I have put hundreds of hours into Hades and Hades 2, and the question I kept asking after the credits was the same one half of Reddit asks: what now? So instead of guessing, I read fifteen threads where people asked exactly that, counted every upvote on every game anyone suggested, and let the numbers do the ranking. The runaway winner surprised me a little. It is not an isometric clone at all, it is Dead Cells, a 2D side-scroller that still pulled more upvotes than anything else across 101 games and 6,067 votes.
There is no personal top ten here. I did not rank these games by what I enjoy. Every position is the sum of real Reddit upvotes from the threads people actually find when they search this, so the order is the community's and not mine. I just did the counting.
If you only want an answer, take the quiz below and it will match you to a game based on what you loved about Hades. If you want the full picture, keep scrolling. One heads-up before you do: a couple of the top picks, including Transistor and Bastion, are not roguelites at all, they are Supergiant's own earlier games, and the crowd backed them so hard they earned their spots anyway.


10 questions, matched to 101 community-ranked games.
Question 1 of 10
First things first: what hooked you on Hades?
Question 2 of 10
What camera and movement do you want?
Question 3 of 10
Solo or with friends?
Question 4 of 10
How much challenge are you after?
Question 5 of 10
How important is story?
Question 6 of 10
Pick a run length.
Question 7 of 10
What progresses between runs?
Question 8 of 10
Combat flavor?
Question 9 of 10
How do you feel about a Hades clone?
Question 10 of 10
Last one: tone?
Your community-ranked match
If you have read one of our other roundups, this part will look familiar, because the method is the same every time. The whole point of these guides is to take my opinion out of the ranking. I am not telling you which games are best because I played them and you should trust me. I am showing you what thousands of other Hades players voted up, and counting it honestly.
I searched Google and Reddit for the way people actually phrase this, things such as games similar to Hades and what to play after Hades, collected the threads that came up in rank order, then read them directly on Reddit. They came mostly from r/HadesTheGame, r/roguelites, r/gamingsuggestions, and r/ShouldIbuythisgame. I left out any thread scoped to a single platform, like mobile-only or console-only asks, because those skew a cross-platform ranking. Fifteen qualifying threads made the cut, which is the usual sweet spot.

