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Quick Stats
v1.13 · March 2026
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| Category | Stat | |
|---|---|---|
| Top Picks | ||
| Best S-tier weapon | ||
| Highest damage ceiling | ||
| Best defensive weapon | ||
| Best passive item | Empty Tome - cooldown reduction on all weapons | |
| Best beginner pick | ||
| 30-minute survival combo | Infinite Corridor + Crimson Shroud | |
| Tier | Weapon | Why It Ranks Here | |
|---|---|---|---|
| SS | Infinite Corridor Evo: Clock Lancet + Silver Ring + Gold Ring | Halves every enemy's HP on screen each trigger. Freezes everything. Kills intangible enemies and the Reaper. Works with Out of Bounds. One of only two weapons that trigger White Hand. The definitive late-game survival tool - pair with Crimson Shroud. | |
| SS | Crimson Shroud Evo: Laurel + Metaglio Left + Right (all max) | Caps all incoming damage at 10 minus your Armor. Retaliatory explosions when charges are used. Also kills intangible enemies and the Reaper. Combine with Infinite Corridor for near-true immortality. The definitive defensive weapon in the entire game. | |
| S | Greatest Jubilee No evolution | High damage plus light source generation. Light sources spawn items and interact with Arcanas - pairs with Seraphic Cry (Rosaries multiply the effect), Gatti Amari (more Floor Chickens), and many Arcanas. One of the best support weapons in the game. | |
| S | Candybox Special: choose any base weapon | Can become any base weapon. Appears in chests once weapon slots are full. With high Luck extra copies appear. Effectively grants additional weapon slots. | |
| S | Paranormal Scan Evo: Lifesign Scan + Mini Ghost | Grants permanent random stat boosts that function like Golden Eggs with no egg requirement. Pairs with anything and has infinite scaling. Community consensus: arguably the best weapon in the game alongside Infinite Corridor and Crimson Shroud. | |
| S | Legionnaire Evo: Eskizzibur + Armor | With Divine Bloodline creates a near-invincible loop dealing 10x or more its base damage. Second only to Ophion in total DPS by end of a standard Limit Break run. Scales with Armor and MoveSpeed. | |
| S | Ophion Evo: Shadow Servant + Skull O'Maniac | Instant-kill weapon scaling with Luck and Area. Pair with Wicked Seasons to outscale everything over time. Can break the 1M kills in 30 minutes barrier. Overlapping instant-kill effects are unique among insta-kill weapons. | |
| S | Godai Shuffle Evo: Four Seasons + Spinach + Candelabrador | Five massive damage zones covering the full screen - four corners plus center. Highest reliable DPS of any weapon by many player benchmarks. Consistently the top performer in testing. | |
| S | SpellStrom Evo: SpellString + SpellStream + SpellStrike (all max) | Two orbiting damage zones combine every 22 to 40 seconds for a massive screen-clearing blast. Requires maxing all three Spell base weapons first - a real investment that pays off with one of the strongest sustained-damage weapons in the game. | |
| S | La Borra Evo: Santa Water + Attractorb | Damage zones follow you and grow as they move. Strong defensive coverage surrounding the player. At high Limit Break with Candelabrador it consistently outperforms most other evolved weapons in player tests. | |
| S | Seraphic Cry Evo: Santa Javelin + Clover (max) | Consistently one of the highest DPS weapons in the game. Rosaries stack the effect - 10 Rosaries triggers it 10 times in a row. Community frequently places it at the very top. Pairs perfectly with Greatest Jubilee for Rosary generation. | |
| S | Photonstorm Evo: Phas3r + Empty Tome (max) | Fires 2 to 5x more projectiles based on Luck. Quickly fills the screen at Limit Break. Exceptional crowd coverage. Some community members rate this as the most satisfying screen clearer in the game. | |
| A | Gatti Amari Evolves: Vicious Hunger | Best base weapon in the game once rolling. Scales with every offensive stat and has theoretically infinite damage through cat scuffles. Very weak at start. Pair with Wicked Seasons and Greatest Jubilee for Floor Chickens. | |
| A | Prismatic Missile Evolves: Luminaire | One of the best base weapons in the game. Extremely high damage, large area, and benefits from many Arcanas. With enough Cooldown stays up permanently and blocks enemies from touching you. | |
| A | Luminaire Evo: Prismatic Missile + Crown (max) | High damage with large area. Also increases the value of experience gems and gold. Benefits from Twilight Requiem, Jail of Crystal, and Out of Bounds Arcanas. | |
| A | Clear Asteroids Evo: Clear Debris + Mini Guardian | Massive improvement over its base weapon. Random area damage across the screen telegraphed by green crosshairs. Consistent high output. | |
| A | Echo Night Evo: Summon Night + Duplicator | Extremely high damage with lingering AoE below the character. Zones slow enemy advances giving strong defensive value alongside the damage output. | |
| A | Sole Solution Gift of: Victory Sword + Torrona's Box (max) | Scales damage with total enemies killed - extremely strong late. Invincibility during the galaxy animation. Does not Limit Break and only scales with Might. Seal it if it disrupts your build. | |
