Simon Belmont Vampire Survivors

Simon Belmont is Castlevania's most iconic hero and a mid-chain character in the Ode to Castlevania unlock cascade. This guide covers the full 5-character unlock chain from Leon through Christopher, Simon's unique Growth-scaling passive that doubles Wind Whip damage, the Spirit Tornado Tip evolution that automatically farms XP gems, and the Juste Belmont cascade unlock.

Simon Belmont character sprite in Vampire Survivors

Simon Belmont Base Stats

Starting Weapon
Wind Whip (or Morning Star)
Max Health
+20
Armor
+1
Revival
+1
Reroll
+5
Passive
50% on-hit: Growth → Might or multiply Armor
Cost
1,000 gold
DLC
Ode to Castlevania

How To Unlock Simon Belmont

Long unlock chain

Simon is mid-way through the Belmont cascade. You need four prerequisite characters unlocked before you can trigger Simon's unlock. The full chain is cosmetically faithful to Castlevania canon: each Belmont descendant unlocks the next.

The Full Belmont Cascade Chain

StepCharacterUnlock ConditionCanon Reference
1Leon BelmontOpen the first coffin east of Ode to Castlevania spawnCastlevania: Lament of Innocence (founder of the Belmont line)
2Trevor BelmontDefeat the Giant Medusa Head boss as LeonCastlevania III: Dracula's Curse
3AlucardDefeat the Doppelganger boss as TrevorCastlevania III + Symphony of the Night
4Christopher BelmontEvolve the Alucart Sworb (max Alucart + all 6 weapon slots filled)Castlevania: The Adventure
5Simon BelmontEvolve the Jet Black Whip into Mormegil Tip (Stone Mask)The original Castlevania (1986)

Step-By-Step Unlock Order

Load Ode to Castlevania. Head east from spawn to find the first coffin. Open it to unlock Leon Belmont.
Play as Leon. Head through the castle gates until you encounter the Giant Medusa Head boss (second red sigil after Giant Bat). Defeat it to unlock Trevor Belmont.
Play as Trevor. Navigate deeper into the castle to find the Doppelganger boss. Defeat it to unlock Alucard.
Play as Alucard. Alucard starts with Alucart Sworb. Max it + fill all 6 weapon slots + grab 6 passive slots to trigger the evolution into Alucard Sword. This unlocks Christopher Belmont.
Play as Christopher. Christopher starts with the Jet Black Whip. Level it to max and pick up the Stone Mask passive. Open a treasure chest to evolve it into Mormegil Tip.
After the Mormegil Tip evolution completes, Simon Belmont unlocks at run end. Purchase for 1,000 gold.

Alternative: Forbidden Scrolls Spell

Cast peterdante in the Forbidden Scrolls of Morbane (Secrets menu) to unlock Simon instantly. This bypasses the entire 5-character cascade. The spell references Peter Dante, the originally intended name for Simon Belmont during Castlevania's early localization phase before the Belmont family naming convention was finalized.

Jet Black Whip is actually the key

Simon's direct unlock trigger is the Jet Black Whip evolution, not unlocking Christopher himself. If you have Jet Black Whip in your weapon pool from surviving 14 minutes as Christopher, ANY character can trigger the evolution. This is why the Forbidden Scrolls spell feels like a shortcut: you're skipping the cascade entirely rather than just the final step.

Simon's Growth-Based Passive Explained

Simon's signature passive is one of the most unique scaling systems in Vampire Survivors. On every enemy hit, the game rolls two independent 50% chances that turn Growth into damage and defense.

The On-Hit RNG System

  • Roll 1 (50%): Growth is added to Might for the next moment
  • Roll 2 (50%): Growth multiplies Armor for the next moment
  • Rolls are independent of each other
  • Checked every hit, so values can change rapidly
  • Either, both, or neither bonus may be active at any moment

Why This Makes Growth Critical

Growth is normally a stat that only accelerates XP gain from gems. For Simon, it becomes a dual-purpose stat that directly scales damage AND survivability. Every point of Growth Simon stacks has three effects:

Growth EffectBaseline ImpactSimon Bonus
Faster levelingReach higher levels in less timeSame as other characters
On-hit Might boostNo effectMust have 50% of hits gain +Growth to Might
On-hit Armor multiplierNo effectMust have 50% of hits multiply Armor by Growth
Wind Whip damageNo scaling on most whipsMust have Direct damage scaling on starting weapon
Growth-stack build advantage

Most characters waste their first two passive slots on combat stats like Might or Area. Simon can use them for Candelabrador (Growth %) and Empty Tome (Cooldown), maximizing his Growth compound loop while still covering core damage via the Wind Whip's built-in scaling.

