Acrid Risk of Rain 2

Acrid Base Game Melee / Ranged Moderate

A melee-range hybrid who poisons enemies to melt their HP regardless of item build. Acrid's Poison scales with enemy max HP rather than his own damage, making him uniquely effective against high-HP bosses and elites at any stage of a run. His Epidemic lets him tag entire rooms from range before closing in.

Base HP
160
+48 / lvl
Damage
15
+3 / lvl
Armor
20
fixed
Speed
7
m/s base
Regen
2.5/s
+0.5 / lvl

Acrid Skills and Abilities

Acrid has two passive options that define his playstyle completely. Poison is the default - powerful against bosses but cannot kill. Blight replaces Poison with a stacking DoT that can kill, better against groups. All of his other skills apply whichever passive is equipped.

Passive | Poison

Poisonous attacks apply a DoT equal to 10% of the target's max HP or 1000% of Acrid's base damage over time, whichever is higher. Poison cannot kill enemies - it reduces them to 1 HP and stops. Cannot stack from multiple Acrid players.

TipPoison scales with enemy HP not item damage, making it extremely powerful against bosses and elites regardless of your item build. Use Ravenous Bite's Slayer tag or direct damage skills to finish weakened enemies after Poison brings them low.
Passive | Blight ALT

Attacks that apply Poison apply stacking Blight instead, dealing 60% damage per second. Unlike Poison, Blight can stack, can kill, and scales with Acrid's damage.

Unlock: Easy Prey: land killing blows on 50 enemies with 1 HP remaining
TipBlight is better against grouped weaker enemies since it stacks and kills. Poison is better against bosses and large HP targets. The choice changes your entire playstyle.
Primary | Vicious Wounds

Maul an enemy for 200% damage. Every third hit is Regenerative and deals 400% damage. The Regenerative buff heals for 5% of max HP over 0.5s.

DMG
200% / 400%
TipSprint-cancelling between swings resets the animation allowing rapid attacks. The third-hit healing is meaningful against sustained damage. Stack attack speed to cycle the third hit faster.
Secondary | Neurotoxin

Poisonous. Spit toxic bile for 240% damage, applying Poison or Blight. Agile - can be used while sprinting and during Vicious Wounds without interrupting it.

DMG
240%
CD
2s
TipNeurotoxin is Acrid's main ranged Poison applicator. Use it to tag distant enemies or flying targets that are hard to reach with melee skills.
Secondary | Ravenous Bite ALT

Poisonous. Slayer. Regenerative. Bite an enemy for 320% damage. Slayer deals bonus damage scaling with missing enemy HP. Heals 5% of max HP on use.

DMG
320%
CD
2s
Unlock: Bad Medicine: land the final blow on a Scavenger as Acrid
TipRavenous Bite is strictly better than Neurotoxin in most situations. The Slayer tag and self-heal make it the clear choice once unlocked. Save it for low-HP enemies to maximize the Slayer bonus.
Utility | Caustic Leap

Poisonous. Stunning. Leap into the air dealing 320% damage on landing. Leaves an acid pool dealing 25% damage per tick. Two charges. No fall damage on use.

DMG
320% + 25%
CD
6s
CHARGES
2
TipCaustic Leap distance scales with movement speed. Use it to reposition, escape, or cancel fall damage mid-drop. The acid pool applies Poison independently from the impact hit.
Utility | Frenzied Leap ALT

Stunning. Leap into the air dealing 550% damage on landing. Cooldown reduced by 2 seconds for every enemy hit. No fall damage on use. Two charges.

DMG
550%
CD
10s
CHARGES
2
Unlock: Pandemic: inflict Poison 1000 total times
TipHit multiple enemies on landing to drastically cut the cooldown. In dense groups Frenzied Leap effectively becomes near-permanent uptime. Does not apply Poison - swap to Caustic Leap if Poison application matters more.
Special | Epidemic

Poisonous. Agile. Release a plague bolt dealing 100% damage that bounces and spreads disease to up to 20 nearby targets. Can be used while sprinting.

DMG
100%
CD
1s
TipShoot Epidemic at the floor or walls to reliably hit flying enemies - it bounces off surfaces. The 1s cooldown and Agile tag mean near-constant uptime. Each spread applies Poison independently, letting a single cast infect an entire room.

How to Unlock Acrid in Risk of Rain 2

Acrid is unlocked by completing the ...To Be Left Alone challenge, which requires completing the Void Fields hidden realm. The unlock is not tied to any specific character or item - any survivor can attempt it.

1

From any stage, travel to the Bazaar Between Time by using a lunar coin at a blue portal.

2

In the Bazaar, drop down from the main area into the cave below. Find and enter the Null Portal hidden there.

3

You will be transported to the Void Fields hidden realm.

4

Complete all 9 Cell Vents by standing in each vent until it fully charges. Each vent introduces a new enemy type or effect. Difficulty escalates with each vent.

5

Surviving all 9 vents completes the ...To Be Left Alone challenge and permanently unlocks Acrid.

Unlock Tip

The Void Fields get significantly harder with each vent completed. Bring a tanky, self-sustaining build. Engineer with turrets, MUL-T, or Loader all work well. Acrid's Poison cannot kill enemies, so avoid using Acrid for this challenge since the Void enemies need to be killed to progress.

