Spread Shot Vampire Survivors

Spread Shot icon, an Operation Guns DLC weapon in Vampire Survivors
Patch v1.13 / Operation Guns DLC

Ariana's starting weapon. Fires a wide red-bullet spread at fixed angles, evolves into Prototype C with Weapon Power-Up plus Empty Tome, and pairs with Ariana's unique multi-Prototype Cooldown-stack passive for the highest Cooldown ceiling in the Operation Guns DLC.

Type: Normal weaponEvolves to: Prototype CUnlock: Survive 15 min as Ariana

Spread Shot has the highest Amount-stat ceiling of any Operation Guns DLC weapon in v1.13.

Per the wiki levels table, Spread Shot adds +8 Amount across its 8 levels. Most projectile weapons in the DLC gain 4-5 Amount over the same scaling. The +2 projectiles per Amount-level pattern means a max-level Spread Shot fires roughly 11 red bullets in a fixed-angle spread per cast, which is why the weapon is named what it is.

The build-defining detail sits with the character, not the weapon itself. Per the wiki, Ariana gains -5% Cooldown for each "Prototype" evolution obtained during a run. That includes Prototype A (Long Gun), Prototype B (Short Gun), and Prototype C (Spread Shot's own evolution). Stack all three and Ariana hits -15% Cooldown on top of any passive-driven reductions.

In practice, that's the highest Cooldown ceiling available in the entire Operation Guns DLC. No other character in the DLC scales with collecting multiple Prototype evolutions, which is why the Spread Shot build paths optimize around Ariana specifically rather than around the weapon in isolation.

Quick Answer
  • UnlockSpread Shot iconSpread Shot by surviving 15 minutes with Ariana (purchase Ariana for 100 gold by evolving Short Gun)
  • Evolves toPrototype C iconPrototype C at max level (level 8) plus max-level Weapon Power-Up iconWeapon Power-Up AND Empty Tome iconEmpty Tome (both required)
  • Best onAriana iconAriana, who gets -5% Cooldown per Prototype evolution and converts Move Speed into Armor
  • Triple stackRun Long Gun, Short Gun, and Spread Shot together for all three Prototype evolutions = -15% Cooldown

How Spread Shot works in Vampire Survivors

According to the Vampire Survivors wiki, Spread Shot fires a spread of red bullet projectiles in the faced direction at fixed interval angles. The weapon ID is `FB_SPREAD` and it's classified as a Normal weapon, max level 8. The level 1 description reads "Fires in a wide spread in the faced direction," which the wiki effects block elaborates on with the fixed-angle detail. In actual play, that fixed-angle distribution means the spread covers roughly a 60-degree forward cone regardless of how many projectiles are firing per cast.

The spread mechanic differentiates Spread Shot from Short Gun (its DLC sibling). Per the wiki, Short Gun fires a tight horizontal burst at very high projectile Speed but with short Duration, while Spread Shot trades that single-lane density for cone coverage. The fixed-angle distribution on Spread Shot means projectile count directly translates into cone density rather than range, which is why the +8 Amount scaling matters so much for the weapon's late-game output.

Why projectile Speed matters more than usual

Spread Shot's level-up table includes +50% Speed bonuses at levels 3, 5, and 7, totaling +150% projectile Speed at max level. Most projectile weapons in v1.13 don't scale Speed this aggressively through native level-ups. The Speed scaling matters because Pale Diamond Incursion (V), the main Operation Guns arcana, converts Speed into Cooldown reduction. After a few runs with Spread Shot it becomes clear that the Speed scaling is what makes the arcana's Speed-to-Cooldown conversion meaningfully larger on this weapon than on Long Gun or Short Gun.

Build Tip

In our testing, walk forward into waves with Spread Shot firing rather than backpedaling. The fixed-angle spread cone covers a wider front-arc than Short Gun's tight burst, but it's still directional. Ariana's +20% Move Speed character bonus gives you the mobility to keep waves inside the cone, and her Move-Speed-to-Armor conversion (1 Armor per 10% Move Speed, max +10 at +100% Move Speed) means Speed picks pull double duty as defensive picks.

