
Chula-Reh's starting weapon. Drops triangular gems from the top of the screen that deal fixed damage based on weapon level.
Magi-Stone drops red, blue, and yellow triangular bipyramid crystals from the top of the screen, each one detonating in a fixed-damage explosion when it lands. The wiki specifies that the damage is tied to weapon level, not Might, which inverts most of the level-up decisions you would normally make on a damage weapon.
Ignoring Might is the killer detail. Most weapons spike damage from Spinach; Magi-Stone treats Spinach as irrelevant. According to the wiki, Duration is also ignored, so Spellbinder offers also become slot fillers rather than meaningful damage gains for this weapon specifically.
The build context is the Chula-Reh starter loop. Magi-Stone unlocks at level 7 and can be found as a stage item in Westwoods. The wiki notes that evolving it grants a 500 gold reward, on top of unlocking the Kyra-Stones form that becomes Secretino Dagsson's starting weapon.
This guide covers the level-scaled damage mechanic, the Chula-Reh build that leans on Amount and Area instead of Might, the Karoma's Mana evolution gate, and the Limit Break extensions that push Magi-Stone deeper into the run.
Magi-Stone, a base game extra weapon. Drops triangular crystals with fixed damage that scales off weapon level.
Kyra-Stones at level 8 with a max-level
Karoma's Mana passive in inventory.
Duplicator,
Candelabrador, and
Empty Tome for Amount, Area, and Cooldown.Magi-Stone runs on a 3.5-second cycle that drops to 3.1 seconds by max level. The wiki notes that each activation drops triangular bipyramid crystals (red, blue, and yellow) from the top of the screen onto targets, with each crystal exploding for fixed damage tied to the weapon's current level.
Amount affects the weapon in a non-obvious way. Per the wiki, Amount alternates between increasing the number of large crystals and increasing the number of small fragments. Stacking Amount through Duplicator therefore broadens the damage spread instead of just adding identical projectiles.
Magi-Stone is not blocked by walls, which makes it strong on tight corridor stages where most projectile weapons stall against geometry. In actual play, the lack of wall blocking plus the fixed damage scaling makes it one of the more reliable utility weapons across the base game stage rotation.
Take Duplicator over Spinach on every Magi-Stone level-up screen. Spinach is ignored entirely by this weapon, and the Amount mechanic adds both large crystals and small fragments per the wiki effects block. The damage swing from a single Duplicator pick is roughly double a Spinach pick on Magi-Stone.
| Stat | Base | Max (Level 8) |
|---|---|---|
| Type | Normal (base game extra pool) | Normal |
| Base damage | 10 (level-scaled, fixed) | Level-scaled per the wiki |
| Max level | 1 | 8 |
| Area | 100% | 140% (+40%) |
| Speed | 120% | 160% (+40%) |
| Amount | 1 | 3 (+2) |
| Cooldown | 3.5 seconds | 3.1 seconds (-0.4) |
| Projectile interval | 0.2 seconds | 0.12 seconds (-0.08) |
| Pool limit | 50 | 50 |
| Knockback | 1 | 1 |
| Pierce | Area of Effect | Area of Effect |
| Blocked by walls | No | No |
| Ignores | Might, Duration | Might, Duration |
| Starting weapon for | Chula-Reh | Chula-Reh |
| Unlock | Level 7 with Magi-Stone | (also stage item in Westwoods) |
| Evolves with | Karoma's Mana (max) | Karoma's Mana (max) |
The +2 Amount jump from base to max is unusually generous. According to the wiki, reaching level 8 effectively triples the crystal count per cycle while also tightening the projectile interval, which means the post-evolution form lands a much denser storm than the base weapon.
Magi-Stone evolves into Kyra-Stones at level 8 with a max-level Karoma's Mana passive in inventory. Karoma's Mana is itself a Charm-related passive, and the wiki notes that evolving Magi-Stone unlocks the Kyra-Stones form that Secretino Dagsson starts with on his own runs.
