
Thrown exploding projectile with a level-tiered glass-shatter sound. Blocked by walls.
Wine Glass is the rare modern Vampire Survivors weapon that gets blocked by walls. The wiki effects block flags this directly: thrown projectiles stop on terrain rather than passing through. Most Ode to Castlevania weapons phase through level geometry without issue. Wine Glass is the exception, which reshapes corridor-stage build decisions around angle of attack.
The second buried mechanic is the Ignores Duration tag. According to the wiki, Wine Glass ignores Duration entirely, so Spellbinder is dead on this weapon and Empty Tome's Duration component goes to zero. Cooldown reduction is the only timing stat that helps, which makes Empty Tome a pure Cooldown pick rather than a dual-component slot.
Build context. Wine Glass is Vlad Tepes Dracula's starting weapon in the Ode to Castlevania DLC. As a vampire-killing tool, it is selectable from Coat of Arms, which means non-Dracula characters can pick Wine Glass through the selector route. The evolution to Meal Ticket gates on a max-level Tirajisu (the Castlevania Curse-tagged passive item).
This guide covers the blocked-by-walls quirk that catches OTC veterans off guard, the Meal Ticket evolution that gates on Tirajisu, the level-tiered glass-breaking sound effect, the best Vlad Tepes Dracula build, and the Coat of Arms selector route for non-Dracula picks.
Wine Glass, Vlad Tepes Dracula's Ode to Castlevania starter. Thrown exploding projectile, blocked by walls.
Meal Ticket at max level with a max-level
Tirajisu.
Tirajisu,
Duplicator, and
Spinach. Avoid Duration passives.Wine Glass throws a single glass at the nearest enemy on a 3.0-second base Cooldown. The wiki effects block specifies the impact behavior: the glass explodes on contact for a small AoE burst. Damage starts at 10 and climbs to 14 at level 8 (+4 over the track), with the headline scaling moving through Amount, Speed, and Area rather than raw damage.
Per the wiki, Wine Glass is blocked by walls, which is unusual for an Ode to Castlevania weapon. Most OTC weapons phase through level geometry. Wine Glass instead respects terrain, which means corridor-style stages can swallow a salvo against unfavorable angles. The Projectile Interval shrinks from 0.5 seconds at level 1 to 0.2 seconds at level 8, which makes the level-up Amount track the main damage scaler.
According to the wiki, the glass-breaking sound effect tiers up with level. Levels 1-3 use a light glass shatter, levels 4-6 a medium shatter, and levels 7-8 a heavy shatter. The wiki notes this directly in the effects block. It is cosmetic, but the audio cue makes the weapon's level state readable without opening the pause screen.
Take Tirajisu and Duplicator on the first two level-up screens you can. Tirajisu is the evolution gate AND a Curse source, while Duplicator scales Amount from 1 to 4 across the level track. Wine Glass\'s damage curve is shallow (+4 over 7 levels), so Amount stacks deliver more total damage than Spinach picks do.
| Stat | Base | Max (Level 8) |
|---|---|---|
| Base damage | 10 | 14 (+4) |
| Area | 100% | 140% (+40%) |
| Speed | 40% | 100% (+60%) |
| Amount | 1 | 4 (+3) |
| Pierce | 1 | 1 |
| Cooldown | 3.0s | 3.0s |
| Projectile Interval | 0.5s | 0.2s (-0.3) |
| Knockback | 0.5 | 0.5 |
| Pool Limit | 100 | 100 |
| Rarity | 50 | 50 |
| Property | Value |
|---|---|
| Type | Normal (Ode to Castlevania DLC) |
| Effects | Ignores Duration |
| Blocked by walls | Yes |
| Starting weapon for | Vlad Tepes Dracula |
| Selector | Coat of Arms (vampire-killing tools) |
| Evolves with | Tirajisu (max level) |
| ID | TP_WINEGLASS1 |
Per the wiki, Limit Break scales Wine Glass with Might, Speed, Area, and Amount increments. The Duration ignore stays in place under Limit Break, so Spellbinder remains a dead slot post-evolution. In actual play, the Limit Break Amount cap is the biggest single damage scaler available, since every +1 missile adds a new glass throw per cycle.
Wine Glass evolves into Meal Ticket at max level with a max-level Tirajisu in the inventory at minute 11 or later. The wiki specifies Tirajisu as the single passive gate, which is a clean single-passive evolution unusual among Ode to Castlevania weapons. Tirajisu also adds Curse, which feeds enemy density and overall difficulty on the same run.