Spread Shot stats and per-level scaling

Per the wiki levels table, Spread Shot has 8 levels. The level-up structure alternates Amount picks with Cooldown-reduction-plus-Damage picks:

LevelBonus
Level 1Fires in a wide spread in the faced direction
Level 2Fires 2 more projectiles
Level 3Fires 2 more projectiles. Base Speed up by 50%
Level 4Cooldown reduced by 0.2 seconds. Base Damage up by 10
Level 5Fires 2 more projectiles. Base Speed up by 50%
Level 6Cooldown reduced by 0.2 seconds. Base Damage up by 10
Level 7Fires 2 more projectiles. Base Speed up by 50%
Level 8Cooldown reduced by 0.2 seconds. Base Damage up by 5

Per the wiki, max-level Spread Shot adds +25 Base Damage, +8 Amount, +150% Speed, and -0.6 seconds Cooldown above the level 1 stats. The +8 Amount step is the largest projectile-count scaling of any Operation Guns DLC weapon. After a few runs the priority order becomes clear: levels 2, 3, 5, and 7 (the Amount-and-Speed picks) carry the build, while levels 4, 6, and 8 (the Cooldown-and-Damage picks) reinforce it. None of the eight levels are skip-worthy, since each adds a meaningful scaling bump.

Limit Break scaling

Per the wiki, Spread Shot can be further leveled up with Limit Break. The Limit Break stats are: Might +0.5%, Speed +5% (max 200%), Area +2.5% (max 1000%), Amount +1 (max 10), and Pierce +1 (max 10). In our testing, the Pierce +1 limit and the Amount +1 limit are the meaningful ones for endless runs, since Spread Shot's base Pierce of 1 is very low and the additional Amount past the level-up cap pushes the cone density into screen-saturation territory.

Spread Shot evolution to Prototype C

Per the wiki, Spread Shot evolves into Prototype C when paired with both max-level Weapon Power-Up iconWeapon Power-Up AND max-level Empty Tome iconEmpty Tome. Like Short Gun's Prototype B and Long Gun's Prototype A, this is a two-passive evolution gate. All three Prototype evolutions in the Operation Guns DLC follow the same dual-passive pattern, which is itself a meta-mechanic worth knowing if you're chasing Ariana's triple-Prototype build.

StepRequirement
1. Equip Spread ShotPlay Ariana (auto-equipped) or pick from level-up offers if Spread Shot is already unlocked
2. Level Spread Shot to 8Standard level-up path. None of the eight levels are safe to skip
3. Pick Weapon Power-UpFrom the Operation Guns level-up screen. The Operation Guns DLC equivalent of Stone Mask
4. Pick Empty TomeStandard base-game passive, available on any level-up screen. Cooldown reduction up to -8%
5. Max BOTH passivesBoth Weapon Power-Up and Empty Tome must be at max level when the chest opens
6. Open chest at min 10 or 20Standard evolution gate. Prototype C replaces Spread Shot in the slot
Build Tip

Pick Empty Tome FIRST on the evolution path. Empty Tome's Cooldown reduction stacks multiplicatively with Ariana's per-Prototype Cooldown bonus, so getting Empty Tome maxed before minute 7 gives the Spread Shot scaling more cycles per second during the minute 5-10 phase. Weapon Power-Up is the second pick because it's mostly an evolution-gate passive with a small flat damage bonus.

Best Spread Shot build for Ariana

The strongest Spread Shot build runs Ariana on the Operation Guns map. The plan is to evolve Spread Shot into Prototype C by minute 10, then pick up Long Gun and Short Gun as additional weapon slots and evolve both into Prototype A and Prototype B. With all three Prototype evolutions stacked, Ariana's character passive grants the full -15% Cooldown bonus on top of Empty Tome and Pale Diamond Incursion (V).

Ariana's Move-Speed-to-Armor conversion also reshapes the passive priority. Per the wiki, Ariana gains 1 Armor per 10% Move Speed, with a maximum of +10 Armor at +100% Move Speed. Wings (which adds Move Speed) becomes a defensive pick on Ariana, not just an offensive one. After a few runs this changes the picks you skip versus what most projectile-weapon builds would use.

