Overpowered LampLegendary
On-hit effect items roll 1 additional time. Removed after 2 copies.
Unlock: Unlocked by default
View Guide ↗
Doubles the proc chance of every on-hit item in your build simultaneously. The more on-hit items you have, the more this multiplies. One of the strongest items in any proc-heavy setup.
Cursed DollCommon
Curses up to 5 enemies per stack, dealing 30% of Max HP per second. Reduced vs bosses.
Unlock: Die 10 times
View Guide ↗
Strong percentage-based damage against high-HP enemies mid-run. Boss damage reduction limits its ceiling in Tier 3. Pairs with Overpowered Lamp to double proc rate.
SnekLegendary
Apply +4 poison stacks and 5% chance to instantly burst all poison damage on hit.
Unlock: Unknown
View Guide ↗
The burst proc is rare at 5% but deals all stacked poison damage at once - significant in builds running Moldy Cheese and Moldy Gloves.
Ice CubeLegendary
20% chance to inflict Ice Damage on hit. Ice Damage can now freeze enemies.
Unlock: Unlocked by default
View Guide ↗
Enables freezing without Frostwalker. Pairs with Ice Crystal for reliable crowd control across most builds.
Unstable TransfusionRare
27% chance to apply Bloodmark on hit.
Unlock: Unlocked by default
View Guide ↗
Enables Bloodmark outside of Vlad. Pairs with Bloody Cleaver for a stronger loop, but below average as a standalone item without Bloodmark investment.
Eagle ClawEpic
+66% Damage vs airborne enemies. 8% chance to launch enemies into the air on hit.
Unlock: Kill 10,000 enemies as Birdo
View Guide ↗
Creates its own synergy - hit to launch, then deal bonus damage to launched enemies. Steep unlock requirement locked behind Birdo.
Holy BookLegendary
+100 Max HP, +50 HP Regen. Healing radiates damaging energy.
Unlock: Kill the first Stage Boss without taking damage
View Guide ↗
Massive stats in one item. The healing aura adds passive AoE damage whenever you regenerate HP, making it useful offensively too.
Leeching CrystalRare
+50% Max HP at cost of -50% HP Regen.
Unlock: Upgrade Regen Tome to Level 8
View Guide ↗
Excellent HP gain with a manageable tradeoff if you have other healing sources. Also the prerequisite for Kevin - collect 3 in one run to unlock him.
MirrorEpic
Reflects all incoming damage and grants brief invulnerability on hit.
Unlock: Unlocked by default
View Guide ↗
Strong standalone survivability item. The community reports that pairing Kevin and Mirror at high attack speed creates chained invulnerability frames, though the wiki notes Kevin does not trigger Mirror directly - worth testing in your own runs.
Ice CrystalCommon
7.5% chance to freeze enemies on hit.
Unlock: Get 50 kills with Frostwalker
View Guide ↗
Reliable freeze in Frostwalker and Noelle builds. In general use the 7.5% proc rate is inconsistent without other freeze sources.
Gamer GogglesEpic
Increased damage the lower your HP is.
Unlock: Defeat a Stage Boss with less than 10% HP
View Guide ↗
High risk, high ceiling. Pairs with Athena's Lock In passive which also scales at low HP. Stack with Leeching Crystal and Beer for extreme low-HP damage loops.
AnvilLegendary
+1 extra stat bonus on all weapon upgrades. Removed after 1 copy.
Unlock: Complete 3 Challenges
View Guide ↗
One of the most impactful items in the game. Every weapon upgrade rolls an extra stat for the entire run, compounding across every level-up from the moment you find it.
Giant ForkLegendary
+15% Crit Chance and +14% chance to convert a Crit into a Megacrit.
Unlock: Unlocked by default
View Guide ↗
Double-crit synergy makes this exceptional in CL4NK and Dicehead builds. Solid in any build already investing in Crit Chance through tomes.
Shattered KnowledgeEpic
XP Shards slice through enemies during travel.
Unlock: Upgrade Attraction Tome to Level 8
View Guide ↗
Converts XP collection into a damage source. Strongest in high-kill builds where shards are dropping constantly and Attraction Tome is already maxed.
Joes DaggerLegendary
1% chance to Execute. Each Execute adds +1% Damage.