Each game's score is the sum of upvotes on every comment that suggested it, added up across all fifteen threads. So if one comment recommending Sworn earned 26 upvotes in one thread and another earned 12 in a different thread, Sworn is credited with 38 votes total. A comment that names five games gives its full upvote count to all five. Nothing is ranked by hand beyond that counting.
One nuance worth calling out: when someone suggested a game and others said it was not really like Hades, but the community kept upvoting it anyway, I kept it and flagged it as a debated fit rather than deleting it. Balatro is the clearest example here. Plenty of people insisted it plays nothing like Hades, yet it kept climbing, so it stays on the list with a note.
The ten games below are ranked by real Reddit upvotes from the threads I read. The names link to Steam if you want to dig in. We do not earn anything from your purchases.
| 1 | ![]() | Dead Cells | 580 votes |
| 2 | ![]() | Curse of the Dead Gods | 348 votes |
| 3 | ![]() | Transistor | 307 votes |
| 4 | ![]() | Enter the Gungeon | 294 votes |
| 5 | ![]() | [Redacted] | 237 votes |
| 6 | ![]() | Warm Snow | 226 votes |
| 7 | ![]() | Wizard of Legend | 214 votes |
| 8 | ![]() | Sworn | 210 votes |
| 9 | ![]() | Ravenswatch | 204 votes |
| 10 | ![]() | Bastion | 200 votes |
How the Votes Stack Up
Every total below is the sum of upvotes from each of the 15 Reddit threads that recommended the game. Each colored segment is one thread. Hover to see its contribution, or click any segment to open the source thread.
| Game | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dead Cells | 33 | 14 | 25 | 154 | 44 | 58 | 20 | 130 | 29 | 15 | 2 | 14 | 19 | 23 | 580 | |
| Curse of the Dead Gods | 13 | 3 | 93 | 5 | 6 | 2 | 1 | 52 | 21 | 47 | 51 | 16 | 12 | 13 | 13 | 348 |
| Transistor | 1 | 83 | 5 | 23 | 185 | 1 | 9 | 307 | ||||||||
| Enter the Gungeon | 14 | 10 | 4 | 91 | 1 | 7 | 8 | 101 | 25 | 1 | 7 | 1 | 24 | 294 | ||
| [Redacted] | 159 | 26 | 1 | 1 | 36 | 6 | 8 | 237 | ||||||||
| Warm Snow | 79 | 91 | 4 | 1 | 20 | 5 | 17 | 9 | 226 | |||||||
| Wizard of Legend | 2 | 2 | 87 | 29 | 1 | 20 | 54 | 2 | 2 | 11 | 2 | 2 | 214 | |||
| Sworn | 15 | 2 | 9 | 31 | 24 | 14 | 8 | 34 | 7 | 66 | 210 | |||||
| Ravenswatch | 7 | 87 | 2 | 14 | 2 | 1 | 36 | 29 | 26 | 204 | ||||||
| Bastion | 6 | 10 | 81 | 5 | 1 | 22 | 57 | 8 | 1 | 9 | 200 |
Every game suggested across the fifteen threads, ranked by total upvotes. Sort by any column or filter by platform to find your fit.
| #^ | Game | Votesv | Mentionsv | Platforms |
|---|---|---|---|---|
| 1 | Dead Cells | 580 | 90 | PC, Switch, Xbox, PlayStation, Mobile |
| 2 | Curse of the Dead Gods | 348 | 59 | PC, Switch, Xbox, PlayStation |
| 3 | Transistor | 307 | 14 | PC, Switch, PlayStation |
| 4 | Enter the Gungeon | 294 | 39 | PC, Switch, Xbox, PlayStation |
| 5 | [Redacted] | 237 | 22 | PC, Xbox, PlayStation |
| 6 | Warm Snow | 226 | 24 | PC |
| 7 | Wizard of Legend | 214 | 28 | PC, Switch, Xbox, PlayStation |
| 8 | Sworn | 210 | 43 | PC, Xbox, PlayStation, Switch |
| 9 | Ravenswatch | 204 | 29 | PC, Xbox, PlayStation, Switch |
| 10 | Bastion | 200 | 17 | PC, Switch, Xbox, PlayStation |
| 11 | The Binding of Isaac | 179 | 27 | PC |
| 12 | Windblown | 179 | 19 | PC |
| 13 | Balatro debated | 168 | 14 | PC |
| 14 | Rogue Legacy | 163 | 28 | PC |
| 15 | Ember Knights | 161 | 19 | PC |
| 16 | Risk of Rain 2 | 136 | 25 | PC |
| 17 | Cult of the Lamb | 132 | 37 | PC |
| 18 | Astral Ascent | 125 | 13 | PC |
| 19 | Returnal | 124 | 22 | PC |
| 20 | Skul: The Hero Slayer | 121 | 13 | PC |
| 21 | Tiny Rogues | 89 | 3 | PC |
| 22 | Absolum | 85 | 25 | PC |
| 23 | Pyre | 82 | 9 | PC |
| 24 | Hollow Knight | 80 | 12 | PC |
| 25 | TMNT: Splintered Fate | 72 | 14 | PC |
| 26 | Inscryption | 62 | 12 | PC |
| 27 | Shape of Dreams | 62 | 11 | PC |
| 28 | Death's Door | 61 | 4 | PC |
| 29 | Slay the Spire | 60 | 19 | PC |
| 30 | Diablo | 57 | 15 | PC |
| 31 | Children of Morta | 54 | 17 | PC |
| 32 | Hell Clock | 52 | 7 | PC |
| 33 | Noita | 49 | 12 | PC |
| 34 | Path of Exile | 42 | 9 | PC |
| 35 | Reignbreaker | 40 | 3 | PC |
| 36 | Brotato | 39 | 9 | PC |
| 37 | One Step From Eden | 39 | 3 | PC |
| 38 | Have a Nice Death | 37 | 7 | PC |
| 39 | Dreamscaper | 33 | 17 | PC |
| 40 | Monster Train | 33 | 5 | PC |
| 41 | Lost in Random: The Eternal Die | 32 | 12 | PC |
| 42 | Moonlighter | 31 | 10 | PC |
| 43 | Realm of Ink | 31 | 8 | PC |
| 44 | Dandy Ace | 28 | 8 | PC |
| 45 | Gunfire Reborn | 27 | 5 | PC |
| 46 | Going Under | 26 | 8 | PC |
| 47 | Sifu | 24 | 4 | PC |
| 48 | 33 Immortals | 22 | 9 | PC |
| 49 | Dungeons of Hinterberg | 22 | 2 | PC |
| 50 | Heroes of Hammerwatch | 21 | 3 | PC |
| 51 | Rogue Loops | 21 | 3 | PC |
| 52 | The Rogue Prince of Persia | 20 | 3 | PC |
| 53 | Boyfriend Dungeon | 18 | 5 | PC |
| 54 | Magicraft | 17 | 8 | PC |
| 55 | FTL: Faster Than Light | 15 | 4 | PC |
| 56 | Death Must Die | 14 | 5 | PC |
| 57 | Darkest Dungeon | 14 | 4 | PC |
| 58 | Hyper Light Drifter | 14 | 2 | PC |
| 59 | Nuclear Throne | 12 | 8 | PC |
| 60 | Vampire Survivors | 12 | 8 | PC |
| 61 | UnderMine | 12 | 4 | PC |
| 62 | Into the Breach | 12 | 3 | PC |
| 63 | Halls of Torment | 11 | 3 | PC |
| 64 | Savara | 10 | 3 | PC |
| 65 | Deep Rock Galactic | 10 | 2 | PC |
| 66 | Megabonk | 10 | 2 | PC |
| 67 | ScourgeBringer | 10 | 2 | PC |
| 68 | Soulstone Survivors | 10 | 2 | PC |
| 69 | Atomicrops | 9 | 2 | PC |
| 70 | Devil Slayer Raksasi | 9 | 1 | PC |
| 71 | Everspace | 9 | 1 | PC |
| 72 | Vault of the Void | 9 | 1 | PC |
| 73 | Neon Abyss | 8 | 7 | PC |
| 74 | Phantom Tower | 5 | 5 | PC |
| 75 | Crypt of the NecroDancer | 5 | 3 | PC |
| 76 | Wizard of Legend 2 | 5 | 3 | PC |
| 77 | Hand of Fate | 4 | 4 | PC |
| 78 | Immortals Fenyx Rising | 4 | 3 | PC |
| 79 | Dead Estate | 4 | 2 | PC |
| 80 | Elden Ring Nightreign | 4 | 2 | PC |
| 81 | Monster Sanctuary | 4 | 2 | PC |
| 82 | Remnant 2 | 4 | 2 | PC |
| 83 | Tunic | 4 | 2 | PC |
| 84 | Griftlands | 4 | 1 | PC |
| 85 | Nobody Saves the World | 3 | 3 | PC |
| 86 | Spiritfall | 3 | 3 | PC |
| 87 | Roboquest | 3 | 2 | PC |
| 88 | Grime | 3 | 1 | PC |
| 89 | Outer Wilds | 3 | 1 | PC |
| 90 | 20 Minutes Till Dawn | 2 | 2 | PC |
| 91 | Ball x Pit | 2 | 2 | PC |
| 92 | Warriors: Abyss | 2 | 2 | PC |
| 93 | Caves of Qud | 2 | 1 | PC |
| 94 | Flinthook | 2 | 1 | PC |
| 95 | Nine Parchments | 2 | 1 | PC |
| 96 | Ship of Fools | 2 | 1 | PC |
| 97 | Blasphemous | 1 | 1 | PC |
| 98 | Cobalt Core | 1 | 1 | PC |
| 99 | God of War: Valhalla | 1 | 1 | PC |
| 100 | Katana Zero | 1 | 1 | PC |
| 101 | Salt and Sanctuary | 1 | 1 | PC |

