The Void Fields are a hidden realm accessed through the Bazaar Between Time. They are most commonly visited to unlock Acrid by completing all 9 Cell Vents. Each cell rewards a Void Potential item orb. The Void Fog constantly damages players outside the safe zone - and no items reduce it.
Get to the Bazaar Between Time. Spend a Lunar Coin at a Newt Altar to guarantee a Blue Portal spawns after the teleporter event. Alternatively, Blue Portals have a 5% base chance to spawn naturally each stage.
In the Bazaar, drop down the shaft below the Blue Portal entrance. Hop between the platforms and ledges descending into the mist. Look for the yellow-lit tunnel at the bottom.
Follow the tunnel to the Null Portal - a dark void portal outlined in purple. Enter it to reach the Void Fields.
You arrive in the Void Fields. Find the first Cell Vent by looking for the purple beam of light extending into the sky. Interact with it to start the first cell event.
The Null Portal can only be entered once per run. If you leave the Void Fields through the Null Portal exit, you cannot return for the rest of that run. Decide how many cells you want to complete before exiting.
Each Cell Vent takes 1 minute to charge. Charging is location-based - stay inside the 20m radius. Enemies spawn throughout and despawn instantly when the cell completes. After each cell, all enemies die, you receive a Void Potential orb, and a purple beam marks the next cell.
| Cell | Enemy Types | Monster Items | Your Reward |
|---|---|---|---|
| Cell 1 | 1 enemy type | None | Common Void Potential |
| Cell 2 | 1 enemy type | +5 Common items | Common Void Potential |
| Cell 3 | 2 enemy types | +5 Common items | Common Void Potential |
| Cell 4 | 2 enemy types | +3 Uncommon items | Common Void Potential |
| Cell 5 | 3 enemy types | +3 Uncommon items | Uncommon Void Potential |
| Cell 6 | 3 enemy types | +3 Uncommon items | Uncommon Void Potential |
| Cell 7 | 4 enemy types | +3 Uncommon items | Uncommon Void Potential |
| Cell 8 | 4 enemy types | +1 Legendary item | Uncommon Void Potential |
| Cell 9 | 4 enemy types | +1 Legendary item | Legendary Void Potential |
Each Void Potential orb gives you a choice of 3 items - you pick one. Item rarity matches the cell tier (Common for 1-4, Uncommon for 5-8, Legendary for cell 9). The choices differ between cells.
The Void Fog is the defining threat of the Void Fields. Understanding it determines whether you survive or waste a run.
The only way to avoid fog damage is to stay within the Cell Vent's 20m radius safe zone. Fog damage begins immediately the moment you step outside.
Void Fog damage slowly increases the longer you stay in the Void Fields. It ramps much slower than Simulacrum's fog but becomes dangerous in extended visits.
Each 15 seconds any player is outside the cell, fog deals +25% extra damage exponentially. This resets when all players return inside.
Repulsion Armor Plate, Planula, and all other damage-reduction items cannot block, reduce, or heal against Void Fog damage. Only being inside the cell helps.
The run timer pauses while all players are inside a safe zone. Between rounds and outside cells, the timer resumes. Use between-round time to heal and plan.
The Null Portal exit is always available. You can leave after any number of cells without penalty. Once you leave you cannot re-enter this run, so take what items you need first.
Completing all 9 cells clears the challenge on first completion. Acrid becomes permanently available as a playable survivor. Exit via the Null Portal to return to the normal stage loop.
After all 9 cells a Void Portal opens next to the Null Portal. Taking it leads to Void Locus, then The Planetarium to fight Voidling. Completing Voidling unlocks Void Fiend.
Enemies in the Void Fields scale with the difficulty coefficient on entry. Earlier = weaker enemies. Visiting on Stage 1 or 2 results in much easier waves than Stage 4+.
After a cell completes the next cell's purple beam is visible in the sky. Identify it quickly and sprint to the new safe zone before taking too much fog damage.
Melee survivors must chase enemies that can scatter outside the cell. Ranged survivors can stay inside and shoot out, minimizing fog exposure significantly.
Hopoo Feathers, Energy Drink, or movement equipment help reach the Null Portal entrance and sprint between cells faster. Worth prioritizing if attempting late in a run.
Cell 9 has four enemy types all with item stacks including a Legendary. The enemies die the moment the cell finishes charging. Focus on surviving, not killing them.
There's no achievement tied to difficulty. If your only goal is unlocking Acrid, Drizzle reduces the threat significantly.
Enter the Bazaar Between Time via a Blue Portal, then drop down the shaft below the portal entrance. Hop between platforms descending into the mist and follow the yellow-lit tunnel at the bottom to the Null Portal - a dark purple portal. Enter it to reach the Void Fields. The Null Portal can only be used once per run.
Each of the 9 cells rewards a Void Potential orb - a choice of 3 items. Cells 1-4 offer Common items, cells 5-8 offer Uncommon items, and cell 9 offers a Legendary item. Completing all 9 cells also unlocks Acrid on first completion and opens the Void Portal to Void Locus for SotV DLC owners.
Yes. The Null Portal exit is always accessible regardless of how many cells you have completed. You can leave after any cell and keep the Void Potential items you have collected. However, once you exit you cannot re-enter the Void Fields for the rest of the run.
No. Repulsion Armor Plate, Planula, and all other damage-reduction or healing items have no effect on Void Fog damage. The only way to avoid it is to stay within the 20m safe zone of an active Cell Vent.
Reach the Void Fields via the Bazaar Between Time Null Portal and complete all 9 Cell Vents. Completing all 9 finishes the ...To Be Left Alone challenge and permanently unlocks Acrid. You only need to do this once across all runs.
With Survivors of the Void DLC, completing all 9 cells opens a Void Portal next to the Null Portal. Taking it leads to Void Locus, then The Planetarium, where you fight Voidling. Defeating Voidling unlocks Void Fiend as a playable survivor.
As early as possible. Enemy difficulty in the Void Fields is based on the difficulty coefficient when you enter. Visiting on Stage 1 or 2 results in significantly weaker enemies than visiting on Stage 4 or after a loop. The item rewards are the same regardless of when you visit.