Unlock: Kill 10,000 enemies with Dexecutioner
View Guide ↗
Very slow starter at 1% Execute rate, but each kill stacks permanently for the run. Significant payoff in 50,000+ kill sessions.
Soul HarvesterLegendary
Killing an enemy summons two homing souls.
Unlock: Survive the Final Swarm for 6 minutes
View Guide ↗
Each kill spawns two souls that seek and damage nearby enemies. In high-kill builds the souls create a compounding feedback loop that clears entire screens.
Turbo SkatesEpic
Up to +40% Attack Speed based on current movement speed (per stack).
Unlock: Upgrade both Cooldown Tome and Agility Tome to Level 5 in same run
View Guide ↗
Best in Calcium builds that maintain constant movement. Produces no value in stationary or AFK runs - see the AFK challenge guide for when to skip this entirely.
Bob (Dead)Epic
Every 14 units moved, summon Bob (dead).
Unlock: Survive the Final Swarm for 2 minutes
View Guide ↗
Strong in movement-heavy builds like Calcium and Monke. Produces no value in stationary or AFK builds. Rewards consistent movement over bursts.
Sucky MagnetLegendary
Periodically pulls all XP Shards to you.
Unlock: Complete every Charge Shrine on a map
View Guide ↗
Essential for AFK and stationary builds. Also valuable any time you are being kited or pushed away from XP clusters during aggressive enemy waves.
BorgarDefault
2% chance to spawn a healing Borgar on enemy kill.
Unlock: Unlocked by default
View Guide ↗
Passive healing that scales with kill rate. Useful in very long or high-kill runs but too slow to be meaningful in short or boss-focused sessions.
Moldy CheeseDefault
+40% chance to poison enemies on hit.
Unlock: Unlocked by default
View Guide ↗
One of the best default items. Poison spreads between enemies on death, chains through clusters, and synergises with Amog's passive and Toxic Barrel. Nearly always worth taking.
Moldy GlovesRare
Creates a poison cloud on hit.
Unlock: Duplicate Moldy Cheese 3 times in a row with a Microwave
View Guide ↗
Extends the poison synergy started by Moldy Cheese. Best in Amog or poison-focused builds. Below average as a standalone item without other poison investment.
Bloody CleaverLegendary
Lifesteal now activates Bloodmark stacks. +50% chance to apply Bloodmark on hit.
Unlock: Reach Level 50 as Vlad
View Guide ↗
Core of Vlad's Bloodmark loop. Pairs with Unstable Transfusion for a stronger setup. Outside of Vlad, the unlock requirement means most players won't access this early.
KevinEpic
25% chance to punch you on hit (cannot kill). Triggers on-hit damage effects.
Unlock: Obtain 3 Leeching Crystals in one run
View Guide ↗
Community-reported combo: Kevin self-punches are said to chain Mirror's invulnerability frames at high attack speed. The wiki states Kevin does not trigger Mirror, so results may vary by version. Widely discussed as one of the strongest setups regardless.
Golden RingLegendary
It doesn't seem to do anything...
Unlock: Secret - extremely rare drop from any chest
View Guide ↗
A secret item with no documented effect per the wiki. Extremely rare from chests. Worth noting if it appears - nobody fully understands what it does yet.
WrenchCommon
Charge Shrines 4% faster and gain 7.5% increased rewards.
Unlock: Wrench
Pairs with Beacon for a shrine-focused run. The 7.5% reward boost compounds across every shrine you charge, making it useful in longer Tier 2 and Tier 3 runs where multiple shrines appear.
CloverDefault
+7.5% Luck.
Straightforward Luck boost. Best on Fox whose passive already scales with Luck, or in any run using Credit Card Green to stack permanent Luck from chests.
Time BraceletDefault
+8% XP Gain.
Solid early pickup for builds that want faster leveling. Best taken before level 10 so it accelerates more of your upgrades. Less valuable mid or late run.
Slippery RingDefault
+15% Evasion.
+15% Evasion is a decent flat stat. More useful in builds without strong shields or HP regen as a secondary survivability layer. Low impact in tanky builds that already absorb damage well.
Golden GloveDefault
+15% more gold from killing enemies.
Useful in gold-scaling runs with Robinette or Credit Card builds. On its own the +15% gold gain is modest - takes on more value when you have a reason to spend gold aggressively.
