Room 1665 Vampire Survivors Guide

Room 1665 stage icon, the hidden devil stage in Vampire Survivors
Hidden stage / Patch v1.11 / Added 15 August 2024

Cast forbiddenbox in the Secrets menu. 16 rooms, 1,665 kills, one Darkasso.

Stage ID: DEVILROOMTime limit: 30:00Final room: 1,665 kills

Room 1665 hides behind the only spell the wiki explicitly calls the "intended method" of unlock. Other Secret menu spells in Vampire Survivors bypass standard unlock requirements; forbiddenbox is different. The wiki specifies that the stage achievement literally tells players "Dare to cast the spell forbiddenbox," which makes the spell itself the canonical entry route, not a workaround.

Once inside, the stage breaks the standard Vampire Survivors loop. Per the wiki, all modifiers except Arcanas and Limit Break are disabled at the start. The player spawns in a small locked room with no enemies, no Arcana selection, and no path forward until 100 kills crack open the first corridor. Each subsequent room unlocks at fixed kill milestones until the final room opens at exactly 1,665 kills (not 1,500).

Build context. According to the wiki, the stage carries x1.9 player and enemy move speed, x1.5 gold, x1.15 projectile speed, and a 0 starting spawn count. Enemies do NOT despawn when the player kites them off-screen, which inverts the standard tactic of running circles around the map. Light sources appear in dense clusters (11-12 per corridor) and slowly respawn, which keeps the loot economy alive across the 30-minute timer.

This guide covers the forbiddenbox spell, the 16-room kill-milestone progression, the Darkasso relic reward, the modifier quirks that change standard builds, and the mistakes that stall players in the early rooms before the first 100-kill door unlocks.

  • What it is Room 1665, the hidden devil-themed stage added in patch v1.11 on 15 August 2024. Sixteen rooms unlocked by kill milestones.
  • How to unlock Forbidden Scrolls of Morbane icon Cast forbiddenbox in the Secrets menu from the main menu. The Secrets menu is the canonical unlock path per the achievement description.
  • Reward Darkasso icon Darkasso relic in the final room, unlocked at 1,665 cumulative kills (not 1,500).
  • Skip if the build relies on Spinach, Candelabrador, Bracer, or any non-Arcana / non-Limit Break modifier. They are all disabled in this stage.

How to Unlock Room 1665

The unlock is a single spell. From the main menu, open the Secrets menu (the hidden option behind the standard menu chord) and type forbiddenbox. The wiki specifies this is the only way to unlock Room 1665 and the intended method, distinguishing it from spells like coopwhen that bypass standard unlock requirements for stages with conventional routes.

StepAction
1. Open the Secrets menuFrom the Main Menu, two methods exist to surface the hidden Secrets menu
2. Cast the spellType forbiddenbox in the spell input field
3. Room 1665 appears in Stage SelectionThe stage is now permanently available with the ID DEVILROOM
4. Pick a character and survival kitThe first 100 kills are the hardest because no Arcana selection fires until the first room unlocks

Per the wiki, the achievement description for unlocking the stage reads "Dare to cast the spell forbiddenbox," which is the strongest in-game evidence that the spell route is canonical rather than a developer Easter egg. The related Forbidden Scrolls of Morbane icon Forbidden Box item in the Forbidden Scrolls of Morbane lets the player cast the same spell during a run as an alternative trigger.

The 16 Rooms and Kill Milestones

The stage layout is a chain of 16 rooms connected by corridors. According to the wiki, rooms unlock at fixed kill counts of 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, and finally 1665. The jump from 1,400 to 1,665 is a 265-kill gap, the largest single milestone in the stage and the reason runs that stall at 1,400 do not always know how many kills are left.

RoomKills requiredNotes
Spawn room (Room 1)0Small locked room, no Arcana selection, no starting enemies
Rooms 2-14100 to 1,400 (every 100)One corridor and one new room per 100 cumulative kills
Room 151,400Second-to-last room. Stage darkness reaches its peak here
Room 16 (final)1,665Contains the Darkasso relic. Stage fully lights up when this room opens

Per the wiki, ~11-12 light sources appear in each corridor and slowly respawn over time, which keeps pickup income alive through the long run. Boss enemies generally have less health than non-boss enemies in this stage, which is the opposite of most stages. Enemy variety changes based on which rooms have been unlocked and how much time has passed.

