Trial of Spite Risk of Rain 2

Artifact of Spite icon from Risk of Rain 2

The Trial of Spite is one of the harder Artifact challenges in Risk of Rain 2, completed by entering a specific Artifact Code on Sky Meadow or Helminth Hatchery and surviving the ensuing fight in Bulwark's Ambry to claim the Artifact from the Reliquary. Beating it permanently unlocks the Artifact of Spite, which causes every defeated Monster team enemy to spew explosive bouncing grenades on death.

This guide covers the exact Trial of Spite code, both stage entry points (the standard Sky Meadow path and the Seekers of the Storm DLC alternative on Helminth Hatchery), the Reliquary fight mechanics, the per-enemy bomb counts you face once Spite is active, and the strongest Survivor and item picks for surviving this trial.

Trial Type
Artifact Challenge
Reward
Artifact of Spite
Entry Stages
Sky Meadow, Helminth Hatchery
Code Symbols
Triangle, Circle
Trial Location
Bulwark's Ambry
Difficulty
Hard

What the Trial of Spite Is

Trial of Spite is one of the Artifact-unlock challenges in Risk of Rain 2. Each Artifact in the game is gated behind its own Trial: enter the correct Artifact Code on a stage, survive a short combat encounter in Bulwark's Ambry, and walk away with the Artifact permanently unlocked for all future runs.

What makes Trial of Spite distinct is the difficulty curve. You enter the trial without knowing exactly what you'll face, but the moment you start defeating enemies in the Reliquary, the Artifact of Spite's effect activates immediately. Every enemy you kill drops a cluster of bombs. Within 30 seconds, the floor of the arena is covered in bouncing explosives, and you have to keep killing while dodging your own kill rewards.

According to the wiki, Trial of Spite was added alongside the original Artifacts release. The exact code (▲●▲ ●●● ▲●▲) became one of the more memorable Artifact codes in the community because of its symmetry. We recommend doing this trial after you have completed at least one full run, since the Reliquary fight punishes under-leveled Survivors hard.

The Trial of Spite Code

Every Artifact Trial in Risk of Rain 2 is gated by a 9-symbol code entered on the Compound Generator (the obelisk-style structure on Sky Meadow or Helminth Hatchery). The Trial of Spite code is one of the most symmetrical patterns in the game, which makes it relatively easy to memorize:

▲●▲
●●●
▲●▲

Read row by row, the pattern is: Triangle, Circle, Triangle (top), Circle, Circle, Circle (middle), Triangle, Circle, Triangle (bottom). The full code is identical when read across or down. Top row and bottom row are mirrors of each other, with a uniform middle row of all Circles.

PositionSymbolWhat to Press
Top LeftTrianglePillar with triangle face up
Top CenterCirclePillar with circle face up
Top RightTrianglePillar with triangle face up
Middle LeftCirclePillar with circle face up
Middle CenterCirclePillar with circle face up
Middle RightCirclePillar with circle face up
Bottom LeftTrianglePillar with triangle face up
Bottom CenterCirclePillar with circle face up
Bottom RightTrianglePillar with triangle face up

The Compound Generator has 9 pillars in a 3x3 grid. Each pillar has 3 faces (Square, Triangle, Circle). To input the code, walk to each pillar in turn and rotate it until the correct face is pointing up, then activate the central obelisk to confirm. For the full Artifact Code reference and tips on entry sequencing, see our Risk of Rain 2 Artifact Codes guide.

How to Complete the Trial of Spite

Sky Meadow stage in Risk of Rain 2

The Trial of Spite has a fixed structure that applies to every Artifact Trial. Here is the exact run sequence:

Reach Sky Meadow (Stage 5). Sky Meadow is the violet meadow stage at the top of Petrichor V's atmosphere. Reach it via standard run progression: Stage 1 to Stage 2 to Stage 3 to Stage 4 to Sky Meadow. If you own the Seekers of the Storm DLC, the alternative is Helminth Hatchery, which has the same trial mechanics. Both stages contain a Compound Generator.
Find the Compound Generator. The Compound Generator is a clearly marked stone obelisk surrounded by 9 rotating pillar plinths. On Sky Meadow it is typically near the central outdoor area. On Helminth Hatchery it sits in one of the upper city tiers near the forge.
Enter the code. Rotate each of the 9 pillars to match the Trial of Spite pattern: Triangle-Circle-Triangle (top row), Circle-Circle-Circle (middle row), Triangle-Circle-Triangle (bottom row). Each pillar cycles through its three faces every interaction.
Activate the central obelisk. Once the 9 pillars match the code, the obelisk opens a portal to Bulwark's Ambry, the hidden realm where every Artifact Trial takes place.
Survive the Reliquary fight. Bulwark's Ambry spawns waves of enemies, with the Artifact of Spite's effect already active. Every enemy you kill drops bombs. Reach the Artifact Reliquary in the center of the arena and channel it. Once channeled, all hostile bomb damage stops and the Artifact unlocks.
Confirm unlock. The challenge completion popup appears in the top-right of the screen. After the run ends (or you escape via standard means), Artifact of Spite is permanently available in your Artifact selection menu for future runs.
Two Stages, Same Trial

Sky Meadow has been the standard Compound Generator stage since launch. Helminth Hatchery was added with the Seekers of the Storm DLC as a thematic alternative for that DLC's loop. Both stages spawn the same Compound Generator with the same 9-pillar mechanics and lead to the same Bulwark's Ambry trial. Pick whichever stage you prefer for your run path.

