Cloth Hollow Knight Guide

Cloth character icon, an NPC in Hollow Knight
NPC and Traitor Lord ally / Hollow Knight (2017)

A club-wielding warrior who talks like a champion and hides underground from her own enemies.

Locations: 6 across HallownestFriend: Nola (mentioned only)Final fight: Traitor Lord

The ground rumbles, and Cloth pops up swinging a club. Per the wiki, that is the canonical Cloth entrance at every location. The rumble uses the same sound effect as the Knight walking on a breakable floor, which is the cue most players miss the first time and recognise from then on.

Cloth talks like a hardened warrior and hides like a coward. The wiki specifies that despite her bravado about seeking mighty foes to test her strength, she frequently hides underground to escape combat, snoring loudly (her snore is a cicada click). After the Ancient Basin encounter, she admits to the Knight that all her bravado was false.

The Traitor Lord fight is where the arc cashes in. Per the wiki, if Cloth is met at every location and saved in the Ancient Basin, she joins the Knight in the Queen's Gardens Traitor Lord boss fight. She dies in that fight. Her spirit then speaks excitedly before fading on to the afterlife to rejoin her friend Nola.

This guide covers the six fixed locations in order, the Ancient Basin saving decision that gates her Traitor Lord appearance, the alternate Dirtmouth ending if she is not saved, the Nola references the wiki documents, the Dream Nail dialogue on her spirit, and the Godhome echo of her death.

  • Who she is Cloth icon Cloth, a cicada warrior who travels Hallownest looking for mighty foes to prove her courage.
  • First seen Cloth asleep icon Fungal Wastes, above the entrance to the City of Tears, sleeping underground.
  • Critical save Cloth Ancient Basin icon the Ancient Basin. Saving her here gates her Traitor Lord appearance; skipping sends her to Dirtmouth instead.
  • Final scene Cloth spirit icon the Traitor Lord fight in Queen's Gardens, where her spirit appears after death.

Who Cloth Is

Cloth is a cicada. Per the wiki, her snore makes the trademark cicada click and the rumble before she emerges from the ground uses the breakable-floor sound effect. Visually she carries a heavy club rather than a nail, which makes her unique among Hallownest's named warriors.

According to the wiki, Cloth is from outside Hallownest like Quirrel and Zote. The three foreign travellers form a small group of pilgrim NPCs, each with a different reason for entering the kingdom. Cloth wants combat, Quirrel wants memory, Zote wants glory.

The wiki notes that Cloth references a friend named Nola several times in her dialogue, but Nola is never seen in the game. The circumstances of Nola's death are unknown. Cloth's spirit eventually goes on to join Nola in the afterlife after the Traitor Lord fight, which is the implied destination her whole journey was aiming toward.

Cloth's 6 Fixed Locations

Cloth appears in six fixed places. Per the wiki, the order is fixed by progression rather than first-visit. The table below maps each encounter to its trigger and the dialogue cue that distinguishes it.

#LocationTrigger / context
1Fungal WastesAbove the entrance to the City of Tears; she warns of the Mantis Tribe
2Resting GroundsAmong the gravestones; talks about needing to test herself further
3Deepnest Failed TramwayExhausted after fighting Nest creatures; plans to leave for an easier challenge
4Ancient BasinHiding underground; admits to the Knight that her bravado is false
5aQueen's Gardens entrance (if saved in Ancient Basin)Ready to fight the Traitor Lord alongside the Knight
5bDirtmouth next to Sly's shop (if not saved)Resting permanently; gives up on her quest
6Traitor Lord arena (spirit)After her death in the fight; speaks to the Knight as a fading spirit

The wiki specifies that the Resting Grounds appearance can be missed easily, since most players push through the area in a single visit. The Failed Tramway is gated behind Crystal Heart, so most runs hit it after the Ancient Basin route opens up; players who do not detour back miss the tramway encounter entirely.

