
Beating the story is one number. Reaching 112% with every content pack is a very different one.
Most first playthroughs of Hollow Knight land around 25 hours to reach an ending. That is the honest answer for a blind run that explores, dies a lot, and does not rush.
The spread is wide because the game has two finish lines. One is simply beating the final boss. The other is 112% completion, the number the wiki tracks across the base game and all three content packs, and that target roughly doubles the clock.
The game even bakes time into its rewards. According to the wiki, separate achievements exist for finishing under 20 hours at 100%, under 10 hours 30 minutes, and under 5 hours. Speed is something Hollow Knight measures on purpose.
This guide breaks down playtime by goal: a blind story run, a thorough run, 100%, 112%, the speedrun tiers, and the factors that swing your personal number up or down.
About 20 to 27 hours for a blind run to an ending.
Roughly 40 hours for every charm, ability, and boss in the base game.
Around 55 to 65 hours with all three content packs cleared.
Under 5 hours is an in-game achievement; any% is far faster.Hollow Knight has more than one ending, so "beating it" depends on which one you mean. The wiki states there are five endings, and the shortest one only needs you to defeat the final boss.
The first ending, The Hollow Knight, is the fastest finish line. The deeper endings ask for the Void Heart and the Awoken
Dream Nail, and the Godmaster ending asks you to clear a long boss gauntlet. Each step up adds hours.
Completion percentage is the other clock. Per the wiki, the in-game counter appears once you gain World Sense, and it climbs as you grab charms, abilities, and bosses. The
main-path walkthrough only touches a fraction of that total.
If you only want the credits to roll, head straight for the three Dreamers and the Black Egg. In practice, that focused route shaves close to ten hours off a full-exploration run.
Here are the realistic ranges by what you are trying to do. The low end assumes a player who moves with purpose; the high end is a blind, careful run that reads every NPC and explores every dead end.
| Goal | Typical time | What it covers |
|---|---|---|
Story (any ending) | 20 to 27 hours | Reach the Black Egg and finish the fight |
Story plus extras | 30 to 40 hours | Most charms, optional bosses, true ending |
100% completion | ~40 hours | Every base-game charm, ability, and boss |
112% completion | 55 to 65 hours | All three content packs and Pantheons |
Speedrun (any%) | Under 1 hour | Optimized route to the fastest ending |
These match the broad consensus from community time trackers. The firm anchors come from the game itself, which we cover next.
Hollow Knight rewards finishing fast with dedicated achievements, and those thresholds are the only official time numbers in the game. They make useful targets even for casual players.
| Achievement | Requirement |
|---|---|
| Speedrun 1 | Complete the game in under 10 hours 30 minutes |
| Speedrun 2 | Complete the game in under 5 hours |
| Speed Completion | Reach 100% completion and finish in under 20 hours |
| Steel Heart | Reach 100% completion in Steel Soul mode |
According to the wiki, Speed Completion asks for the full 100% in under 20 hours, which is a real challenge on a first attempt but very doable once you know the route. The under-5-hour Speedrun 2 needs a planned path and confident movement.
The wiki notes the
Steel Soul versions add permadeath rather than a timer, so Steel Heart is about survival, not speed.
Your personal number swings on a few clear factors. The biggest is how much you explore versus how much you follow a route.
Blind exploration is the slowest and the most rewarding. Following a set route trims hours but costs some discovery. Boss skill matters too: players who wall on
Hornet or the late dream bosses can lose hours to retries alone.
Optional content is the multiplier. Per the wiki, the
Colosseum of Fools, the
Trial of the Fool, and the
Godhome Pantheons are some of the hardest content in the game and can each add hours of attempts.
The jump from 100% to 112% is entirely free content packs, and they are where the longest runs happen. Per the wiki, the three packs add twelve percentage points on top of the base 100%.
| Content pack | Adds | Highlights |
|---|---|---|
Grimm Troupe | 6% | Grimmchild, Weaversong, Nightmare King Grimm |
Lifeblood | 1% | Hive Knight boss |
Godmaster | 5% | Godtuner and four Pantheons |
The wiki specifies the 112% target is the Pure Completion requirement, and the Godmaster Pantheons carry most of the difficulty. The Pantheon of Hallownest in particular is a marathon boss rush that many players spend hours retrying.
In actual play, the gap between a 100% save and a 112% save is less about new ground to cover and more about clearing the hardest fights in the game cleanly.
Playtime depends on your goal. These guides cover the route, the endings, and the completion targets that decide your final number.





Game data and screenshots adapted from hollowknight.fandom.com, used under CC BY-SA 3.0. Original content remains the property of the wiki contributors and Team Cherry.