"Gain the power of an Overloading Elite. Corrupts all Ukuleles." Void equipment. Occupies the equipment slot but works passively and cannot be activated. On pickup, 50% of your max HP converts to shields permanently. Every attack attaches a lightning bomb that detonates for 50% total damage after a brief delay. Bombs have 0 proc coefficient - no on-hit procs. Fuel Cells and cooldown reduction have no effect. Drops from Overloading Elites at roughly 0.05% chance.
Drop Source
Overloading Elites
HP to Shield
50% of max HP
Proc Coefficient
0 (no procs)
How It Works
Void Equipment: Passive, Not Activatable
On Pickup
50% of your max HP is permanently converted to shields. Happens immediately regardless of current HP.
On Every Attack
Lightning bomb attaches to the target. After a brief delay it detonates for 50% of your total damage. Small AoE hits nearby enemies too.
It occupies your equipment slot but cannot be pressed. The equipment button does nothing. Fuel Cells add no charges, Gesture of the Drowned has no interaction, and CDR items that reduce equipment cooldown are all wasted in this context. If you want usable equipment, you cannot hold Silence Between Two Strikes at the same time unless you are MUL-T.
Attack speed is the primary damage multiplier. Every individual hit attaches one bomb. A survivor with 200% attack speed attaches twice as many bombs per second. The 50% total damage per bomb is fixed, so DPS from the bombs scales directly and linearly with attack speed - unlike percentage-based damage items.
Bombs have 0 proc coefficient. This is the most important technical fact. The explosion cannot trigger Ukulele, AtG Missile, bleed, Shatterspleen crit, or any other on-hit effect. The bomb damage is pure flat bonus damage with no proc chain potential. This is intentional and prevents the item from being infinitely exploitable.
The shield conversion happens on pickup, not from HP regen. When you pick up Silence Between Two Strikes, 50% of your maximum HP is immediately locked as shields. If you are at full HP, half your bar disappears and becomes a shield bar. If you are at low HP, you still gain shields equal to 50% of your max HP even if you currently have less than that.
Bombs have a small AoE on detonation. The lightning explosion is not single-target. It detonates in a small radius around the target, dealing 50% total damage to other nearby enemies as well. In dense packs this means the bomb damage applies to multiple enemies simultaneously from a single hit.
Corrupts all Ukuleles. Picking up Silence Between Two Strikes converts every Ukulele in your inventory into void corruption - you lose the Ukulele stacks. This is a major tradeoff consideration. A strong Ukulele build loses significant DPS on pickup. Factor in your current Ukulele stack count before accepting this item.
The Shield Conversion Explained
300 max HP example
50% converted
Before pickup
300 HP
0 shield
After pickup
150 HP
150 shield
Total EHP
300 same
but shield regens
The upside: shields regenerate out of combat, HP does not. Converting 50% of your HP to shields means that portion of your health bar recharges on its own between fights. Against sustained damage in a long boss fight this can be a liability, but between encounters you passively top up to full. Pair with Personal Shield Generator for a larger shield pool that recharges faster.
The downside: you die faster to burst damage. Shields deplete before HP, but once gone you take direct HP damage with no buffer. A boss that deals 200 damage and you only have 150 shield and 150 HP will kill you in two hits rather than three. Against hard-hitting elites the reduced HP floor is a real vulnerability. Tougher Times block chance becomes more valuable as a safety net.
Does not stack with Transcendence's full HP-to-shield conversion. Transcendence already converts nearly all HP to shields. Picking up Silence Between Two Strikes when you have Transcendence adds no meaningful additional shield since you are already at 1 HP and max shield. The 50% conversion is effectively redundant in this case.
Best Survivors
MUL-T
S Tier
Retool lets MUL-T hold two equipment simultaneously. Silence Between Two Strikes in one slot, any active equipment in the other. You get passive lightning bombs from all attacks while retaining full use of another equipment piece. Additionally, switching away from Silence and back recovers HP lost from the shield conversion - a unique exploit that lets you restore HP mid-combat.
Huntress
S Tier
Highest base attack speed in the game. More hits per second means more bombs per second, and the 50% total damage per bomb scales directly with attack cadence. Huntress also has low base HP so losing 50% to shields is less punishing than on a tankier survivor. Arrow Rain hits many times simultaneously - each hit attaches a bomb.
Railgunner
A Tier
Each Railgunner shot deals massive base damage. The bomb is 50% of that already-huge total damage value, making each individual bomb extraordinarily powerful. Low fire rate means fewer bombs per second, but each bomb deals more than most survivors can produce. Ideal for boss fights where single-target burst matters.
Mercenary
A Tier
Eviscerate hits many times per cast at close range, stacking multiple bombs simultaneously on the same target. Melee range also means the AoE detonation is guaranteed to hit the target and nearby enemies. Mercenary benefits less from losing the equipment slot since he rarely uses equipment actively anyway.
