Forbidden Box Vampire Survivors

Room 1665 stage preview in Vampire Survivors

Forbidden Box is one of the most-searched items in Vampire Survivors, but here is the critical clarification: it is not a relic. "Forbidden Box" is the spell code forbiddenbox that you cast in the Forbidden Scrolls of Morbane to unlock Room 1665, a hidden 30-minute stage added in Patch 1.11 (August 2024). Inside that stage, after killing 1,665 enemies to open all 16 rooms, you pick up the Darkasso relic, which permanently unlocks the Darkana card system.

This guide explains why the search term "Forbidden Box" is misleading, how to set up the spell chain properly, exactly how Room 1665's 16-room kill-milestone progression works, the final-room Darkasso pickup, and what the Darkasso unlocks once you have it.

What It Actually Is
A Spell Code
Spell
forbiddenbox
Unlocks
Room 1665 Stage
Final Relic
Darkasso
Added In
Patch 1.11 (Aug 2024)
Time Limit
30:00

Why There Is No \"Forbidden Box\" Relic

Most Vampire Survivors relics follow a predictable naming pattern: you search the name, find a wiki page, and read the effects. Forbidden Box breaks that pattern because it is not the name of a collectible item. It is the spell code Poncle chose as the key phrase for unlocking Room 1665.

The confusion comes from two sources. First, the word "forbidden" shows up on several nearby items: the Forbidden Scrolls of Morbane (a real relic that unlocks the Secrets menu), the Holy Forbidden stage (the hidden area where the Yellow Sign lives), and now forbiddenbox as a spell code. Second, the Room 1665 achievement is literally titled "Dare to cast the spell 'forbiddenbox'", which reinforces the phrase even though no object named "Forbidden Box" exists in the game.

Here is what the term actually refers to, in order of how a player typically encounters them:

  • The spell forbiddenbox: Typed in the Secrets menu, it immediately unlocks Room 1665 on your stage list.
  • Room 1665: The hidden stage unlocked by that spell. Time limit 30:00, special rules described below.
  • The Darkasso relic: The prize at the end of Room 1665. Sits in the center of the final room after you kill 1,665 enemies.
The Spell Is the Intended Path

Unlike most spells in the Forbidden Scrolls of Morbane, which are alternate shortcuts to normally-unlockable content, forbiddenbox is the only way to unlock Room 1665. There is no in-game progression path that reveals this stage without the spell. The achievement text itself instructs the player to cast it, confirming it is the canonical route.

Prerequisite: The Forbidden Scrolls of Morbane

Forbidden Scrolls of Morbane relic icon from Vampire Survivors

You cannot cast the forbiddenbox spell until you have the Forbidden Scrolls of Morbane, the relic that unlocks the Secrets menu where spells are cast. Most players already have this by the time they hear about Room 1665, but if you do not, here is the fast version:

Unlock The Bone Zone. You need to find it on the Milky Way Map as a question mark icon. This happens after you have made enough base-game progression to see side-stage markers.
Find Sketamari in The Bone Zone. Sketamari is a large enemy that absorbs smaller skeletons to become more dangerous. It appears due south of the starting area.
Defeat Sketamari early. The trick: if you stay away from Sketamari, it keeps absorbing enemies and growing stronger. If you rush it at low level before it has absorbed much, it dies quickly. The Forbidden Scrolls of Morbane drops on kill.
Open the Secrets menu. Once you have the Scrolls, a new Secrets option appears on the main menu. This is where you type spell codes.
The Bone Zone stage preview from Vampire SurvivorsSketamari enemy sprite from Vampire Survivors

There is one alternate way to access the Secrets menu without collecting the Forbidden Scrolls of Morbane: tap the Yellow Sign icon in the Collection menu seven times. This works as a shortcut but still requires the Yellow Sign relic to be unlocked first. Most players will find the Sketamari route simpler.

How to Cast the Forbiddenbox Spell

With the Forbidden Scrolls of Morbane in hand, casting the spell is straightforward:

Return to the main menu. Make sure no run is in progress.
Click Secrets. This option appears after you have unlocked the Forbidden Scrolls of Morbane.
Type forbiddenbox in the text input. All lowercase, no spaces, no quotes.
Confirm the spell. Room 1665 is immediately added to your stage list. You will also hear a confirmation sound.
Start a run on Room 1665. It appears at the bottom of the special stages section in the Stage Selection menu.
Achievement on Cast

Simply casting the spell unlocks the achievement \"EXTRA: Room 1665\" (5 Gamerscore / Bronze PSN trophy). You get this before you even play the stage, just for typing the spell correctly.

Inside Room 1665: The 16-Room Kill Progression

Room 1665 interior background from Vampire Survivors Bestiary

Room 1665 is one of the most mechanically unique stages in Vampire Survivors. It does not play like a normal 30-minute run. When you enter, you are locked in a small room at the top of a 16-room vertical structure, and your job is to kill enough enemies to unlock each subsequent room below you.

