Greatest Jubilee weapon sprite from Vampire Survivors
Achievement Reward / Eudaimonia Machine / Patch 1.0

See the Final Fireworks

The Greatest Jubilee achievement description. Defeat The Director on Eudaimonia Machine to unlock the firework weapon and watch the credits.

UNLOCKS Greatest Jubilee
FINAL BOSS The Director
STAGE Eudaimonia Machine
DifficultyHardest
Prerequisites11 Relics + 2 Trips
Boss Phases5
Achievement Score50G
Weapon TierA (Niche)
Completionist PriorityCritical
"See the final fireworks." -- Greatest Jubilee in-game achievement description

What See the Final Fireworks Means in Vampire Survivors

Quick Answer

"See the Final Fireworks" is the in-game description for the Greatest Jubilee achievement. It rewards defeating The Director, the official final boss added in Patch 1.0, and watching the closing credits to unlock the Greatest Jubilee weapon.

"See the Final Fireworks" is the cryptic description attached to the Greatest Jubilee achievement in Vampire Survivors. The phrase refers to the literal in-game fireworks display that plays when the player defeats The Director on the Eudaimonia Machine stage and watches the end credits.

The achievement was added on October 20, 2022, with Patch 1.0, the same patch that took Vampire Survivors out of Early Access. Patch 1.0 also introduced The Director as the game's official final boss and the Eudaimonia Machine as the hidden stage where that fight takes place.

The achievement is worth 50 Gamerscore on Xbox and is one of the harder unlocks in the game because it sits at the end of a multi-step prerequisite chain. To earn it, the player needs to gather 11 standard relics, then complete two earlier trips to the Eudaimonia Machine to collect Gracia's Mirror relic Gracia's Mirror and the Seventh Trumpet relic Seventh Trumpet, before finally returning a third time to fight The Director.

Why the Achievement Is Cryptic

The Greatest Jubilee achievement is intentionally hidden behind a vague description. Vampire Survivors leans into mystery for its endgame content: the Eudaimonia Machine itself does not announce itself as a stage, the Director does not reveal his name until after the fight, and the Greatest Jubilee weapon is not visible in the Collection until the player has obtained it during a different run.

"See the final fireworks" is the kind of poncle-style hint that mirrors the rest of the Secrets system. Players who decode the phrase by reaching the Director fight are rewarded with both the achievement and a permanent weapon unlock.

Eudaimonia Machine Prerequisites

Quick Answer

Collect all 11 standard relics from base-game stages, then make two trips to Eudaimonia Machine for Gracia's Mirror and the Seventh Trumpet. The third trip is The Director fight that triggers the final fireworks.

Eudaimonia Machine stage map preview

The Eudaimonia Machine is a hidden stage. It does not appear on the stage select menu until specific unlock conditions are met. Casting the spell everywhere in the Forbidden Scrolls of Morbane unlocks every other stage in the game but does NOT unlock the Eudaimonia Machine.

The unlock chain has three phases. Each phase has to be completed in order before the final fireworks become reachable.

Phase 1: Collect All 11 Standard Relics

The Eudaimonia Machine appears on the stage select menu once the player owns every base-game relic. Each relic has its own stage and unlock condition.

RelicStageUnlock Method
Milky Way Map relic Milky Way MapDairy Plant3 tilesets south of starting area, or cast leadmetothecheese
Ars GoudaDairy Plant6 tilesets south of starting area
Forbidden Scrolls relic Forbidden Scrolls of MorbaneThe Bone ZoneDefeat the Sketamari boss
Mindbender relic MindbenderCappella MagnaDefeat all four Stage Killers
Glass Vizard relic Glass VizardMoongolowSurvive 30 minutes
Yellow SignCappella MagnaDefeat the Reaper at 30:00
Crimson ShroudCappella MagnaTied to Yellow Sign and Infinite Corridor
Sorceress's TearsInlaid LibrarySpecific position on the map
Magic BangerMad ForestSpecific position on the map
SketamariThe Bone ZoneDefeat the Sketamari boss
Borrowed PowerVariousTied to spell-based unlocks

Phase 2: Two Pre-Director Trips

Once Eudaimonia Machine is unlocked, the first two visits are not the final boss fight. The Director only appears on the third visit. Each of the first two trips drops a unique relic that gates the final fight.

