Enemies can only spawn as elites. Every Lemurian, Beetle, Stone Golem, and teleporter boss gets a random elite affix. Honor elites do not drop increased gold - that bonus is explicitly excluded. Old Guillotine and Brainstalks become the two best items in the game. The code tablet is right in front of the Compound Generator on Sky Meadow - the easiest to find of all artifact codes.
The tablet is right in front of the Compound Generator when you drop down to it. The easiest artifact code location in the game - visible immediately on arrival.
Every enemy gets one of these affixes randomly. Some are manageable, some are run-ending if you're not prepared.
Enemies made elite by Honor receive lower health and damage bonuses than normal Tier 1 Elites. The game deliberately reduces the multipliers to prevent runs from becoming immediately impossible. Honor is hard, not impossible.
Normal elites drop increased gold due to their credit multiplier. Enemies made elite by the Artifact of Honor explicitly do not get this bonus. Gold income stays roughly the same as a normal run.
All enemies are elites AND drawn from the global monster pool. Every kill procs Brainstalks. Wildly unpredictable elite types from every environment.
Elite enemies drop items on death at the same rate as normal enemies (Honor does not boost drop rates). But every kill gives Old Guillotine and Brainstalks value.
5x damage cuts through elite HP instantly. Old Guillotine executes at 13% - with Glass you often kill before that threshold. Extremely fast clear times.
Elite monsters fight each other with all their elite procs - Blazing fire trails, Overloading explosions, Glacial freeze blasts hit everyone. Very chaotic.
A straight difficulty increase. Old Guillotine and Brainstalks make it manageable. Challenge modifier for experienced players who want harder enemy encounters.
Choose every item to build specifically against elite types. Prioritize Old Guillotine, Brainstalks, Wake of Vultures to exploit the all-elite environment.
The Artifact of Honor makes all enemies spawn as elites - every Lemurian, Beetle, Golem, and boss gets a random elite affix (Blazing, Overloading, Glacial, Malachite, Celestine, or Perfected). Enemies made elite by Honor do not drop increased gold. The best counter items are Old Guillotine (executes below 13% HP) and Brainstalks (no cooldowns after every kill).
The Artifact of Honor code is ■■■ ■▲■ ■■■ - all Squares except a single Triangle in the center. The code tablet is on Sky Meadow right in front of the Compound Generator - the easiest artifact code location to find. You can see it immediately when you drop down to the generator.
No. Enemies made elite by the Artifact of Honor do not drop increased gold. This is an explicit exception to the normal rule where elite enemies give more gold. Gold income remains roughly normal.
Yes - and it is the best item for Honor runs. Every enemy is an elite, so Old Guillotine can execute every single enemy in the game below 13% HP per stack. Even bosses and Champions become eligible. Stack it early and every fight ends faster.
No. Using Honor does not increase drop rates from enemies when Sacrifice is active. Elites normally have higher drop rates due to their credit multiplier, but Honor elites do not get this bonus. Drop rates remain at the base levels for each enemy type.
Yes. Scripted encounters like Aurelionite (from Halcyon Seed) and Alloy Worship Unit can spawn as elites when Honor is enabled. This is one of the more unusual interactions that the patch notes specifically called out as an intended feature after Honor was added.