Egocentrism Risk of Rain 2

Egocentrism RoR2

"Every 3 (-50% per stack) seconds, gain an orbiting bomb that detonates on impact for 360% damage, up to a maximum of 3 bombs (+1 per stack). Every 60 seconds, a random item is converted into this item." The in-game timing description is wrong - actual interval is 3 divided by stack count. Every minute, Egocentrism permanently converts one random item from your inventory into another stack of itself. Given enough time, it replaces everything. SotV DLC.

Rarity
Lunar (Blue)
DLC
Survivors of the Void
Orb Damage
360% per hit
Conversion
1 item per 60s
Timer
Never speeds up
Orbs
Pass through terrain
In-game CD
Wrong - actual: 3/n
Best exit
Cleansing Pool

How Item Conversion Works

Every 60 seconds, one random item is permanently consumed. It disappears from your inventory and you gain +1 Egocentrism stack in return. The lost item is gone for good - it cannot be recovered.
The 60-second timer never changes. More stacks of Egocentrism do not speed up or slow down the conversion rate. It is always exactly 60 seconds between conversions regardless of how many you hold.
Any item can be consumed - including lunars and other Egocentrisms. The selection is completely random. An item with 30 stacks has the same per-stack chance of being picked as an item with 2 stacks. High-stack items are statistically more at risk.
The timer ticks in Hidden Realms. Unlike stage timers, Egocentrism's conversion timer continues even in the Bazaar Between Time, Void Fields, and other hidden realms. This can be exploited deliberately for Pearl farming by idling in these areas.
Once all other items are consumed, Egocentrism cannot consume itself. It needs at least one other item in inventory to convert. At that point your entire build is just Egocentrism stacks and whatever equipment you hold.

Orb Timing - In-Game Description Is Wrong

In-game says: 3s (-50% per stack)
Actual formula: 3 / stacks seconds per orb

The -50% per stack description implies halving, but the real behavior divides 3 seconds by the total stack count. The result is identical to the -50% framing at small numbers but the formula makes the scaling clearer at high stacks.

Stacks Orb Interval Max Orbs Note
13.0s per orb3 max orbs3s interval, 3 orbs max
21.5s per orb4 max orbs1.5s interval, 4 orbs max
31.0s per orb5 max orbs1s interval, 5 orbs max
50.6s per orb7 max orbs0.6s interval, 7 orbs max
100.3s per orb12 max orbs0.3s interval, 12 orbs max
150.2s per orb17 max orbs0.2s interval, 17 orbs max - multiple orbit rings form
Terrain Passthrough

Egocentrism orbs ignore all terrain both while orbiting you and when homing toward enemies. They pass through walls, floors, and ceilings. This makes them consistent regardless of geometry - but also means they provide no defensive value since they pass through terrain on the way to you too.

The Three Approaches

Sacrifice at Cleansing Pool
Take it to the next Cleansing Pool and exchange it for a Pearl (80%) or Irradiant Pearl (20%). No downside, no risk. Best choice when your item pool is strong and you don't want to lose anything.
Best when: Strong item build, mid-to-late run pickup
Full Ego Commit
Pick it up early and intentionally let it consume your inventory. Build around equipment with short cooldowns. Focus on melee or close-range survivors where orbs consistently connect. Stacks become your entire damage source.
Best when: Early run, melee survivor, strong equipment available
Pearl Farming
Let Egocentrism accumulate stacks (especially idling in Hidden Realms where the timer ticks), then exchange stacks at Cleansing Pools for Pearls. Each Irradiant Pearl gives +10% all stats.
Best when: Stage has Cleansing Pool, patient playstyle

Survivor Notes

Loader - Strong for full commit
Melee range means orbs reliably hit enemies. Grapple hook mobility helps close distance. Thunderslam as AoE backup once items are consumed.
Mercenary - Strong for full commit
Eviscerate keeps Mercenary in close range constantly. High mobility to stay on top of enemies. Skills carry damage while orbs supplement.
Heretic - Extremely dangerous
Egocentrism can consume Strides of Heresy - Heretic's only way to heal her negative HP regen. Losing Strides while transformed is often a death sentence. Sacrifice on sight if playing Heretic.
Brilliant Behemoth Interaction
When Egocentrism orbs make contact with terrain, they trigger Brilliant Behemoth's 4m explosion. This turns every terrain collision into a free AoE damage pulse. On maps with lots of geometry this becomes significant passive AoE damage even without hitting enemies directly.

Frequently Asked Questions

What does Egocentrism do in Risk of Rain 2?

Egocentrism is a lunar item that generates orbiting bombs every 3 seconds (faster with more stacks) that home in on nearby enemies and explode for 360% damage. The catch: every 60 seconds, one random item in your inventory is permanently converted into another stack of Egocentrism. It eventually consumes your entire item pool and replaces it with itself.

Should you keep or sacrifice Egocentrism?

It depends on when you find it and your build. Early game with few items: usually sacrifice at the next Cleansing Pool. Mid-to-late game with a strong item pool you'd rather not lose: sacrifice immediately. Full commit: pick it up early and intentionally let it consume everything, relying on equipment and orb damage to carry the run. This works best on melee survivors where orbs consistently hit.

Does Egocentrism consume all your items eventually?

Yes, given enough time. Every 60 seconds without exception, one random item is converted to Egocentrism. The timer does not speed up with stacks. An item with 30 stacks has the same chance of losing one stack as an item with 2 stacks. Given a long enough run, all items are eventually replaced by Egocentrism stacks.

How fast do Egocentrism orbs fire?

The in-game description says 3s (-50% per stack) but that is incorrect. The actual formula is 3 divided by your stack count. At 1 stack orbs spawn every 3 seconds. At 3 stacks every 1 second. At 10 stacks every 0.3 seconds. The maximum damage output per second plateaus around 60+ stacks due to engine frame rate limits.

Can you get rid of Egocentrism without a Cleansing Pool?

Egocentrism can be removed via Cleansing Pool (sacrifices it for a Pearl), a 3D Printer (if it appears on the printer, you can feed another item to get rid of your stack), or the Artifact of Command indirectly. It cannot be scrapped. If you have multiple stacks, each Cleansing Pool use removes one stack.

What is the Egocentrism Pearl farming strategy?

Find a stage with a Cleansing Pool. Complete the Teleporter event (so enemies stop spawning), then repeatedly use the Cleansing Pool. Each use sacrifices one Egocentrism for a Pearl (80%) or Irradiant Pearl (20%). Since Egocentrism converts other items to itself, you can also idle in Hidden Realms to accumulate more Egocentrism stacks for further Cleansing Pool use.

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