The Collector Hollow Knight Guide

The Collector boss icon, the Void creature of the Tower of Love
Main Game Optional / Hollow Knight (Patch v1.4)

A laughing Void creature in the Tower of Love who jars up every missing Grub in Hallownest and gates the Collector's Map.

Location: Tower of LoveKey: Love KeyReward: Collector's Map

The Collector's joy is the unsettling part. Per the wiki, "while always displaying a joyous demeanour, the Collector is only concerned with the preservation of other creatures." The laughter the Knight hears outside the padded door of the Tower of Love is not taunting; it is a creature genuinely delighted by its collection of jarred bugs.

According to the wiki, "the Collector is a Void creature. It lives hidden away in the locked Tower of Love along with a large collection of bugs from throughout Hallownest that are preserved, both dead and alive, in glass jars." It is the Knight's kin in the literal sense: another Void-born entity, just one that built a hobby instead of a quest.

The wiki specifies the Grub connection. "It trapped the Grubs from the Forgotten Crossroads colony and recorded their location throughout Hallownest on a map. Despite its attention to the Grubs, it only has three within its tower." The remaining 43 Grubs the Knight rescues across the game are the ones the Collector mapped but never got to.

This guide covers the Tower of Love access path, the Love Key from Queen's Gardens, the laughter-outside-the-door entry cue, the two-phase Jar / Grab / Hop moveset, the Phase 2 350-damage gate, the Collector's Map reward that completes the Grub hunt, and the Void-dissolves-to-black-liquid death cinematic.

  • What it is Collector icon A Void creature that jars bugs throughout Hallownest and laughs.
  • Where to fight Tower of Love icon The Tower of Love, locked behind the Love Key from Queen's Gardens.
  • Reward Grub icon The Collector's Map, marks every unrescued Grub location on purchased Maps.
  • Phase gate Jar icon 350 damage flips Phase 1 to Phase 2 with faster Jar drops and 6 maximum summons.

Who the Collector Is

The Collector is a Void-born creature with a hobby. Per the wiki, "the Collector is a Void creature. It lives hidden away in the locked Tower of Love along with a large collection of bugs from throughout Hallownest that are preserved, both dead and alive, in glass jars." The black-liquid evaporation on death confirms the Void origin shared with the Knight and the Hollow Knight.

According to the wiki, "while always displaying a joyous demeanour, the Collector is only concerned with the preservation of other creatures." The laughter and grabbing motions read as menacing in the fight, but the in-fiction motive is preservation. Every jarred bug is alive (when possible) and recorded; the Tower is a private museum.

The wiki notes the Love Key connection. "It also has a connection to the previous owner of the key to the tower, a Hallownest aristocrat bug that can be found dead deep within the Queen's Gardens." The corpse holding the Love Key in Queen's Gardens is the previous Tower owner; the Collector is what came after.

Tower of Love Access

The Tower is locked behind the Love Key. Per the wiki, "the Collector is locked in the Tower of Love, which can only be accessed using the Love Key, found in the Queen's Gardens. The Tower can only be entered from the deep lift shaft between Kingdom's Edge and the City of Tears."

According to the wiki, the entrance sequence is audible before visible. "The Collector can be heard laughing outside the padded door of the Tower of Love. When reaching its room, it leaps from the ceiling to attack the Knight." The padded door and the laughter are the canonical "this is the fight" cue; entering the room starts the encounter immediately with no warning.

The wiki specifies the death penalty quirk. "If the Knight dies to the Collector, their Shade can be found trapped in a glass jar before entering the fight arena." The Shade-jar is the only NPC-jar interaction in the game; breaking the jar releases the Shade for the standard reclaim. In actual play, this is the only boss where the Shade pickup requires breaking glass.

Moveset and Phase Gate

The Collector has three named attacks plus a health-based phase shift. Per the wiki, the moveset is built around enemy spawns rather than direct damage:

  • Jar. Leaps into the ceiling; glass jars rain down at random positions. Falling jars do contact damage but do not break on the Knight; ground impact breaks them and spawns one of three enemies: Vengeflies, Baldurs, or Aspid Hunters. Nail hits shatter jars in flight and cancel the spawn.
  • Grab. Leap toward the Knight's position with grabbing motions; contact damage on connect.
  • Hop. Set-distance traversal between attacks; a fixed hop count before the next attack triggers.

According to the wiki, the phase rules tie directly to summon count. "When 4 or more summons are alive, the Collector stops dropping jars. After taking 350 damage, the Collector transitions into Phase 2, increasing the speed of the Jar attack."

PhaseHP rangeJars per dropMax summons
1Full to 350 damage taken1-2 jars5 alive
2After 350 damage taken2-3 jars6 alive
Build Tip

Per the wiki, jars shatter in flight when hit by any attack and the spawn is cancelled. In actual play, this is the cleanest summon-control lever in the fight: aerial jar hits with Cyclone Slash or Shade Soul kill the spawn before the floor impact. Keeping the summon count under 4 also keeps the Jar attack firing, which keeps the Collector's aerial pattern predictable.

Strategy and Charms

The strongest Collector loadout pairs minion-killing AOE with reach. Cyclone Slash plus Shade Soul handles falling jars cleanly, and Mark of Pride matches the Collector's hop reposition reach.