The Ancient Basin Decision

The Ancient Basin encounter is the only branch in Cloth's arc. Per the wiki, she is found hiding underground in the Basin, snoring loudly. The Knight can wake her by walking nearby and dropping down into her chamber.

When approached, Cloth admits her bravado was a front. According to the wiki, she confesses that all her warrior talk was an act and asks the Knight whether she should continue. Sitting near her or interacting again is the save action; walking away without engagement is the skip.

Per the wiki, the consequences split:

ChoiceOutcome
Save (engage her in the Basin)She moves to Queen's Gardens; joins the Traitor Lord fight; dies; spirit appears
Skip (walk past)She moves to Dirtmouth next to Sly's shop; no Traitor Lord appearance; no spirit scene
Build Tip

Engage with Cloth in every prior location before the Ancient Basin save. Per the wiki, the Traitor Lord appearance flag depends on Cloth having been spoken to at all earlier locations as well as the Basin save. In actual play, players who skip the Resting Grounds or the Deepnest tramway sometimes find Cloth absent from Queen\'s Gardens even after the Basin save fires.

Traitor Lord Sacrifice in Queen's Gardens

The Traitor Lord fight is Cloth's narrative payoff. Per the wiki, if the full chain is completed, Cloth waits at the entrance to the Queen's Gardens boss arena. When the Knight enters the fight, she leaps in beside them and attacks the Traitor Lord with her club.

According to the wiki, Cloth is killed by the Traitor Lord during the fight regardless of how the player approaches the boss. Her death is canonical, not a fail state. The Traitor Lord swings his greatsword and lands a finishing blow on Cloth; her body drops in the background of the arena.

The wiki specifies that the fight continues normally for the Knight after Cloth's death. Her body remains in the background for the rest of the encounter. In real runs, the death animation is brief enough that players sometimes miss it, especially during high-pressure phases of the Traitor Lord pattern.

Spirit Dialogue and Nola

After the Traitor Lord falls, Cloth's spirit appears beside her body. Per the wiki, she speaks excitedly to the Knight about finally finding the kind of fight she had always claimed to want, and about going on to rejoin her friend Nola in the afterlife.

According to the wiki, the spirit is invisible if the Knight has not yet acquired the Dream Nail. The dialogue still plays, and the prompt is still interactable, but the visual sprite of her spirit only renders for Knights who have completed the Awoken Dream Nail chain through the Seer and the Resting Grounds.

The wiki notes that Nola is never seen in the game itself. Cloth references her by name across multiple encounters, but the circumstances of Nola's death are unknown. The community reading is that Nola was Cloth's prior travelling companion, killed before Cloth entered Hallownest, and the journey itself was a slow walk toward an honourable death that would let Cloth rejoin her.

Godhome Echo of Cloth's Death

The Godmaster DLC echoes the Cloth ending. Per the wiki, in the Godhome Pantheon version of the Traitor Lord fight, the grave of the Traitors' Child can be seen in the background of the arena. If Cloth was killed in the original world's Traitor Lord fight, her club rests on top of that grave in the Godhome version.

According to the wiki, this is one of the most specific cross-DLC echoes in the game. The Godhome Pantheon arena is normally a clean re-rendering of the original boss room; the club detail is a deliberate continuity reference between the base game ending and the Godmaster DLC dream version.

In real runs, most Pantheon completionists notice the club only on second or third viewings. Per the wiki, the visual is small and the fight's pace pulls focus toward the Traitor Lord's greatsword pattern.