First trip: Collect the Seventh Trumpet relic Seventh Trumpet. This relic enables Limit Break, which removes the level cap on weapons. Without Seventh Trumpet, the Director fight is significantly harder because the player cannot scale weapons past their normal maximums.

Second trip: Collect Gracia's Mirror relic Gracia's Mirror. This relic enables Inverse Mode for stages, which is purely a quality-of-life and replay feature, but the relic itself is a hard prerequisite for triggering the Director encounter.

Detailed walkthroughs for both relics live in the dedicated guides for the Seventh Trumpet relic and Limit Break system and Gracia's Mirror and Inverse Mode.

Order of Operations Matters

The third trip to Eudaimonia Machine triggers The Director only if both Seventh Trumpet AND Gracia's Mirror are already in the relic collection. Players who try to fight the Director early without these two relics will encounter the same maintenance-room intro but no boss spawn.

Some players have reported confusion when the Director does not appear on a third trip. The fix is always the same: confirm both relics are collected before the third entry.

How to Defeat The Director

Quick Answer

The Director fight is a five-phase scripted encounter on the Eudaimonia Machine. Each phase visually moves through different Vampire Survivors stages while spawning enemies from each. Bring a maxed-out late-game build with a strong evolved weapon.

The Director final boss sprite

The Director is the official final boss of Vampire Survivors. He shipped with Patch 1.0 on October 20, 2022, and was originally referred to as "the Mysterious Shadowy Entity" in pre-1.0 builds before the bestiary entry revealed his name.

His internal designation in the bestiary is "The Directer" with the unusual spelling. The misspelling is intentional and tied to a poncle in-joke about studio direction. The wiki and most community resources spell it "Director" in plain text but reference "Directer" for the in-game internal data.

Five-Phase Encounter Structure

The fight is structured in five distinct visual phases. Each phase shifts the visible stage backdrop while spawning theme-appropriate enemies from that stage. The Director himself remains the central target throughout, but his attack pattern and hitbox shift between phases.

PhaseVisual StageSpawn Pattern
1Eudaimonia Machine roomMilk Elementals summoned by The Director, plus orbiting hazards around his sprite
2Mad Forest visualStandard Mad Forest waves layered onto the Director arena
3Inlaid Library visualLibrary enemy waves with Hag and Mummy spawns
4Dairy Plant + Gallo Tower visualMixed-stage enemies including Sword Guardian variants
5Cappella Magna visualReaper-tier spawns and the final Director damage check

According to multiple walkthroughs published shortly after the Patch 1.0 launch, the player's objective in each phase is the same: deal damage to the Director through the orbiting hazards while surviving the spawn pressure. The Director himself does not move much, but his hitbox is gated by what is orbiting him at any given moment.

Build Recommendations

The fight rewards high single-target DPS combined with screen-clearing AoE for the spawn pressure. Strong general-purpose picks include Pugnala Provola, Concetta Caciotta, or any Belmont character with the Empty Tome passive icon Empty Tome cooldown stack.

Seventh Trumpet relic Seventh Trumpet (already collected from the first trip) lets weapons go past their normal level cap via Limit Break. The fight is significantly easier for builds that can keep stacking past level 8 on key weapons.

Recommended passives: Spinach passive icon Spinach for raw Might, Candelabrador passive icon Candelabrador for area, Empty Tome icon Empty Tome for cooldown, Spellbinder passive icon Spellbinder for duration, and Clover passive icon Clover for crits during the longer phases.

Forced Music Detail

The Director has a unique mechanic: he can override the player's music settings during the fight. Even if the audio volume is set to zero in the game settings, the Director will force the boss music on at full volume. This is a scripted feature, not a bug.

