Vampire Survivors Cappella Magna Guide

Cappella Magna stage icon, the fifth base game stage in Vampire Survivors
Base game stage / Patch 0.8.0 / Released 7 July 2022

The fifth stage. Stained glass pillars, three Reapers on a clock, plus The Ender for Game Killer (0).

Stage ID: CHAPELTime limit: 30:00Hyper boss: Trinacria

Cappella Magna runs on a Reaper clock. Per the wiki, the three Reapers from earlier stages (The Drowner, The Stalker, The Trickster) spawn every five minutes in sequence, which turns the back half of the run into a rolling boss fight rather than a standard wave-rush. Most fifth stages in the genre slow down; this one accelerates.

The buried lede is the Yellow Sign condition. The wiki specifies that starting a Cappella Magna run with the Yellow Sign in inventory removes the hidden ring items from the map, summons The Maddener ten seconds into the run, and triggers a 30:30 cutscene that fuses the five reapers into The Ender. Defeating that fused boss drops the Great Gospel relic and unlocks the Game Killer (0) arcana.

The stage itself was added in patch 0.8.0 on 7 July 2022, unlocked by reaching level 80 in Gallo Tower. According to the wiki, the alternative route is the Forbidden Scrolls of Morbane spell "everywhere," which adds every base game stage to the selector without the Gallo Tower grind.

This guide covers the Cappella Magna stage data, the destructible Stained Glass pillar trick, the Reaper clock, the Zi'Assunta coffin south of spawn, and the full Yellow Sign / The Ender / Game Killer (0) chain that the wiki documents as the stage's endgame payoff.

  • What it is Cappella Magna stage icon Cappella Magna, the fifth base game stage, added 7 July 2022. Unlocked at Gallo Tower Level 80.
  • The big payoff The Ender boss icon The Ender boss with the Yellow Sign equipped at run start. Drops the Great Gospel relic and unlocks Game Killer (0).
  • Coffin Zi'Assunta Belpaese icon Zi'Assunta Belpaese, south of spawn. Vento Sacro starter, +20% Move Speed, +10% Curse, +0.5% Might/Speed/Duration/Area per level.
  • Hyper unlock Hyper mode boss Defeat Trinacria at 25:00 in normal mode for the +90% Gold and +10% Luck Hyper modifier.

How to Unlock Cappella Magna

The standard route is Gallo Tower Level 80. Per the wiki, reaching that XP threshold once in a single Gallo Tower run permanently adds Cappella Magna to the stage selector. The alternative is the Forbidden Scrolls of Morbane spell "everywhere," which unlocks every base game stage in one cast.

MethodWhat it requiresNotes
Gallo Tower Level 80One Gallo Tower run that hits Level 80 before the timer endsThe canonical route. Bring Crown icon Crown for the +8% XP growth per level
Forbidden Scrolls of Morbane icon Cast everywhereOne Forbidden Scrolls of Morbane cast per runAdds every stage at once. Useful if Gallo Tower runs keep stalling

According to the wiki, the Cappella Magna ID inside the game files is CHAPEL, which is also how the stage is referenced in any Forbidden Scrolls spell that targets it specifically. The stage was added in patch 0.8.0, the same update that introduced the Yellow Sign relic chain that eventually points back to this stage for The Ender boss.

Stage Data and Modifiers

Cappella Magna is a high-pressure stage by default. Per the wiki, every movement and gold value sits at x1.4, starting spawns are 40 (versus Mad Forest's 10), and destructibles drop in higher density with the destructible chance climbing to 80% with Luck stacking.

StatNormalHyper
Time limit30:0030:00
Starting spawns4060
Player move speedx1.4x2
Enemy move speedx1.4x2
Projectile speedx1x1.15
Gold multiplierx1.4x1.9 (+90% bonus)
Luck bonusnone+10%
Destructible chance20% (max 80% with Luck)Same
Max destructibles2020
ThemeBefore ConcessionBefore Concession

The Hyper unlock fires when the player defeats Trinacria, the 25-minute normal-mode boss, for the first time. The wiki notes Cappella Magna is one of the few base game stages where Hyper grants a Luck bonus in addition to the standard Gold multiplier, which makes it the highest gold-yield Hyper in the base game roster.

Stained Glass Pillars

Stained Glass Windows are the stage gimmick. Per the wiki, they spawn at fixed locations marked with a cross, and destroying one triggers a pillar of light that deals damage to nearby enemies. This functions as a free AoE the player can route around for mid-stage crowd clears.