Charm 1Quick Slash icon Quick Slash (faster nail strikes for breaking falling jars in flight)
Charm 2Mark of Pride icon Mark of Pride (range to nail the Collector during Hop windows)
Charm 3Shaman Stone icon Shaman Stone (boosts Shade Soul size for multi-jar pops)
Charm 4Soul Catcher icon Soul Catcher (extra Soul per nail hit for sustain Shade Soul casts)
Charm 5Quick Focus icon Quick Focus (faster heals while the Collector is in the air)
BackupStalwart Shell icon Stalwart Shell (longer invuln on contact-damage hits from grouped summons)

According to the wiki, the summon cap is the pressure-management lever. Letting summons stack to four pauses Jar drops, but the Knight then deals with four ground enemies plus the Collector's Grab and Hop. Keeping the count low keeps the boss in predictable Jar cycles; this is generally the cleaner pattern.

The wiki notes the Phase 2 acceleration. After 350 damage taken, "the Collector transitions into Phase 2, increasing the speed of the Jar attack." In practice, the Phase 2 jar drop rate combined with the higher summon cap means crowd control fails unless the Knight banks Soul for Shade Soul casts on the falling jar columns.

Collector's Map Reward

The Collector drops the Collector's Map. Per the wiki, the Map "records their location throughout Hallownest on a map." Equipping it after the fight marks every unrescued Grub on the standard maps purchased from Cornifer.

According to the wiki, this is the practical halfway point of the full 46-Grub Grubfather hunt. Before the Collector kill, the Grub locations are memory-or-guide work; after the kill, the standard in-game map shows the remaining ones with a Grub icon. Players going for the Metamorphosis achievement at 46 Grubs typically schedule the Collector kill before the final Grub sweep.

The wiki specifies the death scene. "When defeated, Void particles erupt from the Collector as its final laugh dies out. Then its body falls to the floor and collapses: dissolving into a black liquid which quickly evaporates." The dissolution visual is the cleanest confirmation of the Void-creature lore; the Knight's own death animation uses the same black-liquid effect.

Common Mistakes

  1. Letting summons stack past four. Per the wiki, the Collector stops dropping jars when 4 or more summons are alive. That sounds like a pressure release but is actually a trap; four ground enemies plus Grab and Hop produces more contact damage than the Jar cycle alone.
  2. Going for the Tower without the Love Key. The wiki specifies the only access is the Love Key from a corpse deep in Queen's Gardens. Players who reach the Tower entrance from the Kingdom's Edge lift without the Key cannot open the padded door.
  3. Treating Phase 2 like Phase 1. Per the wiki, the Phase 2 jar drop rate increases while the summon cap goes up. The Phase 1 lever (jar count under 4) is harder to maintain; banking Soul for Shade Soul ceiling-sweeps becomes the cleaner option after 350 damage.
  4. Forgetting the Shade jar on death. The wiki specifies the Knight's Shade is trapped in a glass jar before the arena on a death run. Players who walk past the jar lose the reclaim Geo; breaking the jar with any attack releases the Shade for normal pickup.
  5. Skipping the Collector for 112%. Per the wiki, the Collector's Map is the practical halfway point of the 46-Grub Grubfather hunt and the Metamorphosis achievement is one of the 112% completion gates. Skipping the Collector means memorising every Grub location instead.

The Collector FAQ

Who is the Collector in Hollow Knight?

A Void creature that jars bugs across Hallownest. Per the wiki, the Collector lives in the locked Tower of Love and preserves bugs in glass jars, dead and alive. It is always laughing and is only concerned with the preservation of other creatures.

Where do I fight the Collector?

The Tower of Love, between Kingdom's Edge and the City of Tears. Per the wiki, the Tower can only be entered from the deep lift shaft between the two regions, and the door requires the Love Key from Queen's Gardens.

How do I get the Love Key?

From a corpse in Queen's Gardens. Per the wiki, the previous Tower owner was an aristocrat bug whose body lies deep within Queen's Gardens; the Love Key is held by that corpse and is the only way to unlock the Tower of Love door.

What does the Collector drop?

The Collector's Map. Per the wiki, the Map marks every unrescued Grub location on purchased maps from Cornifer. It is the practical halfway point of the 46-Grub Grubfather hunt and required for the Metamorphosis achievement.

What are the Collector's attacks?

Jar, Grab, and Hop. Per the wiki, Jar leaps into the ceiling and rains glass jars that spawn Vengeflies, Baldurs, or Aspid Hunters; Grab leaps toward the Knight for contact damage; Hop is the set-distance traversal between attacks.

How many phases does the Collector have?

Two. Per the wiki, the gate is 350 damage taken. Phase 1 drops 1-2 jars per Jar attack with a 5-summon cap; Phase 2 drops 2-3 jars per attack with a 6-summon cap and faster overall jar drop rate.

Why does the Collector have my Shade in a jar?

It collects creatures, including the Knight on death. Per the wiki, if the Knight dies to the Collector, the Shade is trapped in a glass jar before the fight arena. Breaking the jar with any attack releases the Shade for normal reclaim.

Do I need to beat the Collector for 112% completion?

Yes, indirectly. Per the wiki, the Collector's Map is required for practical 46-Grub completion, and the Metamorphosis achievement at 46 Grubs is one of the 112% gates. Skipping the Collector is possible but means memorising every Grub location.

More Hollow Knight Guides

The Collector ties to the Love Key questline, the 46-Grub Grubfather chain, and the Void origin lore. These spokes pick up the threads.

Sources

Game data and screenshots adapted from hollowknight.fandom.com, used under CC BY-SA 3.0. Original content remains the property of the wiki contributors and Team Cherry.