Megabonk Tier List

⚡ v1.0.64 Latest changes
Bone and Shotgun buffed: knockback upgrades replaced with Crit Chance/Damage both move to B-tier. Spaceman still bugged (XP passive gives coins instead). Dicehead nerfs incoming per dev notes.
Quick Stats Megabonk Tier List
v1.0.64 · March 2026
Category Stat Value
Top Picks
Best Character Dicehead Permanent crit stacking S-tier, nerfs incoming
Best Beginner Megachad Forgiving Flex mechanic, no skill cliff
Best Weapon Aura 360° passive damage field no aiming required
Best Combo Black Hole + Dexecutioner Best horde clear in the current meta
Meta Notes
Holy Trinity XP + Curse + Luck Tome Foundation of every competitive leaderboard run
Watch Out Dicehead nerfs confirmed Dev flagged unlimited crit as too powerful patch coming
Bugged Spaceman Quantum XP Theory gives coins instead of XP
Skip Space Noodle Worst weapon in the game not worth the unlock grind
Rankings based on v1.0.64 leaderboard data, r/MegabonkOfficial community threads, and cross-referenced tier lists · Rogue Ranker

Megabonk Character Tier List

Tier Character Weapon · Passive Why They Rank Here
S DiceheadDH
DiceheadMETA
Dice · Crit stacking
Crit chance increases permanently every level. Rolling 6s stacks Dice crit further. Nothing competes late-game. Nerfs confirmed incoming.
S CL4NKCL
CL4NKHIGH SKILL
Revolver · Shield + crit
Same crit-per-level passive as Dicehead on Revolver. Glass cannon 40 HP + fast-regen shield. Won't get nerfed. Best long-term pick.
S RobinetteRB
RobinetteMETA
Bow · Gold-damage scaling
Damage scales with total gold collected. Slow start but accelerates hard. No hard weaknesses across maps.
A MegachadMC
MegachadBEGINNER
Aura · Flex damage-ignore
Flex ignores damage taken after a gap. Forgiving, teaches positioning. Best starting character before Dicehead is unlocked.
A MonkeMK
MonkeHIGH SKILL
Bananarang · Wall climb
Wall climbing changes survival calculus on most maps. Strong at high skill but mediocre without mobility mastery.
A CalciumCA
CalciumBEGINNER
Lightning Staff · Speed scaling
Speed-damage passive nerfed in v1.0.12 but still strong. Best early-game character for silver grinding and stage clearing.
A AthenaAT
AthenaBUFFED
Aegis · +150% atk unshielded
v1.0.12 buff made her viable. Attack speed window when unshielded rewards aggressive shield-cycling.
A Tony McZoomTZ
Tony McZoomHIGH SKILL
Chunkers · XP gem damage
XP gems deal damage requires XP Gem Magnet + high kill rate to shine. Strong ceiling, weak floor.
A Sir OofieSO
Sir OofieBEGINNER
Sword · Armor + Aegis unlock
Unlocking Sir Oofie unlocks Aegis one of the best weapons. Worth prioritising early. Solid baseline character.
B BanditBN
BanditSITUATIONAL
Scythe · Build-dependent
Extreme variance. S-tier with perfect attack-speed/crit build; C-tier without it. Build dependency makes him unreliable.
B VladVL
Vlad
Blood Magic · Post-nerf
Immortality exploit removed in v1.0.7. Remains functional but no longer dominant. Mid-tier at best.
B Sir ChadwellSC
Sir Chadwell
Corrupted Sword · Post-nerf
Nerfed alongside Kevin in v1.0.7. Plays fine but no longer warps runs. Solid B at best.
B Tony McZoomBU
Bush
Sniper Rifle · Pickup range
+2% pickup range per level and no fall damage. Good in open maps, irrelevant on tight stages.
B AmogAM
AmogHIGH SKILL
Poison Flask · Chain kills
Poisoned enemies explode on death, spreading poison. High skill requires positioning and large groups to activate chain.
