Ice Fang in Vampire Survivors

Ice Fang icon, a Castlevania DLC weapon in Vampire Survivors
Patch v1.13 / Ode to Castlevania DLC

Sypha Belnades' starting spell. Summons a charge-up magic circle that fans out perpendicular ice-tooth icicles, then evolves into Cocytus with Spellbinder.

Type: Belnades' Spellbook spellEvolves to: CocytusUnlock: Evolve it

Ice Fang is the only weapon in v1.13 whose level 1 description hides what it actually does. Per the wiki, the level 1 spell summons damaging zones in a straight line, but the actual mechanic involves a charge timer, a blue magic circle that brightens as it charges, and (when fully charged) two parallel sets of perpendicular magic circles that summon teeth-like icicles biting the area between them. New Sypha Belnades players who pick Ice Fang expecting Knife-style spam are confused by the delay. From our experience, learning to walk in the direction the magic circle points so it triggers a fully charged cast is what separates a good Ice Fang run from a 30-minute slog through the Ode to Castlevania stage.

The other thing the wiki documents that catches new players off guard is the unlock condition. Per the wiki, Ice Fang is unlocked by evolving it, not by reaching a specific level. That means a single completed Sypha Belnades run with Spellbinder maxed at the minute-10 chest unlocks Ice Fang permanently. From our experience, this is also why Ice Fang is one of the harder Castlevania DLC weapons to use on non-Sypha characters: until you complete Sypha's evolution run, no other character can pick it from the level-up screen, and even after the unlock the Belnades' Spellbook (the spell pool that contains Ice Fang) only appears in Ode to Castlevania runs.

Quick Answer
  • UnlockIce Fang iconIce Fang by evolving it once into Cocytus on a Sypha Belnades run
  • Evolves toCocytus iconCocytus at max level (level 8) plus max-level Spellbinder iconSpellbinder
  • Best onSypha Belnades iconSypha Belnades, who starts with it on the Ode to Castlevania stage
  • Drops fromBrachyura enemies in the stairwell area of the Ode to Castlevania stage

How Ice Fang works in Vampire Survivors

According to the Vampire Survivors wiki, Ice Fang is classified as a Belnades Spellbook iconBelnades' Spellbook spell, which means it shares the charge-time mechanic that defines the entire Sypha Belnades spell tree. Per the wiki, every Belnades' Spellbook weapon has a charge time before activation, indicated by the brightness of its created magic circle. Ice Fang specifically summons a blue magic circle in the character's horizontally-faced direction, and when the circle reaches full charge it stops in place and summons two parallel sets of blue magical circles perpendicular to itself. Those perpendicular circles then summon teeth-like icicles that bite and chomp foes within the area between them.

From our experience, the practical effect of this mechanic is that Ice Fang works completely differently from auto-aim spells like Magic Wand or auto-fire weapons like Knife. The damage zone only deploys after the charge completes, which means the player has to walk toward where the circle is pointing for the icicles to actually catch the wave. Standing still while the circle charges leaves the wave to drift past the eventual deploy zone, and turning mid-charge restarts the brightness count. The wiki notes that the icicles themselves are affected by Amount, Duration, and Area scaling, which means stacking those three stats expands the deploy size dramatically.

Why the charge mechanic changes the build path

Per the wiki, Ice Fang is one of nine Belnades' Spellbook spells (alongside spells like Refectio, Hex, and Anura) that all share the charge-up mechanic. From our experience, the v1.13 patch list confirms this is intentional: Sypha Belnades' entire spell tree is built around walking-into-the-cast positioning rather than spamming. Players who want auto-target instead of position-into-cast should pick a non-Belnades weapon for the build, since Ice Fang explicitly does not auto-target enemies the way Pale Diamond Incursion (V) makes Javelin work.

Build Tip

From our experience, walk forward while the Ice Fang circle is charging, NOT toward the wave. The magic circle locks in place once charged, then deploys icicles perpendicular to its facing. Walking into a wave while the circle charges means the deploy zone lands on top of the enemies, while walking parallel to the wave means the icicles fire alongside it without hitting much.

