
Defeated enemies might drop hearts. Scales with every stat bonus.
Silver Wind turns kills into healing. The wiki effects block specifies the mechanic directly: defeated enemies have a 5% chance to drop little hearts when killed. The heart pickups restore health, which makes Silver Wind the only base weapon in Vampire Survivors that converts offensive output into defensive recovery without a passive item involved.
The second buried mechanic is the all-stats-scale property. According to the wiki, Silver Wind has no Ignores list, so Might, Area, Speed, Duration, Amount, Cooldown, and Luck all stack into damage and the heart-drop probability. This is the same scaling pattern as Vento Sacro and Emerald Rapture, which puts Silver Wind in the broad-stat-coverage build family rather than the specialist family.
Build context. Silver Wind is Miang Moonspell's starting weapon in the Legacy of the Moonspell DLC, unlocked by surviving 15 minutes with Miang. The evolution to Festive Winds gates on a max-level Pummarola, which thematically pairs the Recovery passive with the heart-drop weapon. Evolving the weapon also unlocks Menya Moonspell as a playable character.
This guide covers the heart-drop mechanic that doubles as survival, the all-stats-scale rule, the Festive Winds evolution that gates on Pummarola, the Menya Moonspell unlock chain, and the best Miang Moonspell build for runs that lean into the healing loop.
Silver Wind, Miang Moonspell's LotM starter. Defeated enemies have a 5% chance to drop healing hearts.
Festive Winds at max level with a max-level
Pummarola. Unlocks Menya Moonspell.
Pummarola,
Duplicator, and
Crown for the level climb.Silver Wind throws a spinning silver projectile in front of the character that AoE-pierces through enemies on contact. The wiki effects block specifies two layered mechanics: defeated enemies have a 5% chance to drop little hearts, and the weapon scales with all stat bonuses without any Ignores tag. Hearts restore health on pickup, which turns kill volume into a healing pipeline.
Damage starts at 10 and climbs to 30 at level 8 (+20 over the track). Amount climbs from 2 to 8 (+6), which is one of the biggest Amount jumps in the LotM roster. Projectile Interval shrinks from 0.5 seconds to 0.2 seconds, which accelerates the multi-projectile burst per cycle. Per the wiki, the heart drop chance stays at 5% across all levels but the kill volume rises sharply with Amount stacks, which raises absolute heart spawns per minute.
Cooldown is 3.0 seconds across the level track. Speed scales from 0.8 to 1 (+20%), which extends projectile range as the weapon levels up. Hitbox Delay of 0.5 seconds means there is a brief settle window before the spinning projectile starts damaging. According to the wiki, the heart-drop effect is tied to kill events specifically, not damage ticks, so weapons that hit but do not kill generate no hearts.
Build for kill volume rather than per-hit damage. Per the wiki, the 5% heart-drop chance procs on the KILL event, not on damage. Stacking Amount via Duplicator multiplies the number of finishing blows per cycle, which directly raises the absolute heart spawns. Stacking pure Might bigger-numbers each hit but does not increase kill count if most enemies were already one-shot.
| Stat | Base | Max (Level 8) |
|---|---|---|
| Base damage | 10 | 30 (+20) |
| Area | 100% | 100% |
| Amount | 2 | 8 (+6) |
| Duration | 2.25s | 2.75s (+0.5) |
| Speed | 0.8 | 1 (+20%) |
| Cooldown | 3.0s | 3.0s |
| Projectile Interval | 0.5s | 0.2s (-0.3) |
| Hitbox Delay | 0.5s | 0.5s |
| Pierce | Area of Effect | Area of Effect |
| Knockback | 1 | 1 |
| Pool Limit | 100 | 100 |
| Heart drop chance | 5% | 5% |
| Rarity | 50 | 50 |
| Property | Value |
|---|---|
| Type | Normal (Legacy of the Moonspell DLC) |
| Effects | 5% heart-drop chance on kill; scales with all stat bonuses |
| Blocked by walls | No |
| Starting weapon for | Miang Moonspell |
| Unlock | Survive 15 minutes as Miang Moonspell |
| Evolves with | Pummarola (max level) |
| Evolution unlocks | Menya Moonspell as playable character |
| ID | SILVERWIND |
Per the wiki, Limit Break scales Silver Wind across Might, Area, Speed, Duration, and Amount increments. The 5% heart-drop chance does not scale under Limit Break, so the rate stays fixed. In actual play, this means heart volume is capped by kill rate rather than by Luck or any direct heart-rate multiplier.
