
A 4-notch Grimm Troupe summon charm that conjures 3 Weaverling minions. Sits in the abandoned Weaver's Den at the heart of Deepnest.
Weaversong is the only summon charm in Hollow Knight that operates fully autonomously. Per the wiki, the 4-notch charm conjures 3 Weaverling minions that follow the Knight, lock onto nearby enemies, and deal 3 damage per attack with no input from the player. The Weaverlings persist between rooms, respawn after falling out of the world, and stack their attacks on whatever target is closest.
According to the wiki, the charm sits in the abandoned Weaver's Den in the centre of Deepnest. The Weavers themselves left Hallownest long before the Knight's arrival, and the Den is a single silk-wrapped chamber containing only a corpse, three sleeping Weaverlings, and the charm itself. The wiki frames Weaversong as the Weavers' farewell to Hallownest.
The wiki specifies an unusual cut-content detail. Dream Nailing Hornet while wearing Weaversong yields a unique line that reads "...mother..." in some translations, suggesting the charm was originally intended for Hornet (a Weaver herself) rather than the Knight. Silksong's reveal that Weavers shape transient silk-life is the lore mechanism behind the Weaverling summons.
This guide covers Weaversong's 4-notch summon mechanics, the Weaver's Den pickup route, the Sprintmaster and Grubsong synergies, the unique Midwife dialogue when worn, and the build picks that turn 12 DPS of passive damage into a sustainable Pantheon lever.
4-notch summon charm that spawns 3 autonomous Weaverlings.
Weaver's Den, central Deepnest (free pickup, no Geo cost).
Sprintmaster + Grubsong for faster Weaverlings and SOUL on every hit.
Boss arenas with tight DPS windows; the autonomous 3 damage per hit underperforms Unbreakable Strength.Weaversong spawns 3 Weaverlings the moment the Knight equips it at a bench. Per the wiki, the Weaverlings orbit the Knight at a short distance, lock onto the nearest enemy within range, and attack automatically for 3 damage per strike. The attacks fire on the Weaverlings' own internal timer; the Knight cannot influence target priority or attack speed directly.
According to the wiki, the Weaverlings persist between rooms and across bench transitions. Falling out of the world or losing track of the Knight triggers a respawn after a few seconds; the charm maintains the 3-Weaverling cap at all times when equipped. Removing the charm at a bench desummons them; re-equipping spawns a fresh set.
The wiki specifies the Weaverlings stack their damage. Three Weaverlings hitting the same enemy in a single attack window deal 9 damage combined, on top of the Knight's nail damage. This is the effective DPS uplift: in a clean stack scenario against a stationary target, Weaversong adds roughly 10 DPS as a passive layer.
| Stat | Value |
|---|---|
| Notch cost | 4 |
| Effect | Summons 3 Weaverlings |
| Damage per Weaverling | 3 |
| Total damage (3 stacked hits) | 9 |
| Attack target | Nearest enemy, auto |
| Respawn | Few seconds after loss |
| Range | Short orbit + projectile reach |
| Source | Weaver's Den (Deepnest) |
| Cost | Free pickup |
| DLC | The Grimm Troupe |
Per the wiki, the 4-notch cost puts Weaversong in the upper-mid range. It is more expensive than Quick Slash (3 notches) and Mark of Pride (3 notches), so most combat builds bypass it in favour of those cheaper damage multipliers; Weaversong shines in sustain-focused exploration loadouts and Steel Soul safety builds.
The Weaver's Den sits in the central Deepnest cluster, accessed from the Distant Village bench. Per the wiki, the path runs through the Tram Pass tunnel and the central Deepnest corridor; the Den entrance is a silk-curtain door on the upper level just before the Distant Village fast travel point.
According to the wiki, the Den itself is one silk-wrapped chamber. A Weaver corpse sits in the centre; three Weaverlings sleep in side-pockets; the charm hovers above a small altar. Walking up to the charm prompts the standard pickup interaction and the Weaverlings awaken to follow the Knight.