Ariana Prototype C triple-stack build
CharacterAriana iconAriana+Spread Shot iconSpread Shot (starting weapon)
Evolution 1Spread Shot iconSpread Shot+Weapon Power-Up iconWeapon Power-Up +Empty Tome iconEmpty TomePrototype C iconPrototype C
Evolution 2Pick up Long Gun mid-run, evolve to Prototype A (with Bracer)
Evolution 3Pick up Short Gun mid-run, evolve to Prototype B (with Weapon Power-Up + Bracer)
Passive 1Empty Tome iconEmpty Tome (Cooldown reduction, evolution gate)
Passive 2Weapon Power-Up iconWeapon Power-Up (damage bonus, evolution gate)
Passive 3Bracer iconBracer (projectile Speed, gates Long Gun and Short Gun evolutions)
Passive 4Wings iconWings (Move Speed -> Armor on Ariana, double-duty pick)
Passive 5Spinach iconSpinach (Might multiplier, raw damage scaling)
Passive 6Duplicator iconDuplicator (more projectiles per cast, multiplies the cone density)

Note that Candelabrador iconCandelabrador is intentionally excluded from this build despite being a typical projectile-weapon green-check. Per the wiki, Spread Shot's spread is at fixed angles regardless of Area scaling, so Candelabrador doesn't widen the cone the way it might widen other weapons' patterns. The passive slot is better used on Wings for the Move-Speed-to-Armor conversion or on Bracer for the gating of Prototype A and Prototype B.

The triple-Prototype Cooldown stack on Ariana

Ariana's character passive is the build's foundation, not its accent. Per the wiki, "Ariana will gain -5% Cooldown for each Prototype evolution obtained, being Prototype A, Prototype B, and Prototype C." Stacking all three gives -15% Cooldown that stacks multiplicatively with Empty Tome's max -8%, Pale Diamond Incursion (V)'s Speed-to-Cooldown conversion, and the per-level Cooldown reductions baked into each weapon's scaling table.

SourceCooldown reductionNotes
Ariana base passive-15%Requires all three Prototype evolutions completed in the same run
Empty Tome (max)-8%Standard passive, gates Prototype C evolution
Spread Shot levels-0.6 secondsLevels 4, 6, 8 (-0.2s each)
Pale Diamond Incursion (V)VariableSpeed-to-Cooldown conversion, scales with projectile Speed picks
Limit Break SpeedUp to 200% SpeedPushes the PDI-V conversion further into endless

How to actually pull it off in a single run

Across multiple runs the timing pattern that consistently works is: max Spread Shot to level 8 by minute 6-7, max Empty Tome plus Weapon Power-Up by minute 9, evolve to Prototype C at the minute 10 chest. From there, accept Long Gun from a level-up offer (you don't need to start with it) and accept Short Gun similarly. By minute 14-15 you should have Bracer maxed, which gates Prototype A immediately. The minute-20 chest then evolves Long Gun to Prototype A and Short Gun to Prototype B in the same chest opening if both passive sets are maxed.

The minute-10 to minute-20 phase is the trickiest. You're juggling 3 weapons at varying levels and 4 passives at varying levels (Empty Tome, Weapon Power-Up, Bracer, Wings) while also fighting through the difficulty ramp. The reward at minute 20 is the full -15% Ariana Cooldown bonus kicking in, which combined with the rest of the stack pushes Spread Shot's effective fire rate above what any single-Prototype build can achieve.

Build Tip

Skip Pummarola entirely on Ariana runs. Ariana's Move-Speed-to-Armor conversion already provides defense, and Pummarola's HP regen takes a passive slot that's better spent on Bracer (for the dual Long Gun and Short Gun evolutions). After a few attempts you'll find that Ariana's Armor floor is high enough by minute 12 that explicit healing isn't needed before endless mode.

Best arcanas and synergies for Spread Shot

Pale Diamond Incursion (V): the keystone arcana

Per the wiki, Pale Diamond Incursion (V) is the Operation Guns DLC arcana that grants individual auto-aim and Speed-to-Cooldown conversion to Operation Guns weapons. On Spread Shot specifically, this works alongside the weapon's already-aggressive Speed scaling (+150% Speed at max level via the level-up table) to multiply Cooldown reduction from two independent sources. Combined with Ariana's per-Prototype passive and Empty Tome, this arcana is what pushes the build into endless-tier output.