SourceDead Cells was the single most-recommended game across the threads I read, named in fourteen of the fifteen and pulling far more raw upvotes than anything else. If you ask the Hades crowd what to play next, this is the answer that keeps coming up first, even though almost everyone notes it is a 2D side-scroller rather than an isometric hack-and-slash.
The reason it tops the list is feel. Commenters kept calling it the best core gameplay of any action roguelite they had played, similarly challenging to Hades but built on permadeath platforming and weapon-driven runs instead of boons. It is skill-based rather than build-luck-based, which several people actually preferred. The trade is that it has far less story and characters than Hades, so it scratches the combat itch more than the narrative one.

SourceIf Dead Cells wins on raw votes, Curse of the Dead Gods wins on fit. It was the game people named when they specifically wanted the isometric, top-down feel of Hades rather than a side-scroller, and it appeared in all fifteen threads. The dark temple setting, the dodge-and-strike combat, and the room-to-room structure are the parts commenters kept pointing at.
It plays slower and more deliberately than Hades, leaning on parries, stamina, and a curse mechanic that ramps difficulty as you push deeper. Several people called it a touch harder and less narratively rich than Hades, but almost nobody walked back the recommendation. For the player who loved how Hades looked and moved and wants more of exactly that, this is the consensus pick.

SourceThe most upvoted single comment in this entire dataset was not a roguelite at all: it was someone telling the Hades crowd to go play Transistor, Supergiant's own earlier game, and the thread piled on in agreement. The pitch is simple and it kept landing: same studio, same art direction, same composer, same way of weaving story into systems.
Transistor is an isometric action-RPG with a clever combat planner that lets you freeze time, queue actions, and experiment with function loadouts the way Hades players experiment with boons. It is a finite, authored story rather than an endless run-based roguelite, so it scratches a different part of the Hades itch, the narrative and atmosphere part. For people who loved Hades for its world and its soundtrack as much as its combat, this was the most heartfelt recommendation in the threads.

