
The Howling Wraiths upgrade. 80 damage across 4 upward bursts (120 with Shaman Stone), claimed at the western altar in The Abyss after King’s Brand.
Abyss Shriek is the second strongest unmodified attack in Hollow Knight. Per the wiki, the upgraded spell fires four bursts of SOUL and Shadow above and around the Knight for 20 damage each, totalling 80 damage in a single cast at the same 33 SOUL cost as Howling Wraiths.
According to the wiki, only the three-Nail-Art Cyclone Slash with the Channelled, Coiled, and Pure Nails competes on raw damage. Abyss Shriek reaches 120 damage with Shaman Stone equipped, since the charm grants spells in the Howling line a +50% boost rather than the standard +33% applied to Vengeful Spirit and Shade Soul.
The wiki notes the pickup is an unusual ritual rather than a boss fight. The Knight stands on a pedestal on the far west side of The Abyss, surrounded by screaming Vessel faces, then casts Howling Wraiths. The Void emerges, the spell overwrites permanently, and the pre-upgrade output is gone for the rest of the save.
This guide covers the 80-damage 4-burst output, the Shaman Stone +50% outlier, the western altar pickup route, the King’s Brand gate for Abyss access, the spell-economy charm stack, and the overhead-arc use case against ring-slam bosses like Markoth and the Soul Tyrant Dream phase.
Howling Wraiths upgrade; 80 dmg across 4 upward bursts, +50% with Shaman Stone.
Western altar in The Abyss; stand on the pedestal, cast Howling Wraiths.
Shaman Stone (+50%) lifts each burst from 20 to 30 (120 total).
Fast horizontal targets; the upward arc misses ground-line dashers.Hold UP and press FOCUS or CAST to release four waves of SOUL and Shadow in an arc above and around the Knight. Per the wiki, each burst deals 20 damage on hit, the four bursts arrive in quick succession, and the spell costs the same 33 SOUL as Howling Wraiths.
According to the wiki, the four-burst structure means a single cast can theoretically deal anywhere from 20 to 80 damage against one target. Stationary or pinned enemies eat all four bursts (full 80); fast movers often catch only one or two as the arc cycles, since the bursts spawn at staggered positions in the arc.
The wiki specifies the spell reaches above and around the Knight rather than purely upward. The arc covers roughly 270 degrees from the ground line up over the head and back down on the opposite side, which lets the cast clear enemies on platforms directly above and on shelves to either side of the Knight in a single trigger.
Stack Soul Catcher and Soul Eater for 22 extra SOUL per nail hit, then pair with Spell Twister to drop Abyss Shriek to 24 SOUL per cast. The hit-cast-hit-cast loop refills the meter nearly per cast and shreds tank bosses without needing Focus heals between phases.
| Stat | Value |
|---|---|
| SOUL cost | 33 (24 with Spell Twister) |
| Burst damage | 20 per burst |
| Burst count | 4 (per single cast) |
| Max single-cast damage | 80 (all 4 bursts land) |
| Shaman Stone damage | 30 per burst, 120 total (+50%) |
| Direction | Up and around (~270 degree arc) |
| Cast input | UP + FOCUS / CAST / QUICK CAST |
| Source spell | Howling Wraiths (overwritten on upgrade) |
| Ranking | 2nd strongest unmodified attack in game |
| Source | Western altar pedestal, The Abyss |
| Prereq | Howling Wraiths + King’s Brand |
According to the wiki, the 80-damage 4-burst output is 16 times an Old Nail swing. Only triple-charm Cyclone Slash (Channelled, Coiled, and Pure Nails) competes on a single input, and that requires multi-second charging plus four Pale Ore upgrades the Knight usually does not hold this late in the run.
Abyss Shriek lives on a pedestal in the far western chamber of The Abyss, surrounded by screaming Vessel faces. Per the wiki, the pickup is not a boss fight; the Knight stands on the altar and casts Howling Wraiths, the Void emerges, and the upgrade applies permanently.
According to the wiki, the brand drops after the second Hornet fight in Kingdom’s Edge. It unlocks the Birthplace elevator and grants access to The Abyss for the first time.
