Simple Key Hollow Knight Guide

Simple Key item icon, the consumable lock-opener in Hollow Knight
Consumable Key Item / Hollow Knight (2017)

A single-use key that opens four locks across Hallownest. Four exist in the game, four doors need them, and each key vanishes the moment it turns.

Total in game: 4 keysDoors: 4 lockedRe-use: None

The Simple Key is the only single-use key item in Hollow Knight, and there are exactly four of them. Per the wiki, "Simple Keys are items in Hollow Knight. They can be used to open simple locks. Each key can only be used once." Four keys, four locked doors, and zero refunds: every wrong door wastes a slot you cannot recover on that save.

The in-game description reads "simply, a Simple Key. It will fit a variety of locks, which is useful if you like to poke around in places you don't belong." According to the wiki, the four doors are the Royal Waterways entrance in the City of Tears, the locked cave in Dirtmouth (which leads to Confessor Jiji or Steel Soul Jinn), the Pleasure House entrance in the eastern City of Tears, and the Godseeker's cocoon at the bottom of the Junk Pit.

The wiki specifies the four sources: one purchased from Sly in Dirtmouth, one tucked above the City Storerooms in the City of Tears, one on a Royal Retainer corpse in Ancient Basin, and one dropped by the Pale Lurker in the hidden room behind the Colosseum of Fools. Sources and doors line up one-to-one, which means every Simple Key matters for 112% completion.

This guide covers all four Simple Key sources and the prerequisites for each, the full list of locked doors they open, the recommended door order (which key to spend first), the Junk Pit trash-burn warning that catches new players, and the Steel Soul Mode change that swaps Jiji for Jinn behind the Dirtmouth cave.

  • What it is Simple Key item icon Simple Key, a single-use key that opens any simple lock.
  • How many Elegant Key icon Four total, one per locked door. No farming, no refunds.
  • First buy Sly the shopkeeper icon Sly, 950 Geo in Dirtmouth; the only purchasable Simple Key.
  • Don't spend on Junk Pit icon Junk Pit trash piles; they consume a key for no reward.

How Simple Keys Work

Simple Keys are consumables. Per the wiki, "each key can only be used once," and the inventory icon disappears the moment the Knight turns it in a lock. There is no lockpicking alternative, no Charm that bypasses a simple lock, and no way to break a locked door with the Nail.

According to the wiki, the four Simple Keys and the four locked doors line up exactly. The game is balanced so that a 112% run can open every door without leaving a key unused; the inverse is also true, which is why the Junk Pit trash-pile warning matters. Spending a key on the wrong target locks the player out of one of the four destinations on that save.

The wiki specifies that the item icon is internally called the "graveyard key." In the game files, both a "Bath house key" and a "Waterways key" exist as unused sprites, "implying that Jiji/Jinn's cave, the Pleasure House, and the Royal Waterways were each originally planned to be opened by these unique keys." Team Cherry consolidated the three unique keys into a single shared Simple Key during development.

Build Tip

Track Simple Key inventory before every visit to a locked door. Per the wiki, the inventory counter shows the current keys held. In actual play, the cleanest pattern is buying Sly's first (unlocks immediately), grabbing the City Storerooms key after Mantis Claw, then routing Ancient Basin and Pale Lurker as their gates open.

All 4 Simple Key Sources

Per the wiki, the four Simple Keys come from four distinct sources scattered across three regions plus Dirtmouth. The table below lists each, the region it sits in, and the gate the Knight has to clear to claim it.

#RegionSourceRequirement
1DirtmouthSly's shop950 Geo, one-time purchase
2City of TearsAbove the City StoreroomsTopmost right alcove of the Winged Sentry room
3Ancient BasinRoyal Retainer corpseInside a Mawlurk corpse, west of the tram
4Behind the ColosseumPale Lurker kill (Godmaster)Hidden room behind the Colosseum of Fools

Sly's shop (Dirtmouth, 950 Geo)

The first Simple Key most players see is the one Sly Sly the shopkeeper icon sells in Dirtmouth Dirtmouth icon. Per the wiki, "one can be bought from Sly in Dirtmouth for 950 Geo." It is the only purchasable Simple Key in the game, and the stock refreshes once: Sly carries exactly one Simple Key on his shelf and never restocks.

City Storerooms (above the Winged Sentry room)

According to the wiki, "one can be found in the City of Tears, in the big room with Winged Sentries and a Whispering Root just below the City Storerooms" City of Tears icon. "The key is located in the topmost alcove on the right of the room." The pickup needs Mantis Claw for the wall jumps and is usually grabbed during a normal City of Tears sweep.