SourceEnter the Gungeon shows up in nearly every roguelite conversation, and the Hades threads were no exception, naming it in thirteen of them. It keeps the top-down camera Hades players are used to but swaps melee boons for a twin-stick bullet-hell built around an enormous, endlessly referential pool of guns.
Commenters were honest that it plays faster and tougher than Hades and leans more on dodge-rolling through bullet patterns than on build synergies, so it is not a one-to-one match. What carries it over is the loop: distinct rooms, escalating bosses, and a pile of unlocks that keep you coming back. A few people noted the combat is a notable step up in difficulty, but it is a genre cornerstone for good reason.
![[Redacted] icon](https://rogueranker.com/wp-content/uploads/2026/06/glh-redacted-1.webp)
SourceNo game in these threads had a bigger gap between how little it is marketed and how hard people vouch for it than [Redacted]. The terrible, un-searchable name comes up constantly as a punchline, but the same commenters then call it the closest thing to Hades they have played, and it landed fifth on votes despite that handicap.
It is a top-down action roguelite set in the Callisto Protocol universe, with the same gameplay loop, the same hub-between-runs structure, and the same boon-style upgrades, dressed in a grim sci-fi prison aesthetic instead of Greek myth. People are upfront that it has less content and a thinner story than Hades, and that it can get grindy near the true ending, but as a pure mechanical match it kept winning the argument.

SourceWarm Snow was the surprise of the dataset. It is not a household name, yet it was suggested in eight threads and several people reacted with genuine delight that someone else had finally named it, calling it one of the most Hades-like games they had found. It rode one big multi-game endorsement and a steady stream of quieter ones into the top six.
It is a top-down action roguelite set in a bleak Chinese dark-fantasy world, built around deep, stacking build synergies that can snowball a run into something absurd, the same payoff Hades players chase. The honest caveats from the threads are a slow start behind a real learning curve and a bit more filler enemy density than Hades. Push past the opening hours and the consensus is that it pays off.

SourceWizard of Legend came up in twelve threads as the pick for players who loved Hades' boon-building specifically. You assemble a loadout of spells, called arcana, and chain them into fast combos, and commenters drew a direct line from that to the way Hades layers boons into a build. It actually predates Hades, which one person pointed out with some pride.
The honest split in the threads is that the combat feel divides people: some find it fast, smooth, and endlessly replayable, while others bounced off the game feel and level generation. What nobody disputes is the structure, a similar dash-driven, upgrade-stacking loop with almost no story attached. If the boons were your favorite part of Hades, this is the one to try, with a demo to test the feel first.

SourceSworn drew the most this-is-basically-Hades language of anything in the threads, named in ten of them and described over and over as a Hadeslike to a fault. The pitch that won people over is the one thing Hades does not do: drop-in co-op for up to four players, wrapped in Arthurian legend instead of Greek myth.
Mechanically it wears its influence openly, with upgrades that several people called near-identical to Hades' boons and four heroes who each carry their own weapons and skills, which a few players said gives it even more build variety than the game it is copying. The recurring caveat is that solo it feels slower and less polished than Hades, and the story is thin. Played with friends, though, it was the most enthusiastically recommended co-op option here.

SourceRavenswatch was the second co-op pick the threads kept circling back to, named in nine of them and defended with real passion, one person admitting their profile is littered with a hundred comments recommending it. It comes from the same studio as Curse of the Dead Gods, and it carries that pedigree into a four-player, top-down roguelite built around dark fairytale heroes.
Each hero plays with a cooldown-driven ability kit closer to a MOBA than to Hades' boon drafting, and runs unfold across an open map with day-night timers rather than discrete rooms, so it is a looser structural match than some picks here. What makes it stick is the feel and the co-op: stylish, fast, and genuinely tough, with several people calling it exactly what they were looking for after Hades. Expect a steep early difficulty spike before it clicks.

