How to Get More Notches Hollow Knight Guide

Charm Notch icon, the slot expander in Hollow Knight
How-To / Hollow Knight (Patch v1.4.3)

The progression-ordered guide to all 8 notch pickups that grow the Knight's limit from the starting 3 to the 11-notch cap.

Pickups: 8 stepsStart: 3 notchesCap: 11 notches

The fastest path from 3 notches to 11 runs through Salubra first, then the Colosseum, the Hive, the Fungal Wastes acid pool, and finally the Grimm Troupe chest in Dirtmouth. Per the wiki, players who grab Salubra's first notch at 5 charms then build the rest of the collection efficiently can cap at 11 before reaching the Pantheon stage.

According to the wiki, the notch puzzle is the single biggest customisation gate in the game. Every charm equipped subtracts from the limit; every notch found expands the budget by 1. The 11-notch ceiling is the hard cap and the standard Pantheon-of-Hallownest builds assume the Knight has all 8 pickups in hand.

The wiki specifies the trickiest pickup is the Fungal Wastes acid pool notch because it needs Isma's Tear (acid swim) and most players forget to backtrack after grabbing the Tear in Royal Waterways. The next trickiest is Salubra's 25-charm notch, which checks total charm collection (not equipped count) and stays locked until the Knight owns 25 unique charms.

This guide orders the 8 pickups by progression stage, lists each location's ability gate and Geo price, calls out the missable steps, and provides the overcharm trick for builds that need more than 11 notches worth of charms.

  • What it does Charm Notch icon Expands the equip budget from 3 to 11 across 8 pickups.
  • First stop Salubra icon Salubra (120 Geo) with 5 charms equipped, in Forgotten Crossroads.
  • Hardest reach Isma's Tear icon Fungal Wastes acid pool needs Isma's Tear from Royal Waterways.
  • Last step Grimm icon Grimm Troupe chest after 6 Flames and the second Grimm fight in Dirtmouth.

Starting 3 Notches

The Knight begins with 3 notches automatically. Per the wiki, the King's Pass tutorial gives the Knight no notch pickups; the 3 starting slots are built into the save. Players who walk into Dirtmouth see a 3-notch limit on the charm-bar UI without doing anything to earn it.

According to the wiki, the 3-notch budget covers the early game cleanly. One 3-notch charm (Quick Slash if the Knight has Kingdom's Edge access, otherwise Fury of the Fallen at 2 notches plus a 1-notch sustain) fits without overcharming. The real notch-budget pressure starts after Salubra's first notch and grows through the mid-game pickups.

Early Game: Salubra's First 2 Notches

Salubra in Forgotten Crossroads is the canonical first stop. Per the wiki, her shop opens after the Knight breaks through the wall left of Sly in Dirtmouth and rides the Stag south to the Forgotten Crossroads station. The first 2 notches gate at 5 and 10 charms equipped respectively.

Salubra icon Notch 1 (120 Geo, 5 charms)

The first Salubra notch costs 120 Geo and unlocks once the Knight has collected 5 unique charms. According to the wiki, the canonical 5-charm starter set is Fury of the Fallen (King's Pass), Wayward Compass (Iselda), Gathering Swarm (Sly), Stalwart Shell (Sly), and any one of Soul Catcher, Shaman Stone, or Lifeblood Heart from the Crossroads pickup spree.

Salubra icon Notch 2 (500 Geo, 10 charms)

The second Salubra notch costs 500 Geo and opens at 10 unique charms. Per the wiki, the 10-charm gate usually clears once the Knight has cleared Greenpath (Thorns of Agony, Shape of Unn) and Fungal Wastes Mantis Lords (Mark of Pride) on top of the early-game starter set.

Mid Game: Colosseum and Hive Notches

The Colosseum of Fools and the Hive sub-area deliver 2 more notches in the mid-game. Per the wiki, both pickups are gated by mid-progression abilities; the Colosseum Trial of the Warrior needs standard combat capability while the Hive notch needs the Mantis Claw and a vertical-traversal tool.

Colosseum icon Notch 3 (Trial of the Warrior, 100 Geo entry)

According to the wiki, the Trial of the Warrior is the first Colosseum trial and the easiest. The 100 Geo entry opens 11 waves of mid-game Hallownest enemies, capped by a Massive Moss Charger mini-boss. The notch appears in the centre of the arena after the final wave.

