(Vampire Survivors Guide): Tips, Builds, and Progression for New Players

Published by the Rogue Ranker Team:

Meet The Author

Picture of Steven
Steven is co-founder of Rogue Ranker and long-time console gamer. His favorite games include: RuneScape (1000+ hours on OSRS and RS3), Fallout 4 (500+ hours), Brotato (200+ hours), Vampire Survivors (100+ hours).

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When I first played Vampire Survivors, I didn’t really know what to do, aside from “stay alive,” which is pretty much the goal of your first dozen playthroughs. 

Beyond that, I felt scattered, bouncing around screens trying to pick a path toward completion. Sure, there’s the Wiki, but going there immediately didn’t feel right. 

Now that I’ve put in a decent number of hours, I figured a general guide would be fun to write. 

Full transparency: there are MANY players with way more hours than me, so I went to Reddit and collected community insight as well. 

Throughout the guide, you’ll see mentions of Reddit quotes and threads that stood out and ultimately contributed to the overall guide. 

Hope you enjoy 🙂

Vampire Survivors Tips at a Glance

TL;DR — Key tips for new and returning players

Tip Why It Matters
Level up one weapon at a time Evolutions require a maxed weapon; spreading thin delays your biggest power spikes
Start in the Inlaid Library Smoother difficulty curve than Mad Forest, plus free floor items that expand your passive slots
Hit Amount and Might first in PowerUps Extra projectiles and flat damage feed the leveling loop faster than any defensive stat
Follow the Unlocks menu top to bottom It's the game's actual progression guide; every objective opens something useful
Get the Milky Way Map relic early The minimap changes how you navigate every stage; grab it from Dairy Plant as soon as you can
Keep Garlic and King Bible early on They provide damage and crowd control while you're still learning weapon evolutions
Don't stress over PowerUp order early You can refund everything penalty-free, so early mistakes cost nothing
Wiki for Secrets, Unlocks menu for everything else Secrets are intentionally vague; the wiki is what Poncle expects you to use for them

Vampire Survivors Beginners Guide

The funny thing is, Vampire Survivors is deceptively simple at first glance. 

You pick a character, you move around a map, your weapons fire automatically, and enemies come at you in waves that escalate until either you die or the 30-minute mark hits. At that point, an unkillable Reaper appears and ends your run. Woo!

And that’s the loop. 

Every time you level up, you pick one of three (or four, with the right PowerUps) items to add or level up. Weapons evolve into far more powerful versions if you meet specific conditions; usually maxing the weapon to level 8 and having a particular passive item in your inventory when you open a chest. 

Pro tip: Those evolved weapons are the whole game.

The Biggest Beginner Mistake

Every Reddit thread on this topic says the same thing: Spreading too thin, too early. 

As u/LolYouFuckingLoser put it in this thread: “Focus on one thing where possible, only pick new items if you are unable to strengthen an existing one.”

One maxed weapon is far more powerful than four weapons at level one. 

You need that maxed weapon to unlock its evolution, and evolutions are what carry runs past the 20-minute mark.

Which Character to Start With

Beginner-friendly picks and how to unlock them

Character Unlock Requirement Starting Weapon Why Beginners Like It
Imelda Default (free) Magic Wand XP bonus scales every 5 levels up to +30%; great for getting to evolutions faster
Poe Default (free) Garlic Passive damage field keeps weak enemies off you without any effort
Gennaro Buy for 500 gold Knife +1 projectile to every weapon from the start; strong once you understand weapon slots
Krochi Survive 20 min with any character Cross Two built-in revives and the fastest early-game movement speed; very forgiving
Suor Clerici Find 1 Floor Chicken Heaven Sword Starts with +30 HP and bonus area; easy to keep alive while learning
Pasqualina Level Imelda to 4 Runetracer Runetracer bounces through enemies and scales with almost every stat; great first evolution target
Dommario Reach 5 min in Inlaid Library King Bible Slow movement is the tradeoff, but King Bible orbits automatically and his stats are strong

Imelda and Poe are the community’s default starting recommendations. 

As u/Vorral noted in this thread: “If you want to point at an enemy and kill it, pick Gennaro. If you like standing still and killing enemies, pick Poe.”

Krochi is worth unlocking early, specifically because of the two revives. 

