
A short-range translucent blue blade that scales fire rate with Move Speed while moving and switches to a 6-direction attack when standing still.
Glass Fandango is one of the only weapons in Vampire Survivors whose attack rate scales directly with Move Speed while you are moving. Per the wiki, the projectile interval is 0.03 seconds at base, but the actual fire rate when you are running across the map ties to your Move Speed stat rather than the cooldown number. That makes it one of the rare weapons where Bracer becomes a damage stat instead of just a cooldown stat. Most player guides bury this in a stat block; it is the single mechanical fact that decides whether the weapon carries your run or feels like a wet noodle.
The wiki also notes a second attack pattern that almost nobody realizes exists. When the character stops moving, Glass Fandango switches from forward-only fire to a 6-direction radial burst at the standard cooldown delay. From our experience using it on She-Moon Eeta, the radial burst is what cleans up boss waves that would otherwise wrap around you. The build is then about deciding when to move (DPS uptime) versus when to plant (radial coverage) and using each pattern intentionally.
Glass Fandango, a Move Speed-scaling blue blade with two attack patterns
Celestial Voulge with max-level Wings
She-Moon Eeta and a freeze-based buildAccording to the Vampire Survivors wiki, Glass Fandango fires a short-ranged translucent blue blade with two distinct behaviors. While the character is moving, the weapon attacks in the faced direction with a fire rate that scales with Move Speed. While the character is standing still, the weapon falls back to the standard 1.4 second cooldown and fires in six directions around the character at once.
The Orologion synergy is the second ceiling-raiser. Per the wiki, Glass Fandango gains 2.5 times its Area during the time-freeze window triggered by an Orologion pickup, and it deals triple damage to enemies that are already frozen. On She-Moon Eeta this stacks naturally because her HP-Critical passive freezes everything on screen for 10 seconds when she drops below 20% Max Health, mimicking an Orologion proc.
Glass Fandango ignores both Speed (cooldown reduction) and Duration. Bracer, Spinach, and Empty Tome stacks do nothing for the cooldown number directly. What does matter: Move Speed (drives fire rate while moving), Might (raw damage), Area (footprint plus Orologion bonus), and Amount (more blades per cast). Luck does not affect the base weapon, but it does affect Celestial Voulge's freeze and crit rolls after evolution.
Stack Wings early. Move Speed becomes a damage stat for Glass Fandango since it scales the fire rate, and Wings is required at max level for the Celestial Voulge evolution anyway. There is no other passive in the game that hits both ceilings at once.
Per the wiki entry, here are the base stats and what each level adds. Note that the Amount scaling is unusually heavy, climbing from 1 blade at level 1 to 5 at max level:
| Stat | Value |
|---|---|
| Base damage | 10 (max 20 at level 8) |
| Max level | 8 |
| Rarity | 50 |
| Starting weapon for | She-Moon Eeta |
| Ignores | Speed and Duration |
| Scales with | Might, Area, Amount, Move Speed (fire rate) |
| Cooldown (stationary) | 1.4 seconds |
| Projectile interval | 0.03 seconds |
| Area at max | 100% base, 250% during Orologion (2.5x) |
| Amount at max | 5 blades per cast |
| Pool limit | 100 |
| Unlock | Get Glass Fandango to level 7 in any run. |
Per the wiki, level-ups distribute across Base Damage, Area, and Amount with a heavy Amount focus on later levels. At max level the weapon has +10 Base Damage, +30% Area, and +4 to Amount over the level-1 baseline.
Per the wiki, level Glass Fandango to 8 and pick up Wings at max level (level 5). Open any standard chest from minute 10 onward and the evolution triggers. The max-level Wings requirement is the catch: most v1.13 evolutions only need the passive in the slot at any level. Evolving for the first time also rewards 500 gold.
| Base weapon | Passive needed | Becomes |
|---|---|---|
Glass Fandango (Lv 8) | Wings (Lv 5, max) | Celestial Voulge |
Celestial Voulge keeps the same two attack patterns as the base Glass Fandango but adds a 5% chance to freeze enemies on hit, plus a critical hit chance that both scale with Luck per the wiki. The signature mechanic is that Orologion pickups during the run convert into Starry Heavens, which trigger more dramatic time-freeze effects than the base relic.
Celestial Voulge starts with 6 Amount (vs 5 for Glass Fandango) and a baseline 110% Area. Combined with the Move Speed-scaled fire rate inherited from the base weapon, a maxed Celestial Voulge with Wings and Bracer in the build can produce some of the densest damage carpets in v1.13.
Pair Celestial Voulge with the Slash (XVI) arcana if you can roll it. Per the wiki, Slash boosts the evolved weapon's critical strike multiplier to 4x. Combined with the freeze proc and Luck scaling, that arcana single-handedly turns the build into a v1.13 endgame contender.
