Traitor Lord Hollow Knight Guide

Traitor Lord boss icon, the Infected Mantis exile in Queen's Gardens
Main Game / Hollow Knight (Patch v1.4)

The Infected Mantis brother exiled by his sisters, settled in Queen's Gardens behind a Shade Gate, with the Cloth-sacrifice ending if her quest is completed.

Location: Queen's Gardens (upper)Gate: Shade Cloak requiredDamage: 2 Masks per attack

The most surprising detail about Traitor Lord is who exiled him. Per the wiki, "the Traitor Lord was one of the leaders of the Mantis Tribe along with his sisters." Those sisters are the Mantis Lords the Knight fights in Mantis Village. The Traitor Lord and his followers "embraced the Infection to become stronger and were cast out from the Mantis Village" by his own family.

According to the wiki, the exile took the outcasts to Queen's Gardens. "They eventually found their way to and settled in the Queen's Gardens. They sought to take the gardens for themselves and chase the White Lady out of her refuge but were pushed back by her protector, the knight Dryya." The Mantis Traitors the Knight kills on the way to the boss are the residue of that failed coup.

The wiki specifies the daughter subplot. "The Traitor Lord's daughter died at a certain point. Her grave can be found in the Queen's Gardens just above the Stag Station, in a cave smothered by vines." Her lover was the Grey Mourner, an outsider the Traitor Lord disapproved of; the Grey Mourner's Delicate Flower quest delivers a flower to that grave.

This guide covers the Mantis-Tribe exile lore, the Shade Gate access requirement, every attack including the 500-HP Ground Pound gate and the 2-Mask Dancing Glaive trap, the Cloth-helps-and-dies sacrifice ending if her quest is followed, and the cleanest Shade-Cloak-and-Descending-Dark loadout.

  • Who he is Traitor Lord icon The exiled Mantis brother, infected and pushed out by his Mantis Lord sisters.
  • Where to fight Queen's Gardens icon Upper Queen's Gardens, beyond a Shade Gate that requires Shade Cloak.
  • Cloth ending Cloth icon Sacrifice ending if Cloth's save chain was followed; she dies impaled but lands the killing blow.
  • Reward White Lady icon Access to the White Lady chamber and the second Kingsoul half.

Who Traitor Lord Is

Traitor Lord is a Mantis brother. Per the wiki, "the Traitor Lord was one of the leaders of the Mantis Tribe along with his sisters, and particularly resented the kingdom of Hallownest." The three Mantis Lords the Knight fights in Mantis Village are his sisters; the family ruled together until the Infection split them.

According to the wiki, the Infection was a choice. "At some point, he and his followers embraced the Infection to become stronger and were cast out from the Mantis Village." The Mantis Lords reject the Infection on principle; Traitor Lord embraced it. The Mantis Traitor enemies the Knight kills before the fight are the same outcasts who followed him.

The wiki specifies the political backstory. The Traitor Lord and his band "sought to take the gardens for themselves and chase the White Lady out of her refuge but were pushed back by her protector, the knight Dryya. Despite this failure, the Traitor Lord and the other Mantis outcasts still remained in the gardens, now guided only by a basic territorial and violent instinct." Dryya's corpse sits just outside the White Lady's chamber, killed by these same Mantis Traitors after Traitor Lord retreated.

Queen's Gardens and the Shade Gate

Traitor Lord is locked behind Shade Cloak. Per the wiki, "the Traitor Lord is located in the upper section of the Queen's Gardens, beyond a Shade Gate." Shade Gates are passable only with the Shade Cloak upgrade from the Abyss; the standard Mothwing Cloak cannot cross them.

According to the wiki, the room is the upper border of the gardens' wilds. The entrance is a large building tucked into the canopy line, reached via the upper Queen's Gardens path past the White Palace transition. The Shade Gate sits one screen short of the arena; players who haven't reached the Abyss for Shade Cloak hit it and have to come back.

The wiki specifies the entrance cinematic. "When the Knight enters the place, they are first ambushed by Mantis Traitors, with the Traitor Lord jumping down from the ceiling thereafter." The falling animation itself deals two Masks of damage; the first hit of the fight is often the entrance, not an attack the Knight could dodge.