Starting Conditions

On entry to Room 1665, the following happens:

  • All run modifiers disabled except Arcanas and Limit Break. Hyper, Hurry, Inverse, and Endless all turn off automatically.
  • No starting Arcana choice. Unlike other stages, you do not pick your first Arcana at the start. The Arcana chest is in the second room, which unlocks at 100 kills.
  • Starting spawns: 0. You begin in an empty room and enemies must spawn in before you can start killing.
  • Enemy minimum: 20. Once spawning begins, the stage aggressively maintains 20+ enemies on screen at all times.

The Kill Milestone Unlock Table

Each new room opens at a specific cumulative kill count. There are 16 rooms total (your starting room plus 15 unlockable rooms). The milestones are:

RoomKills RequiredWhat It Contains
1 (Spawn)0Empty starting room
2100First Arcana chest
3200Standard room
4300Standard room
5400Standard room
6500Standard room
7600Second Arcana chest area
8700Standard room
9800Standard room
10900Standard room
111,000Standard room
121,100Standard room
131,200Standard room
141,300Standard room
151,400Standard room
16 (Final)1,665The Darkasso relic

The final jump is the important one: the last room does not open at 1,500 kills as the pattern would suggest. It opens at 1,665 kills, which is where the stage gets its name. That final stretch from 1,400 to 1,665 is 265 extra kills on a build that has already carried you through the previous 14 rooms.

Room 1665's Unique Mechanics

A few behaviors in Room 1665 are different from every other stage in the game. These are the details that separate a successful run from an early death:

Enemies Do Not Despawn When Out of View

In normal stages, enemies offscreen eventually despawn to free up processing. Not here. Every enemy you do not kill stays alive and keeps tracking you across the 16-room layout. If you back into a previously-cleared room, the enemies you ran past earlier are still waiting. Build for sustained AoE damage, not hit-and-run.

Light Sources Respawn

Each corridor between rooms contains 11 to 12 light sources at predictable positions. Unlike normal stages where light sources are single-use, these slowly respawn over the course of the run. This gives you a steady supply of Floor Chicken heals, coins, and Orologion stops if you revisit cleared corridors.

Progressive Darkness

The stage gets progressively darker each time a new room unlocks. By room 10 or so, visibility is noticeably reduced. Then when you unlock the final room at 1,665 kills, the entire stage suddenly lights up again as a visual reward for reaching the Darkasso.

The Eerie Visual Flickers

The wiki documents several split-second visual details that appear during gameplay: blood drips down from the top of the screen after enough kills, a large eye occasionally appears on the walls, shadows of arms reach up from the bottom of the screen, and a mouth with sharp teeth plus a pair of eyes appears in the empty space outside the playable rooms. These are cosmetic only and do not signal any mechanical change, but they reinforce the stage's horror atmosphere.

Boss Enemies Have Lower HP Than Trash

One counterintuitive detail: boss enemies in Room 1665 typically have lower HP than the regular trash enemies that spawn around them. The stage is tuned this way because the horde itself is the main challenge, not individual bosses. Focus your damage on clearing waves rather than dueling boss-tagged spawns.

The type and mix of enemies you encounter shifts based on (a) how many rooms you have unlocked and (b) how much time has passed. The stage has a 30-minute time limit, but most players reach the Darkasso well before 30 minutes with a decent build, because the unlock threshold is kill-based, not time-based.

Reaching the Darkasso: Your Final Reward

Darkasso relic icon from Vampire Survivors

Once you hit 1,665 kills, the final room opens at the bottom of the 16-room chain. Walk south through the corridors into the center of that last room. The Darkasso is floating there. Walking near it triggers an automatic pickup animation; you do not need to interact with it manually.

The Darkasso pickup does two things immediately:

  1. Permanently unlocks the Darkana system. A separate set of Arcana-like cards called Darkanas now appears in your collection. The game treats them as parallel to regular Arcanas, with the same mechanical weight but different themes.
  2. Awards the Moonlight Bolero (VI) Darkana directly. Unlike most Darkanas, which require unlock conditions tied to specific characters, Moonlight Bolero (VI) is given to you the moment you pick up the Darkasso. This is the starting Darkana and is used to unlock others through gameplay.
Darkasso menu interface from Vampire Survivors showing the Sapphire Mist Darkana

The Darkasso menu has the same grid layout as the Randomazzo (standard Arcana menu), but the background is a writhing wall of red tentacles and the cards themselves have dark backing. Obtained Darkanas appear with a yellow highlight circle and sort to the top of the grid. Unobtained Darkanas show as face-down card backs.