Gym SauceCommon
Increase Damage by +10%
Unlock: Gym Sauce
View Guide ↗
+10% Damage is a clean flat bonus. No conditions, no tradeoffs. Good in any build, especially early when base damage is low and multipliers haven't kicked in yet.
+25 Max HP is reliable early survivability. Best taken in the first few levels before your build comes online. Falls off in value as scaling items and tomes start providing bigger HP gains.
MedkitDefault
+45 HP Regen (approx. 0.75 HP/sec).
Passive HP regen at 0.75 HP per second. Best in stationary builds like AFK runs where you're absorbing consistent small hits. Pairs with Campfire for a strong idle healing combo.
Turbo SocksCommon
+15% Movement Speed.
Unlock: Turbo Socks
+15% Movement Speed with no conditions. Useful in any build, best in Calcium and movement-speed builds. Also helps with map traversal and dodging fast enemy types.
BeerCommon
+20% Damage; -5% Max HP.
Unlock: Beer
+20% Damage at -5% Max HP. The tradeoff is small enough to take in most builds. Pairs well with Gamer Goggles - the HP loss pushes you closer to the low-HP damage threshold.
BeaconRare
Charging a Charge Shrine creates a healing zone and spawns +2 extra Shrines in future stages.
Unlock: Beacon
Creates healing zones at every shrine and adds 2 extra shrines in future stages. Strong in shrine-heavy routes with Wrench. Weaker in builds that skip shrines or have no shrine investment.
BackpackRare
+1 Projectile Count for all Weapons.
Unlock: Backpack
+1 Projectile for all weapons simultaneously. One of the most universally useful items in the game. Affects every weapon in your loadout at once - exceptional value per slot.
Phantom ShroudRare
After evading, next hit deals 2x Damage and briefly boosts Attack Speed and Move Speed.
Unlock: Phantom Shroud
After evading, your next hit deals 2x damage with a speed boost. Best in high-evasion builds with Slippery Ring and Evasion Tome. In low-evasion builds the proc rate is too inconsistent.
CampfireCommon
Standing still heals you.
Unlock: Campfire
Heals while standing still. Best in AFK builds where you never move. Also strong in Noelle and stationary combat styles. Pairs with Medkit and Idle Juice for a full stationary synergy stack.
Beefy RingEpic
Adds +20% Damage per 100 Max HP.
Unlock: Beefy Ring
+20% Damage per 100 Max HP. Becomes very strong in high-HP tank builds with Oats, Holy Book, and Leeching Crystal stacked. Scales exponentially with HP investment.
Credit Card GreenEpic
Permanently gain +2% Luck when opening a chest. Also increase Chest price by +10%.
Unlock: Credit Card (Green)
+2% Luck permanently each time you open a chest. Stacks across the entire run. Best on Fox whose passive already compounds with Luck. Take it early and open as many chests as possible.
Credit Card RedCommon
Permanently gain +2.5% Damage when opening a chest.
Unlock: Credit Card (Red)
+2.5% Damage permanently per chest opened. Stacks across the run. Similar to Credit Card Green but for damage rather than Luck. Take early and prioritize chest routes.
Spiky ShieldEpic
Gain +2 Thorns per 1% Armor and +10% Armor.
Unlock: Spiky Shield
+2 Thorns per 1% Armor, plus +10% Armor. Best in Athena builds already running Thorns Tome. The Armor-to-Thorns conversion scales well when you have heavy Armor investment.
ScarfEpic
+50% Damage while airborne.
Unlock: Scarf
+50% Damage while airborne. Best in Birdo and Feathers builds. In standard ground-based play the airborne uptime is too low to get consistent value.
Slurp GlovesEpic
Cast blood magic on hit; heals 7.5% with an AoE burst (9s cooldown).
Unlock: Slurp Gloves
Casts blood magic on hit with a 9-second cooldown. Heals 7.5% with an AoE burst. Strong in builds already running Blood Magic weapon. The cooldown limits its output but the healing is meaningful.
Golden ShieldCommon
Gain gold when taking damage.
Unlock: Golden Shield
Gain gold when taking damage. Synergises with Robinette's gold scaling passive and Beer builds that accept damage as a tradeoff. Limited use in builds that avoid taking hits.
Thunder MittsCommon
On hit, generate a lightning strike (10s cooldown).