Best Items for Acrid in Risk of Rain 2

Acrid's item build centers on amplifying his DoT damage and chaining AoE kills. On-hit proc items are his strongest category since Epidemic's 1.0 proc coefficient and spread to 20 targets gives every on-hit item maximum uptime. Death Mark synergizes well because Acrid naturally applies multiple debuffs simultaneously.

Common Gasoline

Killing a poisoned enemy triggers Gasoline, igniting nearby enemies. Acrid's DoT means most enemies are already debuffed when they die, creating chain-reaction fire kills across entire groups.

Common Tri-Tip Dagger

Stacks Bleed on hit. Bleed stacks independently from Poison and Blight, giving Acrid a third DoT layer. At 10 stacks enemies bleed on every hit for guaranteed constant damage.

Uncommon Ukulele

25% chance to chain lightning to nearby enemies on hit. Acrid's Epidemic has a 1.0 proc coefficient and spreads fast - each chain hit can proc Ukulele again, cascading through crowds.

Uncommon AtG Missile Mk. 1

10% chance to fire a missile on hit dealing 300% damage. Epidemic's high proc coefficient and spread speed means AtG procs frequently across multiple targets simultaneously.

Uncommon Will-o'-the-wisp

Kills trigger a delayed explosion to nearby enemies. Acrid's poison softens groups and Gasoline/Will-o'-the-wisp finish them with chain AoE kills across the group.

Uncommon Death Mark

Enemies with 4 or more debuffs take 50% more damage for 7 seconds. Acrid applies Poison, Blight (if unlocked), and Bleed easily. Death Mark turns debuff stacking into a massive damage amplifier.

Legendary Shattering Justice

On hit: reduce enemy armor by 60 for 8 seconds. Armor reduction makes Poison tick for more damage per tick since Poison respects armor. Strong on bosses with high armor values.

Legendary 57 Leaf Clover

Rerolls all random effects for favorable outcomes. Acrid's Poison proc chance, Blight application, and all on-hit item procs all benefit from the luck reroll.

Common Lens-Maker's Glasses

At 10 stacks: 100% crit chance. Acrid's Poison and Blight do not crit, but Vicious Wounds, Caustic Leap, and Epidemic all do. Critical hits double direct damage and proc on-hit items more effectively.

How to Play Acrid

Acrid's core loop is to apply Poison or Blight to as many enemies as possible using Epidemic, let the DoT work, then close in with Vicious Wounds or Caustic Leap to finish weakened targets. His Regenerative buff on the third Vicious Wounds hit and on Ravenous Bite means he sustains well in melee despite a moderate HP pool.

Recommended Loadout

Passive: Blight once unlocked for stackable kills against groups. Secondary: Ravenous Bite for the Slayer bonus and self-heal over Neurotoxin. Utility: Frenzied Leap once unlocked for the cooldown reduction on multi-hit landings. Special: Epidemic - keep the default, there is no alternate.

Acrid Tips and Techniques

Poison vs Blight: Poison is stronger against bosses and high-HP targets because it scales with their max HP. Blight is stronger in groups since it stacks and can kill. If you frequently struggle with groups, run Blight. If you need consistent boss damage, run Poison.

Epidemic aim tip: Shoot Epidemic at the floor or any surface near flying enemies. It bounces on impact and spreads to nearby targets, meaning you can reliably hit Lesser Wisps and other airborne enemies even with indirect shots.

No fall damage: Both Caustic Leap and Frenzied Leap prevent fall damage when used during a fall. If you drop off a ledge, activate either leap mid-air to cancel all fall damage on landing.

Death Mark timing: Acrid naturally applies Poison (or Blight), Burn from Gasoline, and Bleed from Tri-Tip Dagger. With three debuffs, one more from any source activates Death Mark for 50% increased damage. Stack debuff items deliberately to keep Death Mark active on bosses.

Frequently Asked Questions

How do you unlock Acrid in Risk of Rain 2?

Complete the ...To Be Left Alone challenge by finishing all 9 Cell Vents in the Void Fields. Access the Void Fields by finding the Null Portal in the cave below the Bazaar Between Time. Any survivor can attempt the unlock - you do not need to be playing as Acrid.

Can Acrid's Poison kill enemies?

No. Poison reduces enemies to 1 HP and stops. It cannot deliver the killing blow. You must finish enemies with direct damage after Poison brings them low. This is intentional - it is why Ravenous Bite has the Slayer tag to deal bonus damage to low-HP enemies, and why Blight is the preferred alternative for players who want DoT kills.

What is the difference between Poison and Blight for Acrid?

Poison deals 10% of the target's max HP or 1000% of Acrid's base damage over time, whichever is higher. It cannot kill and cannot stack. Blight deals 60% damage per second, stacks with multiple applications, and can kill. Poison is better against bosses and elites. Blight is better against groups of weaker enemies.

Is Acrid good in Risk of Rain 2?

Acrid is strong in the early and mid-game thanks to Poison scaling with enemy HP rather than item damage. He falls off slightly in very late loops when enemies become so large that direct damage items scale faster than percentage HP damage. He excels in boss fights at any stage, and his Epidemic makes early group clearing very comfortable.

What are the best items for Acrid?

Gasoline and Will-o'-the-wisp for AoE chain kills. Ukulele and AtG Missile for on-hit procs from Epidemic. Death Mark for amplifying damage on debuffed targets. Tri-Tip Dagger to add Bleed as a third DoT layer. Shattering Justice reduces armor to make Poison tick harder against armored enemies.

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