Vampire Survivors Punch Guide

Punch icon, a weapon in Vampire Survivors
Patch v1.14 / Emerald Diorama DLC

Bonnie Blair starter. Throws curved fists above and below the character, then tech-evolves twice in a row.

Evolves: Pressure Point (Raksha tech)Further: Gilded Hand (Shenlong Firefist tech)Unlocks: Kick starter for Bonnie

Punch is the only weapon in Vampire Survivors that evolves twice in a row. The wiki specifies that Punch evolves into Pressure Point with the Raksha tech, then Pressure Point further evolves into Gilded Hand with the Shenlong Firefist tech. Neither stage requires a passive item; both stages are gated on glimmered techs only.

The second buried mechanic is the attack pattern. According to the wiki, Punch attacks in a curved pattern starting from behind the character and going above and below them. Forward-facing enemies are the worst targets; flanking enemies eat the full curve. The aim model inverts the usual front-cone assumption.

Build context. Punch is an Emerald Diorama DLC weapon and the default starter for Bonnie Blair. Her core passive gains Might every time she fires a glimmered tech, which feeds the same techs that gate both evolution stages. The Kugutsu "Sukune" skin also starts with Punch as its base weapon.

This guide covers the curved sideways attack pattern, the two-stage tech-evolution chain, the Raksha and Shenlong Firefist tech-glimmer sequencing, the best Bonnie Blair build, and the Kick alt-starter unlock that fires when Punch fully evolves into Gilded Hand.

  • What it is Punch icon Punch, an Emerald Diorama melee weapon that throws curved fists above and below the character. Tech-evolves twice.
  • Evolves into Pressure Point icon Pressure Point with Raksha tech, then Gilded Hand icon Gilded Hand with Shenlong Firefist tech.
  • Best with Bonnie Blair character icon Bonnie Blair, Spinach icon Spinach, and Crown icon Crown for Growth toward the tech-glimmer level gates.
  • Skip when the run cannot reliably glimmer Raksha. No Raksha means Pressure Point never fires, which means Gilded Hand never fires either.

How Punch Works

Punch fires a curved swing that starts behind the character and arcs above and below them on each side. Per the wiki, the attack pattern is sideways rather than forward-facing, which means lining the character up parallel to an enemy line clears the screen faster than charging straight in. The pattern is not symmetric front-to-back; rear and lateral are the live hit zones.

The wiki effects block flags the Raksha tech as the killer activation. When Raksha glimmers, the weapon additionally fires 10 flaming punches in a forward cone that does not track movement from the activation point. The Raksha cone is the highest-burst window in the build and the gate for Pressure Point.

Punch is not blocked by walls. In actual play, that lets the sideways swings catch enemies on the other side of pillars on the Emerald Diorama stage, which the cone-shaped Raksha tech cannot match. Pressure Point and Gilded Hand inherit the same wall-pierce after evolution.

Build Tip

Treat the Raksha glimmer as a positional burst. The wiki notes that Raksha stays anchored at the activation point, so timing the glimmer at the bottom of a 5-minute Reaper wave kills the wave inside the cone before the Reaper exits. Glimmer timing matters more here than any single passive pick.

Stats and Mechanics

StatValue
TypeNormal (Emerald Diorama DLC)
Area100%
Speed100%
Amount1
Knockback1
Blocked by wallsNo
Attack patternCurved, behind-and-above-below character
Glimmers techRaksha (10 flaming punches in cone)
Starting weapon forBonnie Blair, Kugutsu "Sukune" skin
UnlockLevel Punch to 6 in any run
SelectorIntuition (Emerald Diorama selector)
Evolves withRaksha tech (glimmered)
Further evolvesPressure Point + Shenlong Firefist tech into Gilded Hand
Evolution unlocksKick alt-starter for Bonnie Blair + solo skins

Pressure Point has 6 levels (not 8), per the wiki. At max it adds +10 Base Damage, +20% Area, -0.4 seconds Cooldown, and +1 projectile. Gilded Hand has 1 level and glimmers the Guanyin tech. Limit Break on either evolved form scales Amount, which remains the strongest per-rarity pick in the line.