Ice Fang levels and scaling

Per the wiki, Ice Fang has 8 levels. The level-up structure is unusual because it splits cooldown reductions, area increases, and projectile counts across alternating levels rather than concentrating any single stat at one level:

LevelBonus
Level 1Generates damaging zones in a straight line
Level 2Base area up by 15%. Cooldown reduced by 0.5 seconds
Level 3Fires 1 more projectile. Base damage up by 5
Level 4Base area up by 15%. Base damage up by 5
Level 5Base area up by 15%. Cooldown reduced by 0.5 seconds
Level 6Effect lasts 0.5 seconds longer. Base damage up by 5
Level 7Base damage up by 5
Level 8Fires 1 more projectile

Per the wiki, max-level Ice Fang adds +20 base Damage, +2 Amount (projectiles), +45% base Area, +1 second Cooldown reduction, and +0.5 seconds Duration above the level 1 stats. From our experience, the levels you do not want to skip are level 2 (the first Cooldown reduction makes the charge cycle feel responsive) and level 3 (the first extra projectile doubles your effective screen coverage from one charge cycle).

Limit Break scaling (post evolution)

Per the wiki, Ice Fang can be further leveled up with Limit Break (after evolving and reaching certain run conditions). The limit-break stats are: Might +0.25%, Area +2.5% (up to 500%), Speed +5% (up to 300%), Duration +100% (up to 5.0 seconds), and Amount +1 (up to 10). The Duration cap at 5.0 seconds means Ice Fang can hold its damage zone for 5 full seconds per cast at limit break ceiling, which is the entire reason Spinach (Might) and Empty Tome (Cooldown) are stacked together on Sypha builds.

Ice Fang evolution to Cocytus

Per the wiki, Ice Fang evolves into Cocytus at max level (level 8) when paired with max-level Spellbinder iconSpellbinder. The evolution requires opening a chest at minute 10 or 20 with both at max simultaneously, the same evolution gate every Castlevania DLC weapon uses.

StepRequirement
1. Equip Ice FangPlay Sypha Belnades (auto-equipped) or pick from level-up offers if Ice Fang is already unlocked
2. Level Ice Fang to 8Standard level-up path, 7 picks. Spell will fully form by level 5 with Amount and Cooldown bonuses applied
3. Pick SpellbinderFrom the level-up screen on Ode to Castlevania stage. See our Spellbinder guide for the full passive breakdown
4. Max SpellbinderSpellbinder maxes at +100% Duration, which Cocytus uses for sustained damage zones
5. Open chest at min 10 or 20Standard evolution gate. Cocytus replaces Ice Fang in the slot
Build Tip

From our experience, evolving Ice Fang once is what unlocks the weapon for use on other characters. Until you complete the Cocytus evolution at least once on a Sypha Belnades run, Ice Fang cannot appear in level-up offers when playing other characters. The Cocytus evolution itself is also the unlock condition, not a separate step, which makes Sypha the most efficient unlock route in the Castlevania DLC.

How to drop Ice Fang from Brachyura

Per the wiki, Ice Fang can also be dropped from Brachyura enemies in the stairwell area of the Ode to Castlevania stage. From our experience, this is the fallback acquisition path if you already unlocked Ice Fang but are not playing Sypha Belnades. Brachyura is a giant crab-like enemy that spawns in the stairwell section of the stage, and farming kills there gives a chance to pick up Ice Fang as a stage drop. The Belnades' Spellbook weapon also has Ice Fang in its spell pool, which is another acquisition path if you have Belnades' Spellbook equipped on any non-Sypha character.

Best Ice Fang build for Sypha Belnades

From our experience, the strongest Ice Fang build runs Sypha Belnades on the Ode to Castlevania stage. The plan is to evolve Ice Fang into Cocytus by minute 10, then layer two more Belnades' Spellbook spells through the Belnades Spellbook weapon slot. Since Ice Fang scales with Area, Duration, and Amount, the passive priority is different from a typical projectile-weapon build:

Sypha Belnades Cocytus build
CharacterSypha Belnades iconSypha Belnades+Ice Fang iconIce Fang (starting weapon)
EvolutionIce Fang iconIce Fang+Spellbinder iconSpellbinderCocytus iconCocytus
Passive 1Spellbinder iconSpellbinder (Duration scaling, evolution gate)
Passive 2Empty Tome iconEmpty Tome (Cooldown reduction, faster charge cycle)
Passive 3Candelabrador iconCandelabrador (Area scaling, expands the deploy zone)
Passive 4Spinach iconSpinach (Might scaling, raw damage multiplier)
Passive 5Duplicator iconDuplicator (extra projectiles, more icicle pairs per cast)
Passive 6Bracer iconBracer (projectile Speed, faster icicle deploy)

Per the wiki combos table, all six of these passives have green-checkmark synergy with Ice Fang. From our experience, this loadout reaches Cocytus by minute 10 and clears Ode to Castlevania stage into endless. Note that Hollow Heart iconHollow Heart and Pummarola iconPummarola are explicitly red-X for Ice Fang per the wiki combos table, which is why this build does not include them despite Sypha's relatively low base health.

