Void Fields Risk of Rain 2

The Void Fields are a hidden realm accessed through the Bazaar Between Time. They are most commonly visited to unlock Acrid by completing all 9 Cell Vents. Each cell rewards a Void Potential item orb. The Void Fog constantly damages players outside the safe zone - and no items reduce it.

Access Via
Null Portal
in Bazaar
Total Cells
9
Cell Radius
20m
Cell Charge Time
60s
Unlocks
Acrid
Uses Per Run
1

How to Reach the Void Fields

1

Get to the Bazaar Between Time. Spend a Lunar Coin at a Newt Altar to guarantee a Blue Portal spawns after the teleporter event. Alternatively, Blue Portals have a 5% base chance to spawn naturally each stage.

2

In the Bazaar, drop down the shaft below the Blue Portal entrance. Hop between the platforms and ledges descending into the mist. Look for the yellow-lit tunnel at the bottom.

Path to the Null Portal in the Bazaar Between Time
Drop through here - the Null Portal is at the end of this tunnel
3

Follow the tunnel to the Null Portal - a dark void portal outlined in purple. Enter it to reach the Void Fields.

Null Portal Risk of Rain 2 Bazaar Between Time
The Null Portal - one use per run
4

You arrive in the Void Fields. Find the first Cell Vent by looking for the purple beam of light extending into the sky. Interact with it to start the first cell event.

Only One Visit Per Run

The Null Portal can only be entered once per run. If you leave the Void Fields through the Null Portal exit, you cannot return for the rest of that run. Decide how many cells you want to complete before exiting.

The 9 Cell Vents

Each Cell Vent takes 1 minute to charge. Charging is location-based - stay inside the 20m radius. Enemies spawn throughout and despawn instantly when the cell completes. After each cell, all enemies die, you receive a Void Potential orb, and a purple beam marks the next cell.

CellEnemy TypesMonster ItemsYour Reward
Cell 11 enemy typeNoneCommon Void Potential
Cell 21 enemy type+5 Common itemsCommon Void Potential
Cell 32 enemy types+5 Common itemsCommon Void Potential
Cell 42 enemy types+3 Uncommon itemsCommon Void Potential
Cell 53 enemy types+3 Uncommon itemsUncommon Void Potential
Cell 63 enemy types+3 Uncommon itemsUncommon Void Potential
Cell 74 enemy types+3 Uncommon itemsUncommon Void Potential
Cell 84 enemy types+1 Legendary itemUncommon Void Potential
Cell 94 enemy types+1 Legendary itemLegendary Void Potential
Void Potential is a Choice

Each Void Potential orb gives you a choice of 3 items - you pick one. Item rarity matches the cell tier (Common for 1-4, Uncommon for 5-8, Legendary for cell 9). The choices differ between cells.

Void Fog Mechanics

The Void Fog is the defining threat of the Void Fields. Understanding it determines whether you survive or waste a run.

Stay in the cell

The only way to avoid fog damage is to stay within the Cell Vent's 20m radius safe zone. Fog damage begins immediately the moment you step outside.

Fog ramps up over time

Void Fog damage slowly increases the longer you stay in the Void Fields. It ramps much slower than Simulacrum's fog but becomes dangerous in extended visits.

+25% extra damage per 15s outside

Each 15 seconds any player is outside the cell, fog deals +25% extra damage exponentially. This resets when all players return inside.

No items reduce fog damage

Repulsion Armor Plate, Planula, and all other damage-reduction items cannot block, reduce, or heal against Void Fog damage. Only being inside the cell helps.

Timer pauses inside cells

The run timer pauses while all players are inside a safe zone. Between rounds and outside cells, the timer resumes. Use between-round time to heal and plan.

You can leave early

The Null Portal exit is always available. You can leave after any number of cells without penalty. Once you leave you cannot re-enter this run, so take what items you need first.

Rewards and Exits

Acrid Unlocked
...To Be Left Alone challenge

Completing all 9 cells clears the challenge on first completion. Acrid becomes permanently available as a playable survivor. Exit via the Null Portal to return to the normal stage loop.

Voidling
Void Portal (SotV DLC)
Path to Voidling and Void Fiend

After all 9 cells a Void Portal opens next to the Null Portal. Taking it leads to Void Locus, then The Planetarium to fight Voidling. Completing Voidling unlocks Void Fiend.

Tips

Enter early in the run

Enemies in the Void Fields scale with the difficulty coefficient on entry. Earlier = weaker enemies. Visiting on Stage 1 or 2 results in much easier waves than Stage 4+.

Look up between cells

After a cell completes the next cell's purple beam is visible in the sky. Identify it quickly and sprint to the new safe zone before taking too much fog damage.

Ranged survivors are easier

Melee survivors must chase enemies that can scatter outside the cell. Ranged survivors can stay inside and shoot out, minimizing fog exposure significantly.

High mobility helps

Hopoo Feathers, Energy Drink, or movement equipment help reach the Null Portal entrance and sprint between cells faster. Worth prioritizing if attempting late in a run.

Don't panic on cell 9

Cell 9 has four enemy types all with item stacks including a Legendary. The enemies die the moment the cell finishes charging. Focus on surviving, not killing them.

Drizzle is fine for unlocking Acrid

There's no achievement tied to difficulty. If your only goal is unlocking Acrid, Drizzle reduces the threat significantly.

Frequently Asked Questions

How do you get to the Void Fields in Risk of Rain 2?

Enter the Bazaar Between Time via a Blue Portal, then drop down the shaft below the portal entrance. Hop between platforms descending into the mist and follow the yellow-lit tunnel at the bottom to the Null Portal - a dark purple portal. Enter it to reach the Void Fields. The Null Portal can only be used once per run.

What do you get from the Void Fields?

Each of the 9 cells rewards a Void Potential orb - a choice of 3 items. Cells 1-4 offer Common items, cells 5-8 offer Uncommon items, and cell 9 offers a Legendary item. Completing all 9 cells also unlocks Acrid on first completion and opens the Void Portal to Void Locus for SotV DLC owners.

Can you leave the Void Fields early?

Yes. The Null Portal exit is always accessible regardless of how many cells you have completed. You can leave after any cell and keep the Void Potential items you have collected. However, once you exit you cannot re-enter the Void Fields for the rest of the run.

Does damage reduction help against Void Fog?

No. Repulsion Armor Plate, Planula, and all other damage-reduction or healing items have no effect on Void Fog damage. The only way to avoid it is to stay within the 20m safe zone of an active Cell Vent.

How do you unlock Acrid in Risk of Rain 2?

Reach the Void Fields via the Bazaar Between Time Null Portal and complete all 9 Cell Vents. Completing all 9 finishes the ...To Be Left Alone challenge and permanently unlocks Acrid. You only need to do this once across all runs.

What is the Void Portal after completing all 9 cells?

With Survivors of the Void DLC, completing all 9 cells opens a Void Portal next to the Null Portal. Taking it leads to Void Locus, then The Planetarium, where you fight Voidling. Defeating Voidling unlocks Void Fiend as a playable survivor.

When is the best time to visit the Void Fields?

As early as possible. Enemy difficulty in the Void Fields is based on the difficulty coefficient when you enter. Visiting on Stage 1 or 2 results in significantly weaker enemies than visiting on Stage 4 or after a loop. The item rewards are the same regardless of when you visit.

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