The wiki notes the Den has no enemies or boss gate. The Knight can grab Weaversong on the first Deepnest visit provided they have the Lumafly Lantern (Deepnest darkness gate) and at least one movement option past the spiked corridor before Distant Village. The Mantis Claw is sufficient for the access path; Monarch Wings shortens the route further.
Per the wiki, the Weaver's Den is the easiest charm pickup in Deepnest. Players who enter Deepnest for the Distant Village quest or the Mask Shard at Beast's Den often walk right past the Weaver's Den entrance because the silk curtain blends with surrounding cobwebs. Look for the upper-level door just east of the central Deepnest bench.
Weaversong pairs cleanly with two charms: Sprintmaster (speeds Weaverling tracking) and Grubsong (returns SOUL on Weaverling hits taken to the Knight). Per the wiki, the Sprintmaster interaction is the canonical optimisation; the Grubsong interaction is a niche SOUL economy stack.
Sprintmaster pairingAccording to the wiki, Sprintmaster's 25% run speed boost also applies to the Weaverlings. The minions move faster, jump higher, and track moving targets more reliably. In Pantheon arenas with mobile bosses, the Sprintmaster pairing closes the gap between Weaverling spawn and contact damage.
Grubsong pairingPer the wiki, Grubsong returns SOUL when the Knight takes damage. Weaversong's damage layer speeds up enemy clear, which indirectly increases the rate of damage exchanges; on builds that lean into Shade Soul spam, the Grubsong + Weaversong pairing keeps the SOUL economy flowing without requiring nail strikes against hard targets.
Glowing Womb stackThe wiki effects block notes that Glowing Womb (2 notches, summons Hatchlings) stacks with Weaversong for a 5-minion swarm build. The trade is a 6-notch summon cost (almost half the 11-notch budget) for roughly 14 DPS of passive damage. The combo shines against high-HP bosses but lags against fast-moving enemies that punish the Hatchling pause-and-spawn cycle.
A Weaversong-focused build leans into summon damage as a passive layer while the Knight handles positioning. Per the wiki, the canonical exploration loadout slots Weaversong (4), Sprintmaster (1), Grubsong (1), and 2 traversal or sustain charms in the remaining 5-notch budget.
Weaversong (4 notches; 3 Weaverlings)
Sprintmaster (1 notch; faster Weaverling tracking)
Grubsong (1 notch; SOUL on damage taken)
Quick Slash (3 notches; nail DPS layer)
Mark of Pride (3 notches; +25% nail range)According to the wiki, this 12-notch loadout overcharms by 1 notch on the cheapest charm (Sprintmaster or Grubsong, depending on equip order). The damage profile is 9 DPS from Weaverlings plus the Knight's baseline nail DPS; in actual play, this loadout clears trash mobs faster than a pure nail build and matches Unbreakable Strength + Quick Slash on mid-tier bosses without the 12,000 Geo Divine cost.
The Weavers themselves left Hallownest before the Knight's arrival. Per the wiki, the Weavers were a tribe of silk-spinners loyal to Herrah the Beast, one of the three Dreamers. When Herrah agreed to the Pale King's bargain and entered the Dream Realm to seal the Radiance, the Weavers departed Hallownest rather than serve the void-bound realm without their queen.
According to the wiki, Weaversong is described in its in-game text as "Summons weaverlings to give the lonely bearer some companionship and protection." The phrasing is the closest the base game gets to naming Hornet as the intended bearer; Hornet is Herrah's daughter, half-Weaver by lineage, and the one canonical Hallownest character who would still be "lonely" enough to receive a Weaver farewell gift.
The wiki effects block notes the Hornet Dream Nail interaction. Dream Nailing Hornet at her Greenpath or Kingdom's Edge encounters while wearing Weaversong yields a unique line absent from standard Dream Nail dialogue. The line is short and cryptic, but most lore readings interpret it as Hornet recognising her mother's tribe through the charm.
Weaversong ties to the Grimm Troupe DLC, the Weavers' lore, and the Hornet half-Weaver storyline. These spokes pick up the threads.






Game data and screenshots adapted from hollowknight.fandom.com, used under CC BY-SA 3.0. Original content remains the property of the wiki contributors and Team Cherry.