| A | Vicious Hunger Evo: Gatti Amari + Stone Mask | Excellent for gold farming especially with Sammy. Eats experience gems in standard runs - primarily a gold grind tool. With Sammy it is essential. | |
| A | Millionaire Evo: Flash Arrow + Bracer + Clover (all max) | Flash Arrow's glow-up. Fires extra projectiles based on gold collected. Scales with Iron Blue Will and Slash. Substantial power boost over the base weapon. | |
| A | Gorgeous Moon Evo: Pentagram + Crown (max) | Screen clears periodically and vacuums all experience gems. Kills intangible enemies. Christine can reach level 30,000 by 30 minutes with it. In combat runs the screen-clear prevents kill bonuses so seal it when not XP farming. | |
| A | Phieraggi Union: Phiera Der Tuphello + Eight The Sparrow + Tiragisu | Scales with Revivals and covers the whole screen with piercing lances. Near-permanent uptime with enough Cooldown reduction. Best with Awake Arcana or Revival-granting character passives. | |
| A | Heaven Sword Evo: Cross + Clover | 580K to 2.2M DPS depending on Arcana setup per Bioness testing. Pairs exceptionally with Slash and Waltz of Pearls. Consistently outperforms Death Spiral in the right Arcana setup. | |
| A | NO FUTURE Evo: Runetracer + Armor | High screen-bounce damage. Works with Jail of Crystal and Out of Bounds for massive AoE. Provides retaliation triggers for Divine Bloodline. Without DLC weapons it is among the very strongest in the game. | |
| A | Death Spiral Evo: Axe + Candelabrador | Fires in all directions with extremely high pierce. Good with Slash and Iron Blue Will. Consistent 360-degree sustained AoE damage. | |
| A | Vandalier Union: Peachone + Ebony Wings | Much stronger than either base weapon and frees a weapon slot. At high Area and Limit Break it outperforms many weapons above it. The slot efficiency is the core value. | |
| A | Crossed Wires Evo: Lucky Swipe + Mini Engineer | High area damage when wires connect across the screen. Additional defensive utility from lingering zones. Big improvement over Lucky Swipe. | |
| A | Valkyrie Turner Evo: Shadow Pinion + Wings | Extremely high damage but retains movement dependency. More forgiving than the base weapon. Use Bracers for Projectile Speed. Bioness moved it up after community explained the circling technique. | |
| A | Thunder Loop Evo: Lightning Ring + Duplicator | Good spread damage bouncing between multiple enemies. Bioness testing: consistently outperforms Lightning Ring even with Divine Bloodline in most setups. | |
| B | Santa Water Evolves: La Borra | Great starting weapon that scales well through mid-game. Permanent ring of damage at high Cooldown. Works with Tragic Princess Arcana. La Borra is one of the best evolutions in the game. | |
| B | King Bible Evolves: Unholy Vespers | Great starting weapon providing protective orbit. Pairs with Garlic for an early defense layer. One of the most reliable base weapons in the game. Never a bad pick. | |
| B | Victory Sword Evolves: Sole Solution | High damage with retaliation and Divine Bloodline synergy. Kills intangible enemies. Note: Queen Sigma inflates its apparent strength. Solid B-tier on any character. | |
| B | Peachone + Ebony Wings Union: Vandalier | Two homing bird weapons that fire independently. Vandalier combines them into a single slot freeing an extra weapon position - the main reason to run this. Damage is moderate but the slot efficiency is genuinely useful. | |
| B | Song of Mana Evolves: Mannajja | One of the best early-game base weapons. Strong damage early and remains competitive with many evolutions. Works well with Blood Astronomia. | |
| B | Four Seasons Evolves: Godai Shuffle | High damage targeting the screen corners. Excellent base weapon. Pair with a center-targeting weapon since it leaves your immediate area exposed. Great Area and Amount scaling. | |
| B | La Robba Character weapon | Best scaling of the non-evolving projectile weapons. Unimpressive early but furniture becomes huge at high stats and Limit Break, wedging between hordes for massive damage. Community frequently underestimates this weapon. | |
| B | Four Seasons Evolves: Godai Shuffle | 4 directional explosions where Amount and Duration boost damage. Godai Shuffle adds a fifth blast. Menya's weapon. | |
| B | Summon Night Evolves: Echo Night | Vertical damage zones at the top of the screen. As it levels and gains passives it quickly covers more of the screen. Good sustained coverage weapon. | |
| B | 108 Bocce No standard evolution | Scales with the gap between Curse and Luck stats. With investment into maximising that gap this becomes one of the strongest AoE weapons. Acts like a more powerful Garlic when built correctly. | |
| B | SpellStrike Evolves: SpellStrom (trio union) | Best of the three Spell base weapons individually. Scales with Might, attacks nearest enemy in a ring of damage. Required for the SpellStrom union. | |
| B | Long Gun Evolves: Prototype A | Fires constantly in the faced direction. Prototype A adds 2 support drones. Bill Rizer's weapon. Strong in corridors. | |