Hive icon Notch 4 (The Hive sub-area)

Per the wiki, the Hive entrance sits just past the Hornet Sentinel encounter in Kingdom's Edge. The Knight needs Mantis Claw plus Monarch Wings or Crystal Heart for the Hive traversal. The notch room sits before the Hive Knight boss arena, so Steel Soul players can grab it without the boss fight.

Mid Game: Salubra's 3rd and 4th Notches

Salubra's remaining 2 notches cost 900 Geo and 1,400 Geo. Per the wiki, the 3rd notch opens at 18 charms equipped, the 4th at 25 charms. The Knight needs to grow the charm collection through Resting Grounds, Royal Waterways, City of Tears, and the Grimm Troupe DLC pickups before the 25-charm gate clears.

Salubra icon Notch 5 (900 Geo, 18 charms)

According to the wiki, the 18-charm milestone usually clears once the Knight has the Seer's 3 rewards (Dream Wielder, Soul Eater, Dreamshield), the Royal Waterways pickups (Defender's Crest, Flukenest), and the Resting Grounds Soul Eater chamber.

Salubra icon Notch 6 (1,400 Geo, 25 charms)

Per the wiki, the 25-charm gate is the slowest. The Knight needs the Grimm Troupe charms (Grimmchild plus 4 of the Flame-quest unlocks), the Hidden Dreams Dream Wielder upgrade, the City of Tears Spell Twister, and most of the Howling Cliffs + Crystal Peak pickups. The 1,400 Geo cost is usually the limiting factor by that point.

Late Game: Fungal Wastes Acid Pool Notch

The 7th notch sits above an acid pool below the Fog Canyon south entrance. Per the wiki, the pickup is gated by Isma's Tear from Isma's Grove in Royal Waterways. Without Isma's Tear, the Knight bounces off the acid surface and the notch stays unreachable.

According to the wiki, the path from the Queen's Station bench: head west, drop into the lower Wastes, navigate past the Ooma jellyfish maze, and the notch chamber sits south of the Fog Canyon south entrance. The Ooma explode-on-contact pattern is the main difficulty; Dashmaster helps thread the gaps without 2-mask hits.

The wiki notes this is the most-missed notch. Isma's Tear is a mid-game pickup and the Wastes notch sits far from the standard completion path. Players who go to Crystal Peak before the Waterways often forget to backtrack until the Pantheon stage.

Build Tip

Per the wiki, the Lifeblood Core charm sits in the Abyss east of the Shade Cloak chamber, and many players grab it on the same trip as Isma's Tear and the Fungal notch backtrack. Stacking these three errands cuts the late-game backtrack count from 3 separate trips to one efficient loop through Waterways + Abyss + Wastes.

Late Game: Grimm Troupe Chest

The 8th and final notch sits inside a chest in Dirtmouth that spawns after the Grimm Troupe quest progresses. Per the wiki, the chest appears once the Knight collects 6 Grimmkin Flames (2 Novice, 2 Master, 2 Nightmare) and defeats Grimm in his tent.

Grimmchild icon The Flame collection

According to the wiki, the 6 Flames come from the Grimmkin enemies that spawn across Hallownest after the Knight collects the Grimmchild charm from the Troupe tent. The 2 Novice Flames spawn first; the 2 Master Flames spawn after the first Grimm fight; the 2 Nightmare Flames spawn after the third Grimmchild upgrade.

Grimm icon The chest spawn

Per the wiki, the chest near the Grimm tent in Dirtmouth spawns only after the second Grimm fight. Players who beat Grimm without all 6 Flames see no chest; collecting the remaining Flames and returning to the tent for the second fight makes the chest visible.

The wiki states the Banishment ending (via Brumm in Distant Village) is the only path to Divine's permanent shop and the 3 Unbreakable charm upgrades. The Charm Notch chest spawns BEFORE the Banishment branch closes, so the Knight can grab the notch and still take Banishment.

Overcharming Past 11 Notches

Even with all 8 notches in hand, the 11-notch limit can feel tight. Per the wiki, overcharming lets the Knight equip one charm past the cap at the cost of taking double damage until the next bench rest. The yellow slot-bar tint signals the overcharm state.