Commando
B Tier
Suppressive Fire generates many hits per cast, attaching multiple bombs quickly. However Commando benefits significantly from Disposable Missile Launcher for burst damage - losing that equipment slot is a meaningful cost. Viable but not ideal for players who rely on equipment-based burst.
Key Synergies

Attack speed items multiply bomb DPS directly. Predatory Instincts and Soldier's Syringe both increase attack speed. Since every hit attaches one bomb, higher attack speed means more bombs per second. The 50% total damage per bomb is fixed, so attack speed is effectively a direct DPS multiplier for Silence Between Two Strikes. This is the clearest scaling path.
Laser Scope amplifies bomb damage via crit multiplier. The 50% total damage on the bomb is calculated from your total damage value - which is already multiplied by the crit modifier. A crit hit that deals 3x damage triggers a bomb worth 50% of that 3x value. Laser Scope's doubled crit multiplier means crits generate bombs that are significantly more powerful than non-crit bombs.
Tougher Times block chance offsets the reduced HP floor. With only 50% of your original HP available, burst damage that exceeds your shield + remaining HP kills you faster. Tougher Times' block chance can negate an otherwise lethal hit entirely, providing a safety buffer that compensates directly for the shield tradeoff's vulnerability.
Repulsion Armor Plate reduces damage to the now-smaller HP bar. With only 50% HP remaining, each point of damage reduction is proportionally more valuable. Plate's flat -5 per stack applies to hits that pass through your depleted shield, protecting the reduced HP pool more efficiently than before. Stack a few plates early to compensate for the HP loss.
Silence Between Two Strikes corrupts all Ukuleles - plan around this. If you have 5 Ukulele stacks giving you significant chain lightning AoE, picking up Silence Between Two Strikes deletes all of them. The lightning bombs from Silence do not replace Ukulele's proc chain capability since they have 0 proc coefficient. Before accepting this equipment, count your Ukuleles and decide whether the bomb DPS exceeds your lost Ukulele DPS.
How to Get It - Farming Overloading Elites
~0.05% drop from Overloading Elite kills. This is extremely rare.
1
Enable Artifact of Honor to force every enemy to spawn as an elite, including Overloading variants. This massively increases the number of Overloading Elite kills per run.
2
Add Artifact of Swarms to double enemy spawn count. Twice the enemies means twice the Overloading Elite kills per stage.
3
Stack Old Guillotine to execute elites below an HP threshold. Faster elite kills = more rolls per minute.
4
Use Artifact of Command if you want guaranteed selection - you can specifically choose Silence Between Two Strikes when it appears in the item pool rather than getting a random drop.
Even with all three artifacts active, expect to play many runs before seeing this drop. It is one of the rarest items in the game. The other void aspect equipment (Her Biting Embrace, N'kuhana's Retort, Ifrit's Distinction) have identical drop mechanics from their respective elite types.
Frequently Asked Questions
What does Silence Between Two Strikes do in Risk of Rain 2?
Silence Between Two Strikes is a void equipment item. It occupies your equipment slot but works passively and cannot be activated. On pickup, 50% of your maximum HP is permanently converted to shields. Every attack you land attaches a lightning bomb to the target that detonates after a brief delay for 50% of your total damage. The bombs have 0 proc coefficient so they cannot trigger on-hit effects. It corrupts all Ukuleles in your inventory.
Do the lightning bombs proc on-hit effects?
No. The bombs have a proc coefficient of 0, which means they cannot trigger any on-hit effects - no bleed, no AtG Missile, no Ukulele, no Shatterspleen crit application. The bomb damage is purely additive flat damage with no interaction with proc-based items.
Does Fuel Cell or Gesture of the Drowned affect it?
No. Silence Between Two Strikes is passive and cannot be activated. Fuel Cell's extra equipment charges and equipment cooldown reduction from CDR items have no effect on it whatsoever. These items are wasted in combination with Silence Between Two Strikes.
Why does Silence Between Two Strikes corrupt Ukuleles?
Silence Between Two Strikes is the void variant of the Ukulele. In RoR2's void item system, picking up a void item corrupts all stacks of its base item. Ukulele is the base item, so every Ukulele in your inventory is converted when you pick up Silence Between Two Strikes. The lightning bombs do not replicate Ukulele's chain lightning functionality since they have 0 proc coefficient.
How do you get Silence Between Two Strikes?
It drops from Overloading Elites (the electric blue enemies) at approximately 0.05% chance per kill. The fastest farming method is enabling Artifact of Honor (forces all enemies to spawn as elites) and Artifact of Swarms (doubles spawn count) simultaneously. Even then, expect many runs before finding it. Artifact of Command lets you select it directly if it appears in the item pool.
Is Silence Between Two Strikes good?
Yes for the right survivors and builds. The 50% total damage bomb on every hit is a consistent DPS increase that scales with attack speed and crit damage. MUL-T is the strongest user since Retool lets him hold it alongside usable equipment. The tradeoffs - losing the equipment slot, losing all Ukuleles, and the HP-to-shield conversion - are significant and must be weighed against your current build before accepting it.
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