| B | Short Gun Evolves: Prototype B | Bursts of decaying projectiles horizontally. Best with Amount and Area. Prototype B hits very hard. Lance Bean's weapon. | |
| B | Spread Shot Evolves: Prototype C | Wide forward spread. Prototype C adds drone support with Empty Tome. Good room coverage. Ariana's weapon. | |
| B | Sonic Bloom Evolves: Wave Beam | Growing projectiles in the faced direction. Wave Beam charges a powerful blast when standing still. Browny's weapon. | |
| B | Blade Crossbow Evolves: BFC2000-AD | Homing projectiles that spin on hit. BFC2000-AD calls divine intervention at Luck-based frequency. | |
| B | Metal Claw Evolves: Big Fuzzy Fist | Cooldown reduces as you lose HP. 60 base damage. Big Fuzzy Fist pummels the most powerful enemies. Colonel Bahamut's weapon. | |
| B | Alchemy Whip Evolves: Vampire Killer | Grows stronger each time a boss is defeated. Vampire Killer (+ Tiragisu) fires additional projectiles every 3rd activation and incinerates bosses. Leon Belmont's weapon. | |
| B | Wind Whip Evolves: Spirit Tornado Tip | Damage based on Growth stat. Evolution summons spirits that collect XP gems. Simon Belmont's weapon. | |
| B | Platinum Whip Evolves: Cross Crasher Tip | Every 3rd activation fires projectiles in fixed directions. Cross Crasher Tip adds special projectiles. Richter Belmont's weapon. | |
| B | Dragon Water Whip Evolves: Hydrostormer Tip | Every 7th activation fires a snaking dragon projectile. Hydrostormer Tip generates damaging waves. Trevor Belmont's weapon. | |
| B | Sonic Whip Evolves: Crissaegrim Tip | Chance to instant kill based on Curse. Evolution triggers blast waves every 5th activation. Sonia Belmont's weapon. | |
| B | Jet Black Whip Evolves: Mormegil Tip | Strikes nearest enemy and generates a linear damage zone. Christopher Belmont's weapon. | |
| B | Vibhuti Whip Evolves: Daybreaker Tip | Strikes nearest enemy and generates cluster explosions. Critical hits maximise projectile count on evolution. Juste Belmont's weapon. | |
| B | Vanitas Whip Evolves: Aurablaster Tip | Generates perpendicular damage zones. Zone damage scales with MaxHealth. Julius Belmont's weapon. | |
| B | Shuriken Evolves: Yagyu Shuriken | Projectiles in the faced direction. Yagyu Shuriken fires with no delay. Quincy Morris's weapon. Belongs to vampire-killing tools. | |
| B | Curved Knife Evolves: Bwaka Knife | Spinning projectile at random enemy. Bwaka Knife bounces forever until Duration expires. Grant Danasty's weapon. | |
| B | Javelin Evolves: Long Inus | Penetrating projectile in a fixed direction. Long Inus reappears after leaving the screen. Jonathan Morris's weapon. | |
| B | Discus Evolves: Stellar Blade | Defensive projectile. Stellar Blade travels along walls and crits during invulnerability. Maxim Kischine's weapon. | |
| B | Iron Ball Evolves: Wrecking Ball | Damage scales with Armor. Wrecking Ball fires a very heavy projectile. John Morris's weapon. | |
| B | Hand Grenade Evolves: The RPG | Exploding projectile. The RPG (+ Candelabrador) creates propagating explosions. Soma Cruz's weapon. | |
| B | Wine Glass Evolves: Meal Ticket | Throwing exploding projectile. Meal Ticket deals Revival-based damage. Vlad Tepes Dracula's weapon. | |
| B | Silver Revolver Evolves: Jewel Gun | Fires 6 powerful shots. Jewel Gun crits instantly kill enemies and turn them into Jewels. Henry Oldrey's weapon. | |
| B | Raging Fire Evolves: Salamender | Exploding AoE zone. Best with Cooldown and Duration. Salamender also summons a snake of fire. Charlotte Aulin's weapon. | |
| B | Ice Fang Evolves: Cocytus | Damaging zones in a straight line. Cocytus triggers a freezing wind. Sypha Belnades's weapon. | |
| B | Gale Force Evolves: Pneuma Tempestas | Light-hitting projectiles fired backwards. Pneuma Tempestas adds a spinning tornado. Julia Laforeze's weapon. | |
| B | Rock Riot Evolves: Gemma Torpor | Projectiles from a fixed location. Gemma Torpor rains crystals that can turn enemies into jewels. Carrie Fernandez's weapon. | |
| B | Fulgur Evolves: Tenebris Tonitrus | Strikes at fixed locations. Tenebris Tonitrus also triggers ball lightnings. Yoko Belnades's weapon. | |
| B | Keremet Bubbles Evolves: Keremet Morbus | Slow moving damaging zones. Keremet Morbus adds a slimy swarm that chases enemies. Rinaldo's weapon. | |
| B | Hex Evolves: Nightmare | Moving damage zone. Damage scales with Curse. Nightmare adds a negative energy zone that doubles Curse. Elizabeth Bartley's weapon. | |
| B | Refectio Evolves: Sanctuary | Damaging zone with light healing. Sanctuary fully heals all characters and purifies enemies at fixed intervals. Mina Hakuba's weapon. | |
| B | Mace Evolves: Stamazza | Amount affects number of hits. Stamazza has a catastrophically high crit multiplier. Hector's weapon. | |
| B | Star Flail Evolves: Moon Rod | Lingering projectiles. Damage multiplied by Recovery. Moon Rod fires in the faced direction. Sara Trantoul's weapon. | |
| B | Alucard Spear Evolves: Thunderbolt Spear | Spinning attack when changing horizontal direction. Thunderbolt Spear triggers a special attack based on Speed every 7th activation. Eric Lecarde's weapon. | |