Two-Stage Evolution Chain

Punch is the only Emerald Diorama weapon with a two-stage evolution. The wiki specifies that Punch evolves into Pressure Point at max level with the Raksha tech glimmered, then Pressure Point further evolves into Gilded Hand with the Shenlong Firefist tech glimmered. No passive items are required at either stage; both gates are tech-only.

The Raksha tech glimmers from Punch itself once it reaches a high level. The Shenlong Firefist tech glimmers from Pressure Point during normal firing. According to the wiki, the chain is sequential, which means the first evolution must happen before the second tech becomes obtainable. Fully evolving Punch into Gilded Hand unlocks Kick as an alt-starter for Bonnie Blair plus both solo skins.

StageRequiredBecomes
Punch (max level)Raksha tech (glimmered)Pressure Point
Pressure Point (max level)Shenlong Firefist tech (glimmered)Gilded Hand
Build Tip

Hold the chest after the first evolution. If a chest appears after Pressure Point hits max but Shenlong Firefist has not glimmered yet, opening it gives the standard reward rather than the Gilded Hand evolution. Wait for the tech glimmer indicator before opening, then crack the chest for the second evolution.

Best Bonnie Blair Build for Punch

Bonnie Blair gains +0.1% Might every time a glimmered tech fires. Punch, Pressure Point, and Gilded Hand all glimmer techs in sequence, which feeds her core passive continuously. The wiki also notes Bonnie's Showstopper triggers at under 20% health: +100% Might, -100% Cooldown, +100% Luck, and every glimmer fires on every activation.

Character Bonnie Blair character iconBonnie Blair (Punch starter, tech-glimmer Might scaling, Showstopper at low HP)
Passive 1 Spinach passive iconSpinach (raw Might scaling stacks with Bonnie's glimmer-triggered Might)
Passive 2 Crown passive iconCrown (Growth accelerates the level-6 unlock and the max-level evolution gates)
Passive 3 Empty Tome passive iconEmpty Tome (Cooldown reduction fires more glimmers per minute)
Passive 4 Duplicator passive iconDuplicator (extra Amount doubles every curved swing into two passes)
Passive 5 Kick iconKick (Bonnie's alt starter via Punch evolution; pair both for full Showstopper coverage)
Passive 6 Intuition iconIntuition (pulls more Emerald Diorama weapons; keeps Bonnie's glimmer pool deep)

In our testing, this build hits Pressure Point around minute 8 and Gilded Hand around minute 14 if Crown drops early. Past minute 18, Showstopper procs feel like free Game Killer windows because every glimmer fires on every activation, which collapses elite waves inside the Raksha cone.

Synergies and Arcanas

Tech-glimmer Might scaling is the unique mechanic. The wiki notes that Bonnie Blair gains Might per glimmered tech fire, and Punch chains three of them (Raksha, Shenlong Firefist, Guanyin) across the full evolution arc. Spinach and Crown stack cleanly on top because both are Might-or-Growth multipliers.

Among arcanas, Game Killer (XX) is the standout. Per the wiki, Game Killer disables enemy projectiles temporarily, which lines up perfectly with the Raksha cone's stationary-burst pattern. Iron Blue Will (VII) is the alternative when the run wants to camp Bonnie below 20% HP for permanent Showstopper uptime via Iron Blue's damage mitigation.

For weapon pairing, Kick fits naturally because evolving Punch unlocks it as Bonnie's alt starter. Across multiple runs, running Punch and Kick together gives Bonnie a full Emerald Diorama melee kit and frees the other four slots for ranged coverage. Splashers is the canonical pairing partner; fully evolving Splashers is what unlocks Bonnie Blair in the first place.

Punch Versus Kick

Punch and Kick are the two Bonnie Blair starters, and fully evolving Punch into Gilded Hand is what unlocks Kick as her alt-starter slot. Mechanically they cover opposite vertical ranges: Punch swings above and below in a curve, Kick (per the wiki) attacks low at ground level. Both glimmer Emerald Diorama techs but their tech pools do not overlap.

Pick Punch when the run wants the two-stage evolution chain into Gilded Hand and access to the Guanyin tech. Pick Kick when the run wants a different evolution path and the ground-line attack pattern. In practice, the strongest Bonnie Blair builds run both starters together so Showstopper procs fire glimmers from every Emerald Diorama weapon in the slot pool.

