
The Aspect of Pan turns the Sister Blades into a Cast weapon, with daggers that seek any foe trapped inside your magick circle.
The Aspect of Pan reworks the Sister Blades into a Cast-driven weapon: your Specials hunt down any enemy caught inside your Cast, and channeling longer throws more daggers.
That ties two systems together. You drop a Cast to trap a pack, then your thrown daggers home onto everything inside it, so a single Cast becomes a kill zone rather than a brief snare.
The aspect scales the maximum number of Omega Special shots, climbing to plus eight at the top rank, which rewards a build that leans into Casts and channels the Omega Special to its cap.
This guide covers how the Pan combo works, its rank scaling, the boons and Daedalus Hammers that feed it, and when to pick it over the other Sister Blades aspects.
Specials seek foes in your Casts, and channel longer to fire more shots.
Cast and Special boons, plus Magick to channel the Omega Special.The Aspect of Pan makes your Sister Blades Specials seek out enemies trapped inside your Cast, turning the Cast from a brief snare into a damage zone.
On the Sister Blades, the Special throws daggers and the Omega Special charges a spread. With Pan, those thrown daggers home onto any foe inside your Cast, and the wiki specifies that channeling the Omega Special longer fires more shots, up to the aspect maximum.
A couple of wiki notes shape the playstyle: homing shots from the basic Special still return to Melinoe, but homing shots from the Omega Special do not pierce, and the tracking only applies to enemies inside your Cast. So the loop is simple: Cast first, then throw.
Always open with a Cast. The seeking only works on foes inside it, so a Pan build that throws daggers before laying the Cast is just playing the base weapon. Trap first, then channel your Omega Special into the trapped pack.
The aspect scales Omega Special Max Shots, so each rank lets a fully channeled Omega Special throw more seeking daggers.
| Rank | Omega Special Max Shots |
|---|---|
| Rank I | +1 |
| Rank II | +2 |
| Rank III | +3 |
| Rank IV | +4 |
| Rank V | +5 |
| Rank VI | +8 |
Rank I costs Shaderot and Wool, ranks II through V each cost Nightmare, and the rank VI jump to plus eight shots unlocks through the Hephaestus Legendary boon Premium Service. More shots means more homing daggers per Cast, so the aspect gets stronger the more you invest and the longer you channel.
Each extra shot is another homing dagger that splits across the trapped pack or piles onto a boss. The rank VI plus eight is a large jump from plus five, so it is worth the full investment on a Cast build you intend to take deep.
The strongest Pan build leans on Casts to trap, Special damage to scale the daggers, and enough Magick to channel the Omega Special to its cap.
Build a Cast that holds enemies in place, stack Special-damage boons so each seeking dagger hits hard, and keep Magick flowing for repeated Omega Specials. A boon that adds a payload to your Cast itself doubles the trap as a damage source.
Aspect of Pan (seeking daggers in Casts)
Poseidon or Hephaestus (damage on the thrown daggers)
A Cast boon (extra damage in the trap)
Magick regen sources (channel the Omega Special)
Zeus or Ares (clear filler while the Cast holds)
A Special Hammer (more or wider daggers)In practice this build locks a pack in a Cast and then channels a fan of homing daggers into it for a clean wipe. Across multiple runs, the Pan build out-damages a no-Cast Sister Blades setup because every seeking dagger finds a target instead of missing.
The Pan aspect wants Cast boons, Special-damage gods, and Magick sustain to keep the Omega Special firing.
Poseidon and Hephaestus put strong damage on the thrown daggers, which is where most of the build damage lands.
Apollo and other gods that enhance your Cast turn the trap into a second damage source while your daggers home in.
Aphrodite Weak keeps the trapped pack from punishing you,
Zeus clears stragglers outside the Cast, and
Demeter Freeze holds enemies in place so they stay in the kill zone. In practice, one Cast boon plus one Special-damage god is the core of a Pan build.")
Treat Magick as a build requirement, not a luxury. Pan rewards channeling the Omega Special to its max shots, and that costs Magick, so a Pan build with weak Magick regeneration never reaches the full fan of daggers the aspect promises.
Pick Pan for a Cast and Omega build, and pick a different aspect for melee or defense.
The Aspect of Melinoe rewards hitting from behind and anchors the low-Magick melee build, while
the Aspect of Artemis adds a defensive Parry and Riposte while you channel. The hidden Aspect of the Morrigan brings the Crow Cutters and the Blood Triad ritual for high scaling.
Pan is the best fit when you want to lean on Casts and the Omega Special rather than the basic flurry. If you would rather ignore Magick and just stab, Melinoe is the simpler pick. The full Sister Blades weapon guide compares all four aspects side by side.
On the Sister Blades, the Aspect of Pan makes your Specials seek out enemies trapped inside your Cast, and channeling the Omega Special longer fires more daggers. It scales Omega Special Max Shots up to plus eight at rank VI.
The Aspect of Pan is an aspect of the Sister Blades, Lim and Oros. Its seeking-dagger effect is built around Casts, so it turns the fast dual-dagger weapon into a Cast-and-channel build rather than a pure melee one.
Lean on Casts to trap packs, stack Special-damage boons like Poseidon or Hephaestus so each seeking dagger hits hard, add a Cast boon for extra trap damage, and keep Magick regeneration up so you can channel the Omega Special to its max shots.
Yes. Unlike the low-Magick Aspect of Melinoe build, Pan rewards channeling the Omega Special to its full shot count, which costs Magick. A Pan build wants steady Magick regeneration to reach the fan of homing daggers the aspect provides.
Your thrown daggers home onto enemies inside your Cast. Homing shots from the basic Special still return to Melinoe, but homing shots from the Omega Special do not pierce, and the tracking only applies to foes within the Cast.
Yes, it is the strongest Sister Blades aspect for a Cast and Omega build. Every seeking dagger finds a target inside the Cast instead of missing, which makes it reliable against packs once you invest the ranks and support it with Magick.
Pick Pan for a Cast-driven Omega build that channels seeking daggers, and pick Melinoe for the simpler low-Magick melee build that rewards backstabs. Pan has a higher ceiling on packs, while Melinoe is easier and safer to pilot.
Rank VI is ideal because the jump to plus eight Omega Special Max Shots is a large gain over plus five. The earlier ranks add one shot each, so commit the full investment on a Cast build you plan to take deep.
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Game data and weapon art adapted from hades.fandom.com, used under CC BY-SA 3.0. Original content remains the property of the wiki contributors and Supergiant Games.