Overcharm icon How to overcharm safely

According to the wiki, overcharm triggers on the FINAL charm equipped that crosses the cost limit. Slotting the cheapest charm last keeps the overcharm penalty on the cheapest piece, which is wasteful conceptually but harmless mechanically. The damage penalty applies until the next bench rest, then clears.

Per the wiki, Pantheon runs that lock the loadout at start usually overcharm intentionally because the bench reset never happens mid-run. The damage-ceiling trade outpaces the double-damage downside in actual play, especially for Pantheon of Hallownest 42-fight clears.

Common Mistakes

  1. Buying Salubra's 4th notch early. Per the wiki, the gate checks 25 charm collection, not equipped count. Players who walk in with 18 owned see a lock icon and assume the shop is bugged.
  2. Forgetting the Fungal Wastes acid pool notch. The wiki specifies Isma's Tear is required. Players who skip the Royal Waterways Isma's Grove ability pickup miss this notch entirely until they backtrack.
  3. Beating Grimm without 6 Flames. Per the wiki, the Charm Notch chest only spawns after the second Grimm fight, which requires 6 Flames collected. Players who beat Grimm too early see no chest and assume the quest is broken.
  4. Skipping the Trial of the Warrior. The wiki notes the Trial of the Warrior is the easiest Colosseum trial and the only one that rewards a notch. The Trial of the Conqueror gives Pale Ore; the Trial of the Fool gives Vessel Fragments.
  5. Refusing to overcharm. Per the wiki, overcharming is reversible at any bench. Players who never overcharm artificially cap damage and reach ceiling, which makes Pantheon clears slower than they need to be.

Notch How-To FAQ

How do you get more charm notches in Hollow Knight?

Through 8 pickups across Hallownest. Per the wiki, Salubra sells 4 notches in Forgotten Crossroads (120/500/900/1,400 Geo with 5/10/18/25 charm gates), the Colosseum Trial of the Warrior drops 1, the Hive in Kingdom's Edge holds 1, the Fungal Wastes acid pool has 1, and the Grimm Troupe chest in Dirtmouth holds the last.

What is the maximum number of charm notches?

11. Per the wiki, the Knight starts with 3 and gains 8 across the 8 pickups. The cap is hard at 11; no DLC raises it.

How do I get my first extra charm notch?

Buy Salubra's 120 Geo notch in Forgotten Crossroads. Per the wiki, the Knight needs 5 charms equipped to unlock the gate. Salubra's shop sits south of Sly's shop in Dirtmouth via the Crossroads Stag.

Where is the missable charm notch?

The Fungal Wastes acid pool. Per the wiki, the pickup needs Isma's Tear from Royal Waterways. Players who skip Isma's Grove or forget to backtrack from Crystal Peak often miss this notch until the Pantheon stage.

How do I unlock the Grimm Troupe charm notch?

Collect 6 Grimmkin Flames and defeat Grimm twice. Per the wiki, the Charm Notch chest in Dirtmouth spawns only after the second Grimm fight; the 6 Flames (2 Novice, 2 Master, 2 Nightmare) are the gate.

Does the Pale Lurker drop a charm notch?

No. Per the wiki, the Pale Lurker in the Junk Pit drops the Simple Key, not a Charm Notch. The 8 Charm Notch sources are Salubra (4), Colosseum (1), Hive (1), Fungal Wastes (1), and Grimm Troupe (1).

Can I overcharm past 11 notches?

Yes. Per the wiki, the overcharm rule lets the Knight equip one charm past the cost cap at the price of taking double damage until the next bench rest. The notch count itself never exceeds 11, but the equipped cost can.

Are charm notches missable on Steel Soul?

Yes, two are at risk. Per the wiki, the Trial of the Warrior and the Grimm Troupe second fight both carry death risk on Steel Soul. The Hive notch and the Fungal acid pool notch are low-risk; Salubra's 4 are zero-risk.

More Hollow Knight Guides

Notch progression ties into the broader charm system, the Pantheon difficulty curve, and the Grimm Troupe quest. These spokes pick up the threads.

Sources

Game data and screenshots adapted from hollowknight.fandom.com, used under CC BY-SA 3.0. Original content remains the property of the wiki contributors and Team Cherry.