According to the wiki, Meal Ticket retains the exploding-throw behavior with faster fire rate, more Amount, and the same Ignores Duration tag. The evolved form keeps the blocked-by-walls property too, which is worth flagging for corridor-stage runs. Pick Coat of Arms as a secondary slot to unlock a second vampire-killing tool from the selector roll once Wine Glass evolves.
| Base | Passive needed | Becomes |
|---|---|---|
| Wine Glass (max level) | Tirajisu (max level) | Meal Ticket |
Tirajisu has a Curse component built in, which raises enemy HP and density on the same run that gates Wine Glass\'s evolution. Per the wiki, the Curse increase is the trade for the evolution. Plan defensive passives accordingly and pair Tirajisu with Pummarola or a recovery source so the run survives past minute 14.
Vlad Tepes Dracula's kit pairs the Wine Glass starter with strong Might scaling and a higher per-level damage bonus than most OTC characters. The build below front-loads Tirajisu for the evolution gate, then layers Duplicator and Amount sources to scale the four-glass salvo at level 8.
Vlad Tepes Dracula (OTC vampire lead; Might and damage bonuses per level)
Tirajisu (evolution gate + Curse; first pick, every run)
Spinach (Might scales the +4 damage track)
Empty Tome (Cooldown reduction; Duration half is wasted but Cooldown half is fine)
Coat of Arms (Vampire-killing tool selector; adds a secondary weapon from the OTC pool)Across multiple runs, this build is online around minute 11 once Tirajisu reaches max and Meal Ticket fires. Past minute 18, the four-glass salvo with stacked Amount and Coat of Arms covering a secondary weapon clears most OTC stages cleanly. Wall-blocking still matters on corridor stages, so kite around choke points rather than camping.
The wiki Combos table flags Tirajisu, Duplicator, Spinach, and Coat of Arms as green-check picks. Empty Tome is the conditional pick: its Cooldown component helps, but its Duration component does nothing on Wine Glass. Per the wiki, the Ignores Duration tag is hard-coded, so no arcana or item flips it back on.
For arcana picks, OTC arcanas that feed Coat of Arms picks pair cleanly with Wine Glass. The wiki notes that Coat of Arms can select multiple OTC weapons simultaneously, so running a deep OTC-weapon kit lets the Coat of Arms roll cover gaps in the Wine Glass coverage zone. Game Killer (0) and Mad Groove (VIII) both pair well with the OTC roster as standard picks.
In real runs, Wine Glass pairs cleanly with secondary OTC weapons like Ice Fang, Night Sword, and Victory Sword. The wiki Coat of Arms page lists every vampire-killing tool the selector can roll, which gives a Wine Glass build flexible secondary coverage that adapts per run.
Wine Glass and Ebony Diabologue are both Vlad Tepes Dracula starters depending on skin selection. Per the wiki, default Vlad starts with Wine Glass while skin variants can start with Ebony Diabologue, Dominus Agony, Dominus Anger, and Dominus Hatred all at once on the Megalo Dracula skin. The two cover different combat profiles.
Pick Wine Glass when the run wants a clean evolution chain (single-passive Tirajisu gate) and the player is comfortable kiting around wall-block geometry. Pick Ebony Diabologue when the run wants longer-range coverage that ignores the wall-block constraint. In practice, the Megalo Dracula skin sidesteps the choice entirely by stacking the Dominus weapons at run start.
Per the wiki Effects section, Wine Glass plays a tiered glass-shattering sound effect that scales with level. Level 1-3 plays a light glass break, level 4-6 a medium break, and level 7-8 a heavy break. The audio cue makes the weapon's level state readable mid-run without checking the pause screen. The audio shift continues into Meal Ticket post-evolution.
According to the wiki, Wine Glass is one of the Coat of Arms-selectable vampire-killing tools, which connects the Ode to Castlevania DLC to the broader Vampire Survivors lore. The OTC roster treats vampire-hunting equipment as a thematic family, and Coat of Arms is the in-game selector that lets players roll across the family. Wine Glass and Meal Ticket sit alongside Ebony Diabologue, Dominus weapons, and other Castlevania-themed gear in that pool.
Explore the rest of the Ode to Castlevania vampire-killing tools, the passives that gate Meal Ticket, and the broader Vlad Tepes Dracula build context.








Game data and screenshots adapted from vampire.survivors.wiki, used under CC BY-NC-SA 3.0. Original content remains the property of the wiki contributors and Poncle.