For anyone dying before the 10-minute mark and never seeing a chest, having a safety net changes the experience fast. 

Pasqualina is the pick once you’re ready to start learning evolutions properly. Runetracer is one of the best Vampire Survivors weapons in the game, and she makes it better from level one.

Note: all Vampire Survivor characters above are base game only. DLC characters like Sammy are strong for beginners, too but require a paid expansion.

The Vampire Survivors character selection screen showing beginner-friendly options including Imelda, Pasqualina, Poe, and Krochi with their starting weapons and stats

Which Map to Start On

It sort of feels backwards, but start in the Inlaid Library, not Mad Forest. 

Mad Forest is the default, but the Library has a smoother difficulty curve and two free floor items sitting on the map: a Tome (head left from spawn) and a Stone Mask (head right). 

Both can be picked up even when your passive slots are full, giving you extra passive capacity beyond the normal limit.

As u/Goken222 noted in this thread: “I personally felt the Mad Forest was too spaced out and devoid of enemies early and I had a lot more fun practicing on Inlaid Library.”

One Thing Most Beginners Miss

Just as a (major) heads up, XP gems don’t despawn. 

If you’re running across the map and leaving gems behind, they consolidate into a red gem that you’ll collect when you pass back through. 

Also, you don’t lose XP by moving, but you can lose it if the Pentagram erases the pile, so keep that in mind if you ever run it.

Vampire Survivors Unlock Guide

Here’s some info about the best way to unlock stuff:

The Vampire Survivors Unlocks menu showing a checklist of objectives like surviving 10 minutes and reaching level milestones, the recommended progression path for new players

How the Unlock System Works

The Unlocks menu is where VS hides its entire progression system. 

It’s a sorted checklist of objectives: survive 10 minutes with a character, level a weapon to max, and reach a specific milestone. Working through it, top to bottom, is the community’s consensus on how to move forward.

As u/23kukulcan put it in this thread: “Use the ‘Unlocks’ menu as a guide. It tells you exactly how to progress in a nice sorted checklist.”

The items at the top are easier, and unlocking them opens up options for later entries. You don’t have to go strictly in order, but it’s organized roughly by difficulty, so treating it as a to-do list works.

Which Character to Start With

Beginner-friendly picks and how to unlock them

Character Unlock Requirement Starting Weapon Why Beginners Like It
Imelda Default (free) Magic Wand XP bonus scales every 5 levels up to +30%; great for getting to evolutions faster
Poe Default (free) Garlic Passive damage field keeps weak enemies off you without any effort
Gennaro Buy for 500 gold Knife +1 projectile to every weapon from the start; strong once you understand weapon slots
Krochi Survive 20 min with any character Cross Two built-in revives and the fastest early-game movement speed; very forgiving
Suor Clerici Find 1 Floor Chicken Heaven Sword Starts with +30 HP and bonus area; easy to keep alive while learning
Pasqualina Level Imelda to 4 Runetracer Runetracer bounces through enemies and scales with almost every stat; great first evolution target
Dommario Reach 5 min in Inlaid Library King Bible Slow movement is the tradeoff, but King Bible orbits automatically and his stats are strong

The Secrets Menu Is Different

The Secrets menu unlocks after you’ve made some progress through the standard Unlocks list, and its hints are intentionally vague. 

u/DoveCannon in this thread put it plainly: “Anything in the unlocks menu is either straightforward or will be straightforward once you’ve explored some more. Most things under the secrets menu are intentionally extremely vague and often require a look at the wiki.”

The Vampire Survivors wiki is the right tool for Secrets. Poncle designed them to be community-discovered, and the wiki has the full breakdown without spoiling standard unlocks. 

PSA: Looking things up is not cheating (the devs expect it for this section).

One Common Unlock Mistake

Investing heavily in Greed right away. 

Greed increases gold earned per run, but you get far more gold from surviving longer and opening more chests than from a stat multiplier on a short run. 

Spend your first gold on offensive PowerUps first, then layer in Greed once your runs are consistently going past 15 minutes.

Vampire Survivors Progression Guide

Here are some key parts:

How PowerUps Work

Once you’ve survived a few runs and started unlocking things, the PowerUp menu becomes the main lever. These are permanent stat upgrades you buy with gold between runs, and they carry over to every character and every stage.