The forced music is a poncle joke about how the studio "directs" what the player experiences during the fight. It only applies during the encounter and reverts to normal settings after the fight ends.

After the Kill: The Final Fireworks Sequence

Quick Answer

Defeating the Director triggers the closing credits, which feature an extended firework display. The Greatest Jubilee weapon unlocks during this sequence. Players must watch the credits to the end for the achievement to register.

Greatest Jubilee weapon sprite reveal

Once The Director's health reaches zero, the screen transitions out of the boss arena and into the closing credits sequence. This is the moment the achievement description references with "see the final fireworks."

The credits include scrolling text honouring the development team and licensed contributors. Behind the credits, a continuous fireworks display fills the screen. The "Final Fireworks" achievement triggers automatically once the player watches the credits to completion.

According to a Prima Games walkthrough, players should "watch the credits and play around with the Back button a few times (but not too many times so that you don't actually quit)." The Back button interactions are a poncle Easter egg during the credits, but pressing it too many times exits the credits before the achievement triggers.

Why the Greatest Jubilee Does Not Appear in Collection Yet

Greatest Jubilee weapon icon Greatest Jubilee is unique among Vampire Survivors weapons in how it unlocks. Defeating the Director and watching the credits flags the weapon as unlocked, but the Collection menu still shows it as locked. The weapon only appears in the Collection after the player obtains it during a normal run on a different stage.

This two-step unlock is a deliberate design choice. The first step (the Director kill) earns the achievement. The second step (finding the weapon during a regular run) registers it permanently in the Collection.

Greatest Jubilee has a rarity of 20, meaning it is one of the rarer level-up offerings. After the Director kill, every run that reaches the level-up screen has a small chance of offering Greatest Jubilee in the weapon roll. Picking it once is enough to register it permanently.

Greatest Jubilee Weapon Stats and Mechanics

Quick Answer

Greatest Jubilee summons fireworks at the top of the screen with a 1% chance to spawn light sources. Max level adds a finisher that creates a light show at the bottom of the screen. The weapon does not evolve and cannot stack with most evolution paths.

Greatest Jubilee weapon icon Greatest Jubilee is the reward for completing the Director fight. Internally identified as JUBILEE, it has a rarity of 20 and a maximum level of 9.

The weapon's primary mechanic is summoning fireworks at the top half of the screen. Each firework expands its hitbox over time rather than dealing instant area damage, and each firework can only hit a given enemy once.

Full Stat Table

StatBase (Level 1)Max Level (9)
Internal IDJUBILEE-
Damage1030 (firework) / 15 (light show)
Area100%150%
Amount15
Cooldown3.0 seconds2.0 seconds
Critical Multiplier2x2x (4x with Slash XVI)
Light Source Spawn Chance1% (scales with Luck)1% (scales with Luck)
Critical Hit Chance5% (scales with Luck)5% (scales with Luck)
Pool Limit100100

Level-Up Progression

LevelEffect
1Has a chance to summon light sources.
2Fires 1 more projectile.
3Cooldown reduced by 0.5 seconds. Base Damage up by 10.
4Fires 1 more projectile.
5Base Area up by 25%. Base Damage up by 10.
6Fires 1 more projectile.
7Base Area up by 25%. Cooldown reduced by 0.5 seconds.
8Fires 1 more projectile.
9Enables finisher: light show at bottom of screen with 15 base damage.

Light Source Mechanic

The signature feature of Greatest Jubilee is its 1% chance per attack to spawn four Light source pickup light sources around the player. Light sources are pickup items that contribute to several other game systems, most notably the Hidden Anathema arcana Hidden Anathema (III) Arcana.

The total number of light sources on screen is capped at 10. Once the cap is reached, older light sources disappear as new ones spawn. The 1% spawn chance is multiplied by Luck, so a high-Luck build can dramatically increase the rate.