B SpacemanSP
SpacemanBUGGED
Black Hole · XP passive broken
Quantum XP Theory gives coins instead of XP. Core passive non-functional. Avoid for leaderboard runs until patched.
C BirdoBI
Birdo
Tornado · Slow early
Tornado is niche at best. Early game is brutal before any investment. Not recommended for new players.
C OgreOG
Ogre
Axe · Survivability focus
Strong early survivability but passive doesn't synergise with meta crit builds. Falls behind mid-game.
C NoelleNO
NoelleNICHE
Frostwalker · CC only
Freeze trail is useful for crowd control but contributes almost nothing to damage scaling. Niche utility pick.
C FoxFX
Fox
Firestaff · Low base scaling
Firestaff falls off hard mid-game. Luck passive is marginal. No synergy that makes up for the weak weapon foundation.
C NinjaN
NinjaNICHE
Katana / Speed focus
Very fast attack speed but glass cannon with almost no survivability. Requires perfect positioning. Katana synergy is real but the risk is too high for most runs.
Beginner Unlock Order follow this before going for Dicehead
1
Megachad Calcium Start: Megachad or Calcium
Both are forgiving starting points. Calcium's speed helps you reach shrines before bosses. Megachad's Flex mechanic teaches positioning without punishing mistakes. Use these runs to grind early silver.
2
Sir Oofie Unlock Sir Oofie
Condition: block 500 damage with Armor. This unlocks Aegis one of the best S-tier weapons in the game. Easy condition: play Megachad with any armor pickup and you'll hit 500 in a few runs naturally.
3
CL4NK Move to CL4NK after Stage 2
Unlocks after completing Stage 2. Revolver + crit passive teaches you the meta faster than anything else. Master shield management here before picking up Dicehead.
4
Dicehead Target Dicehead
Requires Luck Tome at Level 12 to unlock the Dice weapon first. Once you have Dice, unlock Dicehead. His crit scaling is unmatched in v1.0.64 though nerfs are confirmed incoming from the devs.

Megabonk Weapon Tier List

Tier Weapon Notes
SAuraAU
AuraBEST FOR BEGINNERS
360° passive damage field. No aiming required. Works with every character. Knocks back normal enemies and scales into endgame. Start here.
SAegisAE
AegisMETA
Block incoming damage and return it to attackers. Best balance of offence and defence in the game. Unlocked via Sir Oofie.
SDexecutionerDX
DexecutionerMETA
Executes enemies below HP threshold. Pairs with Black Hole for best horde-clear combo in the meta. Scales with Crit and Damage tomes.
SDiceDI
DiceMETA
Core to Dicehead. Rolling 6s permanently increases crit chance. Unlock via Luck Tome Level 12. Essential for any crit build.
SBananarangBR
Bananarang
Pierce + bounce damage. Monke's signature. Strong on open maps where bounces hit multiple groups.
SKatanaKT
KatanaHARD UNLOCK
5% drop chance from Tumbleweed on Desert Stage 1 RNG-gated. Once unlocked, top-tier melee with Size/Crit/Damage scaling.
ARevolverRV
Revolver
CL4NK's core weapon. Strong base damage + fast fire rate. Synergises well with most Tomes.
ASniper RifleSR
Sniper Rifle
Long-range pierce with strong crit scaling. Pairs with Precision Tome. Requires positioning discipline.
AFlamewalkerFW
FlamewalkerDEFAULT
Available from the start. Solid all-round performance with Damage and Cooldown Tomes. One of the better default unlocks.
ACorrupted SwordCS
Corrupted Sword
Melee with lifesteal scaling. Good for aggressive builds that want sustain alongside DPS output.
ALightning StaffLS
Lightning StaffDEFAULT
Chain AoE clears groups well in mid-game. Default unlock one of the best starting weapons available.
AHero SwordHS
Hero Sword
High base melee damage. Works well with Size and Damage Tomes. Straightforward to build around.
