
The fifth stage. Stained glass pillars, three Reapers on a clock, plus The Ender for Game Killer (0).
Cappella Magna runs on a Reaper clock. Per the wiki, the three Reapers from earlier stages (The Drowner, The Stalker, The Trickster) spawn every five minutes in sequence, which turns the back half of the run into a rolling boss fight rather than a standard wave-rush. Most fifth stages in the genre slow down; this one accelerates.
The buried lede is the Yellow Sign condition. The wiki specifies that starting a Cappella Magna run with the Yellow Sign in inventory removes the hidden ring items from the map, summons The Maddener ten seconds into the run, and triggers a 30:30 cutscene that fuses the five reapers into The Ender. Defeating that fused boss drops the Great Gospel relic and unlocks the Game Killer (0) arcana.
The stage itself was added in patch 0.8.0 on 7 July 2022, unlocked by reaching level 80 in Gallo Tower. According to the wiki, the alternative route is the Forbidden Scrolls of Morbane spell "everywhere," which adds every base game stage to the selector without the Gallo Tower grind.
This guide covers the Cappella Magna stage data, the destructible Stained Glass pillar trick, the Reaper clock, the Zi'Assunta coffin south of spawn, and the full Yellow Sign / The Ender / Game Killer (0) chain that the wiki documents as the stage's endgame payoff.
Cappella Magna, the fifth base game stage, added 7 July 2022. Unlocked at Gallo Tower Level 80.
The Ender boss with the Yellow Sign equipped at run start. Drops the Great Gospel relic and unlocks Game Killer (0).
Zi'Assunta Belpaese, south of spawn. Vento Sacro starter, +20% Move Speed, +10% Curse, +0.5% Might/Speed/Duration/Area per level.
Defeat Trinacria at 25:00 in normal mode for the +90% Gold and +10% Luck Hyper modifier.The standard route is Gallo Tower Level 80. Per the wiki, reaching that XP threshold once in a single Gallo Tower run permanently adds Cappella Magna to the stage selector. The alternative is the Forbidden Scrolls of Morbane spell "everywhere," which unlocks every base game stage in one cast.
| Method | What it requires | Notes |
|---|---|---|
| Gallo Tower Level 80 | One Gallo Tower run that hits Level 80 before the timer ends | The canonical route. Bring Crown for the +8% XP growth per level |
Cast everywhere | One Forbidden Scrolls of Morbane cast per run | Adds every stage at once. Useful if Gallo Tower runs keep stalling |
According to the wiki, the Cappella Magna ID inside the game files is CHAPEL, which is also how the stage is referenced in any Forbidden Scrolls spell that targets it specifically. The stage was added in patch 0.8.0, the same update that introduced the Yellow Sign relic chain that eventually points back to this stage for The Ender boss.
Cappella Magna is a high-pressure stage by default. Per the wiki, every movement and gold value sits at x1.4, starting spawns are 40 (versus Mad Forest's 10), and destructibles drop in higher density with the destructible chance climbing to 80% with Luck stacking.
| Stat | Normal | Hyper |
|---|---|---|
| Time limit | 30:00 | 30:00 |
| Starting spawns | 40 | 60 |
| Player move speed | x1.4 | x2 |
| Enemy move speed | x1.4 | x2 |
| Projectile speed | x1 | x1.15 |
| Gold multiplier | x1.4 | x1.9 (+90% bonus) |
| Luck bonus | none | +10% |
| Destructible chance | 20% (max 80% with Luck) | Same |
| Max destructibles | 20 | 20 |
| Theme | Before Concession | Before Concession |
The Hyper unlock fires when the player defeats Trinacria, the 25-minute normal-mode boss, for the first time. The wiki notes Cappella Magna is one of the few base game stages where Hyper grants a Luck bonus in addition to the standard Gold multiplier, which makes it the highest gold-yield Hyper in the base game roster.
Stained Glass Windows are the stage gimmick. Per the wiki, they spawn at fixed locations marked with a cross, and destroying one triggers a pillar of light that deals damage to nearby enemies. This functions as a free AoE the player can route around for mid-stage crowd clears.
| Property | Behavior |
|---|---|
| Spawn locations | Fixed positions on the map, marked with a cross |
| Trigger | Destroy the window with any player or weapon damage |
| Effect | A pillar of light explodes outward, damaging nearby enemies |
| Cooldown | One-shot per window (no respawn within the run) |
| Synergy | Pairs with Crown stage-item route since the Crown spawns north of the same starting cluster |
According to the wiki, the pillar damage is independent of the player's Might stat and ignores standard weapon scaling. The damage tier is enough to clear Fallen Angel waves in the early stage but tapers off against Hyper-mode versions of the same enemies after the 15-minute mark.