Inside Bulwark's Ambry: The Reliquary Fight

Bulwark's Ambry hidden realm in Risk of Rain 2

Bulwark's Ambry is the hidden realm shared by every Artifact Trial. The arena is built from block-shaped stone platforms with a central Artifact Reliquary that you channel to win. The structure is the same regardless of which Trial brought you there, but the fight conditions vary because the corresponding Artifact's effect is already active during the trial.

For Trial of Spite, the active effect is the kicker: every enemy you kill drops a cluster of bouncing grenades. The grenades pass through the player but detonate on the third surface contact, dealing area damage. They do not damage you on touch. They only damage you when they explode after bouncing.

Bomb Counts by Enemy Type

Per the wiki, the Artifact of Spite drops a varying number of bombs depending on enemy size and class. These counts hold during Trial of Spite as well:

Enemy TypeBombs Dropped
Lemurian (basic)2
Most small enemies3
Larger enemies (Imp Overlord, Evolved Lemurian)Significantly more
Bosses~50
Solus drones, Engineer turrets, friendlies0 (Monster team only)

The "Monster team only" rule matters. Your Engineer turrets, Bandit Smoke clones, and any Survivor of the Void DLC allies do not drop bombs when they die. Only enemies on the Monster team trigger the effect, which means you can use friendly summons as effective shields against the bomb chaos.

The Bomb Behavior That Trips Up New Players

Two non-obvious mechanics make Trial of Spite feel chaotic the first time:

  • Bombs detonate on the third surface contact, not the first. This means a bomb that flies off a wall, ricochets off the floor, then hits another wall is on its third bounce and will explode. In an arena like Bulwark's Ambry with many block platforms, bombs find their third bounce fast.
  • Bombs pass through the player. You will see them seemingly fly through your character without effect. This is intentional. The damage only triggers from the explosion radius after the third bounce, not from contact with you. Standing still in a cluster of mid-flight bombs is safer than running into one that has already bounced twice.

The Reward: Artifact of Spite

Beating Trial of Spite permanently unlocks the Artifact of Spite for use in any future run. Once enabled at the start of a run, every Monster team enemy explodes into a bomb cluster on death.

Why Players Use It

Artifact of Spite has two genuine use cases that justify the chaos. First, it is a required pick for the Trial of Prestige challenge (which combines multiple Artifacts), so unlocking it is part of the broader 100% completion path. Second, it pairs well with kiting Survivors like Huntress and Commando, who can stay at range and watch the bombs damage other enemies in chain reactions. Bombs damage anything in their radius, including other monsters.

Why Players Avoid It

For melee-focused Survivors like Loader, Mercenary, and Acrid, Artifact of Spite is genuinely punishing because they spend most of the run inside the bomb radius of dying enemies. Engineer with turrets has it especially rough. Turret kills also drop bombs around your stationary turret positions, often destroying them mid-fight.

If you want guaranteed unlocks via specific Artifact selection, enable the Artifact of Command alongside Spite to compensate by picking your items strategically.

Best Survivors for Beating Trial of Spite

The Reliquary fight is a sustained DPS check with significant secondary hazards from the bomb spam. From our experience and the wiki's combat notes, three Survivor archetypes do well here, and three struggle:

Strong Picks

Huntress is the standout. Her mobility (Blink) lets her dodge bomb radii constantly, and her ranged primary lets her clear enemies without standing on top of their corpses. The Reliquary fight rewards constant kiting, and Huntress kites better than anyone.

Artificer handles Trial of Spite well because her flame primary and ice wall secondary both work at range, and her ion surge ultimate gives her an emergency escape from bomb clusters. Stack Hardlight Afterburners for extra ice walls to block bomb travel paths.

Captain is underrated for this trial. His Diablo Strike orbital deletes entire waves before they can drop their bombs, his beacons provide useful zone control, and his shotgun primary kills small enemies fast enough that you do not linger near corpses.

Weaker Picks

Engineer struggles because his turrets are stationary, and turret kills create bomb clusters around the turrets themselves. The turrets cannot dodge, so they take repeated explosion damage and often die mid-trial.

Loader and Mercenary are melee-focused, which means every kill puts you inside the bomb cluster of the enemy you just killed. Both can win the trial, but it requires significantly more mobility management than ranged options.