Royal Retainer corpse (Ancient Basin)

The wiki specifies that "one can be found in the Ancient Basin Ancient Basin icon, on the dead body of a Royal Retainer inside a Mawlurk corpse." The key is a lore-loaded pickup: a White Palace Retainer who fled the Pale King's palace, was swallowed by a Mawlurk, and left the Simple Key behind. The room is reached via the tram from King's Station.

Pale Lurker (Godmaster DLC)

Per the wiki, the fourth Simple Key drops from "killing the Pale Lurker in a hidden area behind the Colosseum of Fools Colosseum of Fools icon." The Pale Lurker is a Godmaster-content mini-boss who hides in a sealed chamber accessed by breaking a hidden wall east of the Colosseum entrance. The fight is short but unforgiving; players without the Godmaster DLC do not have access to this key.

All 4 Locked Doors

Per the wiki, "there are 4 locations that can be opened using Simple Keys." The table below pairs each door with what sits behind it and the cleanest source to spend on that door.

DoorRegionWhat's behind itNotable reward
Royal Waterways gateCity of Tears (south)Entire Waterways regionIsma's Tear, Flukemarm, Dung Defender
Dirtmouth caveDirtmouth (east)Confessor Jiji (or Jinn)Shade recovery for Rancid Eggs
Pleasure HouseCity of Tears (east)Hot Spring + MillibelleFull-Mask refill spring; 4-floor pickups
Godseeker's cocoonJunk PitThe Godseeker NPCGodtuner, Godhome access

Royal Waterways gate

According to the wiki, the Royal Waterways gate sits in the southern City of Tears and "opens the entrance to the Royal Waterways Royal Waterways icon from the City of Tears." The Waterways are the densest pickup region in the game: Isma's Tear (acid swim), Flukemarm (Flukenest charm), Dung Defender (White Defender chain), Tuk (Rancid Eggs), and the Defender's Crest charm all sit behind this single Simple Key.

Dirtmouth cave (Jiji or Jinn)

The wiki specifies that the cave on Dirtmouth's east side opens to Confessor Jiji, the Rancid Egg moth who summons the Knight's Shade for free. On Steel Soul Mode, per the wiki, "Steel Soul Jinn replaces Jiji" in the same cave, swapping Shade summoning for Rancid Egg trading. The same Simple Key unlocks whichever NPC the difficulty mode assigns.

Pleasure House entrance

Per the wiki, the Pleasure House Pleasure House icon gate is in the eastern City of Tears and opens to the Hot Spring building. The Hot Spring refills full Masks, full Soul, and Lifeblood Masks on contact; the building also houses Millibelle Millibelle icon the Banker on floor 4. Burning a Simple Key here is a tier-3 quality-of-life unlock.

Godseeker's cocoon (Junk Pit)

The wiki specifies that the deepest Simple Key door opens the Godseeker Godseeker icon cocoon "deep in the Junk Pit Junk Pit icon, the lowest section of the Royal Waterways." Opening the cocoon hands over the Godtuner Godtuner icon and unlocks the entire Godmaster DLC pantheon arena.

Recommended Door Order

Spending Simple Keys in the wrong order leaves Geo on the table and slows region unlocks. In practice, the cleanest spend order is: Royal Waterways first, then Pleasure House, then Dirtmouth cave, then Godseeker's cocoon at the very end of the run.

  1. Royal Waterways gate first. The region behind it (Isma's Tear, Flukenest, Defender's Crest) unlocks late-game acid swimming and three Charms. The Waterways open the path to the Junk Pit, so spending this key first is also strategically required.
  2. Pleasure House second. The Hot Spring becomes a permanent fast-heal station in the middle of the run, and Millibelle's deposit-and-recover Geo loop pays the key back. Per the wiki, the Pleasure House is reachable as soon as Mantis Claw is in hand.
  3. Dirtmouth cave third. Confessor Jiji is only useful after the first Shade death, so opening her cave is most valuable mid-run when Shade hunts start to bite. On Steel Soul, the Jinn merchant is a Rancid Egg buyer rather than a Shade fetcher.
  4. Godseeker's cocoon last. Opening the cocoon hands over the Godtuner, which gates the entire Godmaster pantheon system. Most players hold the last Simple Key for the Pale Lurker or Royal Retainer pickup so the cocoon is the final spend.

According to the wiki, the four Simple Keys come from four distinct gates, so the recommended order also aligns with the natural ability gate sequence: Sly's key opens immediately, City Storerooms comes after Mantis Claw, Ancient Basin opens after the King's Station tram, and the Pale Lurker is reachable post-Wings.

Steel Soul Mode Swap

The Dirtmouth cave changes occupants on Steel Soul Mode. Per the wiki, "Steel Soul Jinn is located on the very east side of Dirtmouth, within a cave that requires a Simple Key to open." Jinn replaces Confessor Jiji because Steel Soul's permadeath makes Jiji's Shade recovery service useless: there is no Shade to recover when death deletes the save.