You can refund all PowerUps at any time with no penalty. This is buried in the menu and new players often don’t know it exists. It means early mistakes cost nothing; just refund and redistribute when you know more about what you need.

PowerUp Priority for Beginners

The consistent advice across threads is to prioritize offensive and utility upgrades over defensive ones. 

The Vampire Survivors PowerUp Selection screen showing permanent stat upgrades including Might, Speed, Area, and Cooldown that carry over between runs

Survival in VS comes from dealing damage fast; the more enemies you kill, the more XP gems drop, the faster you level, and the better your weapons get. 

PowerUp Priority for Beginners

Where to spend your gold first

PowerUp Priority Why
Amount High Adds one projectile to every weapon; one of the highest-impact single purchases in the game
Might High Flat damage increase that helps every weapon
Growth High Extra XP per gem; makes every run level faster and reach evolutions sooner
Cooldown High Reduces weapon fire delay; particularly strong on King Bible and Runetracer
Greed Medium Gold multiplier; less impactful early, more important once runs go past 15 minutes consistently
Move Speed Medium Helps with dodging and kiting; also scales damage on some weapons
Armor Low (early) Reduces damage taken but doesn't fix the core loop; invest here after offenses are solid
Revival Low (early) Handy but often you'll just die again anyway if the run is underpowered

Stage Progression

Mad Forest is the default starting stage, but most players find the Inlaid Library easier and more productive early on. 

Once you’ve got comfortable runs going, here’s the rough order:

Stage Progression

Recommended order and what to expect

Stage Notes
Inlaid Library Best learning stage; smoother enemy scaling, free Tome and Stone Mask on map
Mad Forest Default stage; harder than Library early on due to enemy density
Dairy Plant Significant difficulty spike; also where you grab the Milky Way Map relic
Gallo Tower Harder again; opens up once you have solid PowerUps behind you
Cappella Magna Late-game content; has the Ender boss that unlocks Limit Break

Head to Dairy Plant specifically to grab the Milky Way Map relic. It adds a minimap to every stage, making it way easier to find floor items and relics (it’s worth a dedicated run just for that). 

As u/UncomfortableAnswers noted in this thread: “Dairy Plant is a big jump in difficulty, so don’t feel like you have to brute force getting to 30 minutes there before you try other things.”

The Vampire Survivors Stage Selection screen showing the recommended progression order from Mad Forest through Inlaid Library, Dairy Plant, and Gallo Tower

Vampire Survivors Best Build

Here are some key parts to consider:

Build Philosophy First

There is no single best build in Vampire Survivors, and any guide that presents one as gospel is selling you something. 

The meta shifts with patches, DLC changes things, and what works depends on what you’ve unlocked. What the community agrees on is the build philosophy, and the philosophy is consistent.

Build Around Weapon Evolutions

Weapon evolutions are the biggest power spikes in the game. 

Every Vampire Survivors evolution requires two things: max the weapon to level 8, and have the correct passive item in your inventory when you open a chest (which only drops after the 10-minute mark). 

A Vampire Survivors treasure chest prompt at the 8-minute mark, the mechanic that triggers weapon evolutions when the right passive item is in your inventory

An evolved weapon is categorically more powerful than its base form.

The practical implication: limit your weapon slots to the weapons you’re actively evolving, and fill your passive slots with the items those evolutions require. Picking up interesting weapons with no room to evolve them is the most common build mistake beyond the beginner stage.

Evolution Reference Table

Weapon + passive combo required for each evolution

Weapon Required Passive Evolution Notes
Santa Water Attractorb La Borra One of the highest damage evos at late-game crowd density
King Bible Spellbinder Unholy Vespers Acts as a damage shield; keeps enemies at range
Lightning Ring Duplicator Thunder Loop Strong AoE; good with Amount PowerUp
Runetracer Armor NO FUTURE Runetracer scales with almost every stat; great base weapon
Fire Wand Spinach Hellfire High damage, covers ground well
Magic Wand Empty Tome Holy Wand Fast single-target; targets closest enemy
Peachone + Ebony Wings Both at max Vandalier Frees a weapon slot on evolution; strong but weak birds until fused
Garlic Pummarola Soul Eater Garlic solid early; falls off mid-game without Soul Eater

Build 1: The AoE Survivor (Best for Beginners)

This is the easiest build to execute because all three weapons auto-target. You only need to focus on movement.