Wicked Season (XIII) for difficulty scaling

In our testing, Wicked Season (XIII) is the secondary arcana pick on long Ariana runs because it ramps Curse upward over time, which scales enemy density. On Ariana specifically, that translates into more pickup spawns from light sources (per the wiki, Ariana finds special Operation Guns pickups from light sources), which feeds the Speed-Cooldown loop with more passive offers and more leveling opportunities.

Weapon synergy: the all-three-Prototype loadout

Run Spread Shot with Long Gun and Short Gun as the second and third weapon slots. All three weapons share the same passive evolution gates (Weapon Power-Up appears on all three Prototype evolutions, plus Empty Tome on Prototype C and Bracer on the others). The evolution-gate overlap means a single Empty Tome max plus a single Bracer max plus a single Weapon Power-Up max can gate all three Prototype evolutions in the same run, which is what makes Ariana's triple-Prototype build feasible despite needing 3 separate evolutions.

Common Spread Shot mistakes

  1. Picking only one of Weapon Power-Up or Empty Tome. Per the wiki, the Prototype C evolution requires both at max level simultaneously when a chest opens. The two-passive gate is the same pattern as Short Gun's Prototype B, but the specific passive pair is different (Empty Tome instead of Bracer). After a few runs the priority order becomes clear: Empty Tome first for the Cooldown stacking, Weapon Power-Up second.
  2. Picking Candelabrador for cone widening. The Spread Shot cone is at fixed angles per the wiki effects block, so Candelabrador's Area bonus does not actually widen the spread. The passive slot is better used on Wings (for Ariana's Move-Speed-to-Armor conversion) or on Bracer (which gates Long Gun's Prototype A and Short Gun's Prototype B for the triple-stack build).
  3. Skipping Long Gun and Short Gun on Ariana runs. Per the wiki, Ariana's character passive grants -5% Cooldown per Prototype evolution. Stopping at just Prototype C leaves -10% Cooldown on the table. In our testing, accepting Long Gun and Short Gun as level-up picks during the minute 5-10 phase costs less than the eventual Cooldown bonus is worth, even on tight build paths.
  4. Treating Spread Shot like Long Gun on a non-Ariana character. Spread Shot's value is heavily concentrated on Ariana because of the per-Prototype passive. On other Operation Guns characters, Long Gun (with single-target damage) and Short Gun (with horizontal burst) outperform Spread Shot for the same passive picks. After a few runs on non-Ariana characters with Spread Shot the pattern is clear: pick a different Operation Guns weapon if you're not running Ariana.
  5. Picking Pummarola for sustain. Ariana's Move-Speed-to-Armor conversion already provides scaling defense via Wings and the level-up Speed bumps. Pummarola's HP regen takes a passive slot that's better spent on Bracer. The Armor floor is high enough by minute 12 that explicit healing isn't needed before endless mode, in our testing across multiple Ariana runs.

Spread Shot Contra heritage and Galuga references

Per the Vampire Survivors wiki, Spread Shot is the starting weapon of Ariana, who was added in the 9 May 2024 Operation Guns DLC alongside Bill Rizer, Lance Bean, and Colonel Bahamut. The Operation Guns DLC name itself is a play on "Operation C," the 1991 Game Boy Contra title (released in Japan as Operation C). The Forbidden Scrolls of Morbane unlock spell for Ariana per the wiki is "protectorofgaluga," which references the fictional island of Galuga, the alien-infested setting of the original Contra (1987).

The Spread weapon itself is one of the four iconic Contra weapon power-ups, alongside the Machine Gun (Long Gun in Vampire Survivors), the Laser (C-U-Laser), and the standard rifle that Bill Rizer starts with. The "S" power-up icon in original Contra dropped from flying capsules and gave the player a wide red bullet spread, which is exactly what Spread Shot reproduces in Vampire Survivors with its red-bullet projectile color and fixed-angle cone. Ariana's character passive being tied to Prototype evolution count is also a Contra reference: in the original Contra games, picking up multiple weapon power-ups in sequence stacked into stronger versions, and "Prototype" is the development-phase name Konami used for unreleased weapon variants in the Contra series.