Build Tip

Per the wiki, "Traitor Lord's falling animation when entering the fight also deals two Masks of damage." In actual play, this is the most common 2-Mask-no-warning hit of the fight; stand on the far left of the arena before he lands so the falling hitbox misses, and the fight starts with a full bar instead of a 6-of-8 deficit.

Four-Attack Moveset

Traitor Lord has four attacks plus contact damage. Per the wiki, "all attacks except the Dancing Glaive attack's projectiles deal two Masks of damage. Contact damage with Traitor Lord only deals one Mask of damage." The moveset is built around aggressive close-range pressure with two long-range punish options.

  • Dive. Leap straight up then 45-degree dive at the Knight, covering about 25% of the arena. Both the leap and the dive are dangerous.
  • Dash. Forward dash with claw swipe, covering about a third of the arena.
  • Dancing Glaive. Two orange wind-scythes thrown in tandem with cosine-wave spread; one Mask of damage per scythe. The projectiles are the only attack that deals one Mask, but the claws themselves deal two Masks if the Knight stands close during the throw.
  • Ground Pound. Claws into the ground generate floor-to-ceiling shockwaves moving faster than the Knight's base speed. Per the wiki, "this attack is only used after Traitor Lord has reached 500 HP." Only Shade Cloak or Descending Dark i-frames avoid it.

According to the wiki, range gates which attacks fire. "Dancing Glaive and Ground Pound are only used if the Knight strays too far from him. So long as the Knight is relatively close to Traitor Lord, he does not perform these attacks and only Dashes and Dives." Staying inside arm range simplifies the fight to two attacks; pulling back triggers the harder long-range pair.

The wiki specifies the 500-HP gate. Ground Pound unlocks at half HP and cannot fire before it. The attack scales the second half of the fight harder, because the only safe response is invulnerability; the shockwaves "span as tall as the ceiling of the arena," unlike most ground-wave attacks in the game.

The Cloth Sacrifice Ending

Cloth joins the fight if her save chain was followed. Per the wiki, "if the Knight rescued Cloth from the Ancient Basin, she joins the fight before his appearance. In doing so, she is impaled by the Traitor Lord at the end of the fight. However, she also takes one last swipe with her club, bashing him on the head and leaving both dead."

According to the wiki, Cloth deals 15 damage per club hit during the fight. With a base 800 HP on Traitor Lord, her contribution is roughly a third of the total damage assuming she lands 15-20 hits before the impale animation triggers. In practice, she shortens the fight noticeably while taking pressure off the Knight's positioning.

The wiki specifies the death animation variants. "If the Traitor Lord dies from the Knight alone, the Infection bursts out of him and makes him explode. If Cloth kills him, less Infection bursts out and his husk collapses on the ground, his face and right horn shattered." The Cloth-kill is the canonical ending for her arc; players who save her twice (Ancient Basin plus Deepnest spider webs) get this version.

Strategy and Charms

The cleanest Traitor Lord loadout pairs Shade Cloak mobility with reach. Per the wiki, "use Shade Cloak dashing to avoid every attack Traitor Lord has. Use the Desolate Dive / Descending Dark Spell for the invincibility frames. Strike with the Nail during those brief moments in between Traitor Lord's attacks."

Charm 1Mark of Pride icon Mark of Pride (range matches Traitor Lord's claw reach)
Charm 2Quick Slash icon Quick Slash (more hits in the brief between-attack windows)
Charm 3Shaman Stone icon Shaman Stone (boosts Descending Dark damage on Ground Pound invuln casts)
Charm 4Quick Focus icon Quick Focus (faster heals during Dancing Glaive cooldowns)
Charm 5Shape of Unn icon Shape of Unn (weave between Dancing Glaive scythes while healing)
BackupSharp Shadow icon Sharp Shadow (extra dash distance for Dive evasion)

According to the wiki, the dive evasion tech is directional. "To avoid Traitor Lord's Dive attack move either left or right in the direction of the attack. Traitor Lord then dives over the Knight and misses them." Most players instinctively dodge backward; the wiki-correct response is forward into the attack vector so the dive lands behind the Knight.

