
A 90-second screen-clear that erases everything in sight, with a Luck-scaled chance to spare your pickups and chests.
Pentagram is the only weapon in Vampire Survivors that has no damage stat. Per the wiki, the weapon's effects line literally reads "Erases everything in sight" because the screen-clear is not damage in the conventional sense. It instant-kills every regular enemy on screen, including the otherwise intangible Stalkers and Drowners on Dairy Plant, Gallo Tower, Cappella Magna, and The Bone Zone. The catch is that it also erases your pickups and treasure chests with the same finality, which is why first-time Pentagram users tend to learn the weapon by accidentally vaporizing the chest they were walking toward.
The other thing the wiki buries is the Luck math. According to the wiki entry, the base 10% chance to spare items is multiplied by your total Luck stat at the time of the cast. From our experience, that means a Christine Davain run with Clover and a couple of Luck pickups can hit ~50% spare chance even before the level 3 upgrade kicks in. Stack high enough and the screen-clear becomes consequence-free, which is the entire point of evolving it into Gorgeous Moon as quickly as possible.
Pentagram, a 90-second screen-clear with item-destruction risk
Gorgeous Moon with max-level Crown
Clover and
Crown for safety and XPAccording to the Vampire Survivors wiki, Pentagram ignores every weapon stat except Cooldown and Luck. Might, Area, Amount, Duration, Speed, all skipped. When the cooldown elapses, the weapon casts a single screen-wide erasure that removes every regular enemy currently visible. There is no projectile to dodge, no path to compute. It just happens. Per the wiki, this also wipes pickups and chests in the same blast, which is the part that catches new players off guard.
The item-spare mechanic is what makes the weapon usable rather than self-sabotaging. Per the wiki, each cast rolls independently for every pickup and chest on screen. The base spare chance is 10%, climbing to 25% at level 3, 45% at level 5, and 65% at level 7. This chance is then multiplied by your character's total Luck stat at cast time, so a +50% Luck character with a level 7 Pentagram has roughly a 97.5% chance to spare each item.
Per the wiki, several enemies are immune to Pentagram's erasure. The Reaper that spawns at minute 30 ignores it entirely, and most minute-25 boss waves resist it as well. Bosses with explicit immunity flags also pass through without taking damage. This means Pentagram cannot be your only damage source on long runs. It is strictly a clear utility paired with traditional damage weapons.
If you have Christine Davain or any character with high base Luck, take Pentagram early and let it carry the first 15 minutes while your real damage weapons scale. Just stay away from chests until the level 3 spare upgrade lands.
Per the wiki entry, here are the base stats. Note that there are no damage values because the weapon is a flat instant-kill on hit:
| Stat | Value |
|---|---|
| Damage | N/A (instant kill on regular enemies) |
| Max level | 8 |
| Rarity | 60 |
| Starting weapon for | Christine Davain |
| Cooldown | 90 seconds at level 1, 60 seconds at level 8 |
| Item spare chance | 10% base, 65% at level 7 (multiplied by Luck) |
| Knockback | -2 (does not displace enemies; they vanish) |
| Ignores | Every stat except Cooldown and Luck |
| Unlock | Survive 20 minutes in a stage as any character. |
| Level | What it adds |
|---|---|
| 2 | Cooldown reduced by 10 seconds |
| 3 | Item spare chance up to 25% |
| 4 | Cooldown reduced by 10 seconds |
| 5 | Item spare chance up to 45% |
| 6 | Cooldown reduced by 5 seconds |
| 7 | Item spare chance up to 65% |
| 8 | Cooldown reduced by 5 seconds (final cooldown 60s) |
Per the wiki, the evolution requirement is Crown at max level (5). With both at cap and Pentagram at level 8, the next chest from minute 10 onward triggers the evolution into Gorgeous Moon. Most v1.13 evolutions only need the passive in the slot, but Crown specifically must be maxed for this one.
| Base weapon | Passive needed | Becomes |
|---|---|---|
Pentagram (Lv 8) | Crown (Lv 5, max) | Gorgeous Moon |
Per the wiki, Gorgeous Moon fires every 60 seconds and runs through three phases. First, a waxing crescent shatters and erases all enemies on screen with a 0% chance to destroy items, meaning the chest-vaporizing problem is solved permanently. Second, every erased enemy drops a bonus experience gem. Third, a waning crescent vacuums every gem on the level toward the player.
Gorgeous Moon only scales with Cooldown per the wiki. Luck no longer matters because the spare chance is hardcoded at 100%. With a -75% Cooldown bonus, the evolved form fires every 15 seconds, which is roughly the lower bound. The combination of consequence-free clear, gem generation, and gem vacuum is what makes this one of the strongest XP-farming weapons in the v1.13 meta.
