"Your ignite effects deal quadruple damage. Ignite effects deal +300% (+300% per stack) more damage over time." Replaces the Burn debuff with Stronger Burn. 1 stack = 4x ignite DoT. Does NOT affect Will-o'-the-wisp or Kjaro's Band - those deal fire damage but do not apply the Ignite status. Wake of Vultures Blazing buff makes all skills ignite, turning Ignition Tank into a full-build amplifier. SotV DLC.
| Stacks | Added DoT | Total Multiplier | Note |
|---|---|---|---|
| 1 | +300% more DoT | 4x total | Baseline - 4x ignite damage |
| 2 | +600% more DoT | 7x total | 7x total ignite damage |
| 3 | +900% more DoT | 10x total | 10x total ignite damage |
| 5 | +1500% more DoT | 16x total | 16x total ignite damage |
Ignition Tank only affects attacks that apply the Ignite (Burn) status effect. Fire-flavored damage that does not apply the debuff is unaffected.
Will-o'-the-wisp is the most commonly assumed synergy that actually does not work. It deals fire-typed AoE damage but applies no Ignite/Burn debuff. Ignition Tank only amplifies the Burn DoT status effect itself. Wisp is unaffected regardless of how many Ignition Tanks you hold.
Hellfire Tincture ignites all nearby characters - enemies, allies, and yourself. The self-burn normally deals 2.5% max HP per second. With 1 Ignition Tank this becomes 10% max HP per second. Without strong healing this will kill you rapidly. It also amplifies the burn on drones and other players.
Ignition Tank replaces all Ignite (Burn) debuffs you apply with Stronger Burn, a variant that deals 300% more damage over time (+300% more per additional stack). 1 stack makes your ignites deal 4x their normal DoT. It only affects attacks that actually apply the Ignite status effect - fire-flavored items like Will-o'-the-wisp and Kjaro's Band are NOT affected.
No. Will-o'-the-wisp deals fire damage but does not apply the Ignite status effect. Ignition Tank only amplifies the Burn/Ignite DoT debuff itself. Since Will-o'-the-wisp does not apply Ignite, it receives no benefit from Ignition Tank. The same applies to Kjaro's Band.
Yes, linearly. Each additional stack adds another +300% to the ignite damage multiplier. 1 stack = 4x, 2 stacks = 7x, 3 stacks = 10x. The formula is additive: total = 1 + (3 x stacks).
Use with extreme caution. Hellfire Tincture ignites all nearby characters including you, allies, and drones. Ignition Tank amplifies this self-burn too. With 1 stack, self-damage becomes 10% max HP per second instead of 2.5%. Without strong healing this will kill you quickly. Tougher Times can block individual self-damage ticks.
Artificer benefits most from a dedicated Ignition Tank build. Her Flame Bolt and Flamethrower both naturally apply Ignite, meaning every primary fire and every Flamethrower cast gets the 4x (or more) DoT multiplier. Any survivor with Wake of Vultures who gets the Blazing elite buff also becomes an Ignition Tank powerhouse since the Blazing buff makes all skills apply Ignite.
Yes, and this is the most powerful interaction. When you have Wake of Vultures and kill a Blazing elite, all your skills temporarily apply Ignite for 8 seconds. Ignition Tank then amplifies every one of those Ignite applications by 4x (or more). With Artifact of Honor this Blazing buff is near-permanent, turning every attack into amplified fire DoT.