Hollow Knight Grimm Troupe Endings Guide

Troupe Master Grimm in Hollow Knight
Grimm Troupe DLC / Hollow Knight (2017)

The Grimm Troupe quest ends one of two ways. Finish the Ritual and keep the Grimmchild, or banish the Troupe for the Carefree Melody charm.

Path A: RitualPath B: BanishmentChoice: Permanent

The Grimm Troupe quest has two endings, and they are mutually exclusive. Per the wiki, once you commit to one path the other is gone for that save file, so the choice matters more than most side quests in the game.

According to the wiki, both paths start the same way. You summon the Troupe to Dirtmouth icon Dirtmouth, take the Grimmchild charm icon Grimmchild charm from Troupe Master Grimm icon Troupe Master Grimm, and gather flame from Grimmkin across Hallownest.

The wiki specifies the split comes at the very end. You either complete the Ritual by fighting Grimm and then the Nightmare King, or you side with Brumm icon Brumm and banish the Troupe.

This guide covers the shared setup, both endings in full, the rewards each one gives, and the exact moment your choice locks in.

  • Path A Nightmare King Grimm icon Ritual beats Grimm then the Nightmare King and keeps the Grimmchild.
  • Path B Nightmare Lantern icon Banishment destroys the lantern with Brumm and grants Carefree Melody.
  • Reward Carefree Melody charm icon One charm only Grimmchild and Carefree Melody cannot coexist.
  • Locks at Grimmkin icon The final act killing the Nightmare King or breaking the lantern.

The Shared Setup

Per the wiki, both endings need the same groundwork first. You light the Troupe banner brazier in Dirtmouth, summon the Troupe, and accept the Grimmchild charm from Grimm.

According to the wiki, you then equip the Grimmchild and hunt Grimmkin icon Grimmkin to collect Grimm flame icon flame in three waves. The Novices come first, then the Masters, then the Nightmares, and each wave feeds the Grimmchild and pushes the quest forward.

The wiki notes the final flames sit in tougher spots, including the Distant Village icon Distant Village, the Fungal Wastes near the Mantis Village, and the Ancient Basin. In practice, gather all of them before you decide, since both endings open only once the flame is collected.

Build Tip

Per the wiki, Divine icon Divine travels with the Troupe. If you plan to banish, recover any Fragile charms from her first, because banishment can strand them.

Path A: Complete the Ritual

Per the wiki, the Ritual path stays loyal to Grimm. Once the flame is gathered, you return to the Grimm tent icon Troupe tent and challenge Troupe Master Grimm in a full boss fight.

According to the wiki, beating him grants the Grand Performance achievement. The Grimmchild matures further, and the lantern then lets you summon Nightmare King Grimm icon Nightmare King Grimm, the hardest form of the boss.

The wiki specifies that defeating the Nightmare King completes the Ritual and grants the Ritual achievement. You keep the Grimmchild charm icon Grimmchild in its final form, a flying companion that spits fireballs, plus a Charm Notch. In real runs, this is the path players take when they want the companion charm and the tougher fight.

Path B: Banish the Troupe

Per the wiki, the Banishment path sides with Brumm against Grimm. After the first Grimm fight, Brumm leaves the tent and can be found in the Distant Village, then at the brazier in the Howling Cliffs icon Howling Cliffs.

According to the wiki, you help him destroy the Nightmare Lantern icon Nightmare Lantern at that brazier. Doing so banishes the entire Troupe, removes the Grimmchild charm from your inventory, and grants the Banishment achievement.

The wiki notes that back in Dirtmouth the Troupe is gone and a new musician named Nymm icon Nymm appears, implied to be Brumm without his memories. Speaking to him gives the Carefree Melody charm icon Carefree Melody charm, which takes the same slot Grimmchild would have. In actual play, this path also blocks any unbreakable charm upgrades you had not finished, since Divine leaves with the Troupe.

Which Ending to Choose

Per the wiki, the two endings give different charms and lock out different things. This table lays out the trade.

FactorRitualBanishment
Charm keptGrimmchild icon GrimmchildCarefree Melody icon Carefree Melody
Hardest fightNightmare King GrimmNone beyond the first Grimm
AchievementGrand Performance and RitualBanishment
Unbreakable charmsStay availableLocked if not yet done

According to the wiki, the choice fixes the moment you either land the final blow on the Nightmare King or break the lantern. Up to that instant you can still switch sides.

The wiki specifies that Nightmare King Grimm can still be fought later in Godhome icon Godhome even after banishment. In practice, banishers who want that fight back find it in the Hall of Gods and the Pantheons.

Common Mistakes

  1. Banishing before recovering Fragile charms. Per the wiki, Divine leaves with the Troupe, so unrecovered charms can be stranded.
  2. Leaving the lantern room early. If you exit after talking to Brumm but before breaking the brazier, he vanishes and banishment is gone forever.
  3. Expecting both charms. Grimmchild and Carefree Melody are mutually exclusive. You only ever get one per save.
  4. Thinking the choice is early. It only locks at the final act, so you can change your mind until then.
  5. Skipping the flame waves. Neither ending opens until all the Grimmkin flame is collected with the Grimmchild equipped.

Grimm Troupe Endings FAQ

How many endings does the Grimm Troupe quest have?

Per the wiki, two, and they are mutually exclusive: the Ritual with Grimm, or the Banishment with Brumm.

What is the difference in rewards?

The Ritual keeps the Grimmchild companion charm. Banishment removes it and grants the Carefree Melody charm from Nymm instead.

How do I complete the Ritual?

Gather all the Grimmkin flame, beat Troupe Master Grimm, then summon and defeat Nightmare King Grimm to finish the Ritual.

How do I banish the Grimm Troupe?

Find Brumm at the Howling Cliffs brazier and help him destroy the Nightmare Lantern. This banishes the Troupe and grants Carefree Melody.

When does the choice lock in?

At the final act. The path fixes the moment you land the final blow on the Nightmare King or break the lantern, not before.

Can I get both Grimmchild and Carefree Melody?

No. They share the same charm slot and are mutually exclusive, so only one can exist per save profile.

Does banishment lock out anything else?

Yes. Divine leaves with the Troupe, so any Fragile charms you have not recovered and unbreakable upgrades become unavailable.

Can I still fight Nightmare King Grimm after banishing?

Yes. He can still be challenged in Godhome through the Hall of Gods and the Pantheons even after the Troupe is banished.

More Hollow Knight Guides

The Grimm Troupe ties charms, bosses, and the wider ending list together. These spokes pick up the connected threads.

Sources

Game data and screenshots adapted from hollowknight.fandom.com, used under CC BY-SA 3.0. Original content remains the property of the wiki contributors and Team Cherry.