| B | Trident Evolves: Gungnir-Souris | Strikes at fixed locations. Gungnir-Souris crits also fire a damaging beam. Isaac's weapon. | |
| B | Iron Shield Evolves: Dark Iron Shield | Retaliates by shooting lingering projectiles. Dark Iron Shield crits retaliate with spinning swords. Vincent Dorin's weapon. | |
| B | Guardian's Targe Evolves: Sacred Beasts Tower Shield | Summons defensive followers. Overhealing triggers extra attacks and on evolution a period of invulnerability. Maria Renard's weapon. | |
| B | Alucart Sworb Evolves: Alucard Swords | Allegedly strikes the nearest enemy. Alucard Swords sends apparitions seeking out enemies. No passive needed for evolution. Alucard's weapon. | |
| B | Tyrfing Evolves: Rune Sword | Boomerang effect, can crit. Rune Sword crit damage also affected by Area, Speed, and Duration. Reinhardt Schneider's weapon. | |
| B | Confodere Evolves: Vol Confodere then Melio Confodere | Attacks nearby enemies. Speed affects damage. Evolves twice through Shanoa's Glyph line. | |
| B | Optical Shot Evolves: Acerbatus | Fires two penetrating projectiles. Acerbatus damage scales with total enemies defeated - gets very strong late. Albus's weapon. | |
| B | Luminatio Evolves: Vol Luminatio | Spinning light projectiles. Vol Luminatio damage, Speed, Area, and Duration scale with Growth. Lisa Tepes's weapon. | |
| B | Umbra Evolves: Vol Umbra | Spinning darkness projectiles. Vol Umbra scales with Magnet stat. Shaft's weapon. | |
| B | Globus Evolves: Nitesco | Two bouncing projectiles where Amount affects Duration. Nitesco fires a piercing energy beam in the faced direction. Saint Germain's weapon. | |
| B | Sonic Dash Evolves: Rapidus Fio | Increases MoveSpeed 10% per level and damages nearby enemies. Rapidus Fio also triggers a shield charge. Nathan Graves's weapon. | |
| B | Dextro Custos Evolves: Trinum Custodem (trio union) | Summons Cerberus fiery head in the faced direction. Part of the Cornell trio that unites into Trinum Custodem. High damage union. | |
| B | Sinestro Custos Evolves: Trinum Custodem (trio union) | Summons Cerberus icy head in the faced direction. Second of the Cornell trio. Best committed to the full union. | |
| B | Centralis Custos Evolves: Trinum Custodem (trio union) | Summons Cerberus vengeful head. Boosts Armor, Recovery and Cooldown when damaged. Third of the Cornell trio. | |
| B | Dominus Anger Evolves: Power of Sire (trio union) | Penetrating projectile that drains health. Part of the Barlowe trio that unites into Power of Sire. Drains HP so needs Recovery investment. | |
| B | Dominus Hatred Evolves: Power of Sire (trio union) | Projectiles from above that drain health. Second of the Barlowe trio. Pairs with Recovery passive items. | |
| B | Dominus Agony Evolves: Power of Sire (trio union) | Boosts Might, Speed, Duration, and Area while draining health. Third of the trio. Strong buff weapon if you can sustain the HP drain. | |
| B | Endo Gears Evolves: Clock Tower (4-weapon union) | Also triggers other clockwork weapons. Damage scales with Amount and Orologions found. One of four weapons that unite into Clock Tower. | |
| B | Peri Pendulum Evolves: Clock Tower (4-weapon union) | Also triggers other clockwork weapons. Second of the four Clock Tower weapons. All four must be maxed for the union. | |
| B | Myo Lift Evolves: Clock Tower (4-weapon union) | Also triggers other clockwork weapons. Third of the four Clock Tower weapons. Best with Speed and Duration. | |
| B | Epi Head Evolves: Clock Tower (4-weapon union) | Also triggers other clockwork weapons. Fourth and final Clock Tower weapon. Strong payoff union if you can slot all four early. | |
| B | Valmanway Shop weapon (2,800 coins) | Fires faster when moving. Best with MoveSpeed. Sold by Master Librarian. Strong in runs where you stay mobile. | |
| B | Icebrand Shop weapon (2,800 coins) | Fires lingering projectiles that may freeze enemies. Sold by Master Librarian. Good freeze support weapon. | |
| B | Arrow of Goth Shop weapon (2,800 coins) | Critical hits maximise Amount of projectiles. Sold by Master Librarian. Strong Luck-based burst weapon. | |
| B | Aura Blast Shop weapon (2,800 coins) | Generates explosive sideways. Ignores Speed and Duration. Sold by Master Librarian. Passive AoE coverage. | |
| B | Svarog Statue Shop weapon (2,800 coins) | Generates damaging zones when moving. Scales with MoveSpeed. Leon automatically gets it at level 5. Sold by Master Librarian. | |
| B | Hydro Storm Shop weapon (2,800 coins) | Generates damaging waves based on Projectile Speed and Duration. Sold by Master Librarian. Good sustained AoE. | |
| B | Grand Cross Shop weapon (2,800 coins) | Summons holy light. Best with Cooldown and Revivals. Sold by Master Librarian. 30 base damage, 9 levels. | |
| B | Summon Spirit Shop weapon (2,800 coins) | Fires a homing projectile. Best with Duration. Sold by Master Librarian. Reliable auto-seek pickup. | |
| B | Sword Brothers Shop weapon (2,800 coins) | Grants brief invulnerability and generates a damaging wave. Sold by Master Librarian. Defensive utility weapon. | |