PropertyBehavior
Spawn locationsFixed positions on the map, marked with a cross
TriggerDestroy the window with any player or weapon damage
EffectA pillar of light explodes outward, damaging nearby enemies
CooldownOne-shot per window (no respawn within the run)
SynergyPairs with Crown icon Crown stage-item route since the Crown spawns north of the same starting cluster

According to the wiki, the pillar damage is independent of the player's Might stat and ignores standard weapon scaling. The damage tier is enough to clear Fallen Angel waves in the early stage but tapers off against Hyper-mode versions of the same enemies after the 15-minute mark.

Build Tip

Map the stained-glass positions early. Per the wiki, the windows always spawn in the same fixed spots, so a run that routes between them in a Z-pattern during minutes 4 to 8 stacks free AoE bursts while the player is also collecting the Crown + Tirajisu pickups north and Duplicator pickup south. In actual play, this loop alone carries an underleveled build to minute 12 without weapon damage.

The Reaper Clock

Every five minutes after the standard mid-stage marker, a Reaper from a prior base game stage spawns and follows the player. Per the wiki, the spawn order is The Drowner, then The Stalker, then The Trickster. None of these are the standard end-of-run Reaper; they appear mid-stage and persist until killed or the run ends.

TimeReaperSource stage
~10:00The Drowner icon The DrownerDairy Plant
~15:00The Stalker icon The StalkerGallo Tower
~20:00The Trickster icon The TricksterInlaid Library
25:00 (boss event)TrinacriaCappella Magna native boss (Hyper unlock)
30:00+The ReaperEnd-of-timer (standard Reaper)

According to the wiki, the Reaper sequence is unique to Cappella Magna and pulls together the prior four stage bosses as a thematic capstone to the base game progression. After a few runs, the timing becomes the pacing anchor for the back half of the stage: damage Reaper, kite to next window, damage next Reaper, repeat until 25:00 Trinacria.

The Ender and Game Killer (0)

The Ender is the densest unlock event in the base game. Per the wiki, two conditions activate the chain: the player must own the Yellow Sign and must enter Cappella Magna with it equipped. With both met, a yellow hand icon appears bottom-right of the screen, the hidden ring items are removed from the map, and The Maddener spawns 10 seconds into the run.

StepWhat happens
0:00 (start)Yellow hand icon appears bottom-right. Silver Ring, Gold Ring, Metaglio Left, and Metaglio Right pickups are removed from the map
0:10The Maddener icon The Maddener spawns and follows the player. While alive, some enemies change appearance per the wiki
5:00, 10:00, 15:00Drowner, Stalker, Trickster spawn in sequence per the normal Reaper clock
25:00Trinacria (the stage native boss) spawns
30:00Surviving enemies disappear, background fades to black, 30-second countdown begins
30:30The Ender icon The five reapers fuse into The Ender. Boss fight begins
Defeat The EnderDrops Great Gospel icon Great Gospel. Unlocks Game Killer (0) icon Game Killer (0)

The wiki specifies the fusion sequence shows translucent images of The Reaper, Trickster, Stalker, Drowner, and Maddener flying toward the top of the screen before merging into The Ender. The boss fight that follows is the only encounter in the base game that drops the Great Gospel relic and the only unlock path for Game Killer (0), which functions as an arcana but is hidden from the normal arcana pool.

In real runs, the survival-to-30:00 requirement is the harder gate than the boss fight itself. Per the wiki, the Maddener changes enemy appearance and adds pressure across the whole run, so loadouts that normally clear Cappella Magna without Yellow Sign struggle with the extra Maddener-coverage layer when it is active.

Items, Pickups, and the Zi'Assunta Coffin

Cappella Magna carries one of the densest pickup clusters in the base game. The wiki lists Crown and Tirajisu north of spawn, Duplicator south, three Rosaries spaced one tileset apart south of spawn, the Great Gospel from The Ender, and Zi'Assunta's coffin south of spawn.

ItemLocation
Crown icon Crown and TirajisuNorth of starting area
Duplicator icon DuplicatorSouth of starting area
Rosary icon Three RosariesSouth of starting area, one tileset apart from each other
Great Gospel icon Great Gospel relicDrops from defeating The Ender (Yellow Sign required)
Coffin icon Zi'Assunta Belpaese icon Zi'Assunta Belpaese coffinSouth of starting area (free unlock, then 5,000 gold shop cost)

The wiki notes the hidden stage items (Silver Ring, Gold Ring, Metaglio Left, Metaglio Right) only appear after the player has obtained the Yellow Sign AND defeated The Ender. In runs without that chain cleared, the stage only carries the visible items above. This is the reverse of Mad Forest, where the hidden items appear with the Yellow Sign alone.

