Hollow Knight Grimmchild Guide

Grimmchild icon, a charm in Hollow Knight
Charm / Hollow Knight (Patch v1.4.3)

A 2-notch Grimm Troupe summon charm that upgrades across 4 levels by collecting Grimmkin flames. The most charismatic minion in Hallownest.

Notch cost: 2Levels: 4 upgrade tiersQuest: 6 Grimmkin flames

Grimmchild is the only charm in Hollow Knight that levels up. Per the wiki, the 2-notch summon starts at Level 1 dealing 1 damage per hit and climbs through 4 tiers as the Knight collects Grimmkin flames across Hallownest; Level 4 Grimmchild deals 8 damage per hit and fires rapidly enough to compete with Quick Slash on DPS against medium-HP enemies.

According to the wiki, the upgrade quest fires when the Knight summons the Grimm Troupe via the Nightmare Lantern in Howling Cliffs. Speaking with Troupe Master Grimm in the Dirtmouth tent delivers the Level 1 Grimmchild; the quest then sends the Knight to collect 2 Novice flames, then 2 Master flames (after a Grimm fight), then 2 Nightmare flames (after a tougher Grimmkin Nightmare fight).

The wiki specifies the Ritual vs Banishment branch is the canonical Grimm Troupe choice. Finishing all 6 flames and the second Grimm fight completes the Ritual ending (Grimmchild stays at Level 4); choosing Brumm's Banishment route in Distant Village instead replaces Grimmchild with Carefree Melody (3 notches, 25% damage block chance) and removes the Grimm Troupe from Dirtmouth.

This guide covers the 4-tier upgrade math, the Howling Cliffs Lantern summon, the 6-flame quest chain, the Banishment vs Ritual ending choice, and the build picks that turn Grimmchild from a low-DPS early summon into a Level 4 main damage source.

  • What it is Grimmchild icon 2-notch summon charm that upgrades through 4 levels via Grimmkin flames.
  • How to start Nightmare Lantern icon Light the Nightmare Lantern in Howling Cliffs to summon the Grimm Troupe.
  • Endgame stat Nightmare King icon Level 4 deals 8 damage per hit with large flame projectiles.
  • Alternate path Carefree Melody icon Banishment via Brumm replaces Grimmchild with Carefree Melody (3 notches).

How Grimmchild Works

Grimmchild summons a small flame-child that follows the Knight and fires fireball projectiles at nearby enemies. Per the wiki, the projectile damage and fire rate both scale with the charm's current level; the Grimmchild persists between rooms, respawns after falling out of bounds, and always orbits within a fixed radius of the Knight.

According to the wiki, the Grimmchild attacks automatically with no input from the player. The targeting prioritises the nearest visible enemy within range; line-of-sight matters, so enemies behind walls or platforms are skipped. The fire rate caps at roughly 1-2 hits per second at Level 4, which is enough to chip through trash mobs between nail strikes.

The wiki specifies the projectile damage matches the nail-tier scaling. At Level 4 with Pure Nail equipped, each fireball deals 8 damage; against trash mobs (Husks, Wandering Husks, Volatile Mosskins) this is enough to one-shot or two-shot most enemies. Boss damage uses the standard projectile-versus-boss-HP math; the Grimmchild does not crit and is not affected by Strength or Quick Slash.

The 4 Upgrade Tiers

LevelDamageUnlocked by
Level 11 per hitSpeaking with Troupe Master Grimm (Dirtmouth tent)
Level 22 per hit, faster fire rateCollecting 2 Novice Grimmkin flames
Level 38 per hitDefeating Troupe Master Grimm (first fight)
Level 48 per hit, larger projectilesDefeating Nightmare King Grimm (Ritual completion)

Per the wiki, the biggest damage jump is from Level 2 to Level 3, where the per-hit damage climbs from 2 to 8 (a 4x increase). The Level 3 unlock requires defeating the first Grimm fight, which is a mid-tier difficulty boss; players who stall at Grimm cap their Grimmchild damage at Level 2 indefinitely.

According to the wiki, Level 4 unlocks only after the Knight collects all 6 flames AND defeats Nightmare King Grimm in the second fight. The Level 4 upgrade adds larger projectiles and finalises the charm; this is the maximum Grimmchild state on the Ritual ending branch.

Summoning the Grimm Troupe

The Grimm Troupe quest fires by lighting the Nightmare Lantern in Howling Cliffs. Per the wiki, the Lantern sits in the upper Cliffs area accessible after the Knight gains Mantis Claw and progresses past Forgotten Crossroads; the Lantern lights automatically when the Knight stands near it and presses interact.

