"Instantly kill Elite monsters below 13% (+13% per stack) health." Execution triggers on the next hit after an elite drops below the threshold - not at the moment they cross it. Only the holder executes elites; allies do not. Stacking is hyperbolic - never reaches 100%. Overloading elites cannot be executed while they have shields. Unlocked by killing 500 elites.
Old Guillotine does not instantly kill the moment an elite drops below threshold. The damage that crosses the threshold applies first, then the execution check fires on that same hit only if their HP is already below it. This means: get an elite to 13% HP, then hit them again to execute. The threshold is a trigger condition, not an instant death floor.
Stacking is hyperbolic - the description implies linear +13% per stack but actual gains diminish. You cannot reach 100% regardless of stack count.
| Stacks | Execute Threshold | Practical Effect |
|---|---|---|
| 1 | Below 11.5% HP | Base - executes at last sliver |
| 2 | Below 20.6% HP | ~22.6% - significant elite DPS savings |
| 3 | Below 28.1% HP | ~31.1% - skip final third of elite HP |
| 5 | Below 39.4% HP | ~44.8% - execute at nearly half HP |
| 8 | Below 51.0% HP | ~51% - execute past half HP |
| 10 | Below 56.5% HP | ~56.5% - more than half HP skipped |
| 24 | Below 75.7% HP | ~75.7% - cancels Tier 1 elite 4x HP bonus |
Old Guillotine instantly kills any Elite enemy when it takes damage while below 13% (+13% per stack) of its maximum health. The execution does not trigger at the moment their HP drops below the threshold - it triggers on the next hit after they cross it. Only the holder can execute elites; allies do not benefit.
Old Guillotine is unlocked by completing the Cut Down challenge, which requires killing 500 Elite monsters across any number of runs. This happens naturally over the course of normal play, especially on higher difficulties where elites spawn more frequently.
Yes, but with hyperbolic (diminishing) returns - not linear. The in-game description implies +13% per stack additively but the actual formula is hyperbolic. 1 stack = 13%, 2 stacks = 22.6%, 5 stacks = 44.8%, 8 stacks = roughly 51%. You can never reach 100% execution threshold no matter how many you stack.
Partially. Enemies cannot be executed while they have any shields. Overloading elites have 50% of their HP converted to shields. Once those shields are depleted and only the base HP remains, they can be executed normally. This effectively means Old Guillotine only applies in the bottom half of an Overloading elite's health bar.
Yes, and this is one of the best synergies in the game. Brainstalks grants near-zero skill cooldowns for 4 seconds (+4s per stack) whenever you kill an elite. With Old Guillotine raising the execution threshold, you kill elites faster - each elite kill feeds directly into a Brainstalks window, which lets you chain more elite kills, which gives you more Brainstalks windows.
No. Bosses (enemies with a red health bar) are immune to execution effects. Old Guillotine only works on elite variants of regular enemies. The Overloading Worm is not considered a true elite despite having an elite prefix in its name and is not affected.