Other Artifact Trials Worth Stacking

Trial of Spite is one of 14+ Artifact Trials in Risk of Rain 2, and many players run them in a specific order to maximize unlock value. After Spite, the most commonly chased trials are:

Artifact of Sacrifice
Sacrifice
Item drops from kills
Artifact of Command
Command
Choose your items
Artifact of Glass
Glass
5x damage, 10% HP
Artifact of Honor
Honor
All enemies elite
Artifact of Kin
Kin
One enemy type per stage
Artifact of Chaos
Chaos
Friendly fire active
Artifact of Swarms
Swarms
2x enemies, 50% HP

If you want the full progression order and difficulty rankings, the Artifacts hub covers every single Trial with completion strategies. The Trial of Prestige is the meta-trial that combines several Artifacts at once, so unlocking Spite is a hard prerequisite.

Trial Order Recommendation

If this is one of your first Artifact Trials, do Trial of Command first. Command lets you select items in future runs, which makes every subsequent Trial significantly easier because you can build the exact loadout you need.

Trial of Spite Patch History

Trial of Spite has been in Risk of Rain 2 since the Artifacts system launched. Major changes since then:

DatePatchChange
2020Artifacts UpdateTrial of Spite added with the original Artifacts launch on Sky Meadow Compound Generator
2024Seekers of the Storm DLCHelminth Hatchery added as alternative Compound Generator stage with same trial mechanics
VariousBalance updatesBomb damage and detonation timing adjusted to match Artifact of Spite balance changes

The bomb behavior (third-bounce detonation, pass-through-player) has remained consistent since launch. If you read older guides describing different bomb mechanics, check the publish date. Anything pre-2020 is from Risk of Rain 1, where Spite worked differently.

Trial of Spite FAQ

What Is the Trial of Spite Code in Risk of Rain 2?

The code is Triangle-Circle-Triangle (top row), Circle-Circle-Circle (middle row), Triangle-Circle-Triangle (bottom row). Enter it on the Compound Generator on Sky Meadow or Helminth Hatchery. The pattern is symmetrical, with corner Triangles framing an all-Circle middle row and a central column of Circles.

Where Do I Enter the Trial of Spite Code?

On the Compound Generator structure on Sky Meadow (Stage 5) or Helminth Hatchery (Stage 5, Seekers of the Storm DLC only). Both stages contain the same 9-pillar Compound Generator. Rotate each pillar to match the code, then activate the central obelisk to enter Bulwark's Ambry.

What Does the Artifact of Spite Do?

Once unlocked, the Artifact of Spite causes every Monster team enemy to drop multiple exploding grenades on death. Lemurians drop 2 bombs, most small enemies drop 3, larger enemies drop more, and bosses drop around 50. Bombs detonate on the third surface contact and pass through the player without damage on contact.

How Hard Is the Trial of Spite Compared to Other Trials?

Trial of Spite is rated one of the harder Artifact Trials because the Artifact's effect activates during the trial itself, meaning your own kills produce hazards. Trial of Command and Trial of Sacrifice are easier first-time picks. Trial of Glass is harder. We recommend doing Trial of Command first to unlock guaranteed item selection, then tackling Spite with a built-out Survivor.

Can I Do Trial of Spite on Helminth Hatchery?

Yes, if you own the Seekers of the Storm DLC. Helminth Hatchery contains the same Compound Generator with identical mechanics to Sky Meadow's. The trial code, Bulwark's Ambry fight, and Artifact reward are all identical. Pick whichever stage matches your DLC ownership and run path.

Do Bombs from Spite Damage Other Enemies?

Yes. The bombs from defeated enemies damage anything in their radius, including other Monster team enemies. This makes Spite useful for chain-reaction kills against tightly grouped waves, especially on stages like Sundered Grove where enemies bunch up.

What Is the Best Survivor for Trial of Spite?

Huntress is the strongest pick because her Blink mobility lets her dodge bomb clusters constantly, and her ranged primary keeps her out of corpse blast radii. Artificer and Captain are strong alternatives. Engineer, Loader, and Mercenary all struggle because their playstyles put them inside bomb radii repeatedly.

Do Engineer Turrets Drop Bombs in the Trial of Spite?

No. Engineer turrets are on the Survivor team, and only Monster team enemies drop bombs from the Artifact of Spite. However, the bombs from enemies your turrets kill still drop around the turrets themselves, which often kills the turrets in repeat trials. Engineer is one of the harder Survivors for Trial of Spite for this reason.

Related Risk of Rain 2 Guides

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Wiki citations: Trial of Spite, Artifact of Spite, Artifacts, Fandom Spite reference.

Sprites and screenshots sourced from the Risk of Rain 2 Wiki (riskofrain2.wiki.gg) under CC BY-NC-SA 3.0.