Build 1: The AoE Survivor

Best for beginners — all weapons auto-target, focus on movement only

Slot Item Evolution
Weapon 1 Santa Water La Borra (+ Attractorb)
Weapon 2 King Bible Unholy Vespers (+ Spellbinder)
Weapon 3 Lightning Ring Thunder Loop (+ Duplicator)
Passive 1 Attractorb Required for La Borra
Passive 2 Spellbinder Required for Unholy Vespers
Passive 3 Duplicator Required for Thunder Loop

La Borra follows your character and keeps the area around you dangerous. 

Unholy Vespers acts as a rotating shield. 

Thunder Loop handles AOE cleanup. 

Vampire Survivors AoE build gameplay in Mad Forest with a character automatically clearing enemies across the entire screen without manual aiming

As u/Rajamic in this thread described when recommending weapons for beginners: target things that “can hit anywhere on the screen and hit multiple enemies.” 

This build does all of that automatically.

Build 2: The Runetracer Build (Community Favorite for DPS)

Runetracer is uniquely powerful because it scales with almost every passive stat; Speed, Area, Damage, and Duration all improve it. That means incidental pickups that don’t obviously contribute to your build are actually enhancing Runetracer in the background.

Build 2: The Runetracer Build

Community favorite for DPS — scales with almost every passive stat

Slot Item Evolution
Weapon 1 Runetracer NO FUTURE (+ Armor)
Weapon 2 Fire Wand Hellfire (+ Spinach)
Weapon 3 King Bible Unholy Vespers (+ Spellbinder)
Passive 1 Armor Required for NO FUTURE
Passive 2 Spinach Required for Hellfire
Passive 3 Spellbinder Required for Unholy Vespers

u/MayhemMessiah in this thread was direct: “Runetracer does as much DPS as some upgraded weapons do, or really close to. Part of what makes it so strong is that it benefits from virtually every single stat.”

Vampire Survivors Runetracer build at the 10-minute mark showing multicolored bouncing projectiles crossing the screen in every direction, demonstrating why it scales with nearly every passive stat

Build 3: The Vandalier Build (Higher Skill Cap)

Vandalier is formed by leveling both birds (Peachone and Ebony Wings) to max and picking up a chest. 

Once fused, it frees a weapon slot and fires constantly around you. 

The downside: both birds are individually weak until they fuse, which makes the early game rough.

Build 3: The Vandalier Build

Higher skill cap — weak early, dominant post-fusion

Slot Item Notes
Weapon 1 Peachone Weak alone; commit to both birds or skip both
Weapon 2 Ebony Wings Combines with Peachone to form Vandalier
Weapons 3–6 Your choice Fill remaining slots with evolutions of your choice
Key Passives Duplicator, Empty Tome, Spellbinder, Candelabrador All boost Vandalier significantly post-fusion

u/Kitcastor in this thread called it “easily the highest damaging skill in the game” once combined. Worth building toward once you’re comfortable, but not ideal as a first-run plan.

The Vampire Survivors weapons collection screen showing the full arsenal including Peachone and Ebony Wings, the two birds that fuse into the Vandalier evolution

A Note on DLC Builds

If you have any of the paid expansions, some of the strongest options in the game are gated behind them. 

Sammy from Tides of the Foscari, in particular, is flagged by the community as capable of breaking early progression wide open. 

All three builds above are fully available in the base game.

FAQ

Here are the questions that come up most from new players and people comparing VS to similar games.

Is Vampire Survivors on Mobile?

Yes. Vampire Survivors is free on iOS and Android. 

The core gameplay is identical to PC, but the mobile version has ads; they’re optional (watch one to revive, or to double gold) and non-intrusive, but they’re there. 

PC runs better, supports modding, and has a map and bestiary that the mobile version lacks. 

If you have a PC, play it there. If mobile is your only option, it’s an excellent port. 

Vampire Survivors+ is a separate Apple Arcade version (covered below).

Vampire Survivors vs. Vampire Survivors Plus

Vampire Survivors+ is the Apple Arcade version, launched in August 2024. 

It’s included with an Apple Arcade subscription, has no ads, and comes bundled with two DLC packs: Legacy of the Moonspell and Tides of the Foscari. 