BBoneBO
BoneJUST BUFFED
v1.0.64: knockback upgrades replaced with Crit Chance/Damage. Now viable as a secondary in crit builds. Was C-tier before this patch.
BShotgunSG
ShotgunJUST BUFFED
Same v1.0.64 treatment as Bone. Crit upgrades make it a solid close-range option for crit-focused runs.
BAxeAX
Axe
Weak early, scales well with Size, Projectile Quantity, and Damage upgrades. Late-game pick only.
BBowBW
Bow
Robinette's signature. Best on that character. Decent pierce + crit scaling but outshone by Revolver in most other builds.
BBlood MagicBM
Blood MagicRISKY
HP-cost DPS. Unlock via Bloody Tome Level 12. Punishing without regen support. High ceiling in the right build.
BDragon's BreathDB
Dragon's Breath
Fire breath
Fires dragon breath in your movement direction. Strong burst on bosses, weaker in open maps.
BFrostwalkerF
Frostwalker
Freeze AoE
Freezes and damages enemies in an area. Good CC support, damage falls off without heavy Size investment.
BWireless DaggerWD
Wireless Dagger
Auto-seek
Smart daggers that find targets automatically. Reliable early pick, outpaced by Revolver mid-run.
BSlutty RocketSR
Slutty Rocket
Homing missiles
Homing missiles — very forgiving to use. Scales well with Projectile Count tome.
BScytheS
Scythe
AoE slash
Broad melee swing. Works well in tight corridors, underperforms when enemies stay spread out.
BFirestaffF
Firestaff
Explosive AoE
Fireballs that explode on impact. Good area coverage but slow projectile speed hurts at range.
CPoison FlaskPF
Poison Flask
DoT AoE
Toxic flasks that poison an area. Damage over time only — quickly overtaken by direct damage mid-game.
CSwordS
Sword
Multi-hit melee
Slashes through multiple nearby enemies. No unique scaling pathway — overshadowed by Dexecutioner and Katana.
CTornadoT
Tornado
Knockback AoE
Tornadoes with knockback. Better for spacing than actual damage output.
DBlack HoleBH
Black Hole
D-tier standalone. S-tier in combination with Dexecutioner. Don't pick Black Hole without Dexecutioner also in your build.
DChunkersC
Chunkers
Orbiting rocks
Rocks that orbit around you. Short range and low damage — one of the weakest options available.
DMinesM
Mines
Proximity traps
Mines that require enemies to walk into them. Entirely passive and unreliable in fast-moving waves.
DSpace NoodleSN
Space Noodle
Tether beam
Latches onto a nearby enemy and damages in-between. No viable build path — worst weapon in the game.
⭐ The Holy Trinity

Every competitive leaderboard run builds around these three tomes first. Don't run Holy Trinity as a pure beginner Curse Tome punishes you before the build comes online. Once you know early-game survival, it's non-negotiable.

XP Tome
+7% XP per level accelerated leveling (was +9% before v1.0.12 nerf)
Curse Tome
Enhanced drop quality and rare item pool access
Luck Tome
Unlocks the Dice weapon at Level 12 required for Dicehead builds

Megabonk Tome Tier List

TierTomeNotes
S XP TomeXT
XP Tome
+XP Gain from all sources. Accelerates leveling to all critical stat thresholds. S-tier every run.
S Luck TomeLT
Luck Tome
+Luck. Increases chance for higher-tier level-up offers, shrines and more. Unlocks Dice weapon at Level 12 required for Dicehead builds.
S Cursed TomeCT
Cursed Tome
+Difficulty. Harder enemies but drastically better loot quality and drop rates. Best risk/reward ratio in the tome pool.
S Damage TomeDT
Damage Tome
+Damage on all attacks. Flat multiplier, no conditions. Always take it.
S Precision TomePT
Precision Tome
+Crit Chance. Enables overcrit above 100%. Core in Dicehead and CL4NK builds.
A Cooldown TomeCT
Cooldown Tome
+Attack Speed. More attacks = more procs. Scales with every on-hit item and effect.
