Vampire Survivors Stages Guide

Mad Forest stage icon, the first stage in Vampire Survivors
Patch v1.14 / All base game + DLC stages

54 stages total. 27 primary maps and 27 adventure mode variants.

Primary stages: 27Base game: 20DLC stages: 7

Vampire Survivors ships 54 official stages as of patch v1.14, split between 27 primary maps in the Stage Selection menu and 27 adventure-mode variants. The wiki specifies the primary count as 20 base game stages plus 7 DLC stages, with the base game breaking down into 5 normal, 5 bonus, 7 challenge, 2 special, and 1 hidden stage.

Every stage past Mad Forest gates on a specific achievement rather than a gold purchase. The wiki notes the only exception is Mad Forest itself, which is unlocked by default. This means a fresh save sees one playable map until the level-20 unlock for Inlaid Library fires, after which the standard 5-stage progression chain opens up via level thresholds (40, 60, 80) on the prior map.

Stages also carry their own modifier sets, hyper-mode bosses, stage-item pools, hidden characters, and coffins. According to the wiki, the stage chosen has a meaningful impact on which passives and weapons can be picked up from the ground without random chest rolls, which makes stage selection a strategic decision on every run, not just a backdrop.

This guide covers the full primary roster, the unlock conditions for each stage, the hyper-mode boss requirements, the DLC additions including the recent Hectic Highway and Ode to Castlevania, plus the four mode toggles (Hyper, Hurry, Inverse, Endless) that change every stage you already have.

  • Total count 54 official stages. 27 primary maps in Stage Selection and 27 adventure-mode variants split across all DLCs.
  • Top pick Inlaid Library stage icon Inlaid Library for evolution farming. Empty Tome and Stone Mask spawn on the floor, which simplifies passive collection.
  • Best for beginners Mad Forest stage icon Mad Forest. Unlocked by default, 30-minute time limit, open arena, low pressure curve.
  • Skip if the goal is a fast clear and the stage chosen is The Bone Zone or Boss Rash. Both ramp difficulty hard and drop no items, which slows builds dramatically.

How Stages Work in Vampire Survivors

Stages are the playing fields where the player fights enemy waves until a time limit, which the wiki specifies as either 30:00, 20:00, or 15:00 depending on the map. Once the timer ends, the run is considered complete, at which point one Reaper arrives every minute to slay the player unless Endless mode is on. A clean clear grants 500 gold coins plus 100 per unused revival.

Each stage carries its own modifier set baked into the map. Mad Forest gives +10% Move Speed, Cappella Magna stacks +40% Move Speed and +40% Gold, and the challenge stages layer extra Enemy Health on top. According to the wiki, hyper mode replaces the base modifier set with a much harsher one (typically +100% Move Speed, +50%+ Gold, +10% Luck, +60% Enemy Health) after the player defeats the stage boss at the 25-minute mark.

Per the wiki, stages also gate hidden characters, coffins, stage items (weapons and passives that spawn on the ground), and relics. Mad Forest hides Boon Marrabbio. Inlaid Library hides Avatar Infernas. Il Molise hides Peppino. Stage items mean the build does not need to roll those passives from chests, which speeds the evolution gate dramatically for kits that need a specific pickup.

Build Tip

Pick the stage by what the build NEEDS, not by what looks fun. In our testing, the Cappella Magna Crown + Tirajisu + Duplicator pickup chain speeds evolution unlocks for any kit that needs those three passives. Inlaid Library does the same for Stone Mask and Empty Tome builds, while Dairy Plant covers Wings, Attractorb, Candelabrador, and Armor.

The 5 Normal Stages

The normal stage chain is the spine of base-game progression. Each new map unlocks at a specific character level inside the prior map, with Mad Forest opening by default. The wiki specifies the chain as Mad Forest, then Inlaid Library at level 20, Dairy Plant at level 40, Gallo Tower at level 60, and finally Cappella Magna (level 80), with each stage running a 30-minute time limit and a hyper-mode boss unlock at the 25-minute mark.

StageUnlockHyper bossNotable items
Mad Forest iconMad ForestDefaultGiant Blue Venus (25:00)Spinach, Clover, Hollow Heart, Pummarola, Skull O'Maniac. Coffin: Pugnala Provola
Inlaid Library iconInlaid LibraryReach level 20 in Mad ForestHag (25:00)Stone Mask, Empty Tome. Relic: Grim Grimoire. Hidden: Avatar Infernas
Dairy Plant iconDairy PlantReach level 40 in Inlaid LibrarySword Guardian (25:00)Attractorb, Candelabrador, Wings, Armor. Relics: Milky Way Map, Ars Gouda
Gallo Tower iconGallo TowerReach level 60 in Dairy PlantGiant Enemy Crab (25:00)Bracer, Spellbinder. Relics: Randomazzo, Sorceress' Tears. Hidden: Leda
Cappella Magna iconCappella MagnaReach level 80 in Gallo TowerTrinacria (25:00)Crown icon Crown, Tirajisu, Duplicator. Relic: Great Gospel (needs Yellow Sign)

Per the wiki, Mad Forest and Cappella Magna both allow weapon evolutions from the first chest before the 10-minute mark, which is a base-game quirk that speeds early-evolution speedruns. Dairy Plant extends that window: all chests before minute 10 can evolve weapons, not just the first one.