Why Greatest Jubilee Does Not Evolve

Quick Answer

Greatest Jubilee is one of seven weapons that cannot be evolved. The others include La Robba, 108 Bocce, Party Popper, Hats, and most item selectors. The weapon is balanced as a max-level finisher, not an evolution chain starter.

Greatest Jubilee weapon icon Greatest Jubilee is one of a small group of weapons that have no evolution. The wiki lists six weapons in this category alongside Greatest Jubilee.

WeaponSourceNote
Greatest Jubilee icon Greatest JubileeThe Director kill rewardHas level-9 finisher instead of evolution
La Robba icon La RobbaHold the bone for too long achievementStandalone weapon
108 Bocce icon 108 BocceLegacy of the Moonspell DLCMcCoy-Oni starting weapon
Party Popper icon Party PopperTides of the Foscari DLCAdventure mode reward
Hats icon HatsEmergency Meeting DLCCosmetic-themed weapon
Item Selectors (most)VariousCandybox icon Candybox is the only selector with a Super Candybox II Turbo evolution

Greatest Jubilee's lack of evolution is balanced by the level-9 finisher mechanic. Reaching max level activates the second light show effect at the bottom of the screen, which functions like an inline evolution by adding a second damage source rather than replacing the weapon entirely.

Best Greatest Jubilee Synergies

Quick Answer

Greatest Jubilee pairs best with light-source-related effects. Hidden Anathema (III) turns the spawned light sources into Floor Chickens, Heart of Fire (XIX) increases light source uptime, and Slash (XVI) doubles the critical hit multiplier.

Hidden Anathema arcana sprite

Greatest Jubilee's combat strength is mediocre by itself. The weapon's real value comes from synergies with specific Arcanas and passive items that build on the light source mechanic.

Top Arcana Synergies

ArcanaSynergy Effect
Hidden Anathema arcana Hidden Anathema (III)Light sources generate Floor Chickens, providing unlimited stat bonuses that ramp with Cooldown and Luck
Heart of Fire arcana Heart of Fire (XIX)More light sources spawn around the character because of the explosion synergy
Slash arcana Slash (XVI)Light show critical hit damage multiplier doubled from 2x to 4x
Pale Diamond arcana Pale Diamond Incursion (V)Stacks with Hidden Anathema by increasing Speed stat
Awake arcana Awake (IV)General stat boost compatibility for the firework damage
Divine Bloodline arcana Divine Bloodline (IX)Damage scales with Max Health vs current Health difference

Top Passive Item Synergies

The wiki combos table flags Spinach passive icon Spinach (Might), Empty Tome passive icon Empty Tome (Cooldown), Candelabrador passive icon Candelabrador (Area), Spellbinder passive icon Spellbinder (Duration), and Duplicator passive icon Duplicator (Amount) as the strongest passive picks for Greatest Jubilee.

Clover passive icon Clover boosts Luck, which directly increases both the light source spawn chance and the critical hit chance on the light show. For builds focused on the firework damage rather than the light source generation, Clover is one of the highest-impact passives in the kit.

Recommended Characters

The wiki specifically recommends Greatest Jubilee for characters who benefit from generating light sources to find rare drops. Secretino, Jimbo, Chicot, and Perkeo (all Ante Chamber DLC) use Greatest Jubilee's light source generation to make Survarots easier to locate.

For non-DLC players, the weapon is a strong general-purpose pick on any character running a Hidden Anathema (III) Arcana build. The Floor Chicken generation from light sources turns Greatest Jubilee into a sustained-stat-boost engine rather than a pure damage dealer.

Greatest Jubilee Trivia and Origin

Quick Answer

"Greatest Jubilee" is a reference to "The Greatest Jubilee," a music track from the 2009 PlatinumGames action title Bayonetta. The naming is consistent with poncle's tradition of weapon-name pop culture references.