Per the wiki, the base spell sits in the Overgrown Mound inside Fog Canyon, next to the Queen’s Gardens entry. Without Howling Wraiths in the spell loadout, the Abyss altar will not trigger; the cast input is the activation key.According to the wiki, the same descent through The Abyss is the route that unlocks Shade Cloak on the eastern side past the lighthouse. Players usually sequence both pickups in one trip since the King’s Brand gate opens them simultaneously.
Shaman Stone scales Abyss Shriek by +50% instead of the standard +33%. Per the wiki, the boost lifts each burst from 20 damage to 30, raising the full 4-burst cast from 80 to 120 damage at the same 33 SOUL cost.
According to the wiki, Howling Wraiths and Abyss Shriek are the only two spells in the game that get the +50% Shaman Stone bonus. Vengeful Spirit and Shade Soul sit at +33%, Desolate Dive at +51%, and Descending Dark at +47%; the effective bonus per equipped notch is highest on the Howling line.
The wiki notes that with all four bursts landing, Shaman Stone Abyss Shriek puts out 120 damage per cast against single targets and even more against grouped enemies that catch multiple burst hitboxes. Spell-build pantheon runs sometimes count this as the highest single-cast damage in the game, ahead of the 80-damage Flukenest-Shade Soul variant.
The full 120-damage output only lands if the target sits inside the arc long enough for all four bursts. Pinned bosses (Markoth mid-ring-slam, Soul Tyrant phase-2 floats, Pure Vessel between teleports) catch every burst. Dashers like the Mantis Lord triple usually take 1-2 bursts per cast at most.
Abyss Shriek wins the raw-burst category but loses on direction flexibility. Per the wiki, the spell fires up and around the Knight with no horizontal forward option, which separates it from Shade Soul (forward only) and Descending Dark (downward only).
| Spell | Direction | Damage | +Shaman Stone |
|---|---|---|---|
| Abyss Shriek | Up + around | 80 (4 bursts) | 120 (+50%) |
| Shade Soul | Forward | 30 (1 hit) | 40 (+33%) |
| Descending Dark | Downward | 35 (impact + shock) | ~53 (+50% on shock) |
| Howling Wraiths | Up + around | 39 (3 bursts) | 60 (+50%) |
| Vengeful Spirit | Forward | 15 (1 hit) | 20 (+33%) |
| Desolate Dive | Downward | 15+15 | ~45 (impact + shock) |
According to the wiki, the optimal spell build slots Abyss Shriek and Shade Soul together: Shade Soul handles forward and wall-pierced targets, Abyss Shriek handles overhead and grouped enemies. Desolate Dive and its Descending Dark upgrade get used for breakable-floor traversal more often than damage; the two upward and forward spells are the spell-build damage spine.
The wiki specifies that ring-slam bosses (Markoth, the Soul Tyrant Dream variant, Pure Vessel’s cross-slash) sit in the Abyss Shriek arc by design; the spell was effectively built for those encounters. Spell-build Pantheon runs lean on this matchup over the forward Shade Soul approach.
The spell-build spine for Abyss Shriek is 4 charms across 11 notches. Per the wiki, the configuration delivers 120-damage casts at 24 SOUL and refills the SOUL pool nearly per nail hit.
Shaman Stone (+50% spell damage; 3 notches)
Soul Catcher (+3 SOUL per nail hit; 2 notches)According to the wiki, this loadout leaves room for nothing else in the 11-notch cap. Overcharming for a 5th charm (Quick Slash, Mark of Pride, or Fragile Strength for the nail phase) costs an instant 2-Mask hit on the next damage taken; the spell-build gain rarely outpaces the risk.
The wiki notes that pairing Joni’s Blessing with this stack costs the Focus heal entirely (Lifeblood Masks do not heal), forcing all SOUL into spell casts. The trade is the highest survivable HP pool plus the 120-damage cast; viable for Hall of Gods Radiant attempts against bosses where the spell build is faster than the nail approach.
Abyss Shriek ties to the spells directory, The Abyss pickup region, the King’s Brand gate, the Howling Wraiths prerequisite, and the Pure Vessel Pantheon matchup. These spokes pick up the threads.






Game data and screenshots adapted from hollowknight.fandom.com, used under CC BY-SA 3.0. Original content remains the property of the wiki contributors and Team Cherry.