Bonus and Hidden Stages

Bonus stages unlock through hyper-mode milestones rather than character levels. The wiki specifies that unlocking hyper mode on the first normal stage opens Il Molise, while four hyper-mode unlocks open Moongolow. Holy Forbidden is the hidden stage gated behind a Moongolow secret encounter, and it is permanently inaccessible once the Yellow Sign relic is collected.

StageTypeUnlockNotes
Il Molise iconIl MoliseBonusHyper mode on 1 normal stage15:00 limit. Hidden character: Peppino. Molisano Anfora swarm at minute 21
Moongolow iconMoongolowBonusHyper mode on 4 normal stages15:00 limit. All 16 base passives spawn on the ground including Stone Mask icon Stone Mask. Hidden: Big Trouser
Holy Forbidden iconHoly ForbiddenHidden GroundSurvive to 14:00 in Moongolow with a non-secret character, then defeat the special Trinacria moon boss2:00 limit. Drops Yellow Sign relic. Permanently inaccessible after

According to the wiki, Moongolow also has a one-time scripted event the first time the timer is reached: instead of the Reaper, the player is sent to Holy Forbidden with everything except their starting weapon removed. After that first visit, the Reaper takes over on subsequent runs.

Build Tip

Moongolow is the fastest passive-farming stage in the game. In actual play, the 15-minute time limit plus the full 16-item ground spawn means a single run can equip Tirajisu, Duplicator, Empty Tome, and Bracer without any chest rerolls, which is a setup the other base stages can't match. Use it for evolution unlock runs that need rare passive coverage.

Challenge and Special Stages

Challenge stages crank specific mechanics to extremes. Green Acres mixes enemy waves from every other normal stage. The Bone Zone scales enemy stats by 15% health and 2.5% speed per minute with no cap. Boss Rash front-loads recycled stage bosses into the wave list. Tiny Bridge funnels enemies through a narrow horizontal corridor that breaks most kiting patterns.

StageTypeUnlockThe hook
Green Acres iconGreen AcresChallengeHyper mode on 2 stagesRandom enemy waves pulled from every unlocked normal stage
The Bone Zone iconThe Bone ZoneChallengeHyper mode on 3 stagesNo item drops. Enemy scaling 15% health and 2.5% speed per minute
Boss Rash iconBoss RashChallengeHyper mode on all 5 normal stages15:00 limit. Waves include recycled bosses from every base stage

Per the wiki, Holy Forbidden and Moongolow round out the special-stage category alongside the challenge maps. Each one breaks a normal-stage assumption in a different way, which is part of why the base game roster feels deeper than the 5-stage chain suggests.

DLC Stages (7 Additions)

Each DLC adds at least one new stage with its own enemy roster, stage items, coffins, and hyper-mode boss. The wiki lists 7 DLC stages across the seven released packs as of patch v1.14, with Hectic Highway and Ante Chamber as the most recent additions. All of them require Inlaid Library to be unlocked first, plus ownership of the relevant DLC.

StageDLCUnlockCoffin character
Mt.Moonspell iconMt.MoonspellLegacy of the MoonspellUnlock Inlaid LibraryMiang Moonspell
Lake Foscari iconLake FoscariTides of the FoscariUnlock Inlaid LibraryEleanor Uziron
Polus Replica iconPolus ReplicaEmergency MeetingUnlock Inlaid LibraryCrewmate Dino
Neo Galuga iconNeo GalugaOperation GunsUnlock Inlaid LibraryBill Rizer
Hectic Highway iconHectic HighwayOperation GunsEvolve the C-U-LaserSide-scrolling jetbike map
Ode to Castlevania iconOde to CastlevaniaOde to CastlevaniaUnlock Inlaid LibraryAlucard icon Alucard, Leon Belmont, Julius Belmont
Emerald Diorama iconEmerald DioramaEmerald DioramaObtain the Emerald Disk from MoongolowTsunanori Mido, Siugnas
Ante Chamber iconAnte ChamberAnte ChamberObtain the Joker Disk from MoongolowJimbo

According to the wiki, Hectic Highway is the only DLC stage that gates on a weapon evolution rather than an Inlaid Library prerequisite. The C-U-Laser evolution opens the side-scrolling jetbike map, which inverts the standard top-down arena layout entirely. Ode to Castlevania ships the largest stage-item pool of any DLC including Shuriken, Parm Aegis, Curved Knife, and Discus.

Hyper and Other Mode Toggles

Every stage carries four optional mode toggles that change the run from the Stage Selection menu. The wiki specifies them as Hyper, Hurry, Inverse, and Endless. Hyper unlocks per stage by defeating the stage boss at 25:00 once. Hurry compresses run time. Inverse mirrors the map and shifts enemy spawn patterns. Endless removes the Reaper at the time limit and continues the run.