| B | Spirit Tornado Shop weapon (2,800 coins) | Summons spirits that occasionally pick up XP gems for you. Sold by Master Librarian. Passive XP collection support. | |
| B | Santa Javelin Evolves: Seraphic Cry | Duration affects Amount. Can crit. Seraphic Cry turns Rosaries into Weird Souls Purifiers. Santa Ladonna's weapon. | |
| B | Phas3r Evolves: Photonstorm | Random targeting but quickly fills the screen and pushes enemies far away. Some community members rate this near S-tier for screen coverage. Requires Empty Tome at max for Photonstorm. | |
| B | Fuwalafuwaloo Union: Vento Sacro + Bloody Tear | High damage and healing but requires constant movement and Hollow Heart as a prerequisite. Wider area than Bloody Tear but more demanding to play well. | |
| B | Rocket Science Evo: Science Rocks + Mini Scientist | Large area damage but requires walking over numbered buttons 1-5 to detonate. The mini-game is distracting and button placement can be awkward in heavy combat. | |
| B | Unholy Vespers Evo: King Bible + Spellbinder | Permanent orbit with good damage and defensive coverage. King Bible is already excellent and Unholy Vespers is a solid if not dramatic upgrade. | |
| B | Celestial Voulge Evo: Glass Fandango + Wings | Powerful with freeze weapons and increased Orologion spawns from Greatest Jubilee. Needs synergy to reach its ceiling but that ceiling is very high. | |
| B | Emergency Meeting Evo: Report! + Mini Crewmate | Wipes an entire enemy type from the screen periodically. Impact varies by run depending on which enemy types are present, but at its best it is a decisive crowd control tool. | |
| B | J'Odore Evo: Mirage Robe + Attractorb | Strong defensive weapon with decent damage. Greatly improved by Out of Bounds Arcana. Enemies become confused and stay away from you. | |
| B | Festive Winds Evo: Silver Wind + Pummarola (max) | Moderate damage, heals you, and lowers enemy defenses with a stacking 2% damage debuff up to 10,000 percent. Pummarola is a weak passive but the upside is real. | |
| B | Unjust Ejection Evo: Just Vent + Mini Shapeshifter | Sucks enemies in from both sides of the screen. Decent damage and strong CC. Move toward the closed side to maximise how many enemies are pulled in. | |
| B | Bloody Tear Evo: Whip + Hollow Heart | Good damage and reliable lifesteal. Often preferred over Fuwalafuwaloo for players who do not want to manage constant movement. | |
| B | Thousand Edge Evo: Knife + Bracer | Zero cooldown focused damage. Excellent at boss killing and with Iron Blue Will + Slash. Weaker at crowd control but outstanding in corridors like Inlaid Library. | |
| B | Hellfire Evo: Fire Wand + Spinach | High damage piercing fireballs. Gets a massive boost from Heart of Fire and Waltz of Pearls Arcanas. Random targeting at base is the main weakness. | |
| B | Ashes of Muspell Evo: Flames of Misspell + Torrona's Box (max) | Starts weak but gets stronger with every enemy killed. In long or endless runs it becomes very powerful. | |
| B | Holy Wand Evo: Magic Wand + Empty Tome | Fires with no cooldown. Empty Tome is a great passive. Reliable and consistent. Jail of Crystal + Out of Bounds Arcanas make it significantly stronger. | |
| B | Soul Eater Evo: Garlic + Pummarola | Good damage and lifesteal but requires Pummarola (a weak passive). Best on characters that intentionally take damage. Community is divided: beloved by newer players, rated average by veterans. | |
| B | Tri-Bracelet Evo chain: Bracelet -> Bi-Bracelet -> Tri-Bracelet | Surprisingly strong for how bad its earlier stages are. Benefits from Arcanas usable by Bracelet and Bi-Bracelet. Worth building toward if Bracelet appears early. | |
| B | Mannajja Evo: Song of Mana + Skull O'Maniac | Larger area than Song of Mana but longer cooldown. Works well with Blood Astronomia Arcana. | |
| B | Anima of Mortaccio Evo: Bone + Chaos Malachite (Level 80+ Mortaccio) | Projectiles accelerate on bounce dealing increasing damage. Acts similarly to Bone but stronger. Limited to Mortaccio runs. | |
| C | Whip Evolves: Bloody Tear / Fuwalafuwaloo | The first weapon in the game. Predictable horizontal pattern. Outgrown quickly as a damage dealer but always worth picking for the Bloody Tear and Fuwalafuwaloo evolution path. | |
| C | Laurel Evolves: Crimson Shroud | Invincibility shield on hit. Very strong early and effectively permanent with high Cooldown Reduction. Evolves into Crimson Shroud (SS tier) - the real reason to always pick it up early. | |
| C | Clock Lancet Evolves: Infinite Corridor | Strong defensive utility through freezing. Weak offensively alone. Pairs with Out of Bounds Arcana. Community rates the freeze wall potential higher than Bioness - clutch in dangerous swarms. | |
| C | Phiera Der Tuphello + Eight The Sparrow Union: Phieraggi | The two guns combine into Phieraggi - pulsing lances of light that pierce through hordes. With enough cooldown reduction Phieraggi is near-permanent uptime. Widely considered the strongest non-DLC damage weapon in the game. | |