A Quantity TomeQT
Quantity Tome
+Projectile Count. More projectiles hit more targets simultaneously. Universal value.
A Size TomeST
Size Tome
+Size of attacks, projectiles, and explosions. Dramatically improves AoE weapons like Aura and Axe.
A Armor TomeAT
Armor Tome
+Armor reduces damage taken. Enables Sir Oofie block builds and keeps tank characters alive in late waves.
A Projectile Speed TomePS
Projectile Speed Tome
+Projectile Speed. Makes ranged weapons harder to dodge and increases effective range. Solid on Revolver and Bow builds.
A HP TomeHT
HP Tome
+Max HP. Bigger HP pool means more room for high-risk builds and Cursed Tome stacking.
A Bloody TomeBT
Bloody Tome
+Lifesteal. Over 100% guarantees 1 heal per hit, with chance for 2. Essential on fast-attack builds.
A Duration TomeDT
Duration Tome
+Duration of attacks and projectiles. Dramatically improves persistent weapons like Aura, Mines, and Space Noodle.
A Attraction TomeAT
Attraction Tome
+Pickup Range. More XP collected passively. Pairs with Tony McZoom's gem-damage passive. Also unlocks Quin's Mask at level 8.
B Regen TomeRT
Regen Tome
+HP Regen per minute. Sustained healing between waves. Decent early, falls off when you need burst sustain.
B Gold TomeGT
Gold Tome
+Gold from all sources. Accelerates shop access. Strong in Robinette gold-scaling builds, situational otherwise.
B Agility TomeAT
Agility Tome
+Movement Speed. Better kiting and shrine access. Enables Turbo Socks unlock at Level 5.
B Evasion TomeET
Evasion Tome
+Evasion chance to avoid attacks entirely. Strong on low-HP glass cannon builds. Inconsistent otherwise.
B Thorns TomeTT
Thorns Tome
+Thorns damage when hit. Scales with armor. Core in Sir Oofie and Athena builds. Niche elsewhere.
B Knockback TomeKT
Knockback Tome
+Knockback distance. Keeps enemies at range. Useful in tight corridors. Enables Black Hole unlock at Level 10.
C Silver TomeST
Silver Tome
+Silver Gain from all sources. Meta-progression currency. No in-run combat value pure long-term investment.
C Shield TomeST
Shield Tome
+Shield capacity. Shield absorbs damage before HP. Only impactful on CL4NK and Tony McZoom who have starting shields.
C Chaos TomeCT
Chaos Tome
Boosts a random stat. Can be excellent or wasted. Unlock condition (charge all Charge Shrines on a Tier 3 run) makes it rare. Fun but unreliable.

Megabonk Item Tier List

TierItemNotes
SCloverC
Clover
Luck boost stacks with Luck Tome. Increases drop quality and crit proc rate. Universal S-tier pickup.
SForbidden JuiceFJ
Forbidden Juice
Temporary power spike that scales with current level. Best in late-game runs when your stats are already multiplied.
SGolden GloveGG
Golden Glove
Melee crit multiplier. Core in Dicehead and CL4NK crit builds. One of the highest damage ceilings in the item pool.
SGym SauceGS
Gym Sauce
Permanent damage boost on kill streak. Snowballs hard.
SBoss BusterBB
Boss Buster
Massive damage bonus vs elite and boss enemies. Always pick this up.
SLeeching CrystalLC
Leeching Crystal
Life steal on hit. Combined with a fast weapon this replaces Medkit entirely. S-tier on Athena and fast-attack builds.
SDemonic BladeDB
Demonic Blade
High flat damage bonus. No conditions. Pick it up and your DPS goes up immediately.
SDemonic SoulDS
Demonic Soul
Damage multiplier that stacks per kill. In long runs this compounds into the highest raw damage modifier in the game.
SBig BonkBB
Big BonkACTIVE
Large AoE slam with high damage. Clears groups. Active cooldown is short enough to use every wave.
