Effect: Periodically pulls in all XP gems on the screen.
Unlock: Complete every Charge Shrine on the map in a single run
The Sucky Magnet is a Legendary utility item that periodically pulls all XP gems on screen directly to you. The pull fires in periodic pulses - the exact interval is not officially documented - meaning XP collection happens automatically in bursts rather than continuously. Between pulses, XP gems sit on the ground as normal and can still be picked up manually by walking over them.
The core value is what the wiki calls "unmatched quality-of-life": you no longer need to walk into dangerous areas of the map to collect gems after clearing a wave. In dense fights where XP is scattered across the screen, the Sucky Magnet scoops it all up during its next pulse without you breaking position. This translates directly into faster leveling and safer runs.
Stacking multiple copies increases pull frequency, so the pulses happen more often and XP is collected more consistently throughout the run.
The Sucky Magnet pulses periodically rather than continuously. If you want near-constant XP attraction between pulses, pair it with the Attraction Tome, which increases your passive pickup radius permanently. Together they cover the gap between Sucky Magnet pulses and ensure almost nothing is left on the ground.
The wiki's primary synergy note for Sucky Magnet is Shattered Knowledge. Shattered Knowledge is an Epic item that causes XP shards to deal damage to enemies as they travel toward you. When the Sucky Magnet fires a pull, every XP gem on screen moves toward you simultaneously - and with Shattered Knowledge active, all of those shards slice through any enemies in their path on the way.
This turns each Sucky Magnet pulse into a screen-wide wave of damaging projectiles at no extra cost. In dense waves with many enemies and many XP gems on the ground, a single pulse can deal damage across the entire screen. The wiki describes this as "a massive wave of damaging projectiles across the entire screen" - the scale of the effect depends on how many gems are present and how many enemies are in their path.
Shattered Knowledge is unlocked by upgrading the Attraction Tome to Level 8 in a single run.
| Property | Details |
|---|---|
| Unlock condition | Complete every single Charge Shrine on the map in one run |
| Purchase | After unlocking, buy with Silver from Main Menu - Unlocks - Items |
| Rarity | Legendary |
| Stacking | Each additional copy increases pull frequency |
Completing every Charge Shrine in a run requires both finding them all and surviving long enough to charge each one. Charge Shrines require standing near them while enemies attack - they cannot be completed safely at low HP. Community guides report approximately 15 Charge Shrines per stage by default, though the count can vary with certain items. The Beacon item is particularly useful for this unlock as it increases Charge Shrine rewards and spawns additional Shrines in future stages, giving more opportunities to complete them per run.
The Beacon item charges Charge Shrines 4 seconds faster and spawns +2 extra Shrines in future stages. Picking up Beacon early gives you more Shrines to complete per run and lets each one charge faster, making the "complete every Charge Shrine" condition significantly more achievable in a single attempt.
Fox - Fox's Lucky Lucky passive gives +1% Luck per level (buffed to +2% per level as of recent patches). His entire build identity revolves around reaching high levels quickly so that Luck accumulates fast enough to guarantee Legendary and Epic drops from chests and shrines. The Fox character guide explicitly rates Sucky Magnet as S-tier and lists it as a priority item, because faster XP collection from each wave directly accelerates his Luck scaling loop. Every level Fox gains earlier from Sucky Magnet-assisted collection is more Luck before the next chest.
Noelle - Noelle's passive grants +1% Size per level, which scales her weapon coverage, AoE, and Frostwalker trail size throughout the run. The faster she levels, the larger she becomes and the more of the screen her weapons cover. Sucky Magnet ensures no XP is left on the ground after each wave, keeping Noelle's level progression consistent and her Size scaling ahead of the difficulty curve. Twinfinite ranks Noelle as the current strongest character specifically because of her Size + damage compounding - Sucky Magnet feeds that compounding directly.
Robinette - Robinette's damage scales with gold held via her Stonks passive. Faster leveling from Sucky Magnet means more frequent upgrade choices, which means more opportunities to pick gold-generating items like Credit Card (Green) and Golden Shield. More gold items picked up earlier means her damage scaling starts compounding sooner. Sucky Magnet also pairs directly with the leaderboard Robinette meta (Soul Harvester for kills, Robinette greeding economy) - the magnet ensures she captures all the XP that Soul Harvester-generated kills drop.
It periodically pulls all XP gems on screen directly to you. The pull fires in timed pulses - the exact interval is not officially documented. Between pulses, gems sit on the ground as normal. Multiple copies increase pulse frequency. It pairs with Shattered Knowledge to turn each pull into a screen-wide wave of damaging projectiles.
Complete every Charge Shrine on the map in a single run. Community guides report approximately 15 Charge Shrines per stage, though the count varies. After meeting the condition, purchase Sucky Magnet from Main Menu - Unlocks - Items with Silver. The Beacon item makes this unlock easier by charging Shrines faster and spawning additional Shrines in future stages.
Yes. Each additional copy increases the pull frequency, so pulses happen more often and XP is collected more consistently throughout the run.
Shattered Knowledge makes XP shards damage enemies while traveling toward you. When the Sucky Magnet fires a pull, every gem on screen moves simultaneously - with Shattered Knowledge active, all of those moving shards deal damage to any enemies in their path. Each pulse becomes a screen-wide burst of damage. The wiki calls this "a massive wave of damaging projectiles across the entire screen."