| C | Garlic Evolves: Soul Eater | Outstanding early-game weapon for safe starts and new players. Falls off hard in late-game damage when better weapons keep enemies far out of range. Soul Eater is decent but Pummarola is a weak passive. Beloved by the community but veterans rate it C for its late-game ceiling. | |
| C | Lightning Ring Evolves: Thunder Loop | Decent starting weapon with good damage at higher levels. Requires passives and Limit Break to shine. Thunder Loop consistently outperforms it in Bioness testing even with Divine Bloodline. | |
| C | Cross Evolves: Heaven Sword | Good damage on nearest enemy before boomerang return. With Waltz of Pearls Arcana it bounces across the screen hitting many enemies. Solid base weapon. | |
| C | Runetracer No evolution | Good damage and great in tight maps where wall bounces multiply hits. No evolution but scales well with Amount. Community favourite for enclosed stages like Inlaid Library. | |
| C | Silver Wind Evolves: Festive Winds | Moderate horizontal damage with decent healing. Works with Sarabande of Healing. Below the top weapons but functional in many builds. | |
| C | Eskizzibur Evolves: Legionnaire | Solid weapon that really shines with Divine Bloodline Arcana. Scales with Armor. Functional at C but pushes much higher with the right Arcana combination. | |
| C | Pentagram Evolves: Gorgeous Moon | Erases everything on screen but also deletes gems and chests if not careful. Use with high Luck. Gorgeous Moon evolution is great for XP farming. Community note: can overwhelm less prepared players by respawning a wave immediately after the clear. | |
| C | Shadow Pinion Evolves: Valkyrie Turner | Massive damage ceiling if used correctly - run in circles to create a stationary wall of pinions. Extremely high skill ceiling and easy to die with. Bracers recommended. Bioness moved this up after community explained the circling technique. | |
| C | Celestial Dusting No evolution | Requires movement to be good. Chance to heal at max weapon level. Can be used defensively by circling. Movement dependency limits general usefulness. | |
| C | Gatti Amari (unleveled) Avoid early | Before investment cats actively damage YOU as well as enemies. The friendly-fire risk at low levels makes this one of the most dangerous early pickups in the game. | |
| C | Bone Evolves: Anima of Mortaccio | Moderate bounce damage with knockback that blocks enemy movement. Acts as a shield as well as damage source. Scales with all stats. More utility than it appears, especially in enclosed maps. | |
| C | Cherry Bomb Evolves: Yatta Daikarin | Moderate damage with Luck-based explosion chance. Decent all-stats scaling. Below average standalone but fun in Luck builds. | |
| C | Arma Dio Special: choose any passive item | Lets you choose an extra passive item. Found in Laborratory. Can enable specific builds that wouldn't otherwise have access to certain passives. | |
| C | Silver Wind Evolves: Festive Winds | Defeated enemies may drop hearts. Festive Winds (+ Pummarola) weakens enemy defenses. Miang's weapon. Good sustained pressure. | |
| C | Mirage Robe Evolves: J'Odore | Decent defensive weapon that becomes offensive with Out of Bounds Arcana. Below average without that specific setup. | |
| C | SpellString Evolves: SpellStrom (trio union) | Damage scales with Projectile Speed. Attacks closest enemy like Magic Wand but stronger. Required for SpellStrom union - worth picking if you have the other two Spell weapons. | |
| C | Eskizzibur Evolves: Legionnaire | Attacks nearby enemies and retaliates. Legionnaire scales with Armor and MoveSpeed. Maruto's weapon. | |
| C | Shadow Servant Evolves: Ophion | Starts weak but scales well with levels and Luck. Evolves into Ophion (S tier) which is one of the best weapons in the game. Treat it as an Ophion investment. | |
| C | Report! Evolves: Emergency Meeting | High directional cone damage with knockback. Only attacks immediately in front in a cone - requires frequent direction changes to maximise. Gets Mini Crewmate with Garlic. | |
| C | Sharp Tongue Evolves: Impostongue | Prioritises enemies in front. Damage multiplied by Recovery stat. Gets Mini Impostor with Knife. Reasonable in Recovery-focused builds. | |
| C | Lifesign Scan Evolves: Paranormal Scan | Healing pulse for all players in range. Gets Mini Ghost with Clock Lancet. The real value is the Paranormal Scan evolution (S tier) - pick it early as an investment. | |
| C | Science Rocks Evolves: Rocket Science | High damage and large area but must run over rocks to trigger. Gets Mini Scientist with Santa Water. Good and bad depending on rock spawn positions. | |
| C | C-U-Laser Evolves: Pronto Beam | Piercing projectile in the faced direction. Best with Duration. Pronto Beam splits into multiple beams on hit. | |
| C | Firearm Evolves: Fire-L3GS | Spinning projectiles at the nearest enemy. Best with Duration and Speed. Fire-L3GS fires again when destroying light sources. | |
| C | Homing Miss Evolves: Multistage Missiles | Exploding homing projectiles. Multistage Missiles split into smaller ones on hit. Stanley's weapon. | |
