Raging Fire Vampire Survivors

Raging Fire icon, a weapon in Vampire Survivors
Patch v1.13 / Ode to Castlevania DLC

Charlotte Aulin's starting fire spell from the Ode to Castlevania DLC. Generates exploding zones with a 30% base crit chance, and evolves into a fire snake that travels in an infinity pattern across the screen.

Crit chance: 30% baseCooldown: 7.0sEvolves: Salamender

Raging Fire is one of two Castlevania DLC weapons that ship with a 30% base critical hit chance, six times the standard 5% on most v1.13 weapons. Per the Vampire Survivors wiki, the weapon generates an exploding damage zone where the character is standing rather than firing projectiles outward, which means it punishes enemies that close to melee range while leaving room weapons untouched. Combined with the 2x crit multiplier, the math produces consistent damage even though the base damage stat starts at just 10.

The other thing the wiki documents that most player guides skip is what happens after evolution. Per the Salamender entry, the evolved weapon fires a snake of fire that travels in a figure-eight (infinity) pattern across the entire screen, with the head dealing the full 20 base damage and the tail dealing significantly less. The crit multiplier also upgrades from 2x to 3x post-evolution, which is one of the only weapons in v1.13 that explicitly buffs its critical multiplier on evolution rather than just adding more projectiles or area.

Quick Answer
  • What it isRaging Fire iconRaging Fire, an exploding-zone fire spell with a 30% base crit chance
  • Evolves intoSalamender iconSalamender with max-level Spinach
  • Best withCharlotte Aulin iconCharlotte Aulin and the Heart of Fire (XIX) arcana
  • Skip whenYou cannot find Spinach by minute 8 since the evolution requires it at max level

How Raging Fire works in Vampire Survivors

According to the Vampire Survivors wiki, Raging Fire generates an exploding damage zone centered on the character with a 7.0 second base Cooldown, a 1.0 second Duration, and a 0.2 second projectile interval. The hitbox delays 0.25 seconds before damage applies, which gives enemies a brief window to walk out before the explosion lands. The crit numbers are where this weapon competes: a 30% base critical hit chance with a 2x crit multiplier, both scaling with Luck.

The Belnades' Spellbook pickup variant is the second mechanical hook. Raging Fire is classified as a spell rather than a normal weapon, which means any character running Belnades' Spellbook with the Ode to Castlevania DLC installed can roll Raging Fire on level-up. From our experience, that opens the weapon up to characters outside Charlotte Aulin for hybrid spell builds, especially when paired with the post-evolution slot economy bonus that Salamender delivers.

Stats that matter

Per the wiki stats panel, Raging Fire ignores no stats outright. Every level-up multiplier applies, which is rare for a Castlevania DLC weapon. The damage levers are Might (raw damage), Area (which extends the explosion radius), Amount (3 base, +3 at level 8 for 6 max projectiles), Duration (which extends the damage zone window), and Luck (which scales the already-high 30% crit chance).

Build Tip

Take Clover iconClover for Luck on this weapon. Per the wiki, the 30% base crit chance means each Luck percentage point converts more aggressively than on a 5%-base weapon. Combined with the 2x base crit multiplier (3x post-evolution into Salamender), Luck stacking produces effective damage well beyond what the base damage of 10 suggests.

Raging Fire stats and level scaling

Per the wiki entry, here are the base stats and the level-by-level scaling. Notice that level 8 is the largest single level-up jump, adding 3 more projectiles to push the weapon to its 6-projectile ceiling:

StatValue
Base damage10 (scales heavily through level-ups)
Max level8
Rarity60
Starting weapon forCharlotte Aulin
Cooldown7.0 seconds (reduces 1.0 second through level-ups)
Duration1.0 second base (extends 0.6 seconds through level-ups)
Projectile interval0.2 seconds
Hitbox delay0.25 seconds
Amount3 base, 6 at max level (+3 at level 8 specifically)
Crit chance30% base, scales with Luck
Crit multiplier2x base (3x after evolution into Salamender)
Knockback0.5
Pool limit200
Picked fromBelnades' Spellbook (spell variant)
UnlockEvolve the weapon into Salamender, or play as Charlotte Aulin (who starts with it equipped).

