"Every 3 (-50% per stack) seconds, gain an orbiting bomb that detonates on impact for 360% damage, up to a maximum of 3 bombs (+1 per stack). Every 60 seconds, a random item is converted into this item." The in-game timing description is wrong - actual interval is 3 divided by stack count. Every minute, Egocentrism permanently converts one random item from your inventory into another stack of itself. Given enough time, it replaces everything. SotV DLC.
The -50% per stack description implies halving, but the real behavior divides 3 seconds by the total stack count. The result is identical to the -50% framing at small numbers but the formula makes the scaling clearer at high stacks.
| Stacks | Orb Interval | Max Orbs | Note |
|---|---|---|---|
| 1 | 3.0s per orb | 3 max orbs | 3s interval, 3 orbs max |
| 2 | 1.5s per orb | 4 max orbs | 1.5s interval, 4 orbs max |
| 3 | 1.0s per orb | 5 max orbs | 1s interval, 5 orbs max |
| 5 | 0.6s per orb | 7 max orbs | 0.6s interval, 7 orbs max |
| 10 | 0.3s per orb | 12 max orbs | 0.3s interval, 12 orbs max |
| 15 | 0.2s per orb | 17 max orbs | 0.2s interval, 17 orbs max - multiple orbit rings form |
Egocentrism orbs ignore all terrain both while orbiting you and when homing toward enemies. They pass through walls, floors, and ceilings. This makes them consistent regardless of geometry - but also means they provide no defensive value since they pass through terrain on the way to you too.
Egocentrism is a lunar item that generates orbiting bombs every 3 seconds (faster with more stacks) that home in on nearby enemies and explode for 360% damage. The catch: every 60 seconds, one random item in your inventory is permanently converted into another stack of Egocentrism. It eventually consumes your entire item pool and replaces it with itself.
It depends on when you find it and your build. Early game with few items: usually sacrifice at the next Cleansing Pool. Mid-to-late game with a strong item pool you'd rather not lose: sacrifice immediately. Full commit: pick it up early and intentionally let it consume everything, relying on equipment and orb damage to carry the run. This works best on melee survivors where orbs consistently hit.
Yes, given enough time. Every 60 seconds without exception, one random item is converted to Egocentrism. The timer does not speed up with stacks. An item with 30 stacks has the same chance of losing one stack as an item with 2 stacks. Given a long enough run, all items are eventually replaced by Egocentrism stacks.
The in-game description says 3s (-50% per stack) but that is incorrect. The actual formula is 3 divided by your stack count. At 1 stack orbs spawn every 3 seconds. At 3 stacks every 1 second. At 10 stacks every 0.3 seconds. The maximum damage output per second plateaus around 60+ stacks due to engine frame rate limits.
Egocentrism can be removed via Cleansing Pool (sacrifices it for a Pearl), a 3D Printer (if it appears on the printer, you can feed another item to get rid of your stack), or the Artifact of Command indirectly. It cannot be scrapped. If you have multiple stacks, each Cleansing Pool use removes one stack.
Find a stage with a Cleansing Pool. Complete the Teleporter event (so enemies stop spawning), then repeatedly use the Cleansing Pool. Each use sacrifices one Egocentrism for a Pearl (80%) or Irradiant Pearl (20%). Since Egocentrism converts other items to itself, you can also idle in Hidden Realms to accumulate more Egocentrism stacks for further Cleansing Pool use.