Additional Starting Perks

  • +20 Max Health: Base survivability buffer
  • +1 Armor: Small damage reduction, starts the Armor-multiply passive at 1 baseline
  • +1 Revival: Extra revive stacks with Tirajisù (2 revives) and Revival PowerUp (1 revive) for 4 total
  • +5 Reroll: Gets more level-up choices per run
  • Special Castlevania pickups: Wall Chicken and other Ode items from candles

Starting Weapon: Wind Whip

The Wind Whip is Simon's starting weapon. It is a fast slashing whip with a unique mechanic: damage scales with Growth, making it the only whip in the game that rewards XP stat stacking for DPS.

Wind Whip Base Stats

Base Damage
10 (scales with Growth)
Max Damage
35 (+25)
Amount
1 (2 at max)
Cooldown
1.55 s (1.35 s at max)
Area
100% (140% at max)
Crit Chance
20%
Crit Multiplier
2x
Effect
Ignores Speed and Duration (base form)

How Wind Whip Works

  • Creates a slash in front of Simon with random vertical spawn height
  • Also covers below Simon on some swings
  • Comes out faster than vanilla Whip, and at max level swings even faster with a small cooldown
  • Damage is affected by Growth (unique among whips)
  • In base form, ignores Speed and Duration stats for normal projectiles
  • Speed and Duration DO affect the evolved Spirit Tornado Tip's secondary projectiles

Wind Whip Unlock Reward

Surviving 12 minutes with Simon unlocks the Wind Whip for the general weapon pool, making it available for other characters through level-up drops.

Key Arcana Interactions

  • Wicked Season (XIII): Growth increases Wind Whip damage. At Growth intervals, damage doubles.
  • Crystal Cries (XII): Growth increases Wind Whip damage. This and Wicked Season stack for compound Growth-damage scaling.
  • Slash (XVI): Wind Whip gains critical hit capability at 4x damage, 20% base chance.

Evolution: Wind Whip To Spirit Tornado Tip

Spirit Tornado Tip is one of the best XP-farm evolutions in the game. It keeps the Wind Whip's fast slashing attacks and adds a hidden Summon Spirit Tornado proc that dashes around the screen collecting XP gems for Simon.

Evolution Requirements

Level the Wind Whip to level 8 (maximum).
Pick up the Crown passive item (any level works).
Open any treasure chest after the 10-minute mark.
Wind Whip evolves into Spirit Tornado Tip. Juste Belmont unlocks as a cascade reward.

Spirit Tornado Tip Base Stats

Base Damage
30
Amount
2
Cooldown
1.35 s
Area
1.4
Crit Chance
20%
Crit Multiplier
2x
Special
Every 7th = XP-gem collecting spirit tornado
Gem Effect
Collected gems explode on radius

The Every-7th Activation Effect

This is why Spirit Tornado Tip is the Wind Whip evolution nobody skips:

  • Every 7th Wind Whip activation triggers a hidden Summon Spirit Tornado
  • Spirits dash around the screen collecting XP gems for Simon
  • Collected gems are flung back at Simon with a sparkling trail
  • Gems explode in a radius on collection, dealing AoE damage to enemies in the path
  • Speed and Duration affect these secondary spirit projectiles (unlike base Wind Whip)
Gem-explosion synergy

The gem explosions deal damage proportional to the gems' size. On stages like Cappella Magna or Boss Rash where large gems spawn regularly, Spirit Tornado Tip explosions hit for significant AoE damage on top of the XP acceleration. This makes Simon a dual-purpose DPS + level-farm character.

Cascade Unlock: Juste Belmont

Evolving the Wind Whip into Spirit Tornado Tip automatically unlocks Juste Belmont (Castlevania: Harmony of Dissonance protagonist). Juste starts with the Vibhuti Whip, which evolves into Daybreaker Tip via Candelabrador. Evolving Juste's Vibhuti Whip in turn unlocks Maxim Kischine, making Simon's run a gateway to two additional Castlevania characters.

