Hollow Knight Enemies and Bestiary Guide

Infected enemies in Hollow Knight
Bestiary / Hollow Knight (2017)

Almost every enemy in Hollow Knight is a citizen of Hallownest twisted by the Infection. Here is how they break down and how the Hunter tracks them.

Source: The RadianceTracker: Hunter's JournalEntries: 160+

Hollow Knight enemies are not random monsters. Per the wiki, almost all of them are former inhabitants of Hallownest corrupted by Infection icon the Infection, a plague that spreads from The Radiance icon the Radiance and turns sleeping bugs into hostile husks.

According to the wiki, they come in clear families: reanimated Husk icon Husks, flying insects, plant beings, and the void creatures of the Abyss. Each region has its own set, so the enemies in Vengefly icon Greenpath look nothing like those deeper down.

The wiki notes that the The Hunter icon Hunter catalogs every one of them in the Hunter's Journal. In practice, that journal is the closest thing the game has to an official bestiary.

This guide covers what the enemies are, the main types, the common early ones, the tougher elite enemies, and how the journal tracks your kills.

  • What Infection icon Infected bugs of Hallownest, corrupted by the Radiance into hostile enemies.
  • Types Husk icon Husks, fliers, plants, and void beings, each tied to a region.
  • Track Hunter icon The Hunter's Journal logs every enemy and rewards the Hunter's Mark.
  • Watch out Watcher Knights icon Elite enemies like the Watcher Knights hit far harder than common husks.

What the Enemies Are

Per the wiki, the enemies of Hollow Knight are former inhabitants of Hallownest that the Radiance corrupted. The Infection she spreads fills sleeping bugs with orange light and drives them to attack anything that moves.

According to the wiki, this is why so many enemies are called "Husks." They are reanimated corpses of citizens who once lived normal lives in the City of Tears and the surrounding regions before the plague took them.

The wiki notes that not every enemy is infected. The Mantis Tribe resists the Infection entirely, and the void beings of the Abyss answer to something else. In practice, the Infection explains the bulk of the roster but not all of it.

The Main Types of Enemy

Per the wiki, the roster sorts into a handful of broad families. Knowing the family tells you roughly how an enemy behaves before you even strike it.

TypeExampleBehavior
Husk icon HusksWandering HuskSlow melee, former citizens
Vengefly icon FliersVengefly, AspidAirborne, often ranged
Gruz Mother icon BreedersGruz MotherSpawn smaller swarming young
Mantis icon Mantis TribeMantis WarriorFast, skilled, not infected
Siblings icon Void beingsSiblingBorn of the Abyss, not the plague

According to the wiki, the densest pack of infected husks lives in the Soul enemy icon City of Tears, where sentries and dandies once kept order. The void family, by contrast, is unique to the Siblings icon Abyss at the bottom of the world.

The wiki specifies that plant-based enemies in Greenpath and fungal creatures in the Wastes form their own clusters too. In actual play, each region introduces a fresh themed set rather than recycling the last one.

Common Early Enemies

Per the wiki, the first hours of the game introduce a small cast of weak enemies that teach the basics. Most die in one or two nail hits.

  • Crawlid. Harmless ground crawler in the Crossroads icon Forgotten Crossroads, often the first thing you kill.
  • Vengefly. A flier that dives at the Knight and is easy to bat out of the air.
  • Tiktik. A slow crawler that curls up and does little on its own.
  • Wandering Husk. The classic infected citizen, shambling and slow.
  • Gruz Mother. An early Gruz Mother icon miniboss that bursts into small Gruzlings when killed.

According to the wiki, these early foes barely threaten a player who blocks and spaces well. In practice, they exist to build the muscle memory the harder regions demand later.

Hunter Tip

Per the wiki, the Husk Guard in the Forgotten Crossroads is the rare exception among early enemies. It has a large health pool and deals two masks of contact damage, so treat it like a mini fight rather than a common husk.

Tougher and Elite Enemies

Per the wiki, some enemies blur the line between common foe and boss. They have real health pools, layered attacks, and their own Hunter's Journal entries.

The Watcher Knights

According to the wiki, the Watcher Knights icon Watcher Knights are a gauntlet of armored guards fought in the Watcher's Spire. You face them in sequence, and two can be active at once near the end.

Soul enemies

The wiki specifies that the Soul Master icon Soul Twisters and Soul Warriors of the Soul Sanctum cast ranged orbs and teleport. They lead up to the Soul Master, one of the harder mid-game bosses on the False Knight icon boss list.

Region elites

Per the wiki, enemies like the Brooding Mawlek icon Brooding Mawlek and the False Knight icon False Knight sit between enemy and boss. In real runs, they are the spikes that punish sloppy play in otherwise calm areas.

How the Hunter's Journal Tracks Enemies

Per the wiki, the The Hunter icon Hunter's Journal is the game's bestiary. It logs an entry the first time you kill an enemy, then fills in lore and tips once you kill enough of them.

According to the wiki, the journal holds well over 160 entries, with a core set required for the Keen Hunter achievement and the Hunter's Mark icon Hunter's Mark. A few entries, like special items, do not count toward that total.

The wiki notes you receive the journal from the Hunter, who lives past a hidden wall in Greenpath. In practice, grabbing it early turns every fight into progress toward full completion.

Common Mistakes

  1. Treating every enemy as infected. Per the wiki, the Mantis Tribe and the void beings are not part of the plague.
  2. Ignoring the Husk Guard. It looks common but has a large health pool and hits for two masks.
  3. Skipping the Hunter. Without his journal you lose the only in-game bestiary and the Hunter's Mark reward.
  4. Underrating fliers. Aspids shoot ranged volleys that are easy to walk into while focused on melee.
  5. Farming the wrong spots. Some entries need specific rooms, so check the journal before grinding kills blindly.

Hollow Knight Enemies FAQ

Why are most Hollow Knight enemies infected?

Per the wiki, the Radiance spreads the Infection through Hallownest, corrupting sleeping bugs into hostile husks that attack anything nearby.

What are Husks in Hollow Knight?

Husks are reanimated corpses of former Hallownest citizens. The Infection fills them with light and drives them to wander and attack.

Are any enemies not infected?

Yes. The Mantis Tribe resists the Infection completely, and the void Siblings of the Abyss come from the void rather than the plague.

How many enemies are in Hollow Knight?

The Hunter's Journal holds well over 160 entries, including a core set required for the Keen Hunter achievement and the Hunter's Mark.

Where do I get the Hunter's Journal?

The Hunter gives it to you. He lives behind a hidden wall in Greenpath, and the journal then tracks every enemy you defeat.

What is the hardest common enemy?

The Husk Guard in the Forgotten Crossroads stands out, with a large health pool and two masks of contact damage despite looking like a basic husk.

What is the difference between an enemy and a boss?

Bosses have name cards and set fights, while enemies respawn and fill the world. Some elites like the False Knight sit on the line between the two.

Do enemies respawn in Hollow Knight?

Most enemies respawn when you rest at a bench or leave and re-enter a room, which lets you farm kills for journal entries and Geo.

More Hollow Knight Guides

The enemy roster ties into the bestiary, the boss list, and the charms that beat them. These spokes pick up the connected threads.

Sources

Game data and screenshots adapted from hollowknight.fandom.com, used under CC BY-SA 3.0. Original content remains the property of the wiki contributors and Team Cherry.