According to the wiki, lighting the Lantern spawns the Grimm Troupe tent in Dirtmouth. Walking into the tent triggers a cinematic with Troupe Master Grimm who introduces the Grimmchild charm; the Knight equips the Level 1 Grimmchild immediately and the flame quest begins.

The wiki notes the Howling Cliffs Lantern is a one-way trigger. Once the Troupe is summoned, the questline cannot be cancelled mid-flame-collection without choosing the Banishment branch via Brumm. Players who want to skip the Grimm Troupe entirely should simply not light the Lantern; the rest of the game proceeds normally without the quest.

Build Tip

Per the wiki, the Grimm Troupe DLC is optional content but the Charm Notch reward (8th notch in the 11-notch cap) is locked behind the second Grimm fight. Steel Soul and 112% completion runs that skip the Troupe permanently cap notch count at 10. Light the Lantern unless the run plan explicitly excludes Grimm.

The 6-Flame Quest Chain

The flame quest splits into three phases. Per the wiki, each phase requires defeating Grimmkin enemies in specific Hallownest regions and absorbing their flames; the Knight returns to Grimm's tent between phases for the upgrade cinematic and the next phase's instructions.

Flame icon Phase 1: 2 Novice Flames

According to the wiki, the 2 Novice Grimmkin spawn in Greenpath (near the Hornet bench area) and Forgotten Crossroads (south of the entrance corridor). Both are easy fights; the flames absorb automatically on Grimmkin defeat. Returning to Grimm with both flames upgrades Grimmchild to Level 2.

Grimmkin icon Phase 2: 2 Master Flames

Per the wiki, the 2 Master Grimmkin spawn in Fungal Wastes and City of Tears after the Level 2 unlock. The Masters are tougher than Novices, with longer attack patterns and more HP; the Knight defeats both, returns to Grimm, and triggers the first Troupe Master Grimm boss fight inside the tent. Winning the fight upgrades Grimmchild to Level 3.

Nightmare King icon Phase 3: 2 Nightmare Flames

The wiki specifies the 2 Nightmare Grimmkin spawn in Deepnest and Kingdom's Edge. These are mini-boss-tier fights with significantly more HP and tighter attack patterns; both have a chance to drop the Knight to 1-2 masks remaining. After collecting both flames, returning to Grimm triggers the Nightmare King Grimm dream-fight, which is the second Grimm fight and the Ritual ending.

Ritual vs Banishment

The branch choice happens after collecting all 6 flames. Per the wiki, the Knight has two paths: complete the Ritual by fighting Nightmare King Grimm and keeping Grimmchild at Level 4; or Banish the Troupe via Brumm in Distant Village, which replaces Grimmchild with Carefree Melody.

Grimm icon Ritual ending

According to the wiki, the Ritual ending is the default Grimm quest completion. The Knight returns to the tent after 6 flames, fights Nightmare King Grimm, and wins to lock Grimmchild at Level 4. The Troupe stays in Hallownest (the tent persists in Dirtmouth) and Divine remains available for Unbreakable charm conversions.

Brumm icon Banishment ending

Per the wiki, the Banishment branch is triggered by speaking with Brumm in Distant Village instead of returning to Grimm for the second fight. Brumm sends the Knight to extinguish the Howling Cliffs Lantern; doing so banishes the entire Grimm Troupe from Hallownest, permanently removes the tent and Divine from Dirtmouth, and replaces Grimmchild with Carefree Melody (3 notches, 25% damage block chance).

The wiki effects block notes the Banishment trade-off. Carefree Melody is a strong defensive charm, but losing Divine means the Knight cannot access the Unbreakable upgrades for the three Fragile charms. Most completionists choose Ritual and grab Unbreakable Strength + Heart + Greed first, then start a separate save for the Banishment ending if they want both.

Best Grimmchild Build

The summon-stack build pairs Grimmchild with other autonomous-damage charms. Per the wiki, the canonical loadout slots Grimmchild + Glowing Womb + Weaversong for a 5-minion swarm build that shines against high-HP stationary boss targets.