Unlock: Thunder Mitts
Generates a lightning strike on hit every 10 seconds. Pairs with Overpowered Lamp - the Lamp doubles the proc, and the lightning stun provides crowd control. Low individual power, high ceiling in on-hit builds.
FeathersCommon
Lets you jump higher and further.
Unlock: Feathers
Lets you jump higher and further. Best in Birdo and Scarf builds that rely on airborne time. Also useful for map traversal in the Desert. Limited value in ground-based or stationary builds.
Electric PlugCommon
On taking damage, send out an electric shock.
Unlock: Electric Plug
On taking damage, deal electric shock to nearby enemies. Pairs with Kevin and other damage-on-hit setups. More consistent in builds that deliberately take small hits to proc effects.
Cowards CloakCommon
Boosts Move Speed when hit; +5% base Move Speed.
Unlock: Cowards Cloak
Boosts Move Speed briefly after taking damage, plus +5% base Move Speed. Best in hit-and-run builds like Calcium and Tony McZoom. Acts as a panic button for repositioning after getting hit.
Za WarudoLegendary
On fatal damage, time freezes once to prevent death.
Unlock: Za Warudo
View Guide ↗
On fatal damage, freezes time for 10 seconds - one use only, then the item is lost. Emergency survival item. Best taken when you have no other defensive safety net. Once activated, the item is gone.
Big BonkLegendary
2% chance to BONK an enemy, dealing 20x damage.
Unlock: Big Bonk
2% chance per hit to deal 20x damage to an enemy. Proc rate is low but the multiplier is enormous. Best in high-attack-speed builds that generate many hits per second, increasing the chances of triggering.
Spicy MeatballLegendary
Attacks have a 25% chance to explode, dealing 65% Damage to surrounding enemies
Unlock: Spicy Meatball
25% chance for attacks to explode for 65% AoE damage. One of the best proc items in the game. Pairs directly with Overpowered Lamp - the Lamp doubles the proc rate to an effective 50% AoE explosion chance.
Power GlovesCommon
8% chance to create a giant blast on hit.
Unlock: Power Gloves
View Guide ↗
8% chance to create a giant blast on hit. AoE blast clears clusters of enemies. Best with Overpowered Lamp which doubles the proc rate. In high-attack-speed builds the blasts fire frequently enough to clear screens.
Tactical GlassesCommon
+20% more damage to enemies above 90% HP.
Unlock: Tactical Glasses
+20% damage to enemies above 90% HP. Best against bosses and elites at the start of a fight when they are at full health. Useful in burst builds that can delete enemies before they drop below 90%.
BatteryCommon
+8% Attack Speed.
Unlock: Battery
+8% Attack Speed. Clean flat stat with no conditions. Best in builds where attack speed multiplies output - Turbo Skates, Aegis cooldown, Aura pulse rate. Always a solid pickup.
Forbidden JuiceCommon
Increase Crit Chance by +10%
Unlock: Forbidden Juice
+10% Crit Chance with no conditions. Best in CL4NK and Dicehead crit builds, or alongside Giant Fork for the Megacrit conversion. Takes on more value the more Crit Chance you already have.
Boss BusterCommon
+15% more damage to Elites and Bosses.
Unlock: Boss Buster
+15% damage to Elites and Bosses. Most impactful during boss phases where survivability matters most. Also useful for Elite enemies in Tier 3 who have high HP pools.
KeyCommon
+10% chance to open chests for free.
Unlock: Key
View Guide ↗
+10% chance to open chests for free. In a long Tier 3 run with many chests, the free opens add up. Best combined with Credit Card Red and Credit Card Green builds that benefit from opening as many chests as possible.
GhostCommon
Summons ghosts using an interactable.
Unlock: Ghost
Summons homing ghosts when you interact with pots, chests, or shrines. The ghosts attack enemies automatically. Best in exploration-heavy runs where you interact with many objects per stage.
CactusCommon
Shoots spikes when taking damage, scaling with Thorns.
Unlock: Cactus
View Guide ↗
Shoots spikes when you take damage, scaling with Thorns. Pairs with Spiky Shield and Thorns Tome for an on-damage retaliation build. Best in Athena builds that already stack Thorns heavily.
Brass KnucklesRare
Deal +20% more damage to nearby enemies.