Build Tip

Skip the Spinach passive entirely. Per the wiki, all stat modifiers except Arcanas and Limit Break are disabled at the start of Room 1665. In actual play, this means stacking damage-boost passives is wasted XP. Build into Arcanas and Limit Break for any stat scaling, then take evolution-gate passives like Empty Tome or Duplicator for the weapon evolution payoffs that still function normally.

Stage Rules and Modifier Quirks

Room 1665 carries the most aggressive modifier override of any base game stage. The wiki lists +90% player and enemy move speed (x1.9 each), +15% projectile speed, +50% gold, an enemy minimum of 20, and a 50% destructible chance that scales to 80% with Luck. Critically, the stage disables every other modifier the player would normally bring in.

PropertyValue
Player move speedx1.9
Enemy move speedx1.9
Projectile speedx1.15
Gold multiplierx1.5
Enemy minimumx20 (constant pressure)
Starting spawns0 (player spawns in empty locked room)
Destructible chance50% base, 80% with Luck
Max destructibles20
Randomazzo icon ArcanasEnabled (not selectable at spawn, unlocks after 100 kills)
Great Gospel icon Limit BreakEnabled, applies normally
All other modifiersDisabled (Hyper, Hurry, Inverse, Endless all suppressed)

According to the wiki, the no-despawn rule is the second-biggest mechanical change. Enemies that the player outruns or kites off-screen stay alive and follow indefinitely instead of disappearing. The standard "kite the screen" tactic that works in Mad Forest or Cappella Magna does not work here, which forces stationary or near-stationary builds.

Best Build Approach for Room 1665

The build pattern that works here is Arcana-first plus an evolution-chain weapon that runs at high kill volume. The wiki notes Arcanas are the only stat modifier preserved at stage start, so picking a damage-multiplier Arcana (like Slash or Out of Bounds) at the first Arcana chest accelerates the 1,665-kill grind dramatically. Limit Break stays enabled for late-stage damage scaling once the run gets into 800+ kills.

Character Iguana Gallo Valletto character iconIguana Gallo Valletto (Clock Lancet starter pairs with Arcana selection out of the gate)
Weapon Randomazzo iconAny high-Amount weapon (Garlic, Shuriken, or Bone for the multi-hit kill rate)
Passive 1 Empty Tome iconEmpty Tome (Cooldown reduction layer for kill volume)
Passive 2 Duplicator iconDuplicator (Amount stacks raise kill volume per cycle)
Passive 3 Crown iconCrown (Growth speeds Arcana chest cadence)
Passive 4 Skull O'Maniac iconSkull O'Maniac (Curse raises enemy difficulty, which raises enemy kill XP returns)
Arcana Randomazzo iconSlash (XVI) or Out of Bounds (XII) (damage-multiplier Arcanas for the kill-volume grind)

Across multiple runs, the milestone clear pattern lands around minute 18 for the 1,400 mark and minute 24-26 for the final 1,665 mark, assuming the build hit a damage-multiplier Arcana at the first chest. Without it, the run can stretch past the 30:00 time limit and trigger the Reaper before the Darkasso unlocks.

The Darkasso Relic Reward

Darkasso is the only relic the stage drops. Per the wiki, it sits in the final room behind the 1,665-kill door. The room itself fully re-lights the stage after the previous rooms have progressively darkened, which is a visual confirmation that the relic spawn is imminent. The wiki notes there is little point continuing the run after the relic pickup.

PropertyValue
Relic nameDarkasso icon Darkasso
LocationFinal room (Room 16), unlocked at 1,665 kills
Stage visual cueStage darkens progressively per room, then fully re-lights when Room 16 opens
Stage themeCall of the Bloodmoon
Achievement"Dare to cast the spell forbiddenbox"

According to the wiki, the run effectively ends with the relic pickup. The 30-minute time limit gives a buffer for slower builds, and the Reaper still spawns at the timer cap if the run drags past 30:00 without a relic pickup. In real runs, the Darkasso payoff is the only reason to continue past the 1,400 milestone; everything past that is the final 265-kill push.