There Is No Point in Continuing Past 1,665 Kills

Once you have the Darkasso, the run has nothing else to offer. The wiki explicitly notes this: there is no additional loot, no hidden secondary objective, nothing past the final room. You can continue grinding for XP and gold, but the stage considers itself functionally complete once you collect the relic. Most players quit the run immediately after the pickup animation.

The Darkasso Spell Shortcut

If you only care about unlocking the Darkana system and not playing through Room 1665, there is a second spell that skips the whole stage:

Darkasso Direct Unlock Spell

darkassami — cast in the Forbidden Scrolls of Morbane. This awards the Darkasso relic directly without requiring you to play Room 1665 at all.

The practical decision: use forbiddenbox first so you can play Room 1665 and earn the three achievements tied to it, then use darkassami only if you are on a save where you want the relic without the stage unlock for some reason. The achievements are:

  • EXTRA: Room 1665: Dare to cast the spell "forbiddenbox".
  • Be embraced by the Darkasso: Reach the final room.
  • Get touched by the Darkasso: Collect the relic.

Skipping Room 1665 via darkassami still gives you the Darkasso relic but forfeits the two stage-based achievements.

What Darkanas Do Once You Have Them

Moonlight Bolero Darkana icon from Vampire Survivors

Darkanas are mechanically identical to Arcanas. They slot into the same three-Arcana-per-run cap (or five if you are playing Queen Sigma). What makes them unique is their theme: where Arcanas are named after tarot-like concepts (Twilight Requiem, Disco of Gold, Wicked Season), Darkanas take a darker, more aggressive approach.

Randomazzo relic icon from Vampire Survivors

Poncle's patch notes for Darkanas state plainly: "The only difference between Arcanas and Darkanas is their theme, functionally they are exactly the same." So do not expect Darkanas to be stronger or weaker than regular Arcanas. They are a parallel set, unlocked by different characters and conditions, that expands your total pool of pick-one-of-four options during an Arcana chest pull.

One mechanical bonus: if you have unlocked 23 or more Arcanas + Darkanas combined, Arcana chests now offer six random picks instead of four, plus one free Reroll per chest. This is a major upgrade for late-game flexibility.

The Moonlight Bolero (VI) Darkana you receive on Darkasso pickup has one additional perk worth knowing: special bosses it spawns can drop Arcana chests that contain a previously-unseen Arcana, giving you an alternate route to obtain Arcanas you have not yet unlocked through character progression. This chance remains active until all unlocked Arcanas have been collected.

Forbidden Box FAQ

Is Forbidden Box a Relic in Vampire Survivors?

No. Forbidden Box is not a relic. It is the spell code forbiddenbox that you cast in the Forbidden Scrolls of Morbane to unlock Room 1665, a hidden stage. The relic inside that stage is called the Darkasso, not the Forbidden Box.

What Does the Forbiddenbox Spell Do?

Casting forbiddenbox in the Secrets menu immediately unlocks Room 1665 in your stage list. It also unlocks the achievement "EXTRA: Room 1665". The spell is the only way to unlock Room 1665 and is confirmed as the intended path by the achievement description itself.

How Do I Unlock Room 1665?

You need the Forbidden Scrolls of Morbane (dropped by Sketamari in The Bone Zone). Open the Secrets menu on the main screen, type forbiddenbox, and confirm. Room 1665 appears immediately in your stage list.

How Many Kills to Beat Room 1665?

1,665 kills to open the final room and reach the Darkasso relic. The 16 rooms unlock progressively: 100 kills for room 2, 200 for room 3, up to 1,400 for room 15, then a jump to 1,665 for the final room.

What Is the Darkasso?

The Darkasso is the relic in the final room of Room 1665. Picking it up permanently unlocks the Darkana system (an additional set of Arcana-like cards) and awards the Moonlight Bolero (VI) Darkana directly.

Can I Skip Room 1665 and Still Get the Darkasso?

Yes. Cast the spell darkassami in the Forbidden Scrolls of Morbane to get the Darkasso relic directly, without playing the stage. Note: this skips the two Room-1665-related achievements, so use it only if you do not care about those.

Why Is Room 1665 Called 1665?

The name refers to the final kill milestone. The stage has 16 rooms, and while the first 15 follow a clean 100-per-room pattern (100, 200, ... 1,400), the last room requires reaching 1,665 total kills. The number is both the room count (16) and the kill count (1,665).

What Modes Work in Room 1665?

Only Arcanas and Limit Break. Hyper Mode, Hurry Mode, Inverse Mode, and Endless Mode all auto-disable when you enter the stage. This keeps the kill-milestone progression consistent for everyone.

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Wiki citations: Room 1665, Darkasso, Forbidden Scrolls of Morbane, Arcanas and Darkanas.

Sprites and screenshots sourced from the Vampire Survivors Wiki (vampire.survivors.wiki) under CC BY-NC-SA 3.0.