Vampire Survivors Bat Country Guide

Bat Country stage icon, the fourth challenge stage in Vampire Survivors
Challenge stage / Patch v1.3.0 / Released 9 February 2023

A bat-only stage with a -75% XP penalty and two Diamond-bordered relic drops.

Stage ID: BATCOUNTRYTime limit: 20:00XP bonus: -75%

Bat Country is the only stage in the base game that ships with a negative XP bonus by default. Per the wiki, the -75% XP penalty applies on every run, normal or Hyper, and turns the standard level-up cadence into a crawl. Players walk in expecting a challenge stage and walk out realizing the real challenge is hitting Level 80 fast enough to reach the second relic at 18:00.

The enemy roster is all bats. According to the wiki, every wave from 0:00 to 18:00 spawns Pipeestrello variants in escalating colors and bouncing patterns, plus Giant Bat scaling units from 14:00 onward. The Yellow Sign has no effect on this stage, which removes the standard ring-evolution skip route most challenge stages allow.

The payoff is two relics. Apoplexy drops at 9:00 inside a square of Diamonds. Chaos Malachite drops at 18:00 the same way. After collecting both, return visits add three pressure plates (A, B, C) due north for a visual-only background toggle and a ring of nine Gold Rings northeast that spawns nine Sun Atlanteans if approached.

This guide covers the Level 80 Inverse Mad Forest unlock path, the recycletheforest spell shortcut, the -75% XP build compression, the Apoplexy and Chaos Malachite relic windows, the Sun Atlantean Mad Groove trick, and the Sonic Green Hill Zone and Fear and Loathing references baked into the stage.

  • What it is Bat Country stage icon Bat Country, the fourth challenge stage. Patch 1.3.0, released 9 February 2023.
  • How to unlock Reach Level 80 in Inverse Mad Forest, or cast recycletheforest in the Forbidden Scrolls of Morbane per the wiki.
  • Relics Apoplexy icon Apoplexy at 9:00 and Chaos Malachite icon Chaos Malachite at 18:00, both inside a Diamond square that drifts on the map.
  • Skip when Avoid early game runs that depend on XP-stack scaling. The -75% XP penalty floors level progression and breaks Stone Mask routes.

How to Unlock Bat Country

Two unlock paths exist. The canonical route is reaching Level 80 in Inverse Mad Forest, which requires Inverse Mode itself to be unlocked first. The shortcut is the recycletheforest spell, cast inside the Forbidden Scrolls of Morbane that drops from the Bone Zone challenge stage.

RouteSteps
Gracias Mirror icon Level 80 in Inverse Mad ForestUnlock Inverse Mode via Gracia's Mirror, then push to Level 80 in an Inverse Mad Forest run. The XP curve past 60 is steep, so plan for an extended timer with XP gain stacking
Forbidden Scrolls shortcut icon recycletheforest spellPer the wiki, casting recycletheforest in the Forbidden Scrolls of Morbane unlocks Bat Country immediately. The Forbidden Scrolls itself drops from the Bone Zone challenge stage
Hyper unlockHyper mode unlocks by default the moment the base stage opens. No separate boss kill required

According to the wiki, no separate Boss Rash or coffin step gates Bat Country, which makes it the most directly accessible of the late-tier challenge stages. The Inverse Mad Forest Level 80 push is slow but reliable; the recycletheforest shortcut compresses the unlock into a single spell cast for players who already farmed the Bone Zone.

Stage Data and Modifiers

Bat Country runs the standard challenge stage profile with one standout: the -75% XP bonus is the only default-negative XP modifier in the base game. Per the wiki, enemies also grow stronger over time on top of that penalty, with Max Health scaling per minute and Move Speed adding +0.25 per minute.

StatNormalHyper
Time limit20:0020:00
Player move speedx1.25x1.9
Enemy move speedx1.25 (+0.25/min)x1.9 (+0.25/min)
Projectile speedx1x1.15
Gold multiplierx1.3x1.8 (+80%)
Luck bonusDefault+10%
Enemy healthx1 (+0.2/min)x1 (+0.2/min)
XP bonus-75%-75%
Destructible chance1% (max 50% w/ Luck)1%
Max destructibles1010
ThemeMighty IllusionMighty Illusion

The wiki specifies that the -75% XP penalty stacks with Inverse Mode effects when both are enabled. In practice, this turns Bat Country plus Inverse into one of the slowest XP environments in the game. XP Gem icon Stone Mask starts paying for itself within the first two minutes, since the baseline XP gain is already cut to a quarter of normal.

Build Tip

Pair Stone Mask with Crown to layer +30% XP gain. Per the wiki, both passives multiply the post-penalty XP value, so stacking them claws back the -75% modifier toward break-even by minute 10. In actual play, this is the difference between hitting Level 8 evolutions before 9:00 (Apoplexy spawn) and missing the evolution window entirely.

Apoplexy and Chaos Malachite Relics

Both relics use the same spawn pattern: a large square of Diamond pickups appears at a fixed time, with the relic in the center. The wiki notes the relic disappears after one minute if not picked up, then can re-appear and drift on the map even though it is no longer on the field.