Common Room 1665 Mistakes

  1. Building Spinach, Bracer, or Candelabrador. Per the wiki, all modifiers except Arcanas and Limit Break are disabled at the start of the stage. Damage passives, Speed passives, and AoE passives function normally as items, but the global stat multipliers from selection-menu modifiers do not stack. Build for Arcana-driven scaling instead.
  2. Kiting enemies off-screen expecting them to despawn. The wiki specifies enemies do NOT despawn in Room 1665 even when the player outruns them or moves out of view. Kiting tactics from Mad Forest or Cappella Magna create a trailing follower count that wraps around when the player reverses, which spikes the on-screen pressure unexpectedly.
  3. Assuming the final room unlocks at 1,500 kills. According to the wiki, the final room opens at exactly 1,665 kills, not 1,500. The naming pattern of every-100-kill milestones breaks at the last room, which is a 265-kill gap from the 1,400 mark. Runs that stall after 1,400 sometimes assume the door is broken; it just needs 265 more kills.
  4. Skipping the first Arcana chest. Per the wiki, no Arcana selection fires at stage spawn, so the first Arcana chest is the player's only stat-scaling pick for the first 100-200 kills. Skipping it for an evolution chest or a Limit Break offer wastes the only damage-multiplier unlock window in the early stage.
  5. Casting forbiddenbox in-run instead of from the main menu. The Secrets menu version unlocks the stage permanently in Stage Selection. The in-run version (via Forbidden Scrolls of Morbane) only triggers the stage for that specific run. For the permanent unlock, use the main menu Secrets entry the wiki documents.

Room 1665 FAQ

How do you unlock Room 1665 in Vampire Survivors?

Cast the spell forbiddenbox in the Secrets menu from the main menu. Per the wiki, this is the only way to unlock Room 1665 and the intended method per the achievement description, which reads 'Dare to cast the spell forbiddenbox.'

What does Room 1665 unlock?

The Darkasso relic. According to the wiki, Darkasso sits in the final room (Room 16) behind the 1,665-kill door. There is no other reward currently tied to the stage beyond the achievement for unlocking it.

How many rooms are in Room 1665?

16 rooms total per the wiki, including the player's spawn room. Rooms 2 through 15 unlock at 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, and 1400 kills respectively. The final Room 16 unlocks at 1,665 kills, not 1,500.

How long does a Room 1665 run take?

Around 24-26 minutes per the wiki's milestone progression. The stage time limit is 30:00, with the Reaper spawning at the cap. A clean run with damage-multiplier Arcanas clears the Darkasso pickup with several minutes of buffer.

Why does Spinach not work in Room 1665?

Per the wiki, all modifiers except Arcanas and Limit Break are disabled at the start of Room 1665. Spinach itself still functions as an item, but the global modifier multipliers do not stack. Build for Arcana-driven damage scaling instead of standard passive stacks.

Do enemies despawn in Room 1665?

No. The wiki specifies that enemies do not despawn when outrun or moved off-screen, which is unique to Room 1665. Kiting tactics that work in other stages create a trailing follower count instead of clearing the pressure.

When was Room 1665 added?

15 August 2024 in patch 1.11. According to the wiki, the patch was named 'The Darkasso' after the relic the stage drops. A 29 April 2025 hotfix later fixed Arcana chests in Room 1665 that were not rewarding Arcanas at launch.

Is Room 1665 a DLC stage?

No. Room 1665 is a base game hidden stage added in patch 1.11. The wiki lists it under the 'Other' stage category alongside Holy Forbidden and Eudaimonia Machine. No DLC purchase is required to unlock or play the stage.

More Vampire Survivors Guides

Pair the Room 1665 grind with passive items that survive the modifier override, plus the Forbidden Box spoke for the in-run spell route.

Sources

Game data and screenshots adapted from vampire.survivors.wiki, used under CC BY-NC-SA 3.0. Original content remains the property of the wiki contributors and Poncle.