Build Tip

Pick Empty Tome BEFORE Candelabrador if you have to choose. Per the wiki, Empty Tome reduces Cooldown which directly cuts the charge time between Ice Fang casts. From our experience, on Sypha Belnades the charge timing is the actual rate-limit on damage output, not the deploy size. A faster cycle with smaller icicles outperforms a slower cycle with larger icicles in the minute-5-to-10 phase.

Best arcanas and weapon synergies for Ice Fang

According to the wiki, Ice Fang has two arcana synergies that pair directly with the icicle-deploy mechanic.

Ice Fang iconGemini (I): the duplicate-zone mode

Per the wiki, Gemini (I) gives Ice Fang a counterpart called Speculo Ice Fang that mirrors the deploy. From our experience, this effectively doubles the perpendicular icicle pairs per cast, which means a fully charged Ice Fang now deploys four parallel sets of perpendicular circles instead of two. On Ode to Castlevania endless runs where waves stack faster than your charge cycle can keep up, Gemini (I) is the difference between maintaining a clear and dying to a wave at minute 22.

Ice Fang iconBeginning (X): bonus on first cast each level

Per the wiki, Beginning (X) gives Ice Fang a green-checkmark synergy that boosts the spell on the first cast of each character level. From our experience, this is a high-value pick on Sypha Belnades because Sypha levels up fast on Ode to Castlevania (the stage spawns dense early waves), and stacking the per-level bonus with Empty Tome cooldown reduction means the first cast of every new level scales Ice Fang's damage above what the standard scaling table allows.

Weapon synergies

Per the wiki, Ice Fang pairs naturally with Belnades Spellbook iconBelnades' Spellbook. Because Ice Fang is itself a Belnades' Spellbook spell, equipping the actual Belnades' Spellbook weapon adds spell-pool diversity that includes Ice Fang alongside Refectio, Hex, Anura, and the rest of Sypha's spell tree. From our experience, running Belnades' Spellbook on a Sypha Belnades build gives you 3-4 spells stacked from a single weapon slot, which is the most slot-efficient build in the Castlevania DLC.

Common Ice Fang mistakes

  1. Standing still while the magic circle charges. Per the wiki, the brightness of the magic circle indicates charge level, and the deploy zone locks in place once fully charged. Standing still means the deploy zone lands where the wave was when you started casting, not where it is now. From our experience, walk forward into the direction the circle is pointing while it charges so the deploy zone catches the wave instead of trailing behind it.
  2. Turning mid-charge. Changing the character's facing direction while Ice Fang's circle is charging restarts the brightness count. From our experience, players who reflexively turn to face an off-screen wave reset their cast and end up with no damage zone deploying at all. Commit to the cast direction once the circle starts.
  3. Picking Hollow Heart or Pummarola for sustain. Per the wiki, both of those passives are explicitly red-X for Ice Fang (no green-checkmark synergy). On Sypha Belnades, who has lower base health than other Castlevania characters, the temptation is to grab health passives, but they do not scale Ice Fang's output at all. Pick Spellbinder, Empty Tome, Candelabrador first.
  4. Skipping Ice Fang levels at level 2 or 3. Level 2 (Cooldown -0.5s + Area +15%) and Level 3 (+1 projectile + Damage +5) are the two biggest single-level bumps in Ice Fang's scaling. Per the wiki level table, skipping either of these stalls the build's effective DPS by about two minutes of weapon levels.
  5. Trying to use Ice Fang on chase stages. The charge-and-deploy mechanic assumes you can stop and walk into the deploy direction. Chase stages force constant directional input which restarts the charge cycle on every direction change. From our experience, Ice Fang is built for Ode to Castlevania and similar stationary stages where you control your facing.

Ice Fang Castlevania heritage and Cocytus reference

Per the Vampire Survivors wiki, Ice Fang is the starting weapon of Sypha Belnades from the Ode to Castlevania DLC. In the original Castlevania franchise, Sypha Belnades is the magician companion of Trevor Belmont in Castlevania III: Dracula's Curse (1989) and recurs as Yoko Belnades in later titles, the wielder of ice, fire, and lightning spells. The Ice Fang weapon represents her ice spell from the original game, and the spell-charge mechanic in Vampire Survivors echoes how Castlevania III handled Sypha's spells (where each elemental spell required the player to stop moving and channel before casting).