Once Gorgeous Moon is online, you can cast Pentagram-style screen-clears with no chest risk. This is the reason most builds rush the evolution by minute 12 even on characters who do not start with the weapon.
Christine Davain is the home for Pentagram since the weapon is her starter, and her -25% Cooldown lets the screen-clear fire roughly every 67 seconds at level 1 instead of 90. Her -35% Might makes early survival rough, so the build prioritizes pairing Pentagram with damage weapons that can carry the first 10 minutes while Crown levels accumulate.
Pentagramto
Gorgeous Moon
King Biblecoversorbiting damage
Peachone+
Ebony Wings
Laurelcoversdefensive shield uptime
Crownrequiredat max level for evolution
Cloverscalesitem spare chance pre-evolution
Empty Tomecutscooldown stacking
Duplicatorsupportssecondary weaponsThe build's clock is set by minute 10. Take Crown every level-up until it caps at 5 even if other passives look more useful at the moment. Once Gorgeous Moon comes online, the run becomes a question of stacking enough offensive weapons to handle the Reaper at minute 30, since Gorgeous Moon does not affect that boss.
According to the wiki, the standout arcana for Pentagram is Blood Astronomia (XXI), which lets the screen-clear deal direct damage instead of just instant-killing. This actually unlocks a damage stat for the weapon, meaning Might bonuses and projectile counts start to matter. The other strong pick is Beginning (X), which becomes useful only after evolution since Gorgeous Moon cares about Amount for the bonus gem generation, while base Pentagram ignores Amount entirely.
For passives outside the core build, Spinach is wasted since the weapon ignores Might. Bracer is wasted since it ignores Speed. The single highest-impact pick is
Clover for the Luck-multiplied spare chance pre-evolution. Stone Mask is also strong for the Curse stacking, since more enemies on screen means a fuller Pentagram payload per cast.
Wings is worth taking on Christine specifically for survival, given her -35% Might handicap.
Clover or a Luck-positive character, the first cast will eat almost every pickup on screen. Either delay the weapon until level 3 spare upgrade lands or stack Luck first.Survive 20 minutes in any stage as any character. The weapon unlocks for the level-up pool once the survival timer ticks past 20:00 in a single run. It does not need to be a successful 30-minute run.
It evolves into Gorgeous Moon when held at level 8 alongside a max-level (level 5) Crown. The chest must spawn after minute 10 of the run. Gorgeous Moon adds gem generation and a vacuum effect on top of the original screen-clear.
You probably have Crown in your build but not at max level 5. Unlike most v1.13 evolutions, Pentagram specifically requires Crown maxed. Keep taking Crown level-ups until it caps before the next post-minute-10 chest.
No. Per the wiki, Pentagram has no damage stat. It instant-kills every regular enemy on screen via an erasure effect, but it cannot affect bosses with explicit immunity flags or the Reaper at minute 30. Pick the Blood Astronomia (XXI) arcana to give it actual damage scaling.
Yes, by default. The base 10% chance to spare items climbs to 65% at level 7 and is multiplied by your character's Luck. Stack Clover early or pick a high-Luck character if you cannot wait for the level 3 spare upgrade. After evolution into Gorgeous Moon, the spare chance is 100% (no destruction at all).
Per the wiki, Luck does not affect the kill itself (kills are absolute on non-immune enemies). Luck affects only the chance to spare items on each cast. Stack Luck if you care about preserving chests, but stack Cooldown if you care about firing the weapon more often.
It is excellent on Christine Davain and a strong utility pick on any high-Luck character. The Gorgeous Moon evolution is one of the best XP-farming weapons in the meta. See our weapon tier list for the broader ranking. Note that it cannot carry runs alone because of Reaper immunity.
Per the wiki, yes. The screen-clear can actually help in no-movement runs because once you have built up enough experience gems on the ground, a red consolidation gem can form that you cannot reach with limited Magnet. A Pentagram cast clears enemies and lets fresh gems spawn from new kills, restoring the flow.
If you came here for the Christine Davain unlock specifically, our character roster covers her starting stats and the full v1.13 cast. For the broader weapon meta, see our weapon tier list or the complete weapon evolution chart. The passive items guide covers Crown in detail, and the arcanas guide walks through Blood Astronomia (XXI) and the rest of the arcana pool. Our bosses guide covers the Reaper and other Pentagram-immune enemies, with related coverage in our relics guide. The character tier list shows where Christine ranks, and the main Vampire Survivors guide is the hub for everything else. For another support-style starter weapon, check our Gaze of Gaea guide.
Image sprites and screenshots sourced from the Vampire Survivors Wiki (vampire.survivors.wiki) under CC BY-NC-SA 3.0.