The wiki specifies the Shape of Unn use case. "The Shape of Unn Charm can be used to weave between Traitor Lord's wind-scythes while healing." The one-Mask Dancing Glaive projectiles are the safest attack to absorb if the heal cannot complete; two-Mask attacks should be dodged outright.

Common Mistakes

  1. Standing where Traitor Lord lands. Per the wiki, the falling animation deals two Masks. Move to the far left or right of the arena before the Mantis Traitors finish spawning; landing-hit damage is the most common no-warning hit in the fight.
  2. Backing up to "play safe." The wiki specifies Dancing Glaive and Ground Pound only fire at long range. Hugging the boss limits him to Dive and Dash, both of which are easier to read than the long-range pair.
  3. Trying to dodge backward on Dive. Per the wiki, the correct response is moving in the direction of the attack. Backward dodges put the Knight in the dive's landing zone; forward dodges pass under the 45-degree arc.
  4. Ignoring the 500-HP gate. The wiki specifies Ground Pound only fires after 500 HP. A nail build that survived Phase 1 cleanly often loses Masks in Phase 2 because the new attack caught them flat-footed; bank a heal or two before crossing 500 HP.
  5. Forgetting to save Cloth twice. Per the wiki, Cloth joins the fight if the Knight rescued her from the Ancient Basin save chain. Players who only saved her in Greenpath miss the sacrifice ending; she defaults to Dirtmouth at Sly's shop instead.

Traitor Lord FAQ

Who is the Traitor Lord in Hollow Knight?

An exiled Mantis brother. Per the wiki, the Traitor Lord was one of the leaders of the Mantis Tribe along with his sisters (the Mantis Lords); he and his followers embraced the Infection and were cast out of the Mantis Village. They settled in Queen's Gardens as outcasts.

Where do I fight the Traitor Lord?

Upper Queen's Gardens, behind a Shade Gate. Per the wiki, the arena sits at the upper border of the gardens' wilds. The Shade Gate requires the Shade Cloak upgrade from the Abyss; the Mothwing Cloak alone cannot pass.

Are the Mantis Lords related to the Traitor Lord?

Yes, they are his sisters. Per the wiki, the Traitor Lord shared rule of the Mantis Tribe with his sisters before the Infection split them. The sisters rejected the Infection and cast him out; the Mantis Lords are the Mantis Village boss while Traitor Lord is the Queen's Gardens exile.

What are the Traitor Lord's attacks?

Dive, Dash, Dancing Glaive, and Ground Pound. Per the wiki, Dive and Dash fire at close range; Dancing Glaive (wind-scythe projectiles) and Ground Pound (floor-to-ceiling shockwaves) only fire if the Knight strays far. Ground Pound unlocks after 500 HP.

How much damage does the Traitor Lord deal?

Two Masks per attack, one Mask per contact or wind-scythe. Per the wiki, every attack except the Dancing Glaive projectiles deals two Masks; the projectiles and bare contact damage deal one Mask. The falling entrance animation also deals two Masks.

Does Cloth help in the Traitor Lord fight?

Yes, if her save chain was followed. Per the wiki, if the Knight rescued Cloth from the Ancient Basin, she joins the fight, deals 15 damage per club hit, and is impaled by the Traitor Lord at the end. Her final club swipe kills him in the sacrifice ending.

Why is the Traitor Lord in Queen's Gardens?

He attempted a coup and was repelled. Per the wiki, the Traitor Lord and his outcasts sought to take the gardens for themselves and chase the White Lady out of her refuge but were pushed back by her protector Dryya. They stayed in the gardens as territorial Infected Mantises afterward.

What is the connection to the Grey Mourner?

Traitor Lord's daughter loved the Grey Mourner. Per the wiki, his daughter died and is buried above the Queen's Gardens Stag Station; her lover was the Grey Mourner, an outsider the Traitor Lord disapproved of. The Grey Mourner's Delicate Flower quest delivers a flower to that grave.

More Hollow Knight Guides

Traitor Lord ties to the Mantis Tribe split, the Cloth save chain, and the White Lady chamber access. These spokes pick up the threads.

Sources

Game data and screenshots adapted from hollowknight.fandom.com, used under CC BY-SA 3.0. Original content remains the property of the wiki contributors and Team Cherry.