She-Moon is the obvious home for Glass Fandango because the weapon is her starter and her HP-Critical passive provides a free Orologion-equivalent freeze every time she drops to low health. Per the wiki, that passive triggers at 20% Max Health and freezes all enemies for 10 seconds, mimicking the relic effect that Glass Fandango already gets a 2.5x Area bonus from. The build doubles down on freeze stacking through Clock Lancet and Jail of Crystal (XIV) so the triple-damage-on-frozen window is open more often than not.
Glass Fandangoto
Celestial Voulge
Clock Lancetcoversscreen-clear freeze setup
Valkyrie TurnercoversOrologion synergy and DPS
Orologionstage item2.5x Area window
Wingsrequiredat max level for evolution
BracerdrivesMove Speed for fire rate
CrownscalesXP for early evolution
Duplicatorscalesextra blades per castThe build's clock is set by minute 10 like most v1.13 evolutions. The ordering trap is taking Wings once and forgetting it. Per the wiki, evolution requires max level (level 5) Wings, so every Wings level-up that appears between weapon level 1 and 8 should be picked over a fresh weapon slot until Wings caps. After that, leftover level-ups go into Bracer (Move Speed) and Duplicator (Amount).
According to the wiki entry on Celestial Voulge, the three strongest arcanas for the evolved form are Slash (XVI), which boosts critical damage to 4x; Out of Bounds (XII), which makes frozen enemies explode and increases Orologion spawns; and Crystal Cries (XII), which causes frozen enemies to drop Crystallized Soul on death. Of those, Out of Bounds is the most run-defining because it doubles up on She-Moon Eeta's already freeze-heavy kit and triggers more Orologion-equivalent windows during the run.
For passives outside the core build, Spinach is a wasted slot here since Glass Fandango ignores cooldown stats. Spend those slots instead on a second offensive weapon or on
Pummarola for regen, which keeps She-Moon away from the 20% HP threshold so her freeze passive stays available for boss waves rather than burning on trash.
Empty Tome is also a marginal pick because the weapon's fire rate is already governed by Move Speed rather than the 1.4 second base cooldown.
Glass Fandango is unlocked by getting it to level 7 in any run. Per the wiki, this is the only requirement. Once unlocked, the weapon becomes available in the standard level-up pool for any character that can roll EXTRA weapons.
It evolves into Celestial Voulge when held at level 8 alongside max-level (level 5) Wings. The chest must spawn after minute 10. Evolution adds a 5% freeze chance, a Luck-scaled crit, and converts Orologion pickups into Starry Heavens.
Yes. Per the wiki, the weapon's fire rate while moving scales directly with the Move Speed stat. This means Bracer functions as a damage passive on this weapon specifically, even though it ignores the standard Speed (cooldown) stat. It is one of the only weapons in v1.13 with this interaction.
While moving, the weapon fires forward in the faced direction at a Move Speed-scaled fire rate. While standing still, it switches to a 6-direction radial burst at the standard 1.4 second cooldown. Both patterns matter for different scenarios. Move for sustained DPS, plant for boss-wave coverage.
Most likely Wings is not at max level. Unlike most v1.13 evolutions, Glass Fandango requires Wings at level 5 specifically. Take Wings on every level-up screen until it caps before opening the next post-minute-10 chest.
Per the wiki, Glass Fandango gains 2.5x Area during the active Orologion time-freeze window, and deals triple damage to frozen enemies. That stacks with She-Moon Eeta's HP-Critical freeze and any Clock Lancet or Jail of Crystal (XIV) freeze procs. The freeze build is the highest ceiling for this weapon.
On She-Moon Eeta with a freeze build it is a top-tier pick. On characters with no Move Speed bonuses or no freeze synergy, it is mid-tier at best because the fire-rate scaling does not light up. See our weapon tier list for the full meta ranking.
Yes, but the synergy ceiling drops outside She-Moon's kit. Characters with high innate Move Speed (Concetta, Krochi, Christine) get most of the fire-rate scaling but miss the freeze-passive interaction. Treat it as a strong pick on She-Moon and a situational pick everywhere else.
For the broader weapon meta, see our weapon tier list or the complete weapon evolution chart. Our passive items guide covers Wings, Bracer, and Duplicator in detail, and the arcanas guide walks through Slash, Out of Bounds, and the rest of the freeze-friendly arcana pool. Boss-specific tactics live in our bosses guide, with related coverage in our relics guide for the Orologion. The character tier list shows where She-Moon Eeta ranks against the rest of the cast and the character roster covers her unlock. The main Vampire Survivors guide is the hub for everything else, and our Inverse Mode setup covers Endless farming.






Image sprites and screenshots sourced from the Vampire Survivors Wiki (vampire.survivors.wiki) under CC BY-NC-SA 3.0.