
Menya Moonspell's starting weapon. Four diagonal explosions cycle through spring, summer, autumn, and winter.
Four Seasons fires four diagonal explosions in a rectangle around Menya, each one a different season: spring flowers in the top left, summer leaves in the top right, autumn leaves bottom left, snowflakes bottom right. The damage feels small at first glance, then ramps up as Amount and Duration stack.
The damage scaling is the catch. The wiki specifies that Four Seasons ignores Speed and that Amount and Duration drive damage instead, following the formula (baseDamage + Duration) times Amount. Most weapons reward Spinach plus Empty Tome; this one wants the Spellbinder and Duplicator stack first.
The other half of the build is the Candelabrador gate. As of patch v1.13, the wiki notes that evolving Four Seasons into Godai Shuffle only needs a maxed Candelabrador, down from the older two-passive requirement that paired Candelabrador with Spinach.
This guide covers the four-explosion mechanic, the Menya Moonspell build that runs the modified damage formula at its ceiling, and the Limit Break path that pushes Area to 1000% in long Inverse Mode runs.
Four Seasons, a Normal-type weapon from the Legacy of the Moonspell DLC. Generates four elemental explosions per cycle.
Godai Shuffle at level 8 with a max
Candelabrador.
Spellbinder and
Duplicator for the damage formula, plus
Spinach for Might.Four Seasons creates two orbiting beads diagonally from Menya, then forms four pairs of those beads into the corners of a rectangle. Each pair is the center of one of the four seasonal explosions, with the kanji 春, 夏, 秋, and 冬 marking the spring, summer, autumn, and winter detonations.
Area scales the explosion size, but the unique mechanic is how the weapon reads Amount and Duration. The wiki specifies that those two stats increase damage instead of firing extra projectiles or extending uptime. The base damage formula is (baseDamage + Duration in seconds) times Amount, which means stacking Spellbinder and Duplicator multiplies output instead of just adding projectiles.
At max level, Four Seasons has 500% Area, 5-second Cooldown, and a 0.5-second Interval between explosions. The Limit Break extensions push Area to 1000% and add flat Base Damage on top of the formula. In actual play, the explosion pattern effectively covers the screen by minute 12.
Pick Spellbinder and Duplicator before Spinach when both are offered. Each point of Duration adds 1 to baseDamage inside the formula, and each Amount multiplies the whole thing. Might from Spinach scales the result, but Spinach without the Duration and Amount multipliers is a flat number.
| Stat | Base | Max (Level 8) |
|---|---|---|
| Type | Normal | Normal |
| Base damage | 5 | 5 (formula scales via Amount and Duration) |
| Max level | 1 | 8 |
| Area | 100% | 500% (Limit Break to 1000%) |
| Cooldown | 4.0 seconds | 5.0 seconds |
| Projectile interval | 0.9 seconds | 0.5 seconds |
| Duration | 1.0 second | 1.0 second |
| Amount | 1 | 1 |
| Pool limit | 30 | 30 |
| Speed | Ignored | Ignored |
| Pierce | Area of Effect | Area of Effect |
| Starting weapon for | Menya Moonspell | Menya Moonspell |
| Evolves with | Candelabrador (max) | Candelabrador (max) |
The Cooldown growing from 4.0 to 5.0 seconds at max level looks like a downgrade until you read the Interval column: -0.4 seconds between explosions inside the same cycle. According to the wiki, the practical effect is denser explosions per cycle even as the cycle itself runs slightly longer.
Four Seasons evolves into Godai Shuffle at level 8 with a max-level Candelabrador in your inventory. The wiki notes that the April 2024 patch (1.10) removed the second passive requirement, so Candelabrador alone is now the gate.
That single-passive gate is the cleanest evolution in the Legacy of the Moonspell DLC. Candelabrador also doubles as a damage stat for Four Seasons through the +Area effect, which interacts with the explosion radius. Taking Candelabrador early therefore gives you both the gate and a real damage gain in the pre-evolution stretch.
| Base | Passive needed | Becomes |
|---|---|---|
| Four Seasons (Level 8) | Candelabrador (max) | Godai Shuffle |
If you remember the old two-passive evolution, drop the habit of holding Spinach for the gate. Spinach is great for damage scaling on Four Seasons, but it is no longer evolution-blocking. Candelabrador alone unlocks Godai Shuffle in v1.13.
Menya is the only character that starts with Four Seasons, so the build runs on her kit. The six passive slots split into two groups: three that drive the damage formula (Amount, Duration, Might), one for the evolution gate, and two for survivability.
Menya Moonspell (starts with Four Seasons; her growth curve is built around the explosion ramp)
Candelabrador (evolution gate plus +Area scaling on the explosions)
Duplicator (Amount multiplies the formula; the strongest single passive on Four Seasons)
Spinach (Might scales the formula output once Duration and Amount are stacked)
Silver Ring (Area and Duration bonuses both feed the explosion radius and the damage formula)In our testing, the build is online around minute 8 if Candelabrador shows up on the first two level-up screens. Past minute 14, the four explosions cover most of the screen on every cycle, which makes Pummarola a sensible swap if Inverse Mode is the planned run.
Four Seasons benefits from six different arcanas, more than most DLC weapons. Per the wiki, the strongest are arcanas that boost Might, Area, and Duration, since all three feed directly or indirectly into the damage formula. Heart of Fire (XIX) and Blood Astronomia (XXI) sit at the top of that list.
On the passive side, Spellbinder and Duplicator are flagged green for Four Seasons specifically because they bump damage instead of doing their usual jobs. Stone Mask and Skull O'Maniac do not work, since neither Curse nor Greed bonuses interact with the damage formula. Tirajisu is also a Red X here.
Menya Moonspell's character growth caps make Silver Ring a stronger pick than usual; the wiki effects block confirms Area and Duration are both useful, and Silver Ring doubles up on both. After a few runs, the pattern becomes clear: stack Amount and Duration first, take Area passives second, treat Might as the cherry on top.
Four Seasons and Infinite Corridor are both Normal-type weapons that punch above their base damage because of a unique modifier. Four Seasons multiplies damage through Amount and Duration; Infinite Corridor halves enemy max health every few seconds, which is effectively a percentage-damage attack.
If the run runs Menya Moonspell, Four Seasons is the default pick and Infinite Corridor is the second weapon slot, not the substitute. If the character is not Menya and the DLC is gated off, Infinite Corridor is the better universal pick because it scales with any Cooldown stacking. In practice, the two weapons coexist on long-run Menya builds where Empty Tome and Candelabrador each feed both effects.
Four Seasons is a direct reference to the Axe Art of the same name from the SaGa series, per a Poncle Twitter post the wiki cites. The four-element rotation through spring, summer, autumn, and winter matches the SaGa version's elemental theme, and Luca Galante (Poncle) confirmed the homage on SaGa Emerald Beyond's release day in April 2024.
The weapon entered the game in patch 1.2.0 alongside the Legacy of the Moonspell DLC release in December 2022. The evolution simplification to a single passive arrived much later, in the April 2024 patch 1.10 update, after community feedback flagged the two-passive gate as one of the most awkward in the game.
Explore the passives that scale Four Seasons hardest, the evolution hub for the rest of the gate list, and the tier list for where this DLC weapon lands.






Game data and screenshots adapted from vampire.survivors.wiki, used under CC BY-NC-SA 3.0. Original content remains the property of the wiki contributors and Poncle.