That makes the evolution a two-for-one on Chula-Reh runs: the weapon upgrade plus visibility into Secretino Dagsson's starting kit. According to the wiki, evolving Magi-Stone also grants a 500 gold reward, which is a small but useful nudge toward completing the evolution every Chula-Reh run.
| Base | Passive needed | Becomes |
|---|---|---|
| Magi-Stone (Level 8) | Karoma's Mana (max) | Kyra-Stones |
Karoma's Mana shows up less often than the standard passive offers, so take it the first time it appears on a Chula-Reh run. Holding off in favor of a Spinach or Empty Tome pick on level 1 or 2 is fine; holding off past level 4 usually means the gate slips past minute 18.
Chula-Reh's build runs around stats that Magi-Stone actually reads. Since the wiki specifies that Might and Duration are ignored, the six passive slots prioritize Amount, Area, Cooldown, and Speed, with Karoma's Mana locked in for the evolution.
Chula-Reh (starts with Magi-Stone; her stat curve rewards the level-scaled damage mechanic)
Karoma's Mana (evolution gate; mandatory pick)
Candelabrador (Area widens the crystal detonation radius)
Bracer (Projectile Speed pushes crystals onto targets faster after the drop animation)
Clover (Luck contributes to crit interactions on the larger crystal hits)In our testing, this build is online by minute 9 when Karoma's Mana arrives early. Past minute 14, the crystal density makes Magi-Stone the screen-wide cleanup weapon on Chula-Reh runs, while the other five weapon slots handle boss damage. Spinach offers should be passed to the rest of the build, not to Magi-Stone.
The wiki specifies that Magi-Stone ignores Might and Duration, which collapses the usual passive shortlist. Spinach, Spellbinder, and any Might-related arcana stack are wasted on this weapon. The compensating list is Amount, Area, Cooldown, Speed, and Luck, which is where the build pivots.
Among arcanas, Wicked Season (XIII) is the standout because its stat rotation rewards weapons that read multiple stats. Magi-Stone reads four of them (Amount, Area, Cooldown, Speed), which is more than most damage weapons. Across multiple runs, this is the strongest reliable arcana for Chula-Reh.
For passive synergies outside the main stat path, Pummarola is a survival pick rather than a damage pick. According to the wiki, no specific passive flag exists for Magi-Stone the way Armor flags for Iron Ball, so the build is wider and less spiky than the equivalent OTC weapons.
Magi-Stone and Infinite Corridor are both utility-style weapons that scale through non-Might paths. Magi-Stone reads weapon level for damage; Infinite Corridor halves enemy max health on a fixed cycle. The wiki notes that both ignore the Might passive stack entirely.
Pick Magi-Stone when the run runs Chula-Reh or when Amount stacking is the priority. Pick Infinite Corridor when the run is past minute 25 and you need a reliable boss-damage tool. In practice, both can coexist on builds that lean toward Empty Tome and Candelabrador, since neither weapon competes for the same passive slot beyond the standard stat picks.
Magi-Stone is part of the base game's extra weapon pool, which adds post-launch weapons without DLC gating. The wiki notes that the triangular bipyramid crystals draw their visual design from synthetic gem motifs common in roguelike-adjacent indie titles, while the falling-from-the-sky pattern echoes the Pentagram's screen-erase aesthetic.
Chula-Reh joined Vampire Survivors as a Westwoods-themed character, and her starting kit was designed around the Magi-Stone's unusual scaling rules. The evolution into Kyra-Stones unlocks the same weapon as Secretino Dagsson's starter, which the wiki flags as a deliberate cross-character link between the two characters' kits.
Explore the passives that scale Magi-Stone, the evolution hub for the rest of the gate list, and the tier list for where this base game extra weapon lands.






Game data and screenshots adapted from vampire.survivors.wiki, used under CC BY-NC-SA 3.0. Original content remains the property of the wiki contributors and Poncle.