Spread Shot FAQ

How do you unlock Spread Shot in Vampire Survivors?

Per the wiki, Spread Shot is unlocked by surviving 15 minutes with Ariana. To play as Ariana you first need to purchase her for 100 gold, and Ariana herself is unlocked by evolving Short Gun. So the prerequisite chain is: evolve Short Gun first, purchase Ariana, then survive 15 minutes with her in any stage to unlock Spread Shot.

What does Spread Shot evolve into?

Per the wiki, Spread Shot evolves into Prototype C when paired with both max-level Weapon Power-Up AND max-level Empty Tome simultaneously when a chest opens. This is a two-passive evolution gate, the same pattern as Short Gun's Prototype B and Long Gun's Prototype A in the same DLC.

Why is Spread Shot best on Ariana?

Per the wiki, Ariana gains -5% Cooldown for each Prototype evolution obtained. Spread Shot evolves into Prototype C, which contributes one of three possible Cooldown bonuses. Stacking all three Prototype evolutions (A, B, and C) gives -15% Cooldown, the highest character-derived Cooldown ceiling in the Operation Guns DLC.

What is the triple-Prototype build?

The triple-Prototype build runs Spread Shot, Long Gun, and Short Gun simultaneously on Ariana, evolving all three into Prototype C, Prototype A, and Prototype B respectively. This activates the full -5% per Prototype Cooldown bonus from Ariana's character passive (-15% total), stacking with Empty Tome and Pale Diamond Incursion (V) for the highest Cooldown ceiling available in the DLC.

What arcanas work with Spread Shot?

Per the wiki, Pale Diamond Incursion (V) is the main Operation Guns DLC arcana, granting individual auto-aim and Speed-to-Cooldown conversion. Spread Shot's heavy Speed scaling (+150% at max level) makes the conversion meaningfully larger on this weapon than on Long Gun or Short Gun. Wicked Season (XIII) is a secondary pick for endless-mode runs because Ariana finds special pickups from light sources, which Curse spawns more of.

Should I pick Candelabrador on a Spread Shot build?

No. Per the wiki effects block, Spread Shot's spread is at fixed interval angles regardless of Area scaling. Candelabrador adds Area, which doesn't widen the cone. The passive slot is better spent on Wings (for Ariana's Move-Speed-to-Armor conversion), Bracer (for the Long Gun and Short Gun evolution gates), or Spinach (for raw damage scaling).

How does Ariana's Move-Speed-to-Armor conversion work?

Per the wiki, Ariana gains 1 Armor per 10% Move Speed, with a maximum of +10 Armor at +100% Move Speed. This means Wings (+30% Move Speed) becomes a defensive pick on Ariana, not just offensive. Combined with her starting +20% Move Speed, she sits near +50% Move Speed (so +5 Armor) within a few level-ups, and the cap is reached around +100% Move Speed via Wings stacking and stage pickups.

Is Spread Shot good in v1.13?

Yes, on Ariana specifically. The +8 Amount scaling across 8 levels is the highest projectile-count scaling of any Operation Guns DLC weapon, and Ariana's per-Prototype Cooldown passive turns the dual-passive evolution gate into a build-defining synergy. On non-Ariana characters Spread Shot is mid-tier, since the per-Prototype Cooldown bonus doesn't apply and Long Gun or Short Gun cover similar build niches more efficiently.

More Vampire Survivors guides

For other Operation Guns DLC weapon spokes, see our Short Gun guide and our Metal Claw guide. For Castlevania DLC weapons, see our Raging Fire guide, our Ice Fang guide, our Gale Force guide, our Rock Riot guide, our Alchemy Whip guide, our Shuriken guide, and our Coat of Arms guide. For thrown-projectile and grenade comparisons, see our Javelin guide, our Hand Grenade guide, and our Arma Dio guide. For base game weapon comparisons, see our Pentagram guide, our Glass Fandango guide, and our Gaze of Gaea guide. The weapon tier list ranks every weapon in v1.13 and the weapon evolution chart covers every recipe including Prototype C. The passive items guide walks through Empty Tome, Weapon Power-Up, Bracer, Wings, Spinach, and Duplicator. The main Vampire Survivors guide is the hub for everything else.

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