Ars Gouda bestiary book

The Greatest Jubilee weapon name is a direct reference to "The Greatest Jubilee," a track from the 2009 PlatinumGames action title Bayonetta. The track plays during one of the late-game boss encounters in Bayonetta and is known for its soaring orchestral and choral arrangement.

The reference fits the Vampire Survivors design tradition. Many weapons and characters in the game have names that nod to other games, music tracks, or pop culture artefacts. The Bayonetta connection is one of several nods to PlatinumGames work scattered throughout Vampire Survivors.

Update History

DateBuildChange
20 October 2022Patch 1.0Greatest Jubilee added to game alongside The Director, Eudaimonia Machine, and the Final Fireworks achievement.
17 August 2023Patch v1.6.0Ray scale tweaks. Weapon reveal now appears above the fireworks. Updated positions, tweens, and material of the rays. Fireworks now only update once per trigger.
16 April 2026Steam betaGreatest Jubilee firework fix at high game speed.

See the Final Fireworks Frequently Asked Questions

How Do You See the Final Fireworks in Vampire Survivors?

Defeat The Director on the Eudaimonia Machine stage and watch the closing credits to completion. The fireworks display plays during the credits sequence, and the achievement triggers automatically. Greatest Jubilee unlocks once the credits finish.

How Do You Get the Greatest Jubilee in Vampire Survivors?

First, defeat The Director on Eudaimonia Machine. This flags the weapon as unlocked but does not add it to the Collection. To register Greatest Jubilee permanently, find it during a level-up offering on a different stage in any subsequent run.

How Do You Unlock the Eudaimonia Machine in Vampire Survivors?

Collect all 11 standard relics from the base-game stages. Once every relic is in the player's inventory, Eudaimonia Machine appears on the stage select menu. The unlock is automatic as soon as the eleventh relic is picked up.

How Do You Fight The Director in Vampire Survivors?

After unlocking Eudaimonia Machine, complete two preliminary visits to collect the Seventh Trumpet and Gracia's Mirror relics. The third visit triggers The Director encounter. The fight is a five-phase scripted boss with shifting visual stages and spawn patterns.

Can You Skip The Director Fight to Get Greatest Jubilee?

No. There is no spell shortcut for Greatest Jubilee. The weapon can only be unlocked by defeating The Director and watching the credits. Unlike most other weapons in Vampire Survivors, Greatest Jubilee has no Forbidden Scrolls of Morbane bypass.

Does Greatest Jubilee Have an Evolution?

No. Greatest Jubilee is one of seven weapons that cannot be evolved. The others include La Robba, 108 Bocce, Party Popper, Hats, and most item selectors except Candybox. Greatest Jubilee compensates with a level-9 finisher that adds a second damage source.

What Are the Prerequisites for the Final Fireworks?

The full chain is: collect all 11 standard relics across base-game stages, then make two preliminary trips to Eudaimonia Machine for the Seventh Trumpet and Gracia's Mirror, then make a third trip to fight The Director. The achievement triggers when the credits roll after his defeat.

Why Does Greatest Jubilee Not Show Up in My Collection?

Defeating The Director only flags the weapon as unlocked. It will not appear in the Collection menu until the player obtains it during a normal run on a different stage. Greatest Jubilee has a rarity of 20, so it appears occasionally in level-up rolls after the Director kill.

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Sources and Attribution

Greatest Jubilee weapon stats, Director boss mechanics, and Eudaimonia Machine prerequisites pulled from the official Vampire Survivors Wiki on Weirdgloop. Achievement Gamerscore values verified against TrueAchievements.

Director encounter phase structure cross-referenced with Prima Games and Pro Game Guides walkthroughs published shortly after the Patch 1.0 launch on October 20, 2022.

Sprite assets and stat data derived from the Vampire Survivors Wiki, hosted by Weirdgloop and licensed under CC BY-NC-SA 3.0. Vampire Survivors is a trademark of poncle. Bayonetta is a trademark of SEGA. This guide is an independent reference and is not affiliated with poncle or SEGA.