SZa WarudoZW
Za WarudoACTIVE
Time stop. Lets you reposition and attack frozen enemies without counterplay. Strongest active item in the game.
SEcho ShardES
Echo Shard
Chance to repeat the last attack. Procs on weapons with multiple hits. Broken on Katana and Bananarang builds.
AOatsO
Oats
Max HP increase plus small regen. Straightforward value.
AMedkitM
MedkitACTIVE
On-demand heal. Low CD means you can sustain through bad spawns.
ATurbo SocksTS
Turbo Socks
Move speed passive. Better kiting and shrine access.
ATactical GlassesTG
Tactical Glasses
Crit chance + crit damage. Cheaper version of Golden Glove that still enables crit builds.
AIce CrystalIC
Ice Crystal
AoE slow aura. Reduces incoming DPS by keeping enemies at range.
ATurbo SkatesTS
Turbo Skates
Speed + dodge window. The dodge frames save lives in tight spawns.
AAnvilA
Anvil
Drops armor shards on kill. Feeds Megachad Flex mechanic passively.
ACursed DollCD
Cursed Doll
Converts damage taken into bonus damage dealt. Incredibly strong when you can control incoming damage.
ATime BraceletTB
Time Bracelet
Cooldown reduction. Take it if you have 2+ actives.
APower GlovesPG
Power Gloves
Flat damage bonus to melee. Non-conditional, always useful.
ABeefy RingBR
Beefy Ring
HP per kill. Sustain in dense waves.
ASoul HarvesterSH
Soul Harvester
XP on kill. Accelerates leveling past the critical level thresholds.
AShattered KnowledgeSK
Shattered Knowledge
Unlocks an extra item slot in the shop. More items means more build diversity.
ABloody CleaverBC
Bloody Cleaver
Bleed stacks on hit. Excellent on fast-attack weapons.
AGolden RingGR
Golden Ring
Gold per kill. Feeds Robinette damage scaling and shop economy.
ALightning OrbLO
Lightning Orb
Chain lightning on kill. Great in dense corridor maps.
ADemonic BloodDB
Demonic Blood
HP to damage conversion. High risk but massive damage when managed well.
BBeerB
BeerACTIVE
Temporary damage buff. Use before a boss phase, not mid-wave.
BBorgarB
BorgarACTIVE
Heal over time. Weaker than Medkit but useful if Medkit is not available.
BBob (Dead)BD
Bob (Dead)
A ghostly companion that appears as you move around the map. Passive AoE damage with no resource cost the more ground you cover, the more value you get. Solid B-tier on open maps.
BScarfS
Scarf
Damage reduction aura. Decent early while still building your kit.
BSlippery RingSR
Slippery Ring
Dodge chance. Useful against fast-hitting enemies.
BBatteryB
Battery
Reduces active cooldown on kill. Combos with Za Warudo and Medkit.
BWrenchW
WrenchCL4NK
Repairs shield instantly. High value on CL4NK, minimal elsewhere.
BBackpackB
Backpack
Extra inventory slot. More choices per shop visit.
BCactusC
Cactus
Damage on hit taken. Pairs with Cursed Doll and Sir Oofie.
BChonkplateC
Chonkplate
Flat armor. Simple tankiness. Decent early, overtaken by damage items by midgame.
BFeathersF
Feathers
Jump height and fall speed. Niche on vertical maps.
BSucky MagnetSM
Sucky Magnet
XP magnet radius. Pairs with Tony McZoom gem-damage passive.
BPumpkinP
Pumpkin
Explodes on kill. AoE chain potential in dense groups.
BMirrorM
Mirror
Reflects damage back. Niche on Ogre and Sir Oofie armor builds.
BMoldy GlovesMG
Moldy Gloves
Slow on hit. Decent in tight maps, weak in open ones.
BSpiky ShieldSS
Spiky Shield
Thorns + block chance. Best on Sir Oofie.
BDragonfireD
DragonfireACTIVE
Fire AoE burst. Decent on boss phases but cooldown is long.