Unlock: Brass Knuckles
+25% more damage to nearby enemies. Best in melee-heavy builds like Sword and Axe that keep enemies close. Less useful in ranged or AoE builds where enemies are being pushed away.
Demonic BladeRare
Crits have a +25% chance to heal you
Unlock: Demonic Blade
Crits have a 25% chance to heal 1 HP. Best in high-crit-rate builds like CL4NK and Dicehead where crits happen constantly. At high crit frequency the healing becomes a meaningful sustain source.
Demonic BloodRare
Increase Max Hp by +0.5 per kill (Max 200 stacks)
Unlock: Demonic Blood
View Guide ↗
+0.5 Max HP per kill, up to +100 Max HP over 200 kills. Scales with kill count - great in high-kill builds. Best taken early so it accumulates throughout the run. Pairs with Beefy Ring.
Echo ShardRare
+12% chance to spawn a bonus XP Shard on kill.
Unlock: Echo Shard
View Guide ↗
+12% chance to spawn a bonus XP Shard on kill. Best with Attraction Tome and Shattered Knowledge. Extra shards accelerate leveling and, with Shattered Knowledge active, also deal damage to enemies.
Golden SneakersRare
Earn money by moving.
Unlock: Golden Sneakers
Earn gold by moving. Best in Calcium and Tony McZoom builds that are always moving at high speed. Limited value in stationary or slow-moving builds that don't generate consistent movement.
Idle JuiceRare
Damage ramps up to +100% while standing still.
Unlock: Idle Juice
View Guide ↗
Damage ramps up to +100% while standing still. Tailor-made for AFK builds where you never move. Also pairs with Campfire for a complete stationary synergy. Has no value in movement-focused builds.
Slutty CannonEpic
20% chance to spawn missiles on kill.
Unlock: Slutty Cannon
20% chance to spawn missiles on hit. The wiki notes the item description incorrectly says on kill - it actually procs on hit. Best with Overpowered Lamp to double the missile proc rate.
Quins MaskEpic
Thorns damage has a 50% chance to explode.
Unlock: Quins Mask
View Guide ↗
Thorns damage has a 50% chance to explode. Pairs directly with Spiky Shield, Cactus, and Thorns Tome. Best in Athena builds running full Thorns investment - the explosion turns Thorns into AoE damage.
Toxic BarrelEpic
Releases a toxic cloud when hit.
Unlock: Toxic Barrel
Releases a toxic cloud when hit. Pairs with Amog and poison builds. Pairs with Kevin for frequent self-hits that trigger the cloud repeatedly. The cloud poisons nearby enemies on each trigger.
Gas MaskEpic
Gain Armor and Overheal for each poisoned enemy.
Unlock: Gas Mask
View Guide ↗
Gain Armor and Overheal for each poisoned enemy. Best in Amog poison builds where large numbers of enemies are poisoned simultaneously. Scales with poison spread rate and enemy count.
Demonic SoulEpic
+0.1% Damage per kill, up to +100%.
Unlock: Demonic Soul
View Guide ↗
+0.1% Damage per kill up to +100%. Requires 1,000 kills to fully stack. Best in very long runs or high-kill challenge modes. Taken early it snowballs into a large damage bonus by mid-run.
Grandmas Secret TonicEpic
Crits have a 50% chance to explode and damage nearby enemies for 50% damage
Unlock: Grandmas Secret Tonic
View Guide ↗
Crits have a 50% chance to explode for 50% AoE damage. Best in CL4NK and Dicehead crit builds where crits happen frequently. Pairs with Giant Fork - Megacrits from Giant Fork also trigger this explosion.
Cursed GrabbiesEpic
+10% Difficulty, 0.8x Max HP, 5% on-hit chance to cast curse.
Unlock: Cursed Grabbies
View Guide ↗
+10% Difficulty but adds a 5% on-hit chance to cast curse and reduces Max HP to 0.8x. A high-risk item. The difficulty increase raises XP and challenge rewards. Best in builds that can handle the HP reduction.
Lightning OrbLegendary
25% chance on hit to summon lightning that can stun enemies.
Unlock: Lightning Orb
25% chance on hit to summon lightning that can stun enemies. Lightning stun provides crowd control. Best with Overpowered Lamp - Lamp doubles the proc to an effective 50% stun chance. Strong against elites.