RelicSpawn timeWindow
Apoplexy icon Apoplexy9:001 minute before drift starts. Per the wiki, the relic can re-spawn at moving locations after the window closes
Chaos Malachite icon Chaos Malachite18:001 minute window. Spawns 2 minutes before the stage ends, so the pickup deadline is the Reaper at 20:00

According to the wiki, the Diamond square is the visual cue for both spawns. Diamonds are the same currency-style pickup that drops from the Diamond (bouncing) map events that run throughout Bat Country, so the relic square reads as just another Diamond cluster until the relic icon registers in the center. Players who don't know the spawn time often walk past Apoplexy at 9:00 thinking it's a standard Diamond Road event.

Apoplexy gates the Bone Zone's Forbidden Scrolls spell roster and Chaos Malachite is one of the four Chaos pickup family relics. Per the wiki, collecting both relics on a single visit unlocks the pressure plates and Gold Ring extras on every future run.

Build Tip

Use the Diamond Road map event at 3:00 and 12:00 to practice the Diamond-square visual. The wiki effects block confirms the relic Diamond squares share their sprite with the normal event Diamonds, so training the eye on the smaller events first makes the 9:00 and 18:00 relic squares pop. In practice, marking the stage center mentally at 8:30 cuts the pickup miss rate to near zero.

Sun Atlantean Ring Trick

After collecting both relics on a previous run, a circle of nine Gold Ring icon Gold Rings appears northeast of the starting area. Per the wiki, approaching the ring spawns nine Sun Atlanteans, one per ring. The Sun Atlantean is among the harder enemies in the base game, so nine at once is a wipe risk for underleveled runs.

The wiki documents a single workaround that cuts the spawn count down to one. Activate Mad Groove icon Mad Groove (VIII), collect a single Gold Ring, then level it up. As long as the other eight Gold Rings stay untouched, only one Sun Atlantean spawns instead of the full nine.

ApproachSpawn countNotes
Gold Ring icon Walk to the ring9 Sun AtlanteansDefault behavior. Per the wiki, all 9 spawn regardless of how many Gold Rings the player actually picks up. The trigger is proximity, not collection
Mad Groove icon Mad Groove single ring1 Sun AtlanteanCast Mad Groove (VIII), collect one Gold Ring, level it up. The wiki specifies the other 8 rings stay inert as long as the player never approaches the original spawn location

According to the wiki, the proximity trigger is the catch. If the player ever travels to the original ring location after Mad Groove banishes the rings to inventory, all nine Sun Atlanteans spawn anyway. Stay clear of the northeast quadrant for the rest of the run once the single Gold Ring is collected.

Wave Roster and Boss Pattern

Every Bat Country wave is a Pipeestrello variant or Giant Bat. According to the wiki, the stage features no non-bat units in any wave, which is the namesake mechanic. Color and behavior changes mark the wave progression instead of new enemy species.

TimeWave contentBoss / Map event
0:00Pipeestrello icon Pipeestrello 1 (scaling)Monster Dance: 24 bouncing Pipeestrello 3 units, 10 seconds
1:00 to 4:00Pipeestrello 1 and 2 scaling wavesGlowing Bat boss spawns, Diamond Road and Diamond Square events rotate
5:00Pipeestrello 3 (scaling) x2LV128 Golden Bat (Arcana holder). Evolution chest unlock
9:00Pipeestrello yellow icon Pipeestrello 3 (yellow)Apoplexy icon Apoplexy relic spawns inside Diamond square. 1-minute pickup window
10:00Pipeestrello 3 (yellow and green)LV128 Golden Bat returns. Arcana + Evolution rewards
14:00Giant Bat icon Giant Bat (scaling)Giant Bat enters rotation. Diamond Square event
18:00Giant Bat + mixed Pipeestrello wavesChaos Malachite icon Chaos Malachite relic spawns. 2-minute window before stage ends
19:00LV128 Golden Bat (scaling) swarmFinal wave before the Reaper
20:00+Field clearedThe Reaper spawns. Per the wiki, each additional minute spawns one more Reaper

Per the wiki, Orologion icon Orologions and Nduja Fritta Tanto icon Nduja Fritta Tantos cannot drop from light sources on this stage. The standard "break a candle for clock or invincibility" routine that works on Inlaid Library and Dairy Plant does not apply here, which makes the 14:00-onward Giant Bat waves harder to clutch-clear without a built-in defensive passive.

Sonic and Fear and Loathing References

Bat Country is layered with two pop-culture references. Per the wiki, the stage visuals echo Green Hill Zone, the first level of Sonic the Hedgehog (1991), and the ring of nine Gold Rings northeast of spawn reads as a Sonic Chaos Emerald reference. The stage name and description "We can't stop here" are a Fear and Loathing in Las Vegas reference, the 1971 Hunter S. Thompson novel.