ModeEffectUnlock
Hyper+100% Move Speed, +50% Gold, +10% Luck, +60% Enemy Health (typical). Replaces normal modifier set.Defeat the stage boss at 25:00 once
HurryRun timer accelerates so the full duration plays out fasterAvailable after Hyper unlock on the stage
InverseMirrors the map layout and shifts enemy spawn directionsAvailable after Hyper unlock on the stage
EndlessRemoves the Reaper at the time limit. Run continues indefinitelyAvailable after Hyper unlock on the stage

Per the wiki, all four mode toggles stack on top of each other on the same run. In real runs, Hyper + Inverse + Endless on Cappella Magna is the standard Limit Break grinding setup since the +40% Gold modifier pairs with the stage item Crown for the fastest level climb in the game.

Common Stage Selection Mistakes

  1. Picking Mad Forest for evolution unlock farming. Mad Forest is the default stage and the easiest, but its passive pool is small. For a build that needs Stone Mask, Empty Tome, or Tirajisu on the ground, Inlaid Library or Cappella Magna is the right stage. Mad Forest only spawns Spinach, Clover, Hollow Heart, Pummarola, and Skull O'Maniac on the floor.
  2. Treating The Bone Zone as a normal stage. The wiki specifies no item drops at all and 15% per-minute enemy health scaling without a cap. Builds that rely on chest-driven passives stall here, since light sources only drop money. Use Bone Zone for Gains Boros unlock and a few achievements, not for general progression.
  3. Skipping Moongolow for the Yellow Sign run. Per the wiki, Holy Forbidden is permanently locked behind a one-time Moongolow encounter. Reach the 14-minute mark with a non-secret character, defeat the special Trinacria boss, and the Yellow Sign drops in Holy Forbidden. Miss this window and several DLC-adjacent relics stay gated on later content.
  4. Forgetting the Inlaid Library prerequisite for DLC stages. According to the wiki, every standard DLC stage (Mt.Moonspell, Lake Foscari, Polus Replica, Neo Galuga, Ode to Castlevania) requires Inlaid Library to be unlocked first, even though they belong to separate DLCs. Hectic Highway, Emerald Diorama, and Ante Chamber use different gates instead.
  5. Ignoring stage-item pools when planning builds. The wiki lists exact items per stage. Cappella Magna gives Crown, Tirajisu, and Duplicator on the ground. Dairy Plant gives Wings, Attractorb, Candelabrador, and Armor. Match the stage to the passives the build needs and the run finishes two pickups ahead of a generic stage selection.

Vampire Survivors Stages FAQ

How many stages are in Vampire Survivors?

54 official stages as of patch v1.14. The wiki specifies 27 primary stages (20 base game and 7 DLC) accessible from Stage Selection, plus 27 adventure mode-exclusive stages split across the base game and DLC adventures.

What stage do you unlock first in Vampire Survivors?

Inlaid Library, by reaching character level 20 in Mad Forest. Mad Forest is the only stage unlocked by default. Per the wiki, the normal-stage chain then continues at levels 40, 60, and 80 in each successive map.

What is the easiest stage in Vampire Survivors?

Mad Forest. The wiki notes it has the lowest difficulty curve, a 30-minute time limit, an open arena layout, and a modest +10% Move Speed modifier. It is the stage every new save starts with and the recommended map for learning new characters.

How do you unlock Moongolow in Vampire Survivors?

Unlock hyper mode on 4 normal stages. Per the wiki, hyper mode unlocks per stage by defeating the stage boss at the 25-minute mark on Mad Forest, Inlaid Library, Dairy Plant, Gallo Tower, or Cappella Magna. Hit four of those and Moongolow opens.

How do you unlock Holy Forbidden?

Reach the 14-minute mark in Moongolow with a non-secret character, then defeat the special Trinacria boss that appears. According to the wiki, Holy Forbidden is permanently inaccessible after obtaining the Yellow Sign relic that drops there, so handle the run in one attempt.

What is the best stage for evolution farming?

Cappella Magna or Inlaid Library. Cappella Magna spawns Crown, Tirajisu, and Duplicator on the ground (3 evolution-gate passives in one stage). Inlaid Library spawns Stone Mask and Empty Tome on the ground. The wiki notes all chests before minute 10 in Cappella Magna can evolve weapons.

How do you unlock Hectic Highway?

Evolve the C-U-Laser from the Operation Guns DLC. Per the wiki, Hectic Highway is the only DLC stage that gates on a weapon evolution rather than the standard Inlaid Library prerequisite. The C-U-Laser evolves into Pronto Beam, which triggers the Hectic Highway unlock.

What DLC adds the most stages?

Operation Guns and Tides of the Foscari, each with 2 stages. The wiki lists Neo Galuga + Hectic Highway for Operation Guns and Lake Foscari + Abyss Foscari for Tides of the Foscari. Every other DLC currently adds 1 primary stage, although DLC adventure stages add additional variants.

More Vampire Survivors Guides

Pair stage selection with passive items, evolution gates, and the weapons that spawn on the ground for the picks listed above.

Sources

Game data and screenshots adapted from vampire.survivors.wiki, used under CC BY-NC-SA 3.0. Original content remains the property of the wiki contributors and Poncle.