BPhantom ShroudPS
Phantom Shroud
Brief invincibility frames. Emergency panic button.
BOld MaskOM
Old Mask
Buff from NPC interactions. Strong on shrine-dense maps.
BCowards CloakCC
Cowards Cloak
Speed boost when below 30% HP. Keeps you alive for repositioning.
BJoes DaggerJD
Joes Dagger
Fast melee with bleed. Synergises with Bloody Cleaver.
BSpeed BoiSB
Speed Boi
Movement speed + attack speed. Helps with kiting and DPS.
BGrandmas Secret TonicGS
Grandmas Secret TonicACTIVE
Heal + brief buff. Similar to Beer but safer.
BIdle JuiceIJ
Idle Juice
Bonus stats when standing still. Exploitable during shop screens.
BCampfireC
Campfire
Regen aura. Useful during wave gaps but too slow for active combat.
BCredit Card GreenCC
Credit Card Green
Shop discount. Strong if the shop has good items.
BSlurp GlovesSG
Slurp Gloves
HP on kill. Similar to Beefy Ring, slightly weaker.
BKevin (Epic)K(
Kevin (Epic)
Pet that attacks enemies. Free damage with no resource cost.
BBrass KnucklesBK
Brass Knuckles
Melee punch with knockback. Defensive when surrounded.
BEagle ClawEC
Eagle Claw
Hook-pull on actives. Enables combo with Za Warudo.
BMoldy CheeseMC
Moldy Cheese
Minor speed boost. Take it only if nothing else is available.
CCredit Card RedCC
Credit Card Red
High-interest loan: costs HP for gold. Usually a trap.
CGolden ShieldGS
Golden Shield
Breakable one-hit absorb. Value is very inconsistent.
CGolden SneakersGS
Golden Sneakers
Drops gold on movement. Income rate is too low to matter.
CThunder MittsTM
Thunder Mitts
Lightning on dodge. Only activates on dodge inputs, too conditional.
CElectric PlugEP
Electric Plug
Chain lightning on kill. Weaker version of Lightning Orb.
CUnstable TransfusionUT
Unstable Transfusion
Random HP swing. The variance is too high. Never worth it.
CKeyK
Key
Unlocks a locked chest. Entirely luck-dependent value.
CToxic BarrelTB
Toxic BarrelACTIVE
Poison AoE. Damage-per-second is too low.
CSlutty CannonSC
Slutty CannonACTIVE
Massive AoE blast but cooldown is too long for reliable use.
CGamer GogglesGG
Gamer Goggles
Minor stat boost. Too small to justify over damage or sustain.
CGas MaskGM
Gas Mask
Poison immunity. Only relevant on specific maps with toxic enemies.
CIce CubeIC
Ice CubeACTIVE
Freeze self and enemies. Extreme niche. Usually a mistake to pick this up.
CGiant ForkGF
Giant Fork
Damage bonus to slowed enemies. Too conditional without a dedicated slow source.
COverpowered LampOL
Overpowered LampACTIVE
Blinds nearby enemies. Low priority defensive active.
CSkulegS
Skuleg
Pet enemy ally. Unreliable pathing and low damage.
CBeaconB
Beacon
Marks enemies for slightly increased damage. Too passive.
CSpicy MeatballSM
Spicy Meatball
One-time fire DoT consumable. Skip.
CSnekS
Snek
Poison bite on contact. Only relevant if you run into enemies intentionally.
CCursed GrabbiesCG
Cursed Grabbies
Steals buffs from enemies. Stolen buff values are too small to matter.
CHoly BookHB
Holy Book
Minor damage to undead types only. Too niche.
CEnergy CoreEC
Energy Core
Battery for actives. Only relevant with 3+ active items simultaneously.
CQuin's MaskQM
Quin's MaskUNLOCK
Unlock condition: Attraction Tome Level 8. Cosmetic/unlock only.
CGhostG
Ghost
Phasing through enemies briefly. Niche escape tool.