SourceAlongside Transistor, Supergiant's debut Bastion was the other back-catalogue pick the Hades crowd kept pressing on each other, named in ten threads. The argument is lineage: this is the game where the studio first built the isometric action, the reactive storytelling, and the hand-painted art that would eventually become Hades, and a few of Hades' weapons trace directly back to it.
It is a linear action-RPG rather than a roguelite, so there is no endless run loop, but commenters with hundreds of hours in Hades kept saying the combat feels the same in the hand and the story and soundtrack are worth it on their own. For someone who fell for Hades as a whole package and wants to see where that package came from, this was a near-universal recommendation, often paired with go play their whole catalogue.
Dead Cells
Curse of the Dead GodsThe two most-recommended action picks pull in opposite directions: one is a 2D side-scroller, the other the closest isometric match to Hades. Here is how to choose.
| Category | Dead Cells | Curse of the Dead Gods |
|---|---|---|
| Camera | 2D side-scroller | Top-down isometric |
| Closest to Hades on | Combat feel | Look and structure |
| Pace | Fast and flowing | Slower, methodical |
| Best for | Pure mechanical skill | Hades' camera and mood |
Want the tightest combat in the genre and do not mind going 2D? Dead Cells. Want the isometric, top-down feel of Hades with a darker coat of paint? Curse of the Dead Gods.
Sworn
RavenswatchBoth are the co-op answer to Hades, and both came up constantly for players who wished Hades had multiplayer. They get there differently.
| Category | Sworn | Ravenswatch |
|---|---|---|
| Co-op | Up to 4 players | Up to 4 players |
| Upgrades | Hades-style boons | Hero ability kits |
| Structure | Room-based runs | Open map with timers |
| Closest to Hades on | The upgrade loop | Studio pedigree and feel |
If you want the most Hades-like upgrade loop with friends, Sworn is the shameless clone in the best way. If you want a stylish, MOBA-flavored run with Curse of the Dead Gods polish, Ravenswatch is the call.
Transistor
BastionNeither is a roguelite. Both are Supergiant's own earlier games, and both came up as the pick for people who loved Hades as a complete package. Which one first?
| Category | Transistor | Bastion |
|---|---|---|
| Combat | Strategic action planner | Real-time isometric action |
| Story | Melancholy, mysterious | Warm, narrated |
| Length | Short and authored | Short and authored |
| Closest to Hades on | Music and atmosphere | Combat lineage |
Chasing the soundtrack and mood Hades is famous for? Start with Transistor. Want to feel where Hades' combat literally began? Bastion is the origin point.
Hades sits at the crossroads of two terms people throw around loosely: roguelike and roguelite. A roguelike traditionally means permadeath and a clean start every run, while a roguelite softens that with permanent upgrades you keep between attempts, which is exactly what Hades does through its Mirror of Night. Most games on this list are action roguelites in that mold: run-based, upgrade-driven, and built to be replayed for dozens of hours. If the distinction trips you up, our roguelike vs roguelite guide breaks it down in plain terms. If you would rather go deeper on Hades 2 itself, our Aphrodite boons guide covers one of its strongest builds. And if your tastes run toward bullet heaven, the same community-vote method powers our Vampire Survivors recommendations, our Megabonk roundup, and the wider best bullet heaven games list.
By the community's count, Dead Cells. It topped the ranking with more Reddit upvotes than any other game, named in fourteen of the fifteen threads I read. It is a 2D side-scroller rather than an isometric game, but players consistently call its combat the closest in feel to Hades. If you specifically want the top-down, isometric look, Curse of the Dead Gods was the next pick.
The closest pure clone the threads named is [Redacted], a sci-fi roguelite that copies Hades' hub, meta-progression, and boon-style upgrades almost beat for beat. For co-op, Sworn was described over and over as Hades with multiplayer. None of them match Hades' writing and voice acting, but those two get closest mechanically.
Sworn and Ravenswatch were the two co-op picks the community pushed hardest. Sworn keeps Hades' boon-style upgrade loop and adds four-player co-op, while Ravenswatch, from the Curse of the Dead Gods studio, leans into hero abilities and an open map. Both support up to four players.
Not in structure, since neither is a roguelite, but they are made by Supergiant, the same studio behind Hades, and share its art, music, and storytelling DNA. The community recommended them so heavily, especially Transistor's soundtrack, that they placed in the top ten anyway. They are the pick for players who loved Hades as a whole package.
Fair question, and plenty of Redditors asked it too. Balatro is a card-based roguelike that plays nothing like Hades' action combat. It stays on the list because the community kept upvoting it as a recommendation despite the pushback, so it is flagged as a debated fit rather than removed. The ranking reflects what people actually voted for.
Entirely by Reddit upvotes. I read fifteen threads asking what to play after Hades, tallied the upvotes on every comment that suggested a game, and added them up across all the threads. The total decides the order, with no personal scoring. You can see every source thread linked at the bottom of the page.
If you are hunting for your next run, these guides go deeper on the genre and the games above.
Vote totals compiled from public Reddit threads. Quotes belong to their original authors. Game names and cover art remain the property of their respective developers.
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