
The vendors of Hallownest sell charms, maps, nail upgrades, and more, each waiting in a different ruined corner of the kingdom.
The vendors in Hollow Knight are the merchants who trade goods for
Geo, the kingdom's currency. Per the wiki, there is no single market. Each shopkeeper sits in their own region, so meeting them all means exploring most of Hallownest.
According to the wiki, the merchants sell everything from charms and maps to nail upgrades and combat trials. A few break the pattern: one buys
relics from you, and one runs a bank rather than a store.
This guide lists every vendor, where to find each one, and what they sell, then digs into the charm dealers, the relic and nail services, and the odd one-off merchants. In practice, knowing who sells what keeps you from hoarding Geo you could be spending on power.
Sly in Dirtmouth sells consumables, charms, and key upgrades.
Cornifer sells area maps, and
Iselda sells pins and markers.
Salubra and
Leg Eater deal in charms and charm notches.
Lemm buys relics and
the Nailsmith upgrades your Nail.Per the wiki, almost everything in Hallownest is bought with
Geo, dropped by enemies and found in the environment. Most vendors keep a fixed stock that refreshes only when you unlock new items elsewhere.
According to the wiki, the hub for trade is
Dirtmouth, the surface town. Three vendors set up shop there over the course of a run, while the rest stay rooted in the regions where you first meet them.
The wiki notes that Sly drives a hard bargain, with his full stock costing well over 9,000 Geo. In real runs that makes a
steady Geo income the difference between window-shopping and actually buying the charms you want.
Cornifer and Iselda are a pair. Buy the area map from Cornifer in the field first, then visit Iselda back in Dirtmouth to add pins, markers, and the compass.
Per the wiki, ten merchants trade with the Knight across a full run, counting the bank and the combat-trial broker. The table lists each one with their location and the kind of goods or service they offer.
| Vendor | Where to find them | What they sell |
|---|---|---|
Sly | Dirtmouth (general store) | Consumables, charms, nail arts, masks |
Iselda | Dirtmouth (map shop) | Map pins, markers, quill, compass charm |
Cornifer | Roams each region | Area maps for the zone he is sitting in |
Salubra | Forgotten Crossroads | Charms, charm notches, Salubra's Blessing |
Leg Eater | Fungal Wastes | Three fragile charms, repaired for a fee |
Lemm | City of Tears | Buys relics from you for Geo |
Nailsmith | City of Tears | Upgrades your Nail with Geo and Pale Ore |
Little Fool | Colosseum of Fools | Entry to the three combat trials |
Confessor Jiji | Dirtmouth | Summons your Shade for a Rancid Egg |
Millibelle | Fog Canyon | Banks your Geo, then quietly steals it |
According to the wiki, the three Dirtmouth vendors,
Sly,
Iselda, and Confessor Jiji, all arrive in the surface town as you progress. The rest stay in their home regions, from the
Fungal Wastes down to the
City of Tears.
Per the wiki, two vendors specialise in
charms, the equippable trinkets that shape your build. Between them they sell several charms you cannot find any other way.
According to the wiki, Salubra runs her shop in the
Forgotten Crossroads. She sells four charms outright, plus extra
charm notches that unlock as your charm collection grows. Her full stock, notches included, runs to roughly 5,400 Geo.
The wiki notes that buying every charm from her also grants Salubra's Blessing, a hidden bonus that boosts healing. In actual play she is the single most important early stop for anyone planning a charm build.
Per the wiki, Leg Eater sells three fragile charms in the
Fungal Wastes. Fragile charms shatter when you die and must be repaired by him for a fee, so his shop doubles as a repair counter. His three charms total close to 1,300 Geo before any repairs.
Buy the fragile charms unbroken, then visit the Nailsmith and other dealers before risky fights. A fragile charm that breaks far from Leg Eater is a long, costly walk back.
Per the wiki, two City of Tears vendors offer services rather than a normal shelf of goods. One pays you, and one upgrades your weapon.
According to the wiki,
Lemm buys the four relic types,
Wanderer's Journals,
Hallownest Seals, King's Idols, and Arcane Eggs, for Geo. Selling relics to him is one of the steadiest ways to turn exploration into money.
The wiki specifies that
the Nailsmith sharpens your
Nail through four upgrades, each costing Geo plus a piece of
Pale Ore. A stronger Nail is the most reliable damage boost in the game.
The wiki notes that the Nailsmith's story has a quiet ending tied to his final upgrade. In real runs, prioritising his upgrades early pays off across every boss fight that follows.
Per the wiki, a few characters trade in ways that do not fit a normal shop. They are easy to miss but each fills a useful niche.
The Little Fool in the Colosseum of Fools sells entry to the three combat trials, which reward Geo and items for surviving waves of enemies.
Confessor Jiji in Dirtmouth summons your Shade to your location in exchange for a Rancid Egg, saving a dangerous walk back to where you died.
Millibelle in
Fog Canyon runs the bank, taking deposits of Geo before she pockets it and flees.According to the wiki, Steel Soul mode swaps Confessor Jiji for the Steel Soul Jinn, who buys
Rancid Eggs for Geo instead of summoning Shades. In actual play, the special merchants matter most once the basic shops are picked clean.
The vendors tie into the charms you equip, the Geo you spend, and the network you use to reach them. These spokes pick up the connected threads.





Game data and screenshots adapted from hollowknight.fandom.com, used under CC BY-SA 3.0. Original content remains the property of the wiki contributors and Team Cherry.