Silver Wind evolves into Festive Winds at max level with a max-level Pummarola in the inventory at minute 11 or later. The wiki specifies Pummarola as the single passive gate, which thematically pairs the Recovery passive with the heart-drop weapon. Pummarola adds Recovery directly on top of the heart-pickup healing, which creates a layered defensive system rather than a single-source heal.
According to the wiki, evolving Silver Wind into Festive Winds also unlocks Menya Moonspell as a playable character. The Menya Moonspell unlock chest fires the moment the evolution proc completes, so the run does not need to continue past that point to lock in both rewards. Festive Winds retains the heart-drop mechanic with faster fire rate and wider AoE coverage.
| Base | Passive needed | Becomes | Unlocks |
|---|---|---|---|
| Silver Wind (max level) | Pummarola (max level) | Festive Winds | Menya Moonspell character |
Pummarola is a low-priority pick on most non-LotM builds, but it is mandatory here. Per the wiki, the evolution gates on Pummarola at max, and the Recovery component pairs naturally with the heart-drop healing. Skipping Pummarola for Spinach or Empty Tome bricks the Festive Winds evolution AND wastes the Menya unlock chain.
Miang Moonspell's kit pairs the Silver Wind starter with a Recovery bonus and an Area boost per level. The build below front-loads Pummarola for the evolution gate AND the Recovery synergy, then layers Duplicator and Crown to push Amount and Growth so the kit hits the minute-11 evolution chest cleanly.
Miang Moonspell (LotM lead; Recovery and Area per level)
Pummarola (evolution gate + Recovery layer; first pick, every run)
Spinach (Might scales the +20 damage track and feeds Festive Winds post-evolution)
Empty Tome (Cooldown speeds the 3.0-second cycle for faster kill volume)
Crown (Growth speeds Pummarola to max in time for the minute-11 chest)Across multiple runs, this build is online around minute 11 once Pummarola reaches max and Festive Winds fires. Past minute 18, the heart-drop loop with stacked Duplicator and Empty Tome generates enough hearts to keep the run topped up indefinitely against most LotM stage wave pressure.
The wiki Combos table flags Pummarola, Duplicator, Spinach, and Empty Tome as priority picks. Per the wiki, Silver Wind scales with all stat bonuses, so the build prioritizes broad stat coverage rather than a single specialty. Crown and Wings layer onto the kit for Growth and Move Speed respectively, both of which feed the kill-rate side of the heart-drop equation.
For arcana picks, Sarabande of Healing (VI) is the standout pair. The wiki specifies that Sarabande heals on damage taken, which stacks with the heart-drop heals from Silver Wind kills. Beginning (X) is the alternative when the run wants broad stat coverage instead of pure healing focus. Mad Groove (VIII) helps with heart pickup density by pulling drops into the player orbit on a timer.
In real runs, Silver Wind pairs cleanly with any LotM weapon that also benefits from Amount and Cooldown scaling. The wiki notes that Festive Winds is one of the cleanest post-evolution LotM weapons because the Pummarola gate feeds into Miang's Recovery bonus on the same run. Gaze of Gaea and Shadow Servant are common secondary LotM weapons that share kit bonuses.
Silver Wind and Gale Force are both LotM forward-projectile weapons but they fight different battles. Per the wiki, Gale Force scales on Might and pierces straight ahead while Silver Wind has the heart-drop mechanic and AoE-of-effect pierce on its spinning projectile. Gale Force is the better raw DPS weapon; Silver Wind is the better sustain weapon.
Pick Silver Wind when the run wants the heart-drop healing loop and the build can support Pummarola for the evolution gate. Pick Gale Force when the run wants pure damage without the survival layer. In practice, most experienced Miang Moonspell runs aim for both online by minute 14, with Silver Wind covering sustain and Gale Force covering burst.
Explore the rest of the Legacy of the Moonspell roster, the Recovery passive that gates Festive Winds, and the broader Miang Moonspell build context.








Game data and screenshots adapted from vampire.survivors.wiki, used under CC BY-NC-SA 3.0. Original content remains the property of the wiki contributors and Poncle.