Common Punch Mistakes

  1. Opening the chest before Raksha glimmers. The wiki is explicit: Pressure Point requires the Raksha tech glimmered. A max-level Punch without Raksha turns the chest into a standard reward and bricks the first evolution.
  2. Stopping at Pressure Point. Per the wiki, Pressure Point is not the end of the chain. Holding the next chest until Shenlong Firefist glimmers is the only way to evolve into Gilded Hand and unlock Kick for Bonnie.
  3. Facing enemies head-on. Punch attacks sideways and behind, not in a forward cone. Charging straight into a wave wastes the curve; running parallel to the enemy line catches the full swing on every pass.
  4. Skipping Crown. Crown's Growth multiplier compresses the level-6 unlock and the max-level evolution gates. Without Crown, the Gilded Hand chain often does not complete before minute 20, which wastes most of Bonnie's Showstopper window.
  5. Picking a passive item to evolve Punch. Both evolution stages are tech-only. Spending an inventory slot waiting for a passive that does nothing for the evolution gate burns the slot that should hold Empty Tome or Duplicator.

Trivia and Lore

Punch, Pressure Point, and Gilded Hand reference the SaGa Emerald Beyond martial-arts kit, the Square Enix title the Emerald Diorama DLC collaborates with. The wiki notes that the Emerald Diorama DLC released on 10 April 2025 as a free DLC for all platforms, with weapons and characters built around the SaGa Emerald Beyond cast. Bonnie Blair and Formina Franklyn are direct references to SaGa characters.

The Raksha, Shenlong Firefist, and Guanyin tech names reference Buddhist and East Asian mythological figures used in the SaGa Emerald Beyond storyline. Per the wiki, the tech-glimmer mechanic itself is a Vampire Survivors adaptation of the SaGa series' signature Glimmer system, where new abilities trigger mid-combat under specific conditions. The Intuition selector's icon also references SaGa Glimmer lightbulbs.

Punch FAQ

How do you unlock Punch in Vampire Survivors?

Level Punch to 6 in any single run. The unlock fires the moment level 6 ticks over. Bonnie Blair starts with Punch by default, so playing her is the fastest path. Emerald Diorama DLC is required.

How do you evolve Punch?

Level Punch to max and have the Raksha tech glimmered during the run. Open any chest after both conditions are met. Punch evolves into Pressure Point, which then has its own further evolution into Gilded Hand.

What is the Raksha tech?

Raksha is an Emerald Diorama glimmered tech that fires 10 flaming punches in a forward cone from the activation point. Per the wiki, Raksha is gated to Punch's firing pattern, so running Punch at high level glimmers it over time. Raksha is the first evolution gate.

Can Punch evolve twice?

Yes. Punch is the only Emerald Diorama weapon with a two-stage evolution. The wiki specifies Punch into Pressure Point with Raksha tech, then Pressure Point into Gilded Hand with Shenlong Firefist tech. Both gates are tech-only, no passive items required.

What character starts with Punch?

Bonnie Blair starts with Punch as her default weapon, and the Kugutsu Sukune skin also starts with Punch. Per the wiki, Bonnie gains Might whenever a glimmered tech fires, which makes her the natural pairing for the Punch line.

What does Punch unlock when fully evolved?

Fully evolving Punch into Gilded Hand unlocks Kick as an optional starting weapon for Bonnie Blair and unlocks both solo skins (Solo Punch and Solo Kick) that remove the Formina Franklyn partner from her default skin.

Can Punch be selected from Intuition?

Yes. According to the wiki, Punch is on the Intuition pick list alongside the other Emerald Diorama weapons. Mr. S starts with Intuition by default, and Ameya Aisling has it as an optional starter.

Why does Punch attack sideways instead of forward?

The wiki specifies that Punch attacks in a curved pattern starting from behind the character and going above and below. This sideways pattern is the deliberate design and persists through Pressure Point and Gilded Hand. Running parallel to enemy lines maximizes the curve coverage.

More Vampire Survivors Guides

Explore the Emerald Diorama melee kit, the passives that scale Bonnie's glimmer-Might stack, and the broader DLC roster.

Sources

Game data and screenshots adapted from vampire.survivors.wiki, used under CC BY-NC-SA 3.0. Original content remains the property of the wiki contributors and Poncle.