SummonGrimmchild icon Grimmchild Level 4 (2 notches; 8 damage per hit)
WombGlowing Womb icon Glowing Womb (2 notches; spawns Hatchlings)
WeaveWeaversong icon Weaversong (4 notches; spawns 3 Weaverlings)
SOULGrubsong icon Grubsong (1 notch; SOUL on damage taken)
NailQuick Slash icon Quick Slash (3 notches; faster nail strikes)

According to the wiki, this 12-notch loadout overcharms by 1 on the cheapest charm. The damage profile is roughly 25 DPS from minions + nail DPS from Quick Slash; in actual play, the build dominates Pantheon-of-Hallownest mid-stage trash clears and high-HP boss windows. The trade is no spell-damage support, so SOUL flows to Focus heals only.

Common Mistakes

  1. Skipping the Howling Cliffs Lantern. Per the wiki, the Lantern is the only trigger for the Grimm Troupe quest. Players who never light it never access Grimmchild, Carefree Melody, the Charm Notch reward, or Divine's Unbreakable upgrades.
  2. Banishing the Troupe before unlocking Unbreakables. The wiki specifies Banishment removes Divine from Dirtmouth permanently. Players who Banish before spending the 15,000 + 12,000 + 9,000 Geo on Unbreakable Strength, Greed, and Heart lose the upgrade option forever on that save.
  3. Expecting Strength to scale Grimmchild. Per the wiki, Grimmchild projectile damage uses the base nail tier value, not the Strength-multiplied damage. Slotting Strength alongside Grimmchild adds nothing to the minion DPS.
  4. Pairing with Quick Slash for minion DPS. The wiki notes Quick Slash speeds nail strikes only, not Grimmchild fire rate. Quick Slash is still strong in a Grimmchild build but for nail-DPS reasons, not summon reasons.
  5. Treating Grimmchild as S-tier. Per the wiki, the 2-notch summon damage at Level 4 falls behind Unbreakable Strength + Quick Slash in late-game DPS races. Grimmchild is fun and reliable but ranks A-tier at best in serious Pantheon builds, not S-tier.

Grimmchild FAQ

What does Grimmchild do in Hollow Knight?

Summons a flame-child minion that attacks enemies automatically. Per the wiki, the minion upgrades through 4 levels by completing the Grimm Troupe flame quest; Level 4 deals 8 damage per fireball at roughly 1-2 hits per second.

Where do I get Grimmchild?

From Troupe Master Grimm in the Dirtmouth tent. Per the wiki, the tent spawns after the Knight lights the Nightmare Lantern in upper Howling Cliffs; speaking with Grimm equips the Level 1 Grimmchild immediately.

How do I upgrade Grimmchild to Level 4?

Collect all 6 Grimmkin flames and defeat Nightmare King Grimm. Per the wiki, the path is: 2 Novice flames -> Level 2, 2 Master flames + Grimm fight -> Level 3, 2 Nightmare flames + Nightmare King Grimm -> Level 4.

How many notches does Grimmchild cost?

2 notches at every level. Per the wiki, the notch cost stays constant across all 4 upgrade tiers; only the damage and fire rate change as the charm levels up.

Should I choose Ritual or Banishment?

Ritual for first-time players. Per the wiki, Ritual keeps Grimmchild at Level 4 and preserves Divine for Unbreakable charm upgrades; Banishment swaps Grimmchild for Carefree Melody and removes Divine permanently. Most players do Ritual first, then Banishment on a separate save.

Is Grimmchild affected by Strength or Quick Slash?

No. Per the wiki, Grimmchild projectile damage uses the base nail tier value only. Strength, Quick Slash, and Fury of the Fallen do not scale the minion damage or fire rate.

Can I get the Charm Notch without finishing Grimm?

No. Per the wiki, the 8th Charm Notch in the 11-notch cap sits in a Dirtmouth chest that spawns only after the Knight collects 6 flames AND defeats Grimm in the tent for the second time. Skipping the Troupe caps notch count at 10.

What is the best summon build with Grimmchild?

Grimmchild + Glowing Womb + Weaversong. Per the wiki, the 8-notch summon stack spawns 5 minions total (Grimmchild + 2 Hatchlings + 3 Weaverlings) for roughly 25 DPS of passive damage. Add Grubsong for SOUL economy and Quick Slash for nail damage layer.

More Hollow Knight Guides

Grimmchild ties to the Grimm Troupe DLC quest, the Ritual vs Banishment ending choice, and the summon-stack charm cluster. These spokes pick up the threads.

Sources

Game data and screenshots adapted from hollowknight.fandom.com, used under CC BY-SA 3.0. Original content remains the property of the wiki contributors and Team Cherry.