Map the stained-glass positions early. Per the wiki, the windows always spawn in the same fixed spots, so a run that routes between them in a Z-pattern during minutes 4 to 8 stacks free AoE bursts while the player is also collecting the Crown + Tirajisu pickups north and Duplicator pickup south. In actual play, this loop alone carries an underleveled build to minute 12 without weapon damage.
Every five minutes after the standard mid-stage marker, a Reaper from a prior base game stage spawns and follows the player. Per the wiki, the spawn order is The Drowner, then The Stalker, then The Trickster. None of these are the standard end-of-run Reaper; they appear mid-stage and persist until killed or the run ends.
| Time | Reaper | Source stage |
|---|---|---|
| ~10:00 | The Drowner | Dairy Plant |
| ~15:00 | The Stalker | Gallo Tower |
| ~20:00 | The Trickster | Inlaid Library |
| 25:00 (boss event) | Trinacria | Cappella Magna native boss (Hyper unlock) |
| 30:00+ | The Reaper | End-of-timer (standard Reaper) |
According to the wiki, the Reaper sequence is unique to Cappella Magna and pulls together the prior four stage bosses as a thematic capstone to the base game progression. After a few runs, the timing becomes the pacing anchor for the back half of the stage: damage Reaper, kite to next window, damage next Reaper, repeat until 25:00 Trinacria.
The Ender is the densest unlock event in the base game. Per the wiki, two conditions activate the chain: the player must own the Yellow Sign and must enter Cappella Magna with it equipped. With both met, a yellow hand icon appears bottom-right of the screen, the hidden ring items are removed from the map, and The Maddener spawns 10 seconds into the run.
| Step | What happens |
|---|---|
| 0:00 (start) | Yellow hand icon appears bottom-right. Silver Ring, Gold Ring, Metaglio Left, and Metaglio Right pickups are removed from the map |
| 0:10 | The Maddener spawns and follows the player. While alive, some enemies change appearance per the wiki |
| 5:00, 10:00, 15:00 | Drowner, Stalker, Trickster spawn in sequence per the normal Reaper clock |
| 25:00 | Trinacria (the stage native boss) spawns |
| 30:00 | Surviving enemies disappear, background fades to black, 30-second countdown begins |
| 30:30 | The five reapers fuse into The Ender. Boss fight begins |
| Defeat The Ender | Drops Great Gospel. Unlocks Game Killer (0) |
The wiki specifies the fusion sequence shows translucent images of The Reaper, Trickster, Stalker, Drowner, and Maddener flying toward the top of the screen before merging into The Ender. The boss fight that follows is the only encounter in the base game that drops the Great Gospel relic and the only unlock path for Game Killer (0), which functions as an arcana but is hidden from the normal arcana pool.
In real runs, the survival-to-30:00 requirement is the harder gate than the boss fight itself. Per the wiki, the Maddener changes enemy appearance and adds pressure across the whole run, so loadouts that normally clear Cappella Magna without Yellow Sign struggle with the extra Maddener-coverage layer when it is active.
Cappella Magna carries one of the densest pickup clusters in the base game. The wiki lists Crown and Tirajisu north of spawn, Duplicator south, three Rosaries spaced one tileset apart south of spawn, the Great Gospel from The Ender, and Zi'Assunta's coffin south of spawn.
| Item | Location |
|---|---|
Crown and Tirajisu | North of starting area |
Duplicator | South of starting area |
Three Rosaries | South of starting area, one tileset apart from each other |
Great Gospel relic | Drops from defeating The Ender (Yellow Sign required) |
Zi'Assunta Belpaese coffin | South of starting area (free unlock, then 5,000 gold shop cost) |
The wiki notes the hidden stage items (Silver Ring, Gold Ring, Metaglio Left, Metaglio Right) only appear after the player has obtained the Yellow Sign AND defeated The Ender. In runs without that chain cleared, the stage only carries the visible items above. This is the reverse of Mad Forest, where the hidden items appear with the Yellow Sign alone.
Zi'Assunta is the most expensive coffin character in the base game. According to the wiki, her shop cost is 5,000 gold base (not the 1,000 that other coffin characters charge), and she scales further with the number of coffin characters previously purchased. Her starting weapon is
Vento Sacro, the walking-bonus damage weapon.
Pair Cappella Magna runs with the evolution chains that survive the Reaper clock and the Yellow Sign / Ender setup that unlocks Game Killer (0).







Game data and screenshots adapted from vampire.survivors.wiki, used under CC BY-NC-SA 3.0. Original content remains the property of the wiki contributors and Poncle.