Level-by-level scaling

Per the wiki, levels alternate between area-and-cooldown bumps and damage-and-duration bumps, with a final amount spike at level 8:

LevelWhat it adds
2+20% Base Area, -0.5s Cooldown
3+0.3s Duration, +10 Base Damage
4+30% Base Area, +10 Base Damage
5+20% Base Area, -0.5s Cooldown
6+0.3s Duration, +10 Base Damage
7+30% Base Area, +10 Base Damage
8+3 Projectiles (massive damage spike)

How to evolve Raging Fire into Salamender

Per the wiki, level Raging Fire to 8 and pick up Spinach at max level (level 5). Open any standard chest from minute 10 onward and the evolution triggers, with a first-time 500 gold reward. The max-level Spinach requirement is simple but slow: 5 Spinach level-ups plus 8 weapon level-ups is a long pre-evolution checklist on a Castlevania DLC run.

Base weaponPassive neededBecomes
Raging Fire iconRaging Fire (Lv 8)Spinach iconSpinach (Lv 5, max)Salamender iconSalamender

What Salamender actually does

Per the wiki, Salamender fires a snake of fire that travels in a figure-eight (infinity) pattern across the screen, damaging every enemy it touches. The head deals the full 20 base damage and the tail segments deal significantly less. Amount on the evolved weapon increases the number of snake segments, which means the standard Duplicator-and-Candelabrador stack actually changes the visual length of the snake rather than just spawning more projectiles.

The standout numbers post-evolution are the 10 Amount (vs 6 max on Raging Fire), the 3.5 second Duration (up from 1.0 second), and the upgraded 3x crit multiplier (from 2x). With a 30% base crit chance carried over and the 3x multiplier, every third snake-head impact hits for triple damage. Combined with Heart of Fire (XIX) arcana effects on top, Salamender is one of the most damage-dense weapons in v1.13.

Per the wiki, evolution also keeps Raging Fire as a hidden weapon. Effectively you get two weapons in one slot, with the hidden Raging Fire continuing to fire its exploding zone while Salamender handles the screen-wide infinity loop. That same slot-economy bonus also applies to Pneuma Tempestas (the Gale Force evolution), making both Belnades' Spellbook spells double-value picks in any 7-slot loadout.

Build Tip

Pre-stack max-level Spinach BEFORE opening any post-minute-10 chest. The evolution requires Spinach at level 5 specifically. Take Spinach on every level-up screen between weapon level 1 and 8, then commit to a chest only when both weapon and Spinach are capped. Players who open chests early on this build often find no evolution fires because Spinach is sitting at level 3 or 4.

Best Raging Fire build for Charlotte Aulin

Per the Charlotte Aulin wiki entry, Charlotte costs 2,000 gold (the most expensive Castlevania character so far), unlocked by collecting 7 Mirrors of Truth after opening the Capra Gate. She starts with 100 Max Health, +20% Move Speed, +20% Duration, +20% Area, and +10 to Reroll, Skip, and Banish. The +20% Area and +20% Duration openers directly buff Raging Fire's explosion radius and damage zone window from minute 1, while the +20% Move Speed lets her kite while the explosion does its work.

Her signature ability is a Charge skill affected by Growth that triggers all equipped weapons from her Belnades' Spellbook simultaneously. That means if you stack Belnades' Spellbook spells alongside Raging Fire, every charge release fires every spell at once, including Salamender and Pneuma Tempestas. The build below leans into that ability by stacking spells in the weapon slots and Spinach plus Heart of Fire (XIX) for the Salamender payoff.