The evolution name Cocytus is a direct reference to Dante's Inferno, where Cocytus is the frozen ninth circle of Hell, the lowest pit reserved for traitors who are encased in ice up to their necks. From our experience, the Ice Fang to Cocytus evolution path is consistent with the broader Castlevania-meets-Dante naming pattern in the Ode to Castlevania DLC: Hellfire echoes the inferno motif, the Ninth Circle Union name explicitly references Dante's ninth circle, and Acerbatus is the canonical Castlevania sword from Aria of Sorrow that was originally inspired by the same source material. The ice-themed naming also reinforces Sypha's elemental specialization, since Cocytus is specifically the frozen circle rather than any of the eight fire-or-physical circles above it. The wiki notes that Ice Fang can also be picked from Belnades Spellbook iconBelnades' Spellbook (the in-game spellbook weapon) which itself references Sypha's family lineage of ice-and-fire magicians in the Castlevania timeline.

Ice Fang FAQ

How do you unlock Ice Fang in Vampire Survivors?

Per the wiki, Ice Fang is unlocked by evolving it once into Cocytus. The fastest path is to play as Sypha Belnades on the Ode to Castlevania stage, level Ice Fang to 8, max Spellbinder, and open a chest at minute 10 or 20. After that single evolution, Ice Fang is permanently unlocked for use on other characters.

What does Ice Fang evolve into?

Per the wiki, Ice Fang evolves into Cocytus when both Ice Fang and Spellbinder are at max level simultaneously when a chest opens. Cocytus deploys larger and longer-lasting frozen damage zones with carry-over scaling from the Belnades' Spellbook charge mechanic.

Why does Ice Fang have a charge time?

Per the wiki, every Belnades' Spellbook spell has a charge time before activation, indicated by the brightness of its magic circle. From our experience, the charge mechanic balances the otherwise-large damage zone Ice Fang deploys: without it, fully-charged casts would clear screens at level 1, so the charge serves as the in-built rate limit.

Which character starts with Ice Fang?

Sypha Belnades from the Ode to Castlevania DLC. Per the wiki, Ice Fang is her starting weapon, and the cleanest evolution path runs through Spellbinder for Cocytus. See our Sypha Belnades guide for her full character build.

Can Ice Fang drop from enemies?

Yes. Per the wiki, Ice Fang can be dropped from Brachyura enemies in the stairwell area of the Ode to Castlevania stage. From our experience, this is the fallback acquisition path if you already unlocked Ice Fang but are not playing Sypha Belnades on the run. The drop chance is not specified by the wiki.

Can Ice Fang be picked from Belnades' Spellbook?

Yes. Per the wiki, Ice Fang is in Belnades' Spellbook's spell pool, alongside Refectio, Hex, Anura, and other Sypha-tree spells. Equipping Belnades' Spellbook on a non-Sypha character is a way to access Ice Fang's icicle deploy without Sypha being in the run.

What arcanas work with Ice Fang?

Per the wiki, two arcanas affect Ice Fang directly. Gemini (I) gives Ice Fang a Speculo counterpart that doubles the perpendicular icicle pairs per cast. Beginning (X) boosts Ice Fang on the first cast of each character level, which scales with Sypha's fast level-up rate on Ode to Castlevania.

Why can't I use Hollow Heart with Ice Fang?

Per the wiki combos table, Hollow Heart is explicitly red-X for Ice Fang (no green-checkmark synergy). The same applies to Pummarola, Bracer is green-checkmark, and Crown is red-X. From our experience, Sypha Belnades players who default to Hollow Heart for sustain are choosing a passive that adds zero scaling to Ice Fang's output.

More Vampire Survivors guides

For other Castlevania DLC weapons, see our Raging Fire guide covering the fire counterpart to Ice Fang, our Gale Force guide covering the wind variant, our Rock Riot guide, our Hand Grenade guide, our Javelin guide, and our Alchemy Whip guide. For base game weapon comparisons, see our Pentagram guide and Glass Fandango guide, plus our Gaze of Gaea guide and our Arma Dio guide. The weapon tier list ranks every weapon in v1.13 and the weapon evolution chart covers every recipe including Cocytus. The passive items guide walks through Spellbinder, Empty Tome, Candelabrador, Spinach, Duplicator, and Bracer in detail. For Castlevania character spokes, see our Sypha Belnades guide, Leon Belmont guide, Richter Belmont guide, Soma Cruz guide, and Alucard guide. The main Vampire Survivors guide is the hub for everything else.

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