Best Stages For Simon Belmont

StageRatingWhy
MoongolowS-tierCrown spawns as stage item for fast Spirit Tornado Tip evolution. High enemy density fuels Simon's on-hit RNG passive rolls.
Gallo TowerS-tierCrown available. Tight arena maximizes Wind Whip's horizontal slash coverage. Constant enemy contact stacks more on-hit Growth rolls.
Dairy PlantA-tierEvery chest evolves a weapon, letting Simon layer Spirit Tornado Tip with a second evolution quickly.
Cappella MagnaA-tierLarge gem spawns make Spirit Tornado Tip's gem-explosion effect punishing. Perfect for XP farming loops.
Ode to CastlevaniaB-tierThematic home stage with Wall Chicken pickups. Needed for the Belmont cascade progression.

Best Arcanas And Passive Items For Simon

Essential Arcanas

ArcanaPriorityWhy It Works
Wicked Season (XIII)Wicked Season (XIII)Must haveGrowth scales Wind Whip damage AND doubles it at Growth intervals. Direct multiplier for Simon's primary damage source.
Crystal Cries (XII)Crystal Cries (XII)Must haveGrowth increases Wind Whip damage. Stacks with Wicked Season for compound Growth-damage scaling. The canonical Simon arcana pair.
Slash (XVI)Slash (XVI)HighAdds 4x crit damage at 20% base chance. Wind Whip gains crit capability. Multiplies with Growth-scaled damage.
Divine Bloodline (IX)Divine Bloodline (IX)MediumDamage scales off HP delta. Simon's +20 Max Health gives him more delta room, and his Armor-multiplying passive keeps him alive longer to stay in low-HP range.

Essential Passive Items

ItemPriorityWhat It Does
CrownCrownMust haveRequired for Spirit Tornado Tip evolution. Also boosts Growth, which scales Wind Whip damage and fuels Simon's on-hit Growth rolls. Triple utility.
CandelabradorCandelabradorHighArea + Growth scaling. Double-buffs Simon's whip coverage AND his passive rolls.
Hollow HeartHollow HeartHighDoubles Max Health. Stacks with Simon's +20 Max Health start for a massive HP pool that survives Divine Bloodline delta builds.
TirajisùTirajisùHigh+2 Revivals stacks with Simon's +1 Revival start. With Tirajisù + Revival PowerUp + Awake arcana, Simon can reach 7+ revives in a single run.
Empty TomeEmpty TomeMediumReduces Wind Whip's 1.55s cooldown. More swings means more on-hit passive rolls per minute.

Simon Belmont Build Strategy

Opening Moves (0:00 To 5:00)

Simon starts with Wind Whip. Level it to 4 quickly for multi-hit coverage.
Pick Crystal Cries (XII) as your first arcana for Growth-to-damage scaling.
Grab Crown when it appears (stage item on Moongolow / Gallo Tower).
Pick up Candelabrador for Area + Growth compounding.

Mid-Game (5:00 To 12:00)

Max the Wind Whip (level 8) and ensure Crown is in inventory.
Open any treasure chest after 10 minutes to trigger the Spirit Tornado Tip evolution. Juste Belmont unlocks automatically.
Take Wicked Season (XIII) as your second arcana to stack with Crystal Cries for double Growth-damage scaling.
Pick up Hollow Heart and Empty Tome. More HP + lower cooldown = more on-hit passive procs.

Late Game (12:00+) - Growth Compound

Spirit Tornado Tip's gem-collection effect rapidly accelerates XP gain. Levels climb fast.
Every level boosts Growth implicitly through arcana scaling + passive rolls.
Take Slash (XVI) as your third arcana for 4x crit damage on Growth-scaled hits.
Grab Tirajisù for +2 Revivals to reach 4+ revive stacks for endless mode survival.
At level 30+, your on-hit Might bonuses from Growth rolls turn the Wind Whip into an unstoppable screen-clear.
Cascade multi-character farm

A focused Simon run produces massive value: you evolve Spirit Tornado Tip to unlock Juste Belmont, then continue leveling to spawn high-tier XP gems for further arcana access. On Moongolow, one Simon run can evolve 2-3 weapons simultaneously if you have additional passives, stacking multiple cascade unlocks.

Frequently Asked Questions

Who is Simon Belmont in Vampire Survivors?

Simon Belmont is the most iconic character in the Castlevania franchise and a playable character from the Ode to Castlevania DLC. He is the star of the original 1986 Castlevania, Vampire Killer, Castlevania II: Simon's Quest, Super Castlevania IV, and Castlevania Chronicles. In Vampire Survivors, he sits mid-way through the Belmont cascade chain, requiring Christopher Belmont's Jet Black Whip evolution to unlock.

How do you unlock Simon Belmont?