Charlotte Aulin spell-spam fire build
Weapon 1Raging Fire iconRaging FiretoSalamender iconSalamender
Weapon 2Belnades' Spellbook iconBelnades' Spellbookcorespell-rotation hub for the Charge ability
Passive 1Spinach iconSpinachrequiredat max level for evolution
Passive 2Clover iconCloverscalesLuck for crit chance
Passive 3Candelabrador iconCandelabradorscalesArea for explosion radius
Passive 4Empty Tome iconEmpty TomescalesCooldown to compress the 7s base
Passive 5Duplicator iconDuplicatorscalesAmount for snake length post-evolution
Passive 6Crown iconCrownscalesGrowth for the Charge ability damage

The build's clock is set by minute 10 like most v1.13 evolutions. The ordering trap with this specific weapon is the Spinach max-level requirement: take Spinach on every level-up screen until it caps at 5, then push Clover and Candelabrador. Charlotte's +20% Area opener combined with Candelabrador and the Raging Fire level-up Area scaling can produce explosion zones large enough to cover boss-wave spawns at minute 10 and minute 15.

Best arcanas and items for Raging Fire

According to the wiki, two arcanas stand out for this weapon. Heart of Fire (XIX) is the run-defining pick because it triggers explosions whenever Salamender's snake segments spawn from the red glyph and touch an enemy, layering AoE damage on top of the snake's own contact damage. Gemini (I) creates a counterpart Speculo Raging Fire that mirrors Salamender in the opposite direction, doubling the screen coverage of the infinity-pattern snake.

For passives outside the core build, Hollow Heart iconHollow Heart is a marginal pick because Charlotte starts with 100 Max Health and no Recovery bonus, so survival becomes the bottleneck on Inverse mode. Pummarola iconPummarola is preferred over Hollow Heart for the regen rather than the HP pool ceiling. Avoid Spellbinder iconSpellbinder unless you are running another Duration-scaling weapon, since Raging Fire's Duration scaling from level-ups already extends the explosion window.

Common mistakes with Raging Fire

  1. Trying to aim it at enemies. Per the wiki, Raging Fire generates an exploding zone CENTERED ON THE CHARACTER, not at a target. Players who try to position the character far from enemies waste the explosion. Stand inside the wave and let the explosion clear the immediate surroundings.
  2. Skipping Spinach after picking it up once. Per the wiki, evolution requires Spinach at MAX LEVEL 5, not just present in the slot. The 5 level-ups for Spinach plus 8 weapon levels is a long pre-evolution checklist. Cap Spinach before chasing other passives.
  3. Stacking Spellbinder for the Duration bonus. Charlotte already starts with +20% Duration, and Raging Fire extends Duration by 0.6 seconds across level-ups. Spellbinder adds marginal value compared to passives that scale Area or Cooldown. Only take Spellbinder if you are already running a Duration-hungry weapon like Santa Javelin or King Bible.
  4. Forgetting that Salamender keeps Raging Fire as a hidden weapon. Per the wiki, evolving frees up the original Raging Fire slot for a fresh weapon. Players who slot a fresh weapon and stack Spinach for Salamender's benefit can run effectively eight active weapons in seven slots. That is one of the strongest slot-economy plays in v1.13.
  5. Building Might over Luck. Per the wiki, Raging Fire has a 30% base crit chance with a 2x multiplier (3x after evolution). Luck scales the crit chance directly, and crits already double or triple damage post-evolution. Spending Luck level-ups instead of Might level-ups produces more total damage on this weapon specifically.

Raging Fire, Charlotte Aulin, and the Belnades clan

Per the wiki entries, Charlotte Aulin is a direct reference to the Castlevania character of the same name from Castlevania: Portrait of Ruin (2006, Nintendo DS), where she is a young witch who fights alongside Jonathan Morris to combat Brauner. Her character ID in Vampire Survivors is TP_CHARLOTTE, and her unlock spell "notachild" is a reference to Portrait of Ruin's running joke that Charlotte's enemies and allies frequently underestimate her age. She was 18 in the original game, the same age as Jonathan, but her diminutive sprite design led to constant references to her looking younger.

The Belnades' Spellbook callback ties Charlotte's loadout to Sypha Belnades from Castlevania III: Dracula's Curse and the broader Belnades clan of vampire hunters who specialize in elemental magic. The fire-element spell theme that Raging Fire represents follows the Belnades family pattern: in the Castlevania timeline, Belnades witches typically command fire, ice, lightning, and wind. Salamender's snake-of-fire infinity loop is a visual nod to the alchemical ouroboros symbol traditionally associated with elemental transformation and the cyclical regeneration of fire magic. The "notachild" Forbidden Scrolls of Morbane spell is one of three named-spell unlocks in Vampire Survivors that bypass standard survival requirements.

