
The 4-step Nailsmith ladder that lifts base nail damage from 5 to 21, gated by 7,050 Geo total and 6 Pale Ore scattered across Hallownest.
Old Nail does 5 damage. Pure Nail does 21. According to the wiki, every Nailsmith upgrade adds a flat +4 damage and the curve gets worse on the way up: the first refinement is an 80% damage jump while the final tier is only 23.5% over Coiled, which is why most players notice diminishing returns by Pale Ore four.
Per the wiki, the chain runs Old Nail to Sharpened Nail to Channelled Nail to Coiled Nail to Pure Nail, and every step except the first requires Pale Ore on top of Geo. The Nailsmith in the City of Tears handles every forging; he takes 250 Geo for the first upgrade and scales fast from there.
The wiki notes spells DO NOT scale with nail upgrades, which is the buried lede most casual playthroughs miss. Late-game Warrior Dreams and Pantheon bosses have HP tuned to Pure Nail; running on Old or Sharpened Nail leaves the Knight chip-damaging through inflated health bars while spells stay the same DPS they were in Forgotten Crossroads.
This guide covers the 4-step damage ladder, the per-tier cost and Geo math, the 6 Pale Ore source list, the Strength charm multipliers, and the Pure Nail Purity achievement choice with the Nailsmith.
4 Nailsmith upgrades raising nail damage from 5 to 21 across Old, Sharpened, Channelled, Coiled, and Pure tiers.
7,050 Geo + 6 Pale Ore from Sharpened (250 Geo) to Pure Nail (4,000 Geo + 3 Pale Ore).
Fragile Strength + Fury of the Fallen for +50% and +75% nail damage on top of the base tier.
Pure spell builds; Vengeful Spirit and Shade Soul ignore nail damage scaling completely.Every Nailsmith forging adds a flat +4 damage to every nail strike. Per the wiki, the addition is base-damage scaling, which means charms that multiply nail damage (Fragile Strength, Unbreakable Strength, Fury of the Fallen) all multiply the upgraded value, not the Old Nail value.
According to the wiki, the upgrades affect every nail strike: standard slashes, Down Slash, Up Slash, and the three Nail Arts (Cyclone Slash, Great Slash, Dash Slash) at their 1x to 2.5x multipliers. Sharp Shadow shadow-dash damage and Thorns of Agony counter damage also scale with the upgraded base.
The wiki specifies the exception list: spells (Vengeful Spirit, Shade Soul, Howling Wraiths, Abyss Shriek, Desolate Dive, Descending Dark), Glowing Womb Hatchlings, Weaverlings, and Grimmchild projectiles all fire at fixed base damage that ignores nail tier. Pure-spell builds get nothing from the ladder.
Per the wiki, every nail tier visibly changes the Knight's blade in cutscenes and idle animations. Pure Nail has an ornate gold-trim look that doubles as an achievement-style flex on screenshots and lets returning players spot a fully-upgraded save at a glance.
The chain runs five named tiers, four upgrades. Per the wiki, every tier adds exactly +4 damage over the previous one with no exceptions or bonus effects.
| Tier | Damage | Multiplier vs Old | Bump vs prior tier |
|---|---|---|---|
| Old Nail | 5 | 1.0x | (starting) |
| Sharpened Nail | 9 | 1.8x | +80% over Old |
| Channelled Nail | 13 | 2.6x | +44% over Sharpened |
| Coiled Nail | 17 | 3.4x | +31% over Channelled |
| Pure Nail | 21 | 4.2x | +23.5% over Coiled |
The wiki notes the diminishing-returns pattern: the first upgrade nearly doubles output for 250 Geo and zero Pale Ore, while the final upgrade asks for 4,000 Geo and 3 Pale Ore in exchange for a smaller percentage jump. In practice, Sharpened Nail is the best-value upgrade in the game and Pure Nail is the worst pound-for-pound, even though every tier is worth the trip back to the City.