Common Cloth Mistakes

  1. Killing the Traitor Lord before finding Cloth. Per the wiki, if the Knight defeats the Traitor Lord before triggering Cloth's Queen's Gardens encounter, she will not appear in the prior locations on replay. Reddit threads document the failure mode: the chain is consumed by the boss kill, not the location visits.
  2. Skipping the Ancient Basin engagement. Per the wiki, the Basin is the only branching choice. Walking past her sleeping body sends her to Dirtmouth permanently and removes the Traitor Lord scene. The save trigger is interacting with her, not just discovering her.
  3. Trying to save her in the Traitor Lord fight. Cloth's death is canonical. Per the wiki, no charm loadout or strategy keeps her alive. Players who treat her as a damageable ally that needs protection play the fight worse than players who let her draw aggro.
  4. Missing the spirit dialogue without Dream Nail. Per the wiki, her spirit is invisible without the Dream Nail equipped, but the interaction prompt is still active. Players who never approach her body after the fight miss the spirit dialogue and the Nola reveal entirely.
  5. Confusing her with Quirrel or Zote. All three are foreign-traveller NPCs. Per the wiki, Cloth is the only one of the three with a confirmed death scene in the base game. Quirrel's fate is left ambiguous at the Blue Lake; Zote leaves Dirtmouth alive. Cloth dies on screen.

Cloth FAQ

Who is Cloth in Hollow Knight?

Cloth is an NPC traveller and a cicada warrior. Per the wiki, she carries a heavy club, came to Hallownest from outside the kingdom to test her courage, and frequently hides underground despite her warrior bravado. Her snore is a cicada click, which is the audio cue that confirms her species.

Where do you find Cloth in Hollow Knight?

Six fixed locations. Per the wiki: Fungal Wastes above the City of Tears entrance, Resting Grounds among the graves, Deepnest Failed Tramway, Ancient Basin (the gating save), Queen's Gardens entrance (if saved) or Dirtmouth next to Sly's shop (if not), and finally her spirit at the Traitor Lord arena after the fight.

Should you save Cloth in Hollow Knight?

Yes, for the canonical narrative read. Per the wiki, saving her in the Ancient Basin triggers her appearance at Queen's Gardens and her sacrifice in the Traitor Lord fight. Skipping the save sends her to Dirtmouth, where she gives up on her quest and rests next to Sly's shop indefinitely.

Does Cloth die in Hollow Knight?

Yes, if saved at the Ancient Basin. Per the wiki, Cloth joins the Knight in the Traitor Lord fight in Queen's Gardens and is killed by the Traitor Lord during the encounter. Her death is canonical; no loadout keeps her alive. Her spirit then appears for a closing dialogue.

Who is Nola in Hollow Knight?

Cloth's friend, mentioned in her dialogue but never seen in the game. Per the wiki, the circumstances of Nola's death are unknown. The community reading is that Nola was Cloth's prior travelling companion, killed before Cloth entered Hallownest. Cloth's spirit goes on to rejoin Nola in the afterlife after the Traitor Lord fight.

How do you trigger Cloth's Traitor Lord appearance?

Speak to her at every earlier location (Fungal Wastes, Resting Grounds, Deepnest, Ancient Basin) and engage with her in the Ancient Basin specifically. Per the wiki, the Ancient Basin interaction is the save flag. Skipping any location can disable the Queen's Gardens appearance even when the Basin save fires.

What does Cloth's spirit say after the Traitor Lord fight?

Per the wiki, her spirit speaks excitedly to the Knight about finally finding the kind of fight she had always claimed to want, and about going on to rejoin Nola in the afterlife. The spirit is invisible without the Dream Nail equipped, though the dialogue prompt still works.

What is Cloth's connection to the Traitors' Child in Godhome?

Per the wiki, in the Godhome Pantheon version of the Traitor Lord fight, the grave of the Traitors' Child appears in the background of the arena. If Cloth was killed in the base game's Traitor Lord fight, her club rests on top of that grave in Godhome. The detail is one of the most specific cross-DLC echoes in the game.

More Hollow Knight Guides

Cloth's arc crosses paths with the foreign-pilgrim trio and ends in the Traitor Lord arena. These spokes pick up the connected stories.

Sources

Game data and screenshots adapted from hollowknight.fandom.com, used under CC BY-SA 3.0. Original content remains the property of the wiki contributors and Team Cherry.