Raging Fire FAQ

How do you unlock Raging Fire in Vampire Survivors?

Per the wiki, there are two paths. Either evolve Raging Fire into Salamender (which requires already having access through Charlotte Aulin), or play Charlotte Aulin who starts with Raging Fire equipped. Both paths require the Ode to Castlevania DLC.

What does Raging Fire evolve into?

It evolves into Salamender when held at level 8 alongside max-level (level 5) Spinach. The chest must spawn after minute 10. Evolution rewards 500 gold the first time, upgrades the crit multiplier from 2x to 3x, and crucially keeps Raging Fire as a hidden weapon, freeing the slot for another active weapon.

How does Salamender's snake of fire work?

Per the wiki, Salamender fires a snake of fire that travels in a figure-eight (infinity) pattern across the screen. The snake's head deals the full 20 base damage on contact, while the tail segments deal significantly less. Amount on the evolved weapon increases the number of snake segments, which extends the visual length of the loop.

Is the 30% base crit chance really that high?

Yes. Per the wiki, most weapons in v1.13 have a 5% base crit chance. Raging Fire's 30% is six times higher and matches Gale Force as the two highest base crit weapons in the Castlevania DLC. Combined with the 2x crit multiplier (3x post-evolution into Salamender), the effective damage output exceeds what the base damage of 10 suggests.

Can other characters use Raging Fire?

Yes. Per the wiki, Raging Fire can be picked from Belnades' Spellbook as a spell variant. Any character running Belnades' Spellbook with the Ode to Castlevania DLC installed can roll Raging Fire on a level-up. Outside Charlotte Aulin you lose the +20% Area and Duration openers plus the Charge ability, but the explosion-zone mechanic still works.

How do I unlock Charlotte Aulin?

Per the Charlotte Aulin wiki entry, collect 7 Mirrors of Truth on Ode to Castlevania stages after opening the Capra Gate. Charlotte then becomes available for purchase at 2,000 gold. Alternatively, cast "notachild" in the Forbidden Scrolls of Morbane to unlock her without the survival requirement.

Why does Charlotte's Charge ability matter for this build?

Per the Charlotte Aulin wiki entry, her Charge ability is affected by Growth and triggers all equipped weapons from her Belnades' Spellbook simultaneously. With {DATA['evolves_into']} plus Pneuma Tempestas (the Gale Force evolution) plus other Belnades spells in the loadout, each charge release fires every spell at once, producing burst damage windows that can clear minute-25 boss waves outright.

Is Raging Fire good in v1.13?

Pre-evolution it is a strong AoE pick because of the 30% crit chance and the centered-on-character explosion. Post-evolution into Salamender with the 3x crit multiplier and the slot-economy bonus, it is one of the strongest Castlevania DLC weapons in v1.13. See our weapon tier list for the full ranking.

More Vampire Survivors guides

For other Castlevania DLC weapons, see our Gale Force guide covering Julia Laforeze's starter (the other 30% crit weapon in the DLC), our Alchemy Whip guide covering Leon Belmont, and our Rock Riot guide covering Carrie Fernandez. For base-game weapons, the Pentagram guide covers the screen-clear archetype, the Glass Fandango guide covers the freeze-build archetype, and the Gaze of Gaea guide covers the EXTRA weapon pool. The weapon tier list ranks every weapon in v1.13 and the weapon evolution chart covers every recipe. Our arcanas guide walks through Heart of Fire (XIX) and Gemini (I), and the passive items guide covers Spinach, Clover, and the supporting passives. For other Castlevania character builds see our Leon Belmont, Richter Belmont, and Sypha guides. The main Vampire Survivors guide is the hub for everything else.

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Sources and patch notes:

Image sprites and screenshots sourced from the Vampire Survivors Wiki (vampire.survivors.wiki) under CC BY-NC-SA 3.0.