Artifact of Kin Risk of Rain 2

Artifact of Kin

Monsters will be of only one type per stage. The Artifact of Kin picks a random monster family at the start of each stage - every enemy, elite, and boss on that stage comes from that one type. The type rerolls each new stage. Runs can be trivially easy or brutally hard depending on what the game chooses.

Code
●▲▲ ♦●▲ ♦♦●
Code Location
Distant Roost
Type Resets
Each stage
Bosses
Same type
Dissonance
Best combo
Variance
Very high

Code and Location

Code Pattern
Diagonal of Circles, Triangles fill top-right, Diamonds fill bottom-left
Distant Roost Risk of Rain 2
Code Location: Distant Roost

On a ledge near the top of the map. Only on the primary Distant Roost - the alternate version of the stage does not have the tablet.

How It Works

One type per stage. At the start of each stage a monster family is chosen at random. Every spawn on that stage - common enemies, elites, and the teleporter boss - comes from that family.
Rerolls each stage. The chosen type changes with every new stage. You might get Lemurians on Stage 1 and Stone Golems on Stage 2. No continuity between stages.
Bosses are the same type. The teleporter boss director picks from the chosen family. If no Champion card exists for that family, it falls back to any available card - which can result in a Horde of Many fight.
Does not affect Bulwark's Ambry. Standard random enemy spawns during artifact trials. Kin has no effect inside the trial.
High Variance by Design

Stone Golems on Stage 1 is a legitimate run-ender. Lemurians across all stages is an easy win. The artifact is intentionally unpredictable - you have no control over which type gets chosen. This is why it pairs so well with Dissonance.

Possible Monster Type Outcomes

The type chosen varies widely in difficulty. Some examples of what you might face:

Lemurians
Easy on early stages. Very fast, lots of fire. Manageable if you have AoE items.
Stone Golems
Can be brutal on Stage 1. Slow but tanky with strong laser attacks. Much harder than normal Stage 1 difficulty.
Elder Lemurians
High HP, ranged fire breath. Painful without mobility items. Challenging at any stage.
Lesser Wisps
Swarms of light enemies. Individually weak but numerous. Great with Sacrifice for item flooding.
Beetles
Generally easy. Large numbers of weak melee enemies. Beetle Guards add some tankiness but manageable.
Wandering Vagrants
All stages flooded with large floating enemies. Devastating AoE attacks. High difficulty outcome.

Best Combos

Kin + Dissonance

The signature Kin combo. Kin restricts to one type - Dissonance lets that type come from any environment pool. You could get Overloading Worms on Stage 1 or Void Reavers on Titanic Plains. Pure chaos.

Kin + Sacrifice

Every enemy of the chosen type drops items on death. If you get a weak type like Lemurians the item flood is enormous. If you get Stone Golems it becomes very hard but very rewarding.

Kin + Evolution

One monster type gains items between stages. By Stage 4 you face fully-itemized versions of that one enemy. Extremely dangerous with tanky types.

Kin + Swarms

Double spawns of one enemy type. Wisp or Lemurian Kin + Swarms = screen completely flooded. Manageable if the type is weak, devastating if not.

Kin alone

High variance solo modifier. Some runs are trivially easy (weak monster type), others are run-ending (tanky type on early stages). Mostly used for fun or challenge runs.

Frequently Asked Questions

What does the Artifact of Kin do in Risk of Rain 2?

The Artifact of Kin restricts monster spawns to a single randomly chosen monster type per stage. Every regular enemy, elite, and boss on that stage will be of that one type. The type rerolls each stage. This can make runs trivially easy (all Lemurians) or extremely difficult (all Stone Golems on Stage 1).

What is the Artifact of Kin code?

The Artifact of Kin code is ●▲▲ ♦●▲ ♦♦● - a diagonal pattern running from top-left to bottom-right. The code tablet is found on Distant Roost on a ledge near the top of the map. Note it only appears on the primary version of Distant Roost, not the alternate.

Does Artifact of Kin affect bosses?

Yes. The teleporter boss also comes from the chosen monster family. If no Champion spawn card exists for that family, the director picks any available card instead, which can result in a Horde of Many fight. Bosses are the same type as everything else on that stage.

What happens when you combine Artifact of Kin with Artifact of Dissonance?

Kin + Dissonance is the classic combo. Kin restricts spawns to one type - Dissonance removes the restriction that the type must normally appear on that stage. This means you could encounter Overloading Worms on Stage 1 or Void Reavers on Distant Roost. Extremely unpredictable and dangerous.

Is the Artifact of Kin good?

It is high variance. If the game rolls a weak monster type like Lemurians or Lesser Wisps, runs become very easy. If it rolls Stone Golems or Elder Lemurians on Stage 1, runs can be run-ending. It is primarily used for variety and fun rather than optimal runs. Pairing with Sacrifice and getting a weak type is extremely rewarding.

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