ReferenceSource
Bat Country stage icon Stage visualsGreen Hill Zone from Sonic the Hedgehog (1991). The wiki notes the background palette and tile style match the original Mega Drive level
Gold Ring icon Nine Gold Rings northeastSonic reference per the wiki. The ring placement and count echo the original Sonic ring pickup motif
Stage name "Bat Country"Fear and Loathing in Las Vegas (1971). The line "we can't stop here, this is bat country" comes from the novel's drug-fueled drive through the Nevada desert
Description "We can't stop here"Direct quote from the same Hunter S. Thompson novel. The pairing is intentional per the wiki trivia section
"Mighty Illusion" themeStage music theme. The name leans into the psychedelic-trip framing that connects the Sonic + Fear and Loathing layers

The combination is unusual for the base game. Most stages reference one source (Inlaid Library to Castlevania, Bone Zone to bone music gags), but Bat Country layers a video game reference and a literary reference on top of each other. According to the wiki, the LV128 Golden Bat enemy and the bat-only roster reinforce the surreal imagery of the Thompson novel.

Common Bat Country Mistakes

  1. Ignoring the -75% XP penalty in the build plan. Per the wiki, the penalty applies to every run regardless of Hyper or Inverse. Standard XP-stacking routes that hit Level 80 on Inlaid Library by 15:00 will only reach Level 30 on Bat Country in the same time. Take Stone Mask early and front-load XP-gain passives.
  2. Trying to evolve Infinite Corridor here. The wiki specifies Yellow Sign has no effect on Bat Country, which means the ring evolution route (Infinite Corridor through the four-ring pickup chain) is blocked. Use a Yellow-Sign stage like Cappella Magna for that build instead.
  3. Missing Apoplexy at 9:00 because the Diamond square reads as a normal event. According to the wiki, the relic spawn uses the same Diamond sprite as the Diamond Road map events. Memorize the 9:00 and 18:00 times and head toward the screen center a few seconds early.
  4. Walking into the Gold Ring circle without the Mad Groove trick. Per the wiki, proximity to the ring triggers nine Sun Atlantean spawns even if no rings are picked up. Underleveled runs without strong AoE coverage get wiped. Cast Mad Groove first or avoid the northeast quadrant.
  5. Relying on Orologions for clutch saves. The wiki states Orologions and Nduja Fritta Tantos cannot drop from light sources on this stage. The standard "break a candle for a Clock" panic button does not exist here. Build for sustained survivability instead of relying on cooldown resets.

Bat Country FAQ

How do you unlock Bat Country in Vampire Survivors?

Reach Level 80 in Inverse Mad Forest per the wiki, or cast the recycletheforest spell inside the Forbidden Scrolls of Morbane. The Forbidden Scrolls itself drops from the Bone Zone challenge stage. Hyper mode unlocks by default with the base stage.

Why is the XP so low on Bat Country?

Bat Country ships with a -75% XP bonus by default per the wiki, the only base game stage to do so. The penalty applies to every run regardless of Hyper or Inverse mode and stacks with Inverse Mode effects. Plan to take Stone Mask and Crown early to claw back the XP curve.

What does Bat Country unlock?

Two relics. Apoplexy at 9:00 and Chaos Malachite at 18:00 per the wiki. Both spawn at the center of a large Diamond square. Collecting both on a single run also unlocks the three pressure plates (visual-only) and the nine Gold Ring circle to the northeast on future visits.

How long is a Bat Country run?

20:00 per the wiki. This is shorter than the standard 30:00 stage timer and matches the other 20:00 stages (Astral Stair, Tiny Bridge, Whiteout, Laborratory, and Space 54). The Chaos Malachite relic at 18:00 leaves only 2 minutes to grab the pickup before the Reaper.

What enemies spawn on Bat Country?

Only bats. Per the wiki, every wave from 0:00 to 18:00 is a Pipeestrello variant, with Giant Bat (scaling) joining at 14:00 and LV128 Golden Bat (the Arcana holder) at 5:00 and 10:00. The 20:00 Reaper closes out the stage.

How do you avoid the nine Sun Atlantean spawn?

Cast Mad Groove (VIII), collect a single Gold Ring, then level it up per the wiki tip. The other 8 Gold Rings stay inert as long as the player never returns to the original ring location northeast of spawn. Proximity is the trigger, not collection.

Is Bat Country a Sonic reference?

Partially per the wiki. The stage visuals match Green Hill Zone from Sonic the Hedgehog (1991), and the nine Gold Rings echo the Sonic Chaos Emerald motif. The stage name itself is a Hunter S. Thompson reference to Fear and Loathing in Las Vegas.

Does the Yellow Sign work on Bat Country?

No. Per the wiki, Bat Country is one of three base game stages where Yellow Sign has no effect, alongside Tiny Bridge and Eudaimonia Machine. The Infinite Corridor four-ring evolution route is not viable here.

More Vampire Survivors Guides

Pair Bat Country runs with the XP-recovery passives the -75% penalty demands and the cooldown passives that compress evolutions into the 20:00 timer.

Sources

Game data and screenshots adapted from vampire.survivors.wiki, used under CC BY-NC-SA 3.0. Original content remains the property of the wiki contributors and Poncle.