Current Meta Summary v1.0.64
Meta Notes v1.0.64
Updated March 2026 · Rogue Ranker
TopicSummary
Meta Theme
Dominant strategyCrit-scaling builds define the meta since the v1.0.7 exploit removal. Exponential scaling beats raw stats in every scenario. Every top leaderboard run uses a crit weapon.
Incoming changeDicehead nerfs confirmed. Dev notes flag unlimited crit stacking as too powerful. CL4NK is the safer long-term investment same crit mechanic, no nerf scheduled.
v1.0.64 winnersBone and Shotgun. Knockback upgrades replaced with Crit Chance/Damage slots both are now viable B-tier secondary weapons in crit builds.
Key Rules
Don't skip Holy TrinityXP + Curse + Luck Tome is the foundation of every competitive run. Beginners should wait until they understand early-game survival before running Curse Tome.
Build Luck firstLuck affects chest item quality. Wait until at least 15–30% Luck before spending gold on paid chests. Free chests from Keys are fine earlier.
Restart without guiltIf the first three minutes are bad, restart. The opening sets the arc for the whole run. Bad starts rarely recover this is a consistent community finding across Reddit threads.
Go deeperFor a full breakdown of positioning, shrine routing, and early-game decision-making, see our Megabonk tips guide it covers the practical habits that separate average runs from leaderboard attempts.
Data sourced from r/MegabonkOfficial, amiibodoctor.com, Pro Game Guides, Twinfinite, and current leaderboard data · Rogue Ranker
Patch History
VersionChanges
v1.0.64Mar 2026
↑ Bone and ↑ Shotgun: knockback upgrades replaced with Crit Chance/Damage options. Both move from C to B-tier. No character changes in this patch.
v1.0.17Jan 2026
↓ Joe's Dagger capped at 2,000% damage. ↓ XP Tome nerfed 9%→7%/level. Final Swarm mode added. Duration bug fixed enabled Dexecutioner/Axe/Sword builds.
v1.0.12Oct 2025
Major balance overhaul. ↓ Calcium movement speed nerfed. ↑ Athena +150% attack speed when unshielded. Character diversity increased significantly meta shifted away from two-character dominance.
v1.0.7Sep 2025
↓ Kevin + Mirror: immortality exploit removed, leaderboards reset. Meta shifted from exploit-based to skill-focused. Holy Trinity (XP + Curse + Luck Tome) became the competitive foundation from this point forward.
FAQ
Dicehead and CL4NK are the undisputed S-tier characters in v1.0.64 both built on exponential crit stacking. Robinette rounds out S-tier via gold-scaling damage. For beginners, start with Megachad or Calcium more forgiving without a steep skill floor.
XP Tome, Curse Tome, and Luck Tome the three S-tier tomes every competitive run builds around. XP Tome accelerates leveling, Curse Tome improves drop quality, and Luck Tome unlocks the Dice weapon at Level 12. Don't run this as a pure beginner Curse Tome punishes before you know early-game survival.
Yes devs confirmed nerfs are coming. Unlimited crit stacking is flagged as too powerful. CL4NK is the safer long-term pick same crit-per-level mechanic, no nerf scheduled.
Aura 360° passive damage field, no aiming required, works with every character, and is also S-tier competitively. It's not a training wheel. Aegis is a close second and teaches the block mechanic central to several high-tier builds.
Bone and Shotgun were buffed both had their knockback upgrade slots replaced with Crit Chance and Crit Damage options. This moves both from near-useless to solid B-tier picks in crit builds. No character changes in this patch.
Yes Spaceman's Quantum XP Theory passive currently gives coins instead of XP as intended. His core mechanic is non-functional. Avoid for competitive runs until patched.
Methodology: Rankings reflect v1.0.64 competitive meta. We weight scaling potential (40%), starting kit quality (25%), leaderboard meta presence (20%), and build versatility (15%). Cross-referenced against r/MegabonkOfficial community threads, amiibodoctor.com, Pro Game Guides, Twinfinite, and current leaderboard data. Updated with every major patch.