Vampire Survivors gameplay in the Inlaid Library stage, available on both the standard PC version and the Vampire Survivors Plus Apple Arcade edition

The third-party IP DLCs (Operation Guns, Emergency Meeting) are not included because of licensing restrictions; Poncle explained this in their official Apple Arcade FAQ

If you’re on iPhone or iPad and already subscribe to Apple Arcade, Vampire Survivors+ is the better version. If you’re on Android, the free standard version is your only option.

Vampire Survivors vs Vampire Survivors+

Version comparison by platform

Version Platform Price DLC Included Ads
Vampire Survivors PC (Steam) $4.99 None (buy separately) No
Vampire Survivors iOS / Android Free Buy separately Optional
Vampire Survivors Switch / Xbox / PS $4.99 Buy separately No

Vampire Survivors vs. Halls of Torment

These two are constantly compared, and the community has real opinions on both sides. 

VS is more content-rich, more passive, and more likely to end in you standing still watching your screen go nuclear. 

Halls of Torment (HoT) has real bosses with attack patterns, Diablo 1 aesthetics, and keeps you engaged longer because it doesn’t get AFK-easy the way VS does at late-game power levels.

Late-game Vampire Survivors showing a character melting through dense enemy waves with AoE weapons, contrasting with Halls of Torment's more active boss-focused combat

The consensus across Steam discussions and my Games Like Brotato article is that VS is the better starting point for the genre and HoT is the better game for players who’ve already worn out VS and want more friction. 

VS if you want the chill scaling experience and HoT if you want to actually get tested.

Category
Vampire Survivors
Halls of Torment
Bosses
Mini-boss style; big mobs
Real bosses with attack patterns
Difficulty
Gets easy with a good build
Stays challenging longer
Atmosphere
Colorful chaos
Dark, Diablo-inspired
Best For
New to the genre
Already comfortable with VS
Price
$4.99
$4.99

Vampire Survivors vs. Death Must Die

Death Must Die is closer to “Hades meets VS” than a straight VS-like. It has manual aiming (auto-aim exists, but precision matters more), a gear system where items drop and carry over between runs, and blessings from gods that change your build direction mid-run. It’s more active, more complex, and more demanding than VS.

If you’re new to the genre, VS first. If you’re coming off VS and want something that makes you play the game rather than watch it, Death Must Die is a natural next step. 

For a full list of VS alternatives with community-vote data, my Games Like Brotato article covers several worth checking out.

Category
Vampire Survivors
Death Must Die
Aiming
Fully automatic
Manual (precision matters)
Gear System
None
Items drop and carry over between runs
Difficulty Curve
Gradual; becomes passive at high power
Steeper; stays demanding
Closest To
Idle roguelite
Hades + VS hybrid
Best For
New to the genre
VS veterans wanting more depth

20 Minutes Till Dawn vs. Vampire Survivors

The single most important difference: 20 Minutes Till Dawn requires you to aim and Vampire Survivors auto-fires (you only control movement). 

20MTD is a twin-stick shooter; you pick a weapon, you aim it, you reload. That shifts the feel from idle-adjacent to properly active. Runs are also shorter (20 minutes vs 30), making them snappier.

VS has more content by a wide margin; more characters, more stages, more build variety, more meta depth. 20MTD is tighter and more demanding. 

They’re not really substitutes for each other; they’re different flavors of the same genre. 

For a broader explainer on where both fit, check out my Bullet Heaven vs Bullet Hell article.

Category
Vampire Survivors
20 Minutes Till Dawn
Aiming
Automatic
Manual (twin-stick shooter)
Run Length
30 minutes
20 minutes
Content Depth
Massive
More limited
Difficulty
Gradual; gets passive at high power
Steeper; punishing early
Best For
New to bullet heaven
VS fans wanting active gameplay

Conclusion

Vampire Survivors is one of those rare games where the more you understand it, the more there is to understand, and that unfolds at whatever pace you want. 

There’s always something pulling you forward, whether you’ve never cracked 15 minutes or you’ve gone full chaos mode in the Secrets menu.

If you found this helpful, drop a comment and let me know what build you’re running; I’m curious what the community is gravitating toward these days.

Take care and talk soon 🙂