Evolve the Jet Black Whip into Mormegil Tip. The Jet Black Whip is Christopher Belmont's starting weapon, so you must unlock Christopher first. This requires completing the full Belmont cascade: Leon Belmont (first coffin) → Trevor Belmont (defeat Giant Medusa Head as Leon) → Alucard (defeat Doppelganger as Trevor) → Christopher Belmont (evolve Alucart Sworb as Alucard) → Simon Belmont (evolve Jet Black Whip as Christopher). Alternatively, cast peterdante in the Forbidden Scrolls of Morbane.

Why is the unlock spell "peterdante"?

The unlock spell peterdante references Peter Dante, the originally intended name for Simon Belmont during early Castlevania localization. Before finalizing "Simon Belmont," Konami considered several Western-sounding names for the protagonist. Peter Dante was the leading candidate before the Belmont family naming convention took over. This is pure developer trivia that shows up as the cheat code nod.

What is the full Belmont unlock cascade chain?

The complete chain from the Ode to Castlevania opening: Leon Belmont (open the first coffin east of spawn) → Trevor Belmont (defeat the Giant Medusa Head boss as Leon) → Alucard (defeat the Doppelganger boss as Trevor) → Christopher Belmont (evolve the Alucart Sworb as Alucard) → Simon Belmont (evolve Christopher's Jet Black Whip into Mormegil Tip via Stone Mask) → Juste Belmont (evolve Simon's Wind Whip into Spirit Tornado Tip via Crown). This is the canonical Castlevania family lineage applied to unlock progression.

What makes Simon Belmont special?

Simon has an on-hit 50% chance of either adding his Growth stat to his Might OR multiplying his Armor. These rolls are independent and checked on every hit, so at any given moment Simon can have both, one, or neither bonus active. This means Growth stacking doubles as both damage scaling and defensive scaling through Simon's passive RNG. He also starts with +1 Revival and finds Castlevania pickups like Wall Chicken.

How does Simon's Growth scaling work?

Simon has the unique feature that both his Wind Whip damage AND his on-hit passive scale with Growth. Growth is normally a stat that only accelerates XP, but Simon turns it into a full DPS multiplier. Stack Growth through Crystal Cries (XII) and Wicked Season (XIII) arcanas, Candelabrador, and stage items for compound scaling. At high Growth, Simon's Wind Whip rivals dedicated damage characters.

What is the Wind Whip?

The Wind Whip is Simon's starting weapon. It creates a slash in front of Simon and covers below him as well (the height of spawn is randomized). The weapon comes out faster than the vanilla Whip and at max level swings significantly faster with a small cooldown between attacks. Critically, Wind Whip damage is affected by Growth (unique among whips). It ignores Speed and Duration in base form, though these stats affect the evolved Spirit Tornado Tip.

How do I evolve Wind Whip into Spirit Tornado Tip?

Level the Wind Whip to level 8 (maximum), then pick up the Crown passive item (any level works). Open any treasure chest after 10 minutes. The Wind Whip evolves into Spirit Tornado Tip. This also unlocks Juste Belmont as a cascade reward. Crown spawns as a stage item on Moongolow and Gallo Tower for fast pickup.

What does Spirit Tornado Tip do?

Spirit Tornado Tip keeps Wind Whip's base function (fast slashing whip) and adds a massive feature: every 7th activation summons a hidden Summon Spirit Tornado. Spirits dash around the screen, collecting XP gems for Simon automatically and flinging them back with a sparkling trail. The gems also explode in a radius on collection, dealing AoE damage. Base damage jumps from 10 to 30, Amount goes from 1 to 2, and Area widens to 1.4.

What is the best Simon Belmont build?

Target the Spirit Tornado Tip evolution by minute 10-12. Stack Growth-boosting items (Candelabrador, Growth PowerUp) to amplify both Wind Whip damage AND Simon's on-hit Might passive. Take Crystal Cries (XII) and Wicked Season (XIII) arcanas to multiply Growth returns. Pair with Tirajisù for extra Revivals (Simon starts with +1 Revival). Use Spirit Tornado Tip's gem-collection bursts to accelerate level scaling for more Growth compounding.

Does Simon unlock any other characters?

Yes. Evolving Simon's Wind Whip into Spirit Tornado Tip automatically unlocks Juste Belmont, who wields the Vibhuti Whip. Juste's cascade in turn unlocks Maxim Kischine (via Vibhuti Whip evolution into Daybreaker Tip). So one Simon run can effectively unlock two more Belmont-family characters in sequence.

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Image sprites and screenshots sourced from the Vampire Survivors Wiki (vampire.survivors.wiki) under CC BY-NC-SA 3.0.