ChonkplateLegendary
Grants +20% Lifesteal and allows overheal up to 75% of Max HP.
Unlock: Chonkplate
+20% Lifesteal and allows overheal up to 75% above Max HP. Best in lifesteal-heavy builds with Blood Magic or Demonic Blade. Overheal combined with Campfire creates near-permanent overheal loops.
DragonfireLegendary
15% chance to summon dragonfire when hitting enemies. Fire damage can now apply burn.
Unlock: Dragonfire
15% chance on hit to summon dragonfire that burns enemies. Best with Overpowered Lamp which doubles the proc to 30%. Also pairs with Fox and Dragon's Breath builds for a fire-themed setup.
Speed BoiLegendary
Upon taking damage below 50% Max HP, slow down time and deal 2x damage.
Unlock: Speed Boi
Below 50% HP, can slow down time and deal 2x damage. Best in Athena and Gamer Goggles builds that intentionally operate at low HP. The time slow provides breathing room during dangerous phases.
Energy CoreLegendary
Gives cooldown reduction and energy regeneration.
Unlock: Energy Core
View Guide ↗
Shoots energy orbs at enemies. Unlock requires defeating a Final Boss twice, making it late-game only. The orbs provide passive damage output. Best in builds that have already completed strong tier 3 content.
Old MaskCommon
Effect details coming soon.
Unlock: Old Mask
View Guide ↗
Found on the Graveyard map. Effect details are not yet documented on the wiki. Worth picking up if it appears - Graveyard items tend to have unique mechanics tied to the map.
SkulegCommon
+7% Difficulty.
Unlock: Skuleg
+7% Difficulty. Increases challenge and XP rewards. Best in builds that can handle the harder enemies the difficulty increase brings. Pairs with Cursed Grabbies for players intentionally running high-difficulty builds.
PumpkinRare
Effect details coming soon.
Unlock: Pumpkin
View Guide ↗
Unlocked as Roberto by breaking every pumpkin on the Graveyard map. Effect details are not yet documented on the wiki.
Bob's LightEpic
A sphere of light explodes every 45s, killing all nearby enemies. Stacks reduce cooldown by 3s and increases radius by 10m.
Unlock: Bob's LightBob's Light
View Guide ↗
A sphere of light explodes every 45 seconds, killing all nearby enemies. Unlocked by killing Big Bob on Graveyard using lamp damage as the killing blow. The periodic nuke clears clustered enemy groups.
Pot (Stainless Steel)Legendary
+10 max levels for all weapons. Gives one less max level per stack, for a minimum of 2 at 9 stacks.
Unlock: Pot (Stainless Steel)Pot (Stainless Steel)
+10 max weapon levels for all weapons, decreasing by 1 per stack down to a minimum of 2. Best used to push a single weapon deep past normal max level. Stacking multiple copies gives diminishing returns.
Wizard's HatLegendary
Functions as a pot but for Tomes
Unlock: Wizard's Hat
Functions like Pot (Stainless Steel) but for Tomes instead of weapons. Allows Tome levels beyond the normal cap. Best in builds heavily invested in a single Tome like Thorns or Attraction.
Common questions about items in Megabonk.
Anvil adds an extra stat to every weapon upgrade for the entire run. Overpowered Lamp doubles the proc rate of every on-hit item you have.
Kevin and Mirror are widely discussed as a strong defensive combo by the community. Holy Book gives +100 Max HP and +50 HP Regen in a single pickup, plus a healing aura on top.
That said, the best item in any run depends on your character and build. A top-tier item that doesn't fit your setup is often worth less than a B-tier item that does.
Legendary items are the rarest rarity tier in Megabonk, identified by a yellow background on the item icon.
Items are passive collectibles that apply a permanent effect for the rest of your run the moment you pick them up. They are not upgraded on level-up like weapons and tomes.
Items are found in Treasure Chests across the map, or purchased from the Shady Guy NPC when he appears during a run.
To get a specific item to appear, you need to unlock it by completing its quest condition, then purchase it with Silver from Main Menu - Unlocks - Items. Once purchased, it enters your loot pool and can appear in future runs.
Some items like Anvil and Overpowered Lamp are unique. Once you have a copy in a run, they are removed from the pool so you cannot find duplicates.