Zi'Assunta is the most expensive coffin character in the base game. According to the wiki, her shop cost is 5,000 gold base (not the 1,000 that other coffin characters charge), and she scales further with the number of coffin characters previously purchased. Her starting weapon is Vento Sacro icon Vento Sacro, the walking-bonus damage weapon.

Common Cappella Magna Mistakes

  1. Entering with the Yellow Sign before the player has the build for it. Per the wiki, the Yellow Sign trigger removes four ring pickups from the map and adds The Maddener as a permanent follower from 0:10. Builds that rely on Silver Ring + Gold Ring + Metaglio combo for an Infinite Corridor evolution have no way to assemble it in this run. Save Yellow Sign runs for builds that already have their evolution chain set.
  2. Skipping Trinacria for an early stage exit. The wiki specifies Trinacria at 25:00 is the Hyper mode unlock trigger. Leaving the stage at 24:59 misses the unlock and forces another full run later. Push to 26:00 minimum on the first clear regardless of pickup completion.
  3. Treating the Reapers as the standard 30:00 Reaper. According to the wiki, The Drowner, The Stalker, and The Trickster spawn mid-stage and can be killed. The standard Reaper still spawns at 30:00 from the timer, separate from the three earlier ones. Players who panic-kite the first Reaper appearance miss that it is killable for XP and gold drops.
  4. Confusing Zi'Assunta's 5,000 gold price with other coffin characters. The wiki notes Zi'Assunta is the most expensive coffin unlock in the base game, scaling above the usual 1,000-gold baseline of the other coffin characters. Plan the gold farm before opening her coffin, especially after buying Poppea or Concetta first.
  5. Building Pummarola for the Reaper survival window. Per the wiki, Reaper damage is uncapped and ignores Recovery scaling. Pummarola does not extend survival against any of the four Cappella Magna Reapers. Use Limit Break Max Health stacking instead.

Cappella Magna FAQ

How do you unlock Cappella Magna in Vampire Survivors?

Reach level 80 in Gallo Tower within a single run per the wiki. The alternative is casting the Forbidden Scrolls of Morbane spell 'everywhere' once, which unlocks every base game stage at once.

What is The Ender boss in Cappella Magna?

The Ender is the fusion of all five reapers (The Reaper, Trickster, Stalker, Drowner, Maddener) that appears at 30:30 if the player enters the stage with the Yellow Sign equipped. According to the wiki, defeating it drops the Great Gospel and unlocks Game Killer (0).

What do the stained glass windows do?

Per the wiki, stained glass windows are destructible objects that explode in a pillar of light when destroyed, damaging nearby enemies. They spawn at fixed locations marked with a cross. The damage ignores standard weapon scaling.

Who is in the Cappella Magna coffin?

Zi'Assunta Belpaese, located south of the starting area. According to the wiki, she costs 5,000 gold base in the character shop, which is the highest base coffin price in the base game roster. She starts with Vento Sacro, +20% Move Speed, and +10% Curse.

How do you unlock Hyper mode in Cappella Magna?

Defeat Trinacria at 25:00 in normal mode for the first time per the wiki. Hyper mode in Cappella Magna gives +90% Gold and +10% Luck, which is one of the most generous Hyper modifiers in the base game.

When was Cappella Magna added?

7 July 2022 in patch 0.8.0 per the wiki. The same update added the Yellow Sign mechanic that ties back to this stage for The Ender boss fight, making Cappella Magna the endgame stage of the base game release.

How do the Reapers work in Cappella Magna?

According to the wiki, three Reapers from prior stages (Drowner, Stalker, Trickster) spawn mid-stage at five-minute intervals after the standard wave starts. They can be killed and drop XP and gold. The standard end-of-timer Reaper still spawns at 30:00 separately.

Is the Great Gospel only available in Cappella Magna?

Yes. The wiki specifies the Great Gospel relic only drops from defeating The Ender in Cappella Magna with the Yellow Sign chain active. There is no alternative source in the base game, and the relic unlocks the Limit Break system that uncaps weapon stats past level 8.

More Vampire Survivors Guides

Pair Cappella Magna runs with the evolution chains that survive the Reaper clock and the Yellow Sign / Ender setup that unlocks Game Killer (0).

Sources

Game data and screenshots adapted from vampire.survivors.wiki, used under CC BY-NC-SA 3.0. Original content remains the property of the wiki contributors and Poncle.