According to the wiki, Jinn buys Rancid Eggs for 290 to 449 Geo each, with the payout ramping as more Eggs are sold. "She is disgusted by Rancid Eggs, but will still buy them for Geo 290-449 each, as a favor to a friend which she claims appreciates them." The implied friend is Jiji from the standard mode.

The wiki specifies that "Jinn speaks in rhythm and claims to be too young to tell anything about herself beside her purpose of providing and trading. Her metallic body cannot take damage." She is one of the few NPCs the Knight can swing the Nail at without applying damage. The Simple Key opens the same door; the Steel Soul flag swaps which merchant the Knight finds inside.

Common Mistakes

  1. Burning a Simple Key on the Junk Pit trash piles. The trash piles look like locks but are not actual Simple Key doors; players who try the key on them lose nothing, but new players sometimes assume the trash piles are the four doors and stop hunting. The only Junk Pit door for the Simple Key is the Godseeker's cocoon.
  2. Saving Sly's key for later. Per the wiki, Sly stocks exactly one Simple Key and never restocks. Buying it as soon as 950 Geo is in the wallet is correct; saving the Geo for "something better" usually means the key never gets used. Buy it on the first Sly visit.
  3. Missing the City Storerooms pickup. According to the wiki, the key sits in the topmost alcove on the right of the Winged Sentry room. The room is easy to walk past because the Whispering Root and the Sentry spawns draw attention to the floor, not the ceiling. Mantis Claw up the right wall on the way out.
  4. Trying to bypass the Royal Waterways gate. The gate is the only opening into the Waterways from the City of Tears side. There is no Crystal Heart super dash route, no Monarch Wings skip, and no shortcut. Spending a Simple Key on this gate first is the standard plan.
  5. Skipping the Pale Lurker on a 112% run. Per the wiki, the Pale Lurker drop is the only way to reach the fourth Simple Key on Godmaster saves. Players aiming for the full Hall of Gods completion need every door opened, which means the Pale Lurker fight is non-skippable.

Simple Key FAQ

How many Simple Keys are in Hollow Knight?

Four. Per the wiki, exactly four Simple Keys exist in the game, and there are exactly four locked doors that use them. Each key is single-use and disappears the moment it turns in a lock.

Where can I find all 4 Simple Keys?

Per the wiki: one is bought from Sly in Dirtmouth for 950 Geo, one is in the topmost alcove of the Winged Sentry room just below the City Storerooms, one is on a Royal Retainer corpse inside a Mawlurk in Ancient Basin, and one drops from the Pale Lurker behind the Colosseum of Fools (Godmaster content).

What doors does the Simple Key open?

Four locked doors. Per the wiki: the Royal Waterways entrance in the City of Tears, the cave in Dirtmouth that holds Confessor Jiji or Steel Soul Jinn, the Pleasure House entrance in the eastern City of Tears, and the Godseeker's cocoon at the bottom of the Junk Pit.

How much does the Simple Key cost from Sly?

950 Geo. Per the wiki, the Sly Simple Key is the only purchasable one in the game, and the stock is one-and-done; he does not restock after the sale. Buying it on the first Sly visit is the standard pattern.

Which door should I open first?

The Royal Waterways gate. Opening it unlocks Isma's Tear (acid swimming), the Flukemarm fight, the Dung Defender arena, and the path to the Junk Pit. Per the wiki, the Waterways are also the only route to the Godseeker, so this key is strategically required.

Can I get more than 4 Simple Keys?

No. Per the wiki, exactly four Simple Keys exist, and there is no farmable Simple Key drop, no respawn source, and no second purchase from Sly. The four sources cover all four doors with no surplus.

What is the Pale Lurker?

A Godmaster-content mini-boss in a hidden chamber behind the Colosseum of Fools. Per the wiki, killing the Pale Lurker drops the fourth Simple Key. The fight is short, the room is sealed, and the Lurker only appears with the Godmaster DLC enabled.

Do I need every Simple Key for 112% completion?

Yes, on a Godmaster save. Per the wiki, the Godseeker's cocoon is required for Godhome access and the full Pantheon of Hallownest, both of which are completion-percentage gates. Skipping any Simple Key door leaves at least one 112% target unreachable.

More Hollow Knight Guides

The Simple Key touches Sly's shop, the Royal Waterways, and the Godseeker's cocoon. These spokes pick up the connected threads.

Sources

Game data and screenshots adapted from hollowknight.fandom.com, used under CC BY-SA 3.0. Original content remains the property of the wiki contributors and Team Cherry.