| C | Diver Mines Evolves: Atmo-Torpedo | Explosive projectiles that travel along walls. Atmo-Torpedo creates enemy-attracting zones. Very map-dependent. | |
| C | Prism Lass Evolves: Time Warp | Small chance to freeze enemies. Time Warp may freeze, slow, or defang. Low standalone value. | |
| C | Dark Rift Shop weapon (2,800 coins) | Generates vertical damaging zones. Sold by Master Librarian. Below average without specific Duration builds. | |
| C | Soul Steal Shop weapon (2,800 coins) | Damages all enemies in sight and attempts to turn them into hearts. 9 levels. Sold by Master Librarian. | |
| C | Morning Star Choose from magic whips | Lets you pick from the 8 magic whip evolutions. Available to eligible characters once all 8 whip lines are evolved. | |
| C | Coat of Arms Choose from vampire-killing tools | Lets you pick from the 16 vampire-killing tool evolutions. Available once all 16 tool lines are evolved. | |
| C | Spectral Sword Choose from magic weapons | Lets you pick from 8 magic weapon evolutions. Available once all 8 magic weapon lines are evolved. | |
| C | Belnades' Spellbook Choose from spells | Lets you pick from 8 spell evolutions. Available once all 8 spell lines are evolved. | |
| C | Ebony Diabologue Choose from ambiguous powers | Lets you pick from 8 glyph evolutions. Available once all 8 glyph lines are evolved. | |
| C | Familiar Forge Special: summon a familiar | Lets you summon a familiar. Maria's starting weapon. Situational pickup found in the stage. | |
| C | Neutron Bomb Shop weapon (2,800 coins) | 1,000 base damage but very slow. Best with Cooldown and Amount. Sold by Master Librarian. High single-hit damage with very low uptime. | |
| C | Flames of Misspell Evolves: Ashes of Muspell | Low early damage but Ashes of Muspell scales very hard with enemy kills. Treat as an investment into a strong late-game weapon rather than a standalone early pick. | |
| C | Glass Fandango Evolves: Celestial Voulge | High directional damage boosted against frozen enemies. Moving concentrates forward, standing attacks randomly. Needs freeze synergy or consistent movement to reach its ceiling. | |
| C | Muramasa Evo: Night Sword + Stone Mask | Good damage especially with Slash. Poor range. Scales with Max Health so Divine Bloodline risks killing you. Synergises with builds that intentionally take damage. | |
| C | Impostongue Evo: Sharp Tongue + Mini Impostor | High focused damage targeting the strongest on-screen enemy. Very small area and inconsistent targeting. | |
| C | Bi-Bracelet Evo: Bracelet (max level) | Low damage for an evolution but benefits from Twilight Requiem and Jail of Crystal + Out of Bounds. Required step toward Tri-Bracelet (A tier). | |
| C | Boo Roo Boolle Evo: Mille Bolle Blu + Spellbinder (max) | Bubbles linger at screen edges. Low damage for an evolution and requires Spellbinder. Functional but rarely the best choice. | |
| C | Mazo Familiar Evo: Pako Battiliar + Hollow Heart (max) | Scales with Max HP and benefits from Divine Bloodline. Screen-edge targeting is the main weakness. Worth more than its reputation in full tank builds. | |
| D | Magic Wand Evolves: Holy Wand | Decent start that quickly falls behind. Targets nearest enemy reliably. Jail of Crystal + Out of Bounds Arcanas make it much stronger. Holy Wand evolution is solid. Bioness rates the base weapon D while the evolution is B. | |
| D | Knife Evolves: Thousand Edge | Focused forward damage. Weak early until it gains Pierce. Thousand Edge (B tier) is very good. Works with Iron Blue Will and Slash. Exceptional in Inlaid Library corridors. | |
| D | Axe Evolves: Death Spiral | High base damage (20) and Death Spiral is an excellent evolution (A tier). As a base weapon the arc pattern leaves you exposed behind and below. Worth picking for the evolution. | |
| D | Fire Wand Evolves: Hellfire | Random targeting and slow projectiles. Requires Heart of Fire Arcana to survive early. Hellfire is a good evolution but the base weapon makes the first few minutes rough. | |
| D | Vento Sacro Evolves: Bloody Tear / Fuwalafuwaloo | Horizontal damage boosted by continuous movement. Stops being useful when you stop moving. Best treated as a step toward the Fuwalafuwaloo union with Bloody Tear. | |
| D | Night Sword Evolves: Muramasa | Greed-based bonus damage and Luck-based healing. Close range and underwhelming at the start. Better with Divine Bloodline and Slash but other weapons outperform it with less setup. | |
| D | SpellStream Evolves: SpellStrom (trio union) | Area-scaling damage in a slow wave. Starts very underwhelming but improves with levels. Required for SpellStrom union. Worst of the three Spell weapons individually. | |
| D | Flash Arrow Evolves: Millionaire | High damage but tiny area, long cooldown, and direction-locked to last movement. Needs Iron Blue Will early or you get overwhelmed. Millionaire (A tier) is an excellent evolution. | |
| D | Party Popper Evolves not available | Arc projectiles that bounce off the floor. Individually decent damage but too few projectiles and slow fire rate. No standard evolution limits its ceiling. | |
