
Selene is the source of every Hex in Hades 2, the powerful moon abilities that replace the Calls from the first game.
Every Hex you fire in Hades 2 is a gift from the moon, and the moon has opinions about how you spend your Magick.
Selene is the Moon Incarnate, a Titaness who stands against her own kind to aid Melinoe. Each Night she offers a choice of Hexes, the powerful screen-clearing abilities that replace the first game Calls, and you pick one to carry and upgrade.
Her Path of Stars skill tree then shapes that Hex into a build-defining tool, from a slow-everything pulse to an 800 damage beam. Picking the right Hex is one of the biggest decisions in a run.
This guide covers who Selene is, how Hexes and the Path of Stars work, the best Hex picks, and her Moon Beam keepsake.
the Moon Titaness who grants Melinoe her Hex each Night.Selene is the goddess and personification of the Moon, a Titaness who sides with Melinoe against her own kin.
The wiki lists her as a daughter of the Titans Hyperion and Theia and a sister of Hestia
, Demeter, Hera, and Eos, which makes her an aunt to Melinoe
. She is one of the Silver Sisters, dreamy and tender, but the most powerful of them.
In Hades 2 she appears each Night to offer Melinoe a Hex, and a chosen Hex can later be upgraded through her Path of Stars skill tree. The wiki notes Selene has no status curse of her own like the Olympians, though her Twilight Curse Hex can inflict Morph, turning enemies into harmless critters.
She is voiced by Sarah Grayson. As of patch v1.0 she is the single most important source of burst power in a run, since every Hex in the game comes from her.
Hexes are Selene moon abilities, the successors to the first game Calls, and they are fueled entirely by spent Magick.
Each Night you meet Selene, you choose one Hex to carry. The wiki notes each Hex has a Magick threshold it must charge before it can fire, and that meter fills as you spend Magick during an encounter, resetting at the start of each room. High Magick builds get to fire their Hex far more often.
Once chosen, your Hex is shaped by the Path of Stars, a skill tree of upgrades unique to that Hex. The Moonglow phase you pick at, Full, Half, or Crescent, decides how many bonus upgrades your next Path of Stars grants. Each Hex also has a Godsent version tied to an Olympian, so pairing the right god
unlocks extra power against Guardians.
One Hex inflicts Morph through Twilight Curse, a {link("hades-2-status-effects", "status effect")} that turns foes into harmless critters. The rest range from pure damage to control to defense.
Build Magick regeneration if you want to lean on your Hex. The Magick threshold means a low-regen build only fires its Hex once or twice a fight, while a high-regen build can cycle it almost constantly.
Selene offers nine Hexes, each tied to an Olympian for its Godsent upgrade, and the best pick depends on whether you want damage, control, or safety.
The wiki details the full list. The standouts for most builds are below, with their effects and the Magick they need to charge.
| Hex | What it does | Magick to charge |
|---|---|---|
| Lunar Ray | Fires a beam dealing up to 800 damage over 2 seconds. | 30 |
| Twilight Curse | Launches a seeking shot that inflicts Morph on up to 5 foes. | 40 |
| Wolf Howl | You rise and crash down on a target area for 200 damage. | 50 |
| Phase Shift | Makes everything else move 50% slower for 4 seconds. | 130 |
Lunar Ray is the go-to damage Hex thanks to its low Magick cost and high beam damage, while Twilight Curse is the control pick for its Morph. The other five Hexes, Moon Water, Night Bloom, Total Eclipse, Dark Side, and Sky Fall, round out the set, each with a Godsent tie to a god like Demeter
,
Ares, or Apollo
.
Match your Hex to your Magick budget. Lunar Ray fires after just 30 Magick, so it works on almost any build, while Phase Shift needs 130 and only pays off on a heavy Magick-regen setup that can afford it.
The Moon Beam is Selene keepsake, and it supercharges the Path of Stars tree that defines your Hex.
You earn it by gifting Nectar to Selene. Once equipped, the wiki states a reward from Selene becomes likely, and the next Path of Stars you find grants +3, +4, +5, or +7 upgrades by rank. It sits in the wider keepsake pool with the other character keepsakes.
That is a massive head start on your Hex. Loading a Path of Stars with several extra upgrades early can fully shape a Hex before you would normally have the chance, turning your moon ability into a build centerpiece from the first region.
Equip the Moon Beam on a run where you plan to commit to your Hex. The extra Path of Stars upgrades are wasted if you ignore your Hex, but on a Hex-focused build they push it to full power far ahead of schedule.
The Path of Stars is the skill tree that upgrades your chosen Hex, and it is where a basic Hex becomes a build-defining one.
The wiki lists upgrades that range from Growth, which charges your Hex automatically over time, to Lineage, which lets you fire a Godsent Hex an extra time in Guardian encounters. Higher-tier upgrades add critical chance, extra beams, or huge damage, often at a higher Magick cost.
Godsent Hexes are the payoff for pairing a Hex with its matching Olympian. When you hold the right god boons, your Hex gains a powerful Godsent effect, like a Hestia-infused burn or an Ares
blade barrage, used against the toughest fights.
Pick the Moonglow phase with the most potential when you can. Full Moonglow grants the most bonus Path of Stars upgrades, so choosing a Hex at a full moon gets your tree further ahead than a crescent pick.
Selene is the goddess and personification of the Moon, a Titaness and one of the Silver Sisters who sides with Melinoe against the Titans. In Hades 2 she grants Melinoe a Hex each Night and upgrades it through her Path of Stars skill tree.
Hexes are Selene moon abilities, the successors to the first game Calls. You choose one each Night, and it is fueled by spent Magick, charging to a threshold before it can fire. They range from damage beams to crowd control to Morph.
Lunar Ray is the strongest all-around pick, firing an 800 damage beam after just 30 Magick. Twilight Curse is the best control Hex thanks to Morph, and Phase Shift is excellent crowd control if your Magick regeneration can pay its 130 cost.
The Path of Stars is a skill tree that upgrades your chosen Hex. Upgrades include auto-charging, extra damage, critical chance, and Lineage for an extra Godsent use against Guardians. The Moonglow phase you pick at decides how many bonus upgrades you get.
The Moon Beam, earned by gifting her Nectar. It makes a reward from Selene likely and grants your next Path of Stars +3 to +7 extra upgrades by rank, which can fully shape a Hex far earlier than normal.
A Godsent Hex is an upgraded version of a Hex unlocked by holding the matching Olympian boons. Each of Selene nine Hexes is tied to a god, and the Lineage upgrade lets you fire the Godsent version an extra time during Guardian encounters.
No. Unlike the Olympian gods, Selene has no signature status curse. However, her Twilight Curse Hex can inflict Morph, which turns enemies into harmless critters for a few seconds, effectively acting as crowd control.
Through the Path of Stars, found during runs, which offers upgrades for your current Hex. The Moonglow phase and the Moon Beam keepsake increase how many upgrades you receive, and matching Olympian boons unlock the Hex Godsent effect.
Keep building out your Hades 2 knowledge with these next stops.






Game data and character art adapted from hades.fandom.com, used under CC BY-SA 3.0. Original content remains the property of the wiki contributors and Supergiant Games.