The total tab is 7,050 Geo and 6 Pale Ore. Per the wiki, the prices scale aggressively after the first upgrade, and the Pale Ore requirement climbs from 0 to 1 to 2 to 3 across the four forgings.
| Upgrade | Geo cost | Pale Ore | Running total |
|---|---|---|---|
| Old to Sharpened | 250 | 0 | 250 Geo |
| Sharpened to Channelled | 800 | 1 | 1,050 Geo / 1 Ore |
| Channelled to Coiled | 2,000 | 2 | 3,050 Geo / 3 Ore |
| Coiled to Pure | 4,000 | 3 | 7,050 Geo / 6 Ore |
According to the wiki, the Geo side of the cost is the easier half to clear. A handful of City of Tears Husk Sentries or Soul Twister farm loops cover most tiers, and Geo Rocks in Crystal Peak top up the buffer. Pale Ore is the actual gate; the 6 pieces are scattered across 6 different progression checkpoints.
Per the wiki, the Nailsmith does NOT discount any tier. There is no Leg Eater-style negotiation, no Fragile Strength-style discount via Defender's Crest, and no Trial of the Fool reward reduction. The 7,050 Geo number is fixed across every save.
Six pieces of Pale Ore sit across Hallownest and gate every upgrade past Sharpened. Per the wiki, the six sources span 6 different regions and progression points, so the full Pure Nail unlock pairs naturally with completionist exploration.
Per the wiki, Nosk and Hidden Dreams' White Defender also drop Pale Ore (Nosk on first kill, White Defender every other dream-kill rematch) as redundant 7th and 8th sources. The six listed above are the canonical main-game route; the extras are for players who want a buffer or who skipped one of the gated rewards.
Sharpened Nail before the first major boss and Coiled Nail before the Forgotten Crossroads rematch is the canonical pacing. Per the wiki, Old Nail at 5 damage struggles against mid-game bosses (False Knight 75 HP at 15 hits, Mantis Lords 75 HP each at 15 hits), while Sharpened at 9 damage cuts those numbers nearly in half.
According to the wiki, the natural progression order is: visit the Nailsmith immediately after the Knight first crosses into City of Tears (Sharpened, 250 Geo), forge Channelled after the first Ancient Basin trip (Pale Ore #1 + 800 Geo), then upgrade to Coiled once Crystal Peak Dark Room and Hallownest's Crown are both cleared (2 Pale Ore + 2,000 Geo).
The wiki specifies Pure Nail is the endgame fight. By the time the Knight has 3 leftover Pale Ore, all the gating rewards (Trial of the Conqueror, Seer 300 Essence, 31 Grubs) have been cleared and the save is in the Hidden Dreams / Pantheon prep window. Pure Nail is the right pick before Pantheon of the Knight or the Path of Pain stretch goals.
Fragile Strength and Unbreakable Strength apply a +50% multiplier on top of the nail tier, and Fury of the Fallen adds a separate +75% at 1 Mask. Per the wiki, both effects compose multiplicatively when stacked, which means the Pure Nail + Strength + Fury chain lifts a 21-damage strike to 55 damage at the panic threshold.
Pure Nail (21 damage; 4,000 Geo + 3 Pale Ore tier)
Fragile Strength (3 notches; 21 to 32 damage)
Fury of the Fallen (2 notches; 32 to 55 damage at 1 Mask)
Quick Slash (3 notches; +54% attack rate, multiplies DPS not damage per hit)
Unbreakable Strength (3 notches; same +50% as Fragile, no shatter risk; 15,000 Geo via Divine)According to the wiki, the Pure Nail + Strength + Fury + Quick Slash stack is the speedrun nail core for Pantheon and Path of Pain. In actual play, the 55-damage panic threshold turns 2-hit kills on Pantheon-tier Crystal Hunters and lets the Knight chip Pure Vessel for 6.5% HP per strike. The trade-off is the 11-notch budget pinch, which forces a tight charm spread.
The nail-upgrade ladder ties to the Nailsmith, the Pale Ore search, the Colosseum reward chest, and the Strength charm multipliers. These spokes pick up the threads.






Game data and screenshots adapted from hollowknight.fandom.com, used under CC BY-SA 3.0. Original content remains the property of the wiki contributors and Team Cherry.