| D | Lucky Swipe Evolves: Crossed Wires | Good damage but awkward positioning and low cooldown. Performs better the lower your Luck. Gets Mini Engineer with Lightning Ring. | |
| D | Hats No evolution | Random bouncing projectiles with random properties. Gets Mini-Horse with Greatest Jubilee (good). The hats themselves are inconsistent against large groups. | |
| F | Bracelet Evolves: Bi-Bracelet then Tri-Bracelet | Extremely low damage at base. Tri-Bracelet is genuinely A-tier but getting there through Bi-Bracelet is painful. Pick it only if you want the evolution payoff. | |
| F | Mille Bolle Blu Evolves: Boo Roo Boolle | Low damage bubbles with slight pushback. With enough Cooldown they stack into a defensive area. Has an evolution (Boo Roo Boolle) unlike most other low-tier projectile weapons. | |
| F | Carrello Evolves with character morph | Moderate damage but attacks in a small horizontal line with no defensive capability. No standard evolution path. Bianca Ramba's weapon. | |
| F | Pako Battiliar Evolves: Mazo Familiar | Random attack direction, projectiles spawn from screen edges which is unhelpful for protection, only triggers when hit. One of the worst starting weapons in the game. Mazo Familiar requires too much setup. | |
| F | Just Vent Evolves: Unjust Ejection | Instant kills enemies but far too slowly to survive alone. Gets Mini Shapeshifter with Bone. Needs other weapons or specific Arcana to function. Dangerous to start with or use without support. | |
| F | Clear Debris Evolves: Clear Asteroids | Low damage, long cooldown, random-seeming screen targeting. Cannot kill fast enough to survive without other weapons. Gets Mini Guardian with Laurel. Pick it only for Clear Asteroids. |
| Pick Order | Weapon | Why |
|---|---|---|
| First pick | Magic Wand or Garlic | Magic Wand + Empty Tome removes all cooldown. Garlic provides passive AoE that keeps early crowds off you while you build. |
| Second pick | Whip or King Bible | Both cover 360 degrees around you passively. Whip evolves into Bloody Tear for lifesteal, Bible into Unholy Vespers for permanent orbit. |
| Third pick | Laurel | Brief invincibility on damage received. Even at low levels this buys you time. Crimson Shroud at max level is the best defensive tool in the game. |
| Fourth pick | Santa Water or Lightning Ring | Fills in AoE gaps. Santa Water puddles stack with movement, Lightning Ring handles groups your main weapon misses. |
Meta Notes v1.13 · March 2026 · Rogue Ranker | |
| Topic | Summary |
|---|---|
| Core Strategy | |
| Evolutions win runs | Almost every top-tier weapon is rated on its evolved form, not its base. Prioritize getting 2-3 weapons to max level with their passive items in the first 10 minutes. The chest after the first elite boss at 10:00 triggers the first evolution. |
| Empty Tome is mandatory | Reduces all weapon cooldowns by 8% per level. At max level it effectively gives you ~40% more attacks per second across every weapon simultaneously. Take it over almost every other passive item. |
| Surviving the 30:00 mark | Death spawns at 30 minutes in every stage. You cannot kill it without specific tools. Run Infinite Corridor + Crimson Shroud together - the corridor halves Death's HP, the shroud caps your incoming damage to 10 per hit. This combination is the standard survival setup. |
| Key Rules | |
| Area scales everything | The Candelabrador passive item increases weapon area. It synergises with every AoE weapon - Garlic, Santa Water, King Bible, Death Spiral, Lightning Ring. If you're running three or more AoE weapons, Candelabrador is as important as Empty Tome. |
| Stage matters | Inlaid Library has narrow corridors - Knife (Thousand Edge) and Runetracer become stronger here than on open maps. Mad Forest is open - favour AoE weapons and range. Check your stage before committing to a build. |
| More VS guides | Our Vampire Survivors guide covers characters, stages, and tips for new players. If you are looking for what to play next, see our games like Vampire Survivors list. |
| Roguelike picks | If Vampire Survivors has you hooked on the genre, our best roguelike games roundup covers the strongest options across every style of run. |
| Rankings cross-referenced from Destructoid, Prima Games, GameRant, Steam community guides, and r/VampireSurvivors · Rogue Ranker | |
| Base Weapon | Passive Required | Evolved Form |
|---|---|---|
| Magic Wand | Empty Tome | Holy Wand |
| Whip | Hollow Heart | Bloody Tear |
| Knife | Bracer | Thousand Edge |
| Axe | Candelabrador | Death Spiral |
| Cross | Clover | Heaven Sword |
| King Bible | Spellbinder | Unholy Vespers |
| Fire Wand | Spinach | Hellfire |
| Garlic | Pummarola | Soul Eater |
| Santa Water | Attractorb | La Borra |
| Lightning Ring | Duplicator | Thunder Loop |
| Laurel | Metaglio Left + Right (both max) | Crimson Shroud |
| Clock Lancet | Silver Ring + Gold Ring (both max) | Infinite Corridor |
| Peachone + Ebony Wings | Both weapons (no passive needed) | Vandalier (union) |
| Phiera Der Tuphello + Eight The Sparrow | Tiragisu | Phieraggi |
| Pentagram | Crown (max level) | Gorgeous Moon |