only with the Vow of Rivals at Tier 3 or higher. Heracles assists Prometheus as part of an oath, bringing club swings and shockwaves, and you must defeat both to win. Below 50% health Heracles gains his own Enhanced combos.
Prometheus is the Guardian of Mount Olympus, the third Surface Guardian after Polyphemus at Ephyra and Eris at the Rift of Thessaly. Beating him opens the way to Typhon at the Summit.
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Game data and character art adapted from hades.fandom.com